% Unbounded Lifetimes Unsafe code can often end up producing references or lifetimes out of thin air. Such lifetimes come into the world as *unbounded*. The most common source of this is dereferencing a raw pointer, which produces a reference with an unbounded lifetime. Such a lifetime becomes as big as context demands. This is in fact more powerful than simply becoming `'static`, because for instance `&'static &'a T` will fail to typecheck, but the unbound lifetime will perfectly mold into `&'a &'a T` as needed. However for most intents and purposes, such an unbounded lifetime can be regarded as `'static`. Almost no reference is `'static`, so this is probably wrong. `transmute` and `transmute_copy` are the two other primary offenders. One should endeavor to bound an unbounded lifetime as quick as possible, especially across function boundaries. Given a function, any output lifetimes that don't derive from inputs are unbounded. For instance: ```rust,ignore fn get_str<'a>() -> &'a str; ``` will produce an `&str` with an unbounded lifetime. The easiest way to avoid unbounded lifetimes is to use lifetime elision at the function boundary. If an output lifetime is elided, then it *must* be bounded by an input lifetime. Of course it might be bounded by the *wrong* lifetime, but this will usually just cause a compiler error, rather than allow memory safety to be trivially violated. Within a function, bounding lifetimes is more error-prone. The safest and easiest way to bound a lifetime is to return it from a function with a bound lifetime. However if this is unacceptable, the reference can be placed in a location with a specific lifetime. Unfortunately it's impossible to name all lifetimes involved in a function. To get around this, you can in principle use `copy_lifetime`, though these are unstable due to their awkward nature and questionable utility.