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% How Safe and Unsafe Interact
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So what's the relationship between Safe and Unsafe? How do they interact?
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Rust models the seperation between Safe and Unsafe with the `unsafe` keyword, which
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can be thought as a sort of *foreign function interface* (FFI) between Safe and Unsafe.
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This is the magic behind why we can say Safe is a safe language: all the scary unsafe
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bits are relagated *exclusively* to FFI *just like every other safe language*.
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However because one language is a subset of the other, the two can be cleanly
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intermixed as long as the boundary between Safe and Unsafe is denoted with the
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`unsafe` keyword. No need to write headers, initialize runtimes, or any of that
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other FFI boiler-plate.
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There are several places `unsafe` can appear in Rust today, which can largely be
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grouped into two categories:
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* There are unchecked contracts here. To declare you understand this, I require
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you to write `unsafe` elsewhere:
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* On functions, `unsafe` is declaring the function to be unsafe to call. Users
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of the function must check the documentation to determine what this means,
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and then have to write `unsafe` somewhere to identify that they're aware of
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the danger.
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* On trait declarations, `unsafe` is declaring that *implementing* the trait
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is an unsafe operation, as it has contracts that other unsafe code is free to
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trust blindly. (More on this below.)
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* I am declaring that I have, to the best of my knowledge, adhered to the
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unchecked contracts:
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* On trait implementations, `unsafe` is declaring that the contract of the
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`unsafe` trait has been upheld.
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* On blocks, `unsafe` is declaring any unsafety from an unsafe
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operation within to be handled, and therefore the parent function is safe.
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There is also `#[unsafe_no_drop_flag]`, which is a special case that exists for
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historical reasons and is in the process of being phased out. See the section on
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[drop flags][] for details.
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Some examples of unsafe functions:
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* `slice::get_unchecked` will perform unchecked indexing, allowing memory
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safety to be freely violated.
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* `ptr::offset` is an intrinsic that invokes Undefined Behaviour if it is
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not "in bounds" as defined by LLVM.
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* `mem::transmute` reinterprets some value as having the given type,
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bypassing type safety in arbitrary ways. (see [conversions][] for details)
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* All FFI functions are `unsafe` because they can do arbitrary things.
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C being an obvious culprit, but generally any language can do something
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that Rust isn't happy about.
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As of Rust 1.0 there are exactly two unsafe traits:
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* `Send` is a marker trait (it has no actual API) that promises implementors
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are safe to send (move) to another thread.
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* `Sync` is a marker trait that promises that threads can safely share
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implementors through a shared reference.
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The need for unsafe traits boils down to the fundamental property of safe code:
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**No matter how completely awful Safe code is, it can't cause Undefined
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Behaviour.**
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This means that Unsafe, **the royal vanguard of Undefined Behaviour**, has to be
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*super paranoid* about generic safe code. Unsafe is free to trust *specific* safe
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code (or else you would degenerate into infinite spirals of paranoid despair).
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It is generally regarded as ok to trust the standard library to be correct, as
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std is effectively an extension of the language (and you *really* just have to trust
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the language). If `std` fails to uphold the guarantees it declares, then it's
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basically a language bug.
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That said, it would be best to minimize *needlessly* relying on properties of
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concrete safe code. Bugs happen! Of course, I must reinforce that this is only
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a concern for Unsafe code. Safe code can blindly trust anyone and everyone
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as far as basic memory-safety is concerned.
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On the other hand, safe traits are free to declare arbitrary contracts, but because
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implementing them is Safe, Unsafe can't trust those contracts to actually
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be upheld. This is different from the concrete case because *anyone* can
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randomly implement the interface. There is something fundamentally different
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about trusting a *particular* piece of code to be correct, and trusting *all the
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code that will ever be written* to be correct.
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For instance Rust has `PartialOrd` and `Ord` traits to try to differentiate
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between types which can "just" be compared, and those that actually implement a
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*total* ordering. Pretty much every API that wants to work with data that can be
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compared *really* wants Ord data. For instance, a sorted map like BTreeMap
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*doesn't even make sense* for partially ordered types. If you claim to implement
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Ord for a type, but don't actually provide a proper total ordering, BTreeMap will
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get *really confused* and start making a total mess of itself. Data that is
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inserted may be impossible to find!
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But that's ok. BTreeMap is safe, so it guarantees that even if you give it a
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*completely* garbage Ord implementation, it will still do something *safe*. You
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won't start reading uninitialized memory or unallocated memory. In fact, BTreeMap
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manages to not actually lose any of your data. When the map is dropped, all the
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destructors will be successfully called! Hooray!
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However BTreeMap is implemented using a modest spoonful of Unsafe (most collections
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are). That means that it is not necessarily *trivially true* that a bad Ord
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implementation will make BTreeMap behave safely. Unsafe must be sure not to rely
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on Ord *where safety is at stake*. Ord is provided by Safe, and safety is not
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Safe's responsibility to uphold.
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But wouldn't it be grand if there was some way for Unsafe to trust *some* trait
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contracts *somewhere*? This is the problem that unsafe traits tackle: by marking
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*the trait itself* as unsafe *to implement*, Unsafe can trust the implementation
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to be correct.
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Rust has traditionally avoided making traits unsafe because it makes Unsafe
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pervasive, which is not desirable. Send and Sync are unsafe is because
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thread safety is a *fundamental property* that Unsafe cannot possibly hope to
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defend against in the same way it would defend against a bad Ord implementation.
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The only way to possibly defend against thread-unsafety would be to *not use
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threading at all*. Making every operation atomic isn't even sufficient, because
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it's possible for complex invariants to exist between disjoint locations in
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memory. For instance, the pointer and capacity of a Vec must be in sync.
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Even concurrent paradigms that are traditionally regarded as Totally Safe like
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message passing implicitly rely on some notion of thread safety -- are you
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really message-passing if you pass a *pointer*? Send and Sync therefore require
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some *fundamental* level of trust that Safe code can't provide, so they must be
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unsafe to implement. To help obviate the pervasive unsafety that this would
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introduce, Send (resp. Sync) is *automatically* derived for all types composed only
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of Send (resp. Sync) values. 99% of types are Send and Sync, and 99% of those
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never actually say it (the remaining 1% is overwhelmingly synchronization
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primitives).
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[drop flags]: drop-flags.html
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[conversions]: conversions.html
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