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% Working with Unsafe
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Rust generally only gives us the tools to talk about Unsafe Rust in a scoped and
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binary manner. Unfortunately, reality is significantly more complicated than
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that. For instance, consider the following toy function:
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```rust
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fn index(idx: usize, arr: &[u8]) -> Option<u8> {
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if idx < arr.len() {
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unsafe {
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Some(*arr.get_unchecked(idx))
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}
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} else {
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None
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}
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}
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```
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Clearly, this function is safe. We check that the index is in bounds, and if it
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is, index into the array in an unchecked manner. But even in such a trivial
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function, the scope of the unsafe block is questionable. Consider changing the
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`<` to a `<=`:
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```rust
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fn index(idx: usize, arr: &[u8]) -> Option<u8> {
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if idx <= arr.len() {
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unsafe {
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Some(*arr.get_unchecked(idx))
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}
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} else {
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None
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}
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}
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```
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This program is now unsound, and yet *we only modified safe code*. This is the
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fundamental problem of safety: it's non-local. The soundness of our unsafe
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operations necessarily depends on the state established by otherwise
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"safe" operations.
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Safety is modular in the sense that opting into unsafety doesn't require you
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to consider arbitrary other kinds of badness. For instance, doing an unchecked
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index into a slice doesn't mean you suddenly need to worry about the slice being
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null or containing uninitialized memory. Nothing fundamentally changes. However
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safety *isn't* modular in the sense that programs are inherently stateful and
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your unsafe operations may depend on arbitrary other state.
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Trickier than that is when we get into actual statefulness. Consider a simple
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implementation of `Vec`:
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```rust
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use std::ptr;
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// Note this definition is insufficient. See the section on implementing Vec.
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pub struct Vec<T> {
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ptr: *mut T,
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len: usize,
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cap: usize,
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}
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// Note this implementation does not correctly handle zero-sized types.
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// We currently live in a nice imaginary world of only positive fixed-size
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// types.
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impl<T> Vec<T> {
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pub fn push(&mut self, elem: T) {
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if self.len == self.cap {
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// not important for this example
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self.reallocate();
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}
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unsafe {
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ptr::write(self.ptr.offset(self.len as isize), elem);
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self.len += 1;
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}
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}
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# fn reallocate(&mut self) { }
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}
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# fn main() {}
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```
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This code is simple enough to reasonably audit and verify. Now consider
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adding the following method:
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```rust,ignore
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fn make_room(&mut self) {
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// grow the capacity
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self.cap += 1;
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}
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```
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This code is 100% Safe Rust but it is also completely unsound. Changing the
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capacity violates the invariants of Vec (that `cap` reflects the allocated space
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in the Vec). This is not something the rest of Vec can guard against. It *has*
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to trust the capacity field because there's no way to verify it.
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`unsafe` does more than pollute a whole function: it pollutes a whole *module*.
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Generally, the only bullet-proof way to limit the scope of unsafe code is at the
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module boundary with privacy.
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However this works *perfectly*. The existence of `make_room` is *not* a
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problem for the soundness of Vec because we didn't mark it as public. Only the
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module that defines this function can call it. Also, `make_room` directly
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accesses the private fields of Vec, so it can only be written in the same module
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as Vec.
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It is therefore possible for us to write a completely safe abstraction that
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relies on complex invariants. This is *critical* to the relationship between
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Safe Rust and Unsafe Rust. We have already seen that Unsafe code must trust
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*some* Safe code, but can't trust *generic* Safe code. It can't trust an
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arbitrary implementor of a trait or any function that was passed to it to be
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well-behaved in a way that safe code doesn't care about.
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However if unsafe code couldn't prevent client safe code from messing with its
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state in arbitrary ways, safety would be a lost cause. Thankfully, it *can*
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prevent arbitrary code from messing with critical state due to privacy.
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Safety lives!
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