so much unwinding

pull/10/head
Alexis Beingessner 9 years ago committed by Manish Goregaokar
parent 00790e6d0a
commit 89c4cdf03e

@ -28,10 +28,9 @@ Rust very poor for long-running systems!
As the Rust we know today came to be, this style of programming grew out of
fashion in the push for less-and-less abstraction. Light-weight tasks were
killed in the name of heavy-weight OS threads. Still, panics could only be
caught by the parent thread. This meant catching a panic required spinning up
an entire OS thread! Although Rust maintains the philosophy that panics should
not be used for "basic" error-handling like C++ or Java, it is still desirable
to not have the entire program crash in the face of a panic.
caught by the parent thread. This means catching a panic requires spinning up
an entire OS thread! This unfortunately stands in conflict to Rust's philosophy
of zero-cost abstractions.
In the near future there will be a stable interface for catching panics in an
arbitrary location, though we would encourage you to still only do this
@ -40,14 +39,14 @@ optimized for the "doesn't unwind" case. If a program doesn't unwind, there
should be no runtime cost for the program being *ready* to unwind. As a
consequence, *actually* unwinding will be more expensive than in e.g. Java.
Don't build your programs to unwind under normal circumstances. Ideally, you
should only panic for programming errors.
should only panic for programming errors or *extreme* problems.
# Exception Safety
Being ready for unwinding is often referred to as "exception safety"
Being ready for unwinding is often referred to as *exception safety*
in the broader programming world. In Rust, their are two levels of exception
safety that one may concern themselves with:
@ -60,23 +59,236 @@ safety that one may concern themselves with:
As is the case in many places in Rust, unsafe code must be ready to deal with
bad safe code, and that includes code that panics. Code that transiently creates
unsound states must be careful that a panic does not cause that state to be
used. Generally this means ensuring that only non-panicing code is run while
used. Generally this means ensuring that only non-panicking code is run while
these states exist, or making a guard that cleans up the state in the case of
a panic. This does not necessarily mean that the state a panic witnesses is a
fully *coherent* state. We need only guarantee that it's a *safe* state.
For instance, consider extending a Vec:
Most unsafe code is leaf-like, and therefore fairly easy to make exception-safe.
It controls all the code that runs, and most of that code can't panic. However
it is often the case that code that works with arrays works with temporarily
uninitialized data while repeatedly invoking caller-provided code. Such code
needs to be careful, and consider exception-safety.
## Vec::push_all
`Vec::push_all` is a temporary hack to get extending a Vec by a slice reliably
effecient without specialization. Here's a simple implementation:
```rust,ignore
impl<T: Clone> Vec<T> {
fn push_all(&mut self, to_push: &[T]) {
self.reserve(to_push.len());
unsafe {
// can't overflow because we just reserved this
self.set_len(self.len() + to_push.len());
for (i, x) in to_push.iter().enumerate() {
self.ptr().offset(i as isize).write(x.clone());
}
}
}
}
```
We bypass `push` in order to avoid redundant capacity and `len` checks on the
Vec that we definitely know has capacity. The logic is totally correct, except
there's a subtle problem with our code: it's not exception-safe! `set_len`,
`offset`, and `write` are all fine, but *clone* is the panic bomb we over-looked.
Clone is completely out of our control, and is totally free to panic. If it does,
our function will exit early with the length of the Vec set too large. If
the Vec is looked at or dropped, uninitialized memory will be read!
The fix in this case is fairly simple. If we want to guarantee that the values
we *did* clone are dropped we can set the len *in* the loop. If we just want to
guarantee that uninitialized memory can't be observed, we can set the len *after*
the loop.
## BinaryHeap::sift_up
Bubbling an element up a heap is a bit more complicated than extending a Vec.
The pseudocode is as follows:
```text
bubble_up(heap, index):
while index != 0 && heap[index] < heap[parent(index)]:
heap.swap(index, parent(index))
index = parent(index)
```
A literal transcription of this code to Rust is totally fine, but has an annoying
performance characteristic: the `self` element is swapped over and over again
uselessly. We would *rather* have the following:
```text
bubble_up(heap, index):
let elem = heap[index]
while index != 0 && element < heap[parent(index)]:
heap[index] = heap[parent(index)]
index = parent(index)
heap[index] = elem
```
This code ensures that each element is copied as little as possible (it is in
fact necessary that elem be copied twice in general). However it now exposes
some exception-safety trouble! At all times, there exists two copies of one
value. If we panic in this function something will be double-dropped.
