# What Unsafe Rust Can Do The only things that are different in Unsafe Rust are that you can: * Dereference raw pointers * Call `unsafe` functions (including C functions, compiler intrinsics, and the raw allocator) * Implement `unsafe` traits * Mutate statics * Access fields of `union`s That's it. The reason these operations are relegated to Unsafe is that misusing any of these things will cause the ever dreaded Undefined Behavior. Invoking Undefined Behavior gives the compiler full rights to do arbitrarily bad things to your program. You definitely *should not* invoke Undefined Behavior. Unlike C, Undefined Behavior is pretty limited in scope in Rust. All the core language cares about is preventing the following things: * Dereferencing (using the `*` operator on) dangling or unaligned pointers (see below) * Breaking the [pointer aliasing rules][] * Unwinding into another language * Causing a [data race][race] * Executing code compiled with [target features][] that the current thread of execution does not support * Producing invalid values (either alone or as a field of a compound type such as `enum`/`struct`/array/tuple): * a `bool` that isn't 0 or 1 * an `enum` with an invalid discriminant * a null `fn` pointer * a `char` outside the ranges [0x0, 0xD7FF] and [0xE000, 0x10FFFF] * a `!` (all values are invalid for this type) * a reference/`Box` that is dangling, unaligned, or points to an invalid value. * a wide reference, `Box`, or raw pointer that has invalid metadata: * slice metadata is invalid if the slice has a total size larger than `isize::MAX` bytes in memory * `dyn Trait` metadata is invalid if it is not a pointer to a vtable for `Trait` that matches the actual dynamic trait the reference points to * a `str` that isn't valid UTF-8 * an integer (`i*`/`u*`), floating point value (`f*`), or raw pointer read from [uninitialized memory][] * a type with custom invalid values that is one of those values, such as a `NonNull` that is null. (Requesting custom invalid values is an unstable feature, but some stable libstd types, like `NonNull`, make use of it.) "Producing" a value happens any time a value is assigned, passed to a function/primitive operation or returned from a function/primitive operation. A reference/pointer is "dangling" if it is null or not all of the bytes it points to are part of the same allocation (so in particular they all have to be part of *some* allocation). The span of bytes it points to is determined by the pointer value and the size of the pointee type. As a consequence, if the span is empty, "dangling" is the same as "non-null". Note that slices point to their entire range, so it's very important that the length metadata is never too large. If for some reason this is too cumbersome, consider using raw pointers. That's it. That's all the causes of Undefined Behavior baked into Rust. Of course, unsafe functions and traits are free to declare arbitrary other constraints that a program must maintain to avoid Undefined Behavior. For instance, the allocator APIs declare that deallocating unallocated memory is Undefined Behavior. However, violations of these constraints generally will just transitively lead to one of the above problems. Some additional constraints may also derive from compiler intrinsics that make special assumptions about how code can be optimized. For instance, Vec and Box make use of intrinsics that require their pointers to be non-null at all times. Rust is otherwise quite permissive with respect to other dubious operations. Rust considers it "safe" to: * Deadlock * Have a [race condition][race] * Leak memory * Fail to call destructors * Overflow integers * Abort the program * Delete the production database However any program that actually manages to do such a thing is *probably* incorrect. Rust provides lots of tools to make these things rare, but these problems are considered impractical to categorically prevent. [pointer aliasing rules]: references.html [uninitialized memory]: uninitialized.html [race]: races.html [target features]: ../reference/attributes/codegen.html#the-target_feature-attribute