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# Transmutes
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Get out of our way type system! We're going to reinterpret these bits or die
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trying! Even though this book is all about doing things that are unsafe, I
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really can't emphasize that you should deeply think about finding Another Way
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than the operations covered in this section. This is really, truly, the most
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horribly unsafe thing you can do in Rust. The guardrails here are dental floss.
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[`mem::transmute<T, U>`][transmute] takes a value of type `T` and reinterprets
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it to have type `U`. The only restriction is that the `T` and `U` are verified
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to have the same size. The ways to cause Undefined Behavior with this are mind
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boggling.
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* First and foremost, creating an instance of *any* type with an invalid state
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is going to cause arbitrary chaos that can't really be predicted. Do not
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transmute `3` to `bool`. Even if you never *do* anything with the `bool`. Just
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don't.
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* Transmute has an overloaded return type. If you do not specify the return type
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it may produce a surprising type to satisfy inference.
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* Transmuting an `&` to `&mut` is Undefined Behavior. While certain usages may
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*appear* safe, note that the Rust optimizer is free to assume that a shared
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reference won't change through its lifetime and thus such transmutation will
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run afoul of those assumptions. So:
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* Transmuting an `&` to `&mut` is *always* Undefined Behavior.
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* No you can't do it.
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* No you're not special.
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* Transmuting to a reference without an explicitly provided lifetime
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produces an [unbounded lifetime].
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* When transmuting between different compound types, you have to make sure they
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are laid out the same way! If layouts differ, the wrong fields are going to
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get filled with the wrong data, which will make you unhappy and can also be
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Undefined Behavior (see above).
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So how do you know if the layouts are the same? For `repr(C)` types and
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`repr(transparent)` types, layout is precisely defined. But for your
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run-of-the-mill `repr(Rust)`, it is not. Even different instances of the same
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generic type can have wildly different layout. `Vec<i32>` and `Vec<u32>`
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*might* have their fields in the same order, or they might not. The details of
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what exactly is and is not guaranteed for data layout are still being worked
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out over [at the UCG WG][ucg-layout].
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[`mem::transmute_copy<T, U>`][transmute_copy] somehow manages to be *even more*
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wildly unsafe than this. It copies `size_of<U>` bytes out of an `&T` and
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interprets them as a `U`. The size check that `mem::transmute` has is gone (as
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it may be valid to copy out a prefix), though it is Undefined Behavior for `U`
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to be larger than `T`.
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Also of course you can get all of the functionality of these functions using raw
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pointer casts or `union`s, but without any of the lints or other basic sanity
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checks. Raw pointer casts and `union`s do not magically avoid the above rules.
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[unbounded lifetime]: ./unbounded-lifetimes.md
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[transmute]: ../std/mem/fn.transmute.html
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[transmute_copy]: ../std/mem/fn.transmute_copy.html
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[ucg-layout]: https://rust-lang.github.io/unsafe-code-guidelines/layout.html
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