# Layout First off, we need to come up with the struct layout. A Vec has three parts: a pointer to the allocation, the size of the allocation, and the number of elements that have been initialized. Naively, this means we just want this design: ```rust pub struct Vec { ptr: *mut T, cap: usize, len: usize, } # fn main() {} ``` And indeed this would compile. Unfortunately, it would be incorrect. First, the compiler will give us too strict variance. So a `&Vec<&'static str>` couldn't be used where an `&Vec<&'a str>` was expected. More importantly, it will give incorrect ownership information to the drop checker, as it will conservatively assume we don't own any values of type `T`. See [the chapter on ownership and lifetimes][ownership] for all the details on variance and drop check. As we saw in the ownership chapter, we should use `Unique` in place of `*mut T` when we have a raw pointer to an allocation we own. Unique is unstable, so we'd like to not use it if possible, though. As a recap, Unique is a wrapper around a raw pointer that declares that: * We are variant over `T` * We may own a value of type `T` (for drop check) * We are Send/Sync if `T` is Send/Sync * Our pointer is never null (so `Option>` is null-pointer-optimized) We can implement all of the above requirements except for the last one in stable Rust: ```rust use std::marker::PhantomData; use std::ops::Deref; use std::mem; struct Unique { ptr: *const T, // *const for variance _marker: PhantomData, // For the drop checker } // Deriving Send and Sync is safe because we are the Unique owners // of this data. It's like Unique is "just" T. unsafe impl Send for Unique {} unsafe impl Sync for Unique {} impl Unique { pub fn new(ptr: *mut T) -> Self { Unique { ptr: ptr, _marker: PhantomData } } pub fn as_ptr(&self) -> *mut T { self.ptr as *mut T } } # fn main() {} ``` Unfortunately the mechanism for stating that your value is non-zero is unstable and unlikely to be stabilized soon. As such we're just going to take the hit and use std's Unique: ```rust #![feature(unique)] use std::ptr::{Unique, self}; pub struct Vec { ptr: Unique, cap: usize, len: usize, } # fn main() {} ``` If you don't care about the null-pointer optimization, then you can use the stable code. However we will be designing the rest of the code around enabling this optimization. It should be noted that `Unique::new` is unsafe to call, because putting `null` inside of it is Undefined Behavior. Our stable Unique doesn't need `new` to be unsafe because it doesn't make any interesting guarantees about its contents. [ownership]: ownership.html