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							|  |  |  | % Concurrency and Paralellism | 
					
						
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							|  |  |  | Rust as a language doesn't *really* have an opinion on how to do concurrency or | 
					
						
							|  |  |  | parallelism. The standard library exposes OS threads and blocking sys-calls | 
					
						
							|  |  |  | because everyone has those, and they're uniform enough that you can provide | 
					
						
							|  |  |  | an abstraction over them in a relatively uncontroversial way. Message passing, | 
					
						
							|  |  |  | green threads, and async APIs are all diverse enough that any abstraction over | 
					
						
							|  |  |  | them tends to involve trade-offs that we weren't willing to commit to for 1.0. | 
					
						
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							|  |  |  | However the way Rust models concurrency makes it relatively easy design your own | 
					
						
							|  |  |  | concurrency paradigm as a library and have everyone else's code Just Work | 
					
						
							|  |  |  | with yours. Just require the right lifetimes and Send and Sync where appropriate | 
					
						
							|  |  |  | and you're off to the races. Or rather, off to the... not... having... races. |