% The Unsafe Rust Programming Language This document seeks to complement [The Rust Programming Language][] (TRPL). Where TRPL introduces the language and teaches the basics, TURPL dives deep into the specification of the language, and all the nasty bits necessary to write Unsafe Rust. TURPL does not assume you have read TRPL, but does assume you know the basics of the language and systems programming. We will not explain the stack or heap, we will not explain the syntax. ## Sections * [Data Layout](data.html) * [Ownership and Lifetimes](lifetimes.html) * [Conversions](conversions.html) * [Uninitialized Memory](uninitialized.html) * [Ownership-oriented resource management (RAII)](raii.html) * [Concurrency](concurrency.html) * [Interfacing with other languages (FFI)](ffi.html) * [Eliminating the Runtime (no_std)](no_std.html) ## A Tale Of Two Languages Rust can be thought of as two different languages: Safe Rust, and Unsafe Rust. Any time someone opines the guarantees of Rust, they are almost surely talking about Safe Rust. However Safe Rust is not sufficient to write every program. For that, we need the Unsafe Rust superset. Most fundamentally, writing bindings to other languages (such as the C exposed by your operating system) is never going to be safe. Rust can't control what other languages do to program execution! However Unsafe Rust is also necessary to construct fundamental abstractions where the type system is not sufficient to automatically prove what you're doing is sound. Indeed, the Rust standard library is implemented in Rust, and it makes substantial use of Unsafe Rust for implementing IO, memory allocation, collections, synchronization, and other low-level computational primitives. Upon hearing this, many wonder why they would not simply just use C or C++ in place of Rust (or just use a "real" safe language). If we're going to do unsafe things, why not lean on these much more established languages? The most important difference between C++ and Rust is a matter of defaults: Rust is 100% safe by default. Even when you *opt out* of safety in Rust, it is a modular action. In deciding to work with unchecked uninitialized memory, this does not suddenly make dangling or null pointers a problem. When using unchecked indexing on `x`, one does not have to suddenly worry about indexing out of bounds on `y`. C and C++, by contrast, have pervasive unsafety baked into the language. Even the modern best practices like `unique_ptr` have various safety pitfalls. It should also be noted that writing Unsafe Rust should be regarded as an exceptional action. Unsafe Rust is often the domain of *fundamental libraries*. Anything that needs to make FFI bindings or define core abstractions. These fundamental libraries then expose a *safe* interface for intermediate libraries and applications to build upon. And these safe interfaces make an important promise: if your application segfaults, it's not your fault. *They* have a bug. And really, how is that different from *any* safe language? Python, Ruby, and Java libraries can internally do all sorts of nasty things. The languages themselves are no different. Safe languages regularly have bugs that cause critical vulnerabilities. The fact that Rust is written with a healthy spoonful of Unsafe Rust is no different. However it *does* mean that Rust doesn't need to fall back to the pervasive unsafety of C to do the nasty things that need to get done. ## What does `unsafe` mean? Rust tries to model memory safety through the `unsafe` keyword. Interestingly, the meaning of `unsafe` largely revolves around what its *absence* means. If the `unsafe` keyword is absent from a program, it should not be possible to violate memory safety under *any* conditions. The presence of `unsafe` means that there are conditions under which this code *could* violate memory safety. To be more concrete, Rust cares about preventing the following things: * Dereferencing null/dangling pointers * Reading uninitialized memory * Breaking the pointer aliasing rules (TBD) (llvm rules + noalias on &mut and & w/o UnsafeCell) * Invoking Undefined Behaviour (in e.g. compiler intrinsics) * Producing invalid primitive values: * dangling/null references * a `bool` that isn't 0 or 1 * an undefined `enum` discriminant * a `char` larger than char::MAX * A non-utf8 `str` * Unwinding into an FFI function * Causing a data race However libraries are free to declare arbitrary requirements if they could transitively cause memory safety issues. However Rust is otherwise quite permisive with respect to other dubious operations. Rust considers it "safe" to: * Deadlock * Leak memory * Fail to call destructors * Access private fields * Overflow integers * Delete the production database However any program that does such a thing is *probably* incorrect. Rust just isn't interested in modeling these problems, as they are much harder to prevent in general, and it's basically impossible to prevent incorrect programs from getting written. Their are several places `unsafe` can appear in Rust today, which can largely be grouped into two categories: * There are unchecked contracts here. To declare you understand this, I require you to write `unsafe` elsewhere: * On functions, `unsafe` is declaring the function to be unsafe to call. Users of the function must check the documentation to determine what this means, and then have to write `unsafe` somewhere to identify that they're aware of the danger. * On trait declarations, `unsafe` is declaring that *implementing* the trait is an unsafe operation, as it has contracts that other unsafe code is free to trust blindly. * I am declaring that I have, to the best of my knowledge, adhered to the unchecked contracts: * On trait implementations, `unsafe` is declaring that the contract of the `unsafe` trait has been upheld. * On blocks, `unsafe` is declaring any unsafety from an unsafe operation to be handled, and therefore the parent function is safe. There is also `#[unsafe_no_drop_flag]`, which is a special case that exists for historical reasons and is in the process of being phased out. See the section on destructors for details. Some examples of unsafe functions: * `slice::get_unchecked` will perform unchecked indexing, allowing memory safety to be freely violated. * `ptr::offset` in an intrinsic that invokes Undefined Behaviour if it is not "in bounds" as defined by LLVM (see the lifetimes section for details). * `mem::transmute` reinterprets some value as having the given type, bypassing type safety in arbitrary ways. (see the conversions section for details) * All FFI functions are `unsafe` because they can do arbitrary things. C being an obvious culprit, but generally any language can do something that Rust isn't happy about. (see the FFI section for details) As of Rust 1.0 there are exactly two unsafe traits: * `Send` is a marker trait (it has no actual API) that promises implementors are safe to send to another thread. * `Sync` is a marker trait that promises that threads can safely share implementors through a shared reference. All other traits that declare any kind of contract *really* can't be trusted to adhere to their contract when memory-safety is at stake. For instance Rust has `PartialOrd` and `Ord` to differentiate between types which can "just" be compared and those that implement a total ordering. However you can't actually trust an implementor of `Ord` to actually provide a total ordering if failing to do so causes you to e.g. index out of bounds. But if it just makes your program do a stupid thing, then it's "fine" to rely on `Ord`. The reason this is the case is that `Ord` is safe to implement, and it should be impossible for bad *safe* code to violate memory safety. Rust has traditionally avoided making traits unsafe because it makes `unsafe` pervasive in the language, which is not desirable. The only reason `Send` and `Sync` are unsafe is because thread safety is a sort of fundamental thing that a program can't really guard against locally (even by-value message passing still requires a notion Send).