% Layout First off, we need to come up with the struct layout. Naively we want this design: ```rust pub struct Vec { ptr: *mut T, cap: usize, len: usize, } # fn main() {} ``` And indeed this would compile. Unfortunately, it would be incorrect. The compiler will give us too strict variance, so e.g. an `&Vec<&'static str>` couldn't be used where an `&Vec<&'a str>` was expected. More importantly, it will give incorrect ownership information to dropck, as it will conservatively assume we don't own any values of type `T`. See [the chapter on ownership and lifetimes] (lifetimes.html) for details. As we saw in the lifetimes chapter, we should use `Unique` in place of `*mut T` when we have a raw pointer to an allocation we own: ```rust #![feature(unique)] use std::ptr::{Unique, self}; pub struct Vec { ptr: Unique, cap: usize, len: usize, } # fn main() {} ``` As a recap, Unique is a wrapper around a raw pointer that declares that: * We may own a value of type `T` * We are Send/Sync iff `T` is Send/Sync * Our pointer is never null (and therefore `Option` is null-pointer-optimized) That last point is subtle. First, it makes `Unique::new` unsafe to call, because putting `null` inside of it is Undefined Behaviour. It also throws a wrench in an important feature of Vec (and indeed all of the std collections): an empty Vec doesn't actually allocate at all. So if we can't allocate, but also can't put a null pointer in `ptr`, what do we do in `Vec::new`? Well, we just put some other garbage in there! This is perfectly fine because we already have `cap == 0` as our sentinel for no allocation. We don't even need to handle it specially in almost any code because we usually need to check if `cap > len` or `len > 0` anyway. The traditional Rust value to put here is `0x01`. The standard library actually exposes this as `std::rt::heap::EMPTY`. There are quite a few places where we'll want to use `heap::EMPTY` because there's no real allocation to talk about but `null` would make the compiler angry. All of the `heap` API is totally unstable under the `heap_api` feature, though. We could trivially define `heap::EMPTY` ourselves, but we'll want the rest of the `heap` API anyway, so let's just get that dependency over with.