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% Allocating Memory
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So:
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```rust,ignore
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#![feature(heap_api)]
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use std::rt::heap::EMPTY;
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use std::mem;
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impl<T> Vec<T> {
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fn new() -> Self {
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assert!(mem::size_of::<T>() != 0, "We're not ready to handle ZSTs");
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unsafe {
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// need to cast EMPTY to the actual ptr type we want, let
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// inference handle it.
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Vec { ptr: Unique::new(heap::EMPTY as *mut _), len: 0, cap: 0 }
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}
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}
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}
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```
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I slipped in that assert there because zero-sized types will require some
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special handling throughout our code, and I want to defer the issue for now.
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Without this assert, some of our early drafts will do some Very Bad Things.
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Next we need to figure out what to actually do when we *do* want space. For that,
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we'll need to use the rest of the heap APIs. These basically allow us to
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talk directly to Rust's instance of jemalloc.
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We'll also need a way to handle out-of-memory conditions. The standard library
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calls the `abort` intrinsic, but calling intrinsics from normal Rust code is a
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pretty bad idea. Unfortunately, the `abort` exposed by the standard library
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allocates. Not something we want to do during `oom`! Instead, we'll call
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`std::process::exit`.
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```rust
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fn oom() {
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::std::process::exit(-9999);
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}
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```
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Okay, now we can write growing. Roughly, we want to have this logic:
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```text
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if cap == 0:
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allocate()
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cap = 1
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else
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reallocate
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cap *= 2
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```
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But Rust's only supported allocator API is so low level that we'll need to
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do a fair bit of extra work, though. We also need to guard against some special
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conditions that can occur with really large allocations. In particular, we index
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into arrays using unsigned integers, but `ptr::offset` takes signed integers. This
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means Bad Things will happen if we ever manage to grow to contain more than
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`isize::MAX` elements. Thankfully, this isn't something we need to worry about
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in most cases.
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On 64-bit targets we're artifically limited to only 48-bits, so we'll run out
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of memory far before we reach that point. However on 32-bit targets, particularly
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those with extensions to use more of the address space, it's theoretically possible
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to successfully allocate more than `isize::MAX` bytes of memory. Still, we only
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really need to worry about that if we're allocating elements that are a byte large.
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Anything else will use up too much space.
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However since this is a tutorial, we're not going to be particularly optimal here,
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and just unconditionally check, rather than use clever platform-specific `cfg`s.
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```rust,ignore
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fn grow(&mut self) {
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// this is all pretty delicate, so let's say it's all unsafe
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unsafe {
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let align = mem::min_align_of::<T>();
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let elem_size = mem::size_of::<T>();
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let (new_cap, ptr) = if self.cap == 0 {
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let ptr = heap::allocate(elem_size, align);
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(1, ptr)
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} else {
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// as an invariant, we can assume that `self.cap < isize::MAX`,
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// so this doesn't need to be checked.
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let new_cap = self.cap * 2;
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// Similarly this can't overflow due to previously allocating this
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let old_num_bytes = self.cap * elem_size;
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// check that the new allocation doesn't exceed `isize::MAX` at all
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// regardless of the actual size of the capacity. This combines the
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// `new_cap <= isize::MAX` and `new_num_bytes <= usize::MAX` checks
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// we need to make. We lose the ability to allocate e.g. 2/3rds of
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// the address space with a single Vec of i16's on 32-bit though.
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// Alas, poor Yorick -- I knew him, Horatio.
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assert!(old_num_bytes <= (::std::isize::MAX as usize) / 2,
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"capacity overflow");
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let new_num_bytes = old_num_bytes * 2;
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let ptr = heap::reallocate(*self.ptr as *mut _,
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old_num_bytes,
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new_num_bytes,
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align);
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(new_cap, ptr)
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};
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// If allocate or reallocate fail, we'll get `null` back
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if ptr.is_null() { oom(); }
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self.ptr = Unique::new(ptr as *mut _);
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self.cap = new_cap;
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}
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}
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```
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Nothing particularly tricky here. Just computing sizes and alignments and doing
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some careful multiplication checks.
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