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nomicon/lifetimes.md

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% Lifetimes
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Rust enforces these rules through *lifetimes*. Lifetimes are effectively
just names for scopes somewhere in the program. Each reference,
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and anything that contains a reference, is tagged with a lifetime specifying
the scope it's valid for.
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Within a function body, Rust generally doesn't let you explicitly name the
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lifetimes involved. This is because it's generally not really necessary
to talk about lifetimes in a local context; Rust has all the information and
can work out everything as optimally as possible. Many anonymous scopes and
temporaries that you would otherwise have to write are often introduced to
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make your code Just Work.
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However once you cross the function boundary, you need to start talking about
lifetimes. Lifetimes are denoted with an apostrophe: `'a`, `'static`. To dip
our toes with lifetimes, we're going to pretend that we're actually allowed
to label scopes with lifetimes, and desugar the examples from the start of
this chapter.
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Originally, our examples made use of *aggressive* sugar -- high fructose corn
syrup even -- around scopes and lifetimes, because writing everything out
explicitly is *extremely noisy*. All Rust code relies on aggressive inference
and elision of "obvious" things.
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One particularly interesting piece of sugar is that each `let` statement implicitly
introduces a scope. For the most part, this doesn't really matter. However it
does matter for variables that refer to each other. As a simple example, let's
completely desugar this simple piece of Rust code:
```rust
let x = 0;
let y = &x;
let z = &y;
```
The borrow checker always tries to minimize the extent of a lifetime, so it will
likely desugar to the following:
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```rust,ignore
// NOTE: `'a: {` and `&'b x` is not valid syntax!
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'a: {
let x: i32 = 0;
'b: {
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// lifetime used is 'b because that's good enough.
let y: &'b i32 = &'b x;
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'c: {
// ditto on 'c
let z: &'c &'b i32 = &'c y;
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}
}
}
```
Wow. That's... awful. Let's all take a moment to thank Rust for making this easier.
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Actually passing references to outer scopes will cause Rust to infer
a larger lifetime:
```rust
let x = 0;
let z;
let y = &x;
z = y;
```
```rust,ignore
'a: {
let x: i32 = 0;
'b: {
let z: &'b i32;
'c: {
// Must use 'b here because this reference is
// being passed to that scope.
let y: &'b i32 = &'b x;
z = y;
}
}
}
```
# Example: references that outlive referents
Alright, let's look at some of those examples from before:
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```rust,ignore
fn as_str(data: &u32) -> &str {
let s = format!("{}", data);
&s
}
```
desugars to:
```rust,ignore
fn as_str<'a>(data: &'a u32) -> &'a str {
'b: {
let s = format!("{}", data);
return &'a s;
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}
}
```
This signature of `as_str` takes a reference to a u32 with *some* lifetime, and
promises that it can produce a reference to a str that can live *just as long*.
Already we can see why this signature might be trouble. That basically implies
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that we're going to find a str somewhere in the scope the reference
to the u32 originated in, or somewhere *even earlier*. That's a bit of a tall
order.
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We then proceed to compute the string `s`, and return a reference to it. Since
the contract of our function says the reference must outlive `'a`, that's the
lifetime we infer for the reference. Unfortunately, `s` was defined in the
scope `'b`, so the only way this is sound is if `'b` contains `'a` -- which is
clearly false since `'a` must contain the function call itself. We have therefore
created a reference whose lifetime outlives its referent, which is *literally*
the first thing we said that references can't do. The compiler rightfully blows
up in our face.
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To make this more clear, we can expand the example:
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```rust,ignore
fn as_str<'a>(data: &'a u32) -> &'a str {
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'b: {
let s = format!("{}", data);
return &'a s
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}
}
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fn main() {
'c: {
let x: u32 = 0;
'd: {
// An anonymous scope is introduced because the borrow does not
// need to last for the whole scope x is valid for. The return
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// of as_str must find a str somewhere before this function
// call. Obviously not happening.
println!("{}", as_str::<'d>(&'d x));
}
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}
}
```
Shoot!
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Of course, the right way to write this function is as follows:
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```rust
fn to_string(data: &u32) -> String {
format!("{}", data)
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}
```
We must produce an owned value inside the function to return it! The only way
we could have returned an `&'a str` would have been if it was in a field of the
`&'a u32`, which is obviously not the case.
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(Actually we could have also just returned a string literal, which as a global
can be considered to reside at the bottom of the stack; though this limits
our implementation *just a bit*.)
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# Example: aliasing a mutable reference
How about the other example:
```rust,ignore
let mut data = vec![1, 2, 3];
let x = &data[0];
data.push(4);
println!("{}", x);
```
```rust,ignore
'a: {
let mut data: Vec<i32> = vec![1, 2, 3];
'b: {
// 'b is as big as we need this borrow to be
// (just need to get to `println!`)
let x: &'b i32 = Index::index::<'b>(&'b data, 0);
'c: {
// Temporary scope because we don't need the
// &mut to last any longer.
Vec::push(&'c mut data, 4);
}
println!("{}", x);
}
}
```
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The problem here is a bit more subtle and interesting. We want Rust to
reject this program for the following reason: We have a live shared reference `x`
to a descendant of `data` when we try to take a mutable reference to `data`
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to `push`. This would create an aliased mutable reference, which would
violate the *second* rule of references.
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However this is *not at all* how Rust reasons that this program is bad. Rust
doesn't understand that `x` is a reference to a subpath of `data`. It doesn't
understand Vec at all. What it *does* see is that `x` has to live for `'b` to
be printed. The signature of `Index::index` subsequently demands that the
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reference we take to `data` has to survive for `'b`. When we try to call `push`,
it then sees us try to make an `&'c mut data`. Rust knows that `'c` is contained
within `'b`, and rejects our program because the `&'b data` must still be live!
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Here we see that the lifetime system is much more coarse than the reference
semantics we're actually interested in preserving. For the most part, *that's
totally ok*, because it keeps us from spending all day explaining our program
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to the compiler. However it does mean that several programs that are totally
correct with respect to Rust's *true* semantics are rejected because lifetimes
are too dumb.