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# Ownership and Lifetimes
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Ownership is the breakout feature of Rust. It allows Rust to be completely
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memory-safe and efficient, while avoiding garbage collection. Before getting
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into the ownership system in detail, we will consider the motivation of this
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design.
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We will assume that you accept that garbage collection (GC) is not always an
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optimal solution, and that it is desirable to manually manage memory in some
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contexts. If you do not accept this, might I interest you in a different
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language?
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Regardless of your feelings on GC, it is pretty clearly a *massive* boon to
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making code safe. You never have to worry about things going away *too soon*
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(although whether you still wanted to be pointing at that thing is a different
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issue...). This is a pervasive problem that C and C++ programs need to deal
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with. Consider this simple mistake that all of us who have used a non-GC'd
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language have made at one point:
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```rust,compile_fail
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fn as_str(data: &u32) -> &str {
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// compute the string
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let s = format!("{}", data);
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// OH NO! We returned a reference to something that
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// exists only in this function!
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// Dangling pointer! Use after free! Alas!
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// (this does not compile in Rust)
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&s
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}
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```
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This is exactly what Rust's ownership system was built to solve.
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Rust knows the scope in which the `&s` lives, and as such can prevent it from
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escaping. However this is a simple case that even a C compiler could plausibly
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catch. Things get more complicated as code gets bigger and pointers get fed through
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various functions. Eventually, a C compiler will fall down and won't be able to
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perform sufficient escape analysis to prove your code unsound. It will consequently
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be forced to accept your program on the assumption that it is correct.
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This will never happen to Rust. It's up to the programmer to prove to the
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compiler that everything is sound.
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Of course, Rust's story around ownership is much more complicated than just
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verifying that references don't escape the scope of their referent. That's
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because ensuring pointers are always valid is much more complicated than this.
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For instance in this code,
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```rust,compile_fail
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let mut data = vec![1, 2, 3];
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// get an internal reference
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let x = &data[0];
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// OH NO! `push` causes the backing storage of `data` to be reallocated.
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// Dangling pointer! Use after free! Alas!
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// (this does not compile in Rust)
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data.push(4);
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println!("{}", x);
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```
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naive scope analysis would be insufficient to prevent this bug, because `data`
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does in fact live as long as we needed. However it was *changed* while we had
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a reference into it. This is why Rust requires any references to freeze the
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referent and its owners.
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