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% Layout
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First off, we need to come up with the struct layout. A Vec has three parts:
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a pointer to the allocation, the size of the allocation, and the number of
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elements that have been initialized.
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Naively, this means we just want this design:
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```rust
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pub struct Vec<T> {
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ptr: *mut T,
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cap: usize,
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len: usize,
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}
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# fn main() {}
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```
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And indeed this would compile. Unfortunately, it would be incorrect. First, the
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compiler will give us too strict variance. So a `&Vec<&'static str>`
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couldn't be used where an `&Vec<&'a str>` was expected. More importantly, it
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will give incorrect ownership information to the drop checker, as it will
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conservatively assume we don't own any values of type `T`. See [the chapter
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on ownership and lifetimes][ownership] for all the details on variance and
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drop check.
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As we saw in the ownership chapter, we should use `Unique<T>` in place of
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`*mut T` when we have a raw pointer to an allocation we own. Unique is unstable,
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so we'd like to not use it if possible, though.
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As a recap, Unique is a wrapper around a raw pointer that declares that:
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* We are variant over `T`
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* We may own a value of type `T` (for drop check)
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* We are Send/Sync if `T` is Send/Sync
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* We deref to `*mut T` (so it largely acts like a `*mut` in our code)
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* Our pointer is never null (so `Option<Vec<T>>` is null-pointer-optimized)
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We can implement all of the above requirements except for the last
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one in stable Rust:
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```rust
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use std::marker::PhantomData;
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use std::ops::Deref;
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use std::mem;
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struct Unique<T> {
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ptr: *const T, // *const for variance
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_marker: PhantomData<T>, // For the drop checker
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}
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// Deriving Send and Sync is safe because we are the Unique owners
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// of this data. It's like Unique<T> is "just" T.
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unsafe impl<T: Send> Send for Unique<T> {}
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unsafe impl<T: Sync> Sync for Unique<T> {}
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impl<T> Unique<T> {
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pub fn new(ptr: *mut T) -> Self {
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Unique { ptr: ptr, _marker: PhantomData }
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}
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}
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impl<T> Deref for Unique<T> {
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type Target = *mut T;
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fn deref(&self) -> &*mut T {
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// There's no way to cast the *const to a *mut
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// while also taking a reference. So we just
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// transmute it since it's all "just pointers".
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unsafe { mem::transmute(&self.ptr) }
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}
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}
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# fn main() {}
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```
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Unfortunately the mechanism for stating that your value is non-zero is
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unstable and unlikely to be stabilized soon. As such we're just going to
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take the hit and use std's Unique:
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```rust
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#![feature(unique)]
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use std::ptr::{Unique, self};
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pub struct Vec<T> {
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ptr: Unique<T>,
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cap: usize,
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len: usize,
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}
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# fn main() {}
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```
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If you don't care about the null-pointer optimization, then you can use the
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stable code. However we will be designing the rest of the code around enabling
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the optimization. In particular, `Unique::new` is unsafe to call, because
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putting `null` inside of it is Undefined Behavior. Our stable Unique doesn't
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need `new` to be unsafe because it doesn't make any interesting guarantees about
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its contents.
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[ownership]: ownership.html
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