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@ -4,8 +4,8 @@ First and foremost, all types have an alignment specified in bytes. The
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alignment of a type specifies what addresses are valid to store the value at. A
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value of alignment `n` must only be stored at an address that is a multiple of
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`n`. So alignment 2 means you must be stored at an even address, and 1 means
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that you can be stored anywhere. Alignment is at least 1, and always a power of
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2. Most primitives are generally aligned to their size, although this is
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that you can be stored anywhere. Alignment is at least 1, and always a power
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of 2. Most primitives are generally aligned to their size, although this is
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platform-specific behavior. In particular, on x86 `u64` and `f64` may be only
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aligned to 32 bits.
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