Unfortunately, we also don't have full control of the code: that comparison is
user-defined!
Unlike Vec, the fix isn't as easy here. One option is to break the user-defined
code and the unsafe code into two separate phases:
```text
bubble_up(heap, index):
let end_index = index;
while end_index != 0 && heap[end_index] < heap[parent(end_index)]:
end_index = parent(end_index)
let elem = heap[index]
while index != end_index:
heap[index] = heap[parent(index)]
index = parent(index)
heap[index] = elem
```
If the user-defined code blows up, that's no problem anymore, because we haven't
actually touched the state of the heap yet. Once we do start messing with the
heap, we're working with only data and functions that we trust, so there's no
concern of panics.
Perhaps you're not happy with this design. Surely, it's cheating! And we have
to do the complex heap traversal *twice*! Alright, let's bite the bullet. Let's
intermix untrusted and unsafe code *for reals*.
If Rust had `try` and `finally` like in Java, we could do the following:
```text
bubble_up(heap, index):
let elem = heap[index]
try:
while index != 0 && element < heap[parent(index)]:
heap[index] = heap[parent(index)]
index = parent(index)
finally:
heap[index] = elem
```
The basic idea is simple: if the comparison panics, we just toss the loose
element in the logically uninitialized index and bail out. Anyone who observes
the heap will see a potentially *inconsistent* heap, but at least it won't
cause any double-drops! If the algorithm terminates normally, then this
operation happens to coincide precisely with the how we finish up regardless.
Sadly, Rust has no such construct, so we're going to need to roll our own! The
way to do this is to store the algorithm's state in a separate struct with a
destructor for the "finally" logic. Whether we panic or not, that destructor
will run and clean up after us.
```rust
struct Hole<'a, T: 'a> {
data: &'a mut [T],
/// `elt` is always `Some` from new until drop.
elt: Option<T>,
pos: usize,
}
impl Extend<T> for Vec<T> {
fn extend<I: IntoIter<Item=T>>(&mut self, iterable: I) {
let mut iter = iterable.into_iter();
let size_hint = iter.size_hint().0;
self.reserve(size_hint);
self.set_len(self.len() + size_hint());
impl<'a, T> Hole<'a, T> {
fn new(data: &'a mut [T], pos: usize) -> Self {
unsafe {
let elt = ptr::read(&data[pos]);
Hole {
data: data,
elt: Some(elt),
pos: pos,
}
}
}
for
}
fn pos(&self) -> usize { self.pos }
fn removed(&self) -> &T { self.elt.as_ref().unwrap() }
unsafe fn get(&self, index: usize) -> &T { &self.data[index] }
unsafe fn move_to(&mut self, index: usize) {
let index_ptr: *const _ = &self.data[index];
let hole_ptr = &mut self.data[self.pos];
ptr::copy_nonoverlapping(index_ptr, hole_ptr, 1);
self.pos = index;
}
}
impl<'a, T> Drop for Hole<'a, T> {
fn drop(&mut self) {
// fill the hole again
unsafe {
let pos = self.pos;
ptr::write(&mut self.data[pos], self.elt.take().unwrap());
}
}
}
impl<T: Ord> BinaryHeap<T> {
fn sift_up(&mut self, pos: usize) {
unsafe {
// Take out the value at `pos` and create a hole.
let mut hole = Hole::new(&mut self.data, pos);
while hole.pos() != 0 {
let parent = parent(hole.pos());
if hole.removed() <= hole.get(parent) { break }
hole.move_to(parent);
}
// Hole will be unconditionally filled here; panic or not!
}
}
}
```
## Poisoning
Although all unsafe code *must* ensure some minimal level of exception safety,
some types may choose to explicitly *poison* themselves if they witness a panic.
The most notable example of this is the standard library's Mutex type. A Mutex
will poison itself if one of its MutexGuards (the thing it returns when a lock
is obtained) is dropped during a panic. Any future attempts to lock the Mutex
will return an `Err`.
Mutex poisons not for *true* safety in the sense that Rust normally cares about. It
poisons as a safety-guard against blindly using the data that comes out of a Mutex
that has witnessed a panic while locked. The data in such a Mutex was likely in the
middle of being modified, and as such may be in an inconsistent or incomplete state.
It is important to note that one cannot violate memory safety with such a type
if it is correctly written. After all, it must be exception safe!
However if the Mutex contained, say, a BinaryHeap that does not actually have the
heap property, it's unlikely that any code that uses it will do
what the author intended. As such, the program should not proceed normally.
Still, if you're double-plus-sure that you can do *something* with the value,
the Err exposes a method to get the lock anyway. It *is* safe, after all.
# FFI
Rust's unwinding strategy is not specified to be fundamentally compatible
with any other language's unwinding. As such, unwinding into Rust from another
language, or unwinding into another language from Rust is Undefined Behaviour.
What you do at that point is up to you, but you must *absolutely* catch any
panics at the FFI boundary! At best, your application will crash and burn. At
worst, your application *won't* crash and burn, and will proceed with completely
clobbered state.

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