% Meet Safe and Unsafe Safe and Unsafe are Rust's chief engineers. TODO: ADORABLE PICTURES OMG Unsafe handles all the dangerous internal stuff. They build the foundations and handle all the dangerous materials. By all accounts, Unsafe is really a bit unproductive, because the nature of their work means that they have to spend a lot of time checking and double-checking everything. What if there's an earthquake on a leap year? Are we ready for that? Unsafe better be, because if they get *anything* wrong, everything will blow up! What Unsafe brings to the table is *quality*, not quantity. Still, nothing would ever get done if everything was built to Unsafe's standards! That's where Safe comes in. Safe has to handle *everything else*. Since Safe needs to *get work done*, they've grown to be fairly carless and clumsy! Safe doesn't worry about all the crazy eventualities that Unsafe does, because life is too short to deal with leap-year-earthquakes. Of course, this means there's some jobs that Safe just can't handle. Safe is all about quantity over quality. Unsafe loves Safe to bits, but knows that tey *can never trust them to do the right thing*. Still, Unsafe acknowledges that not every problem needs quite the attention to detail that they apply. Indeed, Unsafe would *love* if Safe could do *everything* for them. To accomplish this, Unsafe spends most of their time building *safe abstractions*. These abstractions handle all the nitty-gritty details for Safe, and choose good defaults so that the simplest solution (which Safe will inevitably use) is usually the *right* one. Once a safe abstraction is built, Unsafe ideally needs to never work on it again, and Safe can blindly use it in all their work. Unsafe's attention to detail means that all the things that they mark as ok for Safe to use can be combined in arbitrarily ridiculous ways, and all the rules that Unsafe is forced to uphold will never be violated. If they *can* be violated by Safe, that means *Unsafe*'s the one in the wrong. Safe can work carelessly, knowing that if anything blows up, it's not *their* fault. Safe can also call in Unsafe at any time if there's a hard problem they can't quite work out, or if they can't meet the client's quality demands. Of course, Unsafe will beg and plead Safe to try their latest safe abstraction first! In addition to being adorable, Safe and Unsafe are what makes Rust possible. Rust can be thought of as two different languages: Safe Rust, and Unsafe Rust. Any time someone opines the guarantees of Rust, they are almost surely talking about Safe. However Safe is not sufficient to write every program. For that, we need the Unsafe superset. Most fundamentally, writing bindings to other languages (such as the C exposed by your operating system) is never going to be safe. Rust can't control what other languages do to program execution! However Unsafe is also necessary to construct fundamental abstractions where the type system is not sufficient to automatically prove what you're doing is sound. Indeed, the Rust standard library is implemented in Rust, and it makes substantial use of Unsafe for implementing IO, memory allocation, collections, synchronization, and other low-level computational primitives. Upon hearing this, many wonder why they would not simply just use C or C++ in place of Rust (or just use a "real" safe language). If we're going to do unsafe things, why not lean on these much more established languages? The most important difference between C++ and Rust is a matter of defaults: Rust is 100% safe by default. Even when you *opt out* of safety in Rust, it is a modular action. In deciding to work with unchecked uninitialized memory, this does not suddenly make dangling or null pointers a problem. When using unchecked indexing on `x`, one does not have to suddenly worry about indexing out of bounds on `y`. C and C++, by contrast, have pervasive unsafety baked into the language. Even the modern best practices like `unique_ptr` have various safety pitfalls. It cannot be emphasized enough that Unsafe should be regarded as an exceptional thing, not a normal one. Unsafe is often the domain of *fundamental libraries*: anything that needs to make FFI bindings or define core abstractions. These fundamental libraries then expose a safe interface for intermediate libraries and applications to build upon. And these safe interfaces make an important promise: if your application segfaults, it's not your fault. *They* have a bug. And really, how is that different from *any* safe language? Python, Ruby, and Java libraries can internally do all sorts of nasty things. The languages themselves are no different. Safe languages *regularly* have bugs that cause critical vulnerabilities. The fact that Rust is written with a healthy spoonful of Unsafe is no different. However it *does* mean that Rust doesn't need to fall back to the pervasive unsafety of C to do the nasty things that need to get done.