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% Exotically Sized Types
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Most of the time, we think in terms of types with a fixed, positive size. This
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is not always the case, however.
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# Dynamically Sized Types (DSTs)
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Rust also supports types without a statically known size. On the surface,
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this is a bit nonsensical: Rust *must* know the size of something in order to
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work with it! DSTs are generally produced as views, or through type-erasure
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of types that *do* have a known size. Due to their lack of a statically known
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size, these types can only exist *behind* some kind of pointer. They consequently
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produce a *fat* pointer consisting of the pointer and the information that
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*completes* them.
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For instance, the slice type, `[T]`, is some statically unknown number of elements
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stored contiguously. `&[T]` consequently consists of a `(&T, usize)` pair that specifies
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where the slice starts, and how many elements it contains. Similarly, Trait Objects
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support interface-oriented type erasure through a `(data_ptr, vtable_ptr)` pair.
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Structs can actually store a single DST directly as their last field, but this
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makes them a DST as well:
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```rust
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// Can't be stored on the stack directly
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struct Foo {
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info: u32,
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data: [u8],
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}
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```
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**NOTE: As of Rust 1.0 struct DSTs are broken if the last field has
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a variable position based on its alignment.**
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# Zero Sized Types (ZSTs)
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Rust actually allows types to be specified that occupy *no* space:
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```rust
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struct Foo; // No fields = no size
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// All fields have no size = no size
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struct Baz {
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foo: Foo,
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qux: (), // empty tuple has no size
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baz: [u8; 0], // empty array has no size
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}
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```
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On their own, ZSTs are, for obvious reasons, pretty useless. However
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as with many curious layout choices in Rust, their potential is realized in a generic
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context.
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Rust largely understands that any operation that produces or stores a ZST
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can be reduced to a no-op. For instance, a `HashSet<T>` can be effeciently implemented
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as a thin wrapper around `HashMap<T, ()>` because all the operations `HashMap` normally
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does to store and retrieve keys will be completely stripped in monomorphization.
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Similarly `Result<(), ()>` and `Option<()>` are effectively just fancy `bool`s.
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Safe code need not worry about ZSTs, but *unsafe* code must be careful about the
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consequence of types with no size. In particular, pointer offsets are no-ops, and
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standard allocators (including jemalloc, the one used by Rust) generally consider
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passing in `0` as Undefined Behaviour.
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# Void Types
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Rust also enables types to be declared that *cannot even be instantiated*. These
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types can only be talked about at the type level, and never at the value level.
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```rust
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enum Foo { } // No variants = VOID
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```
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TODO: WHY?!
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