% repr(Rust) First and foremost, all types have an alignment specified in bytes. The alignment of a type specifies what addresses are valid to store the value at. A value of alignment `n` must only be stored at an address that is a multiple of `n`. So alignment 2 means you must be stored at an even address, and 1 means that you can be stored anywhere. Alignment is at least 1, and always a power of 2. Most primitives are generally aligned to their size, although this is platform-specific behaviour. In particular, on x86 `u64` and `f64` may be only aligned to 32 bits. A type's size must always be a multiple of its alignment. This ensures that an array of that type may always be indexed by offsetting by a multiple of its size. Note that the size and alignment of a type may not be known statically in the case of [dynamically sized types][dst]. Rust gives you the following ways to lay out composite data: * structs (named product types) * tuples (anonymous product types) * arrays (homogeneous product types) * enums (named sum types -- tagged unions) An enum is said to be *C-like* if none of its variants have associated data. Composite structures will have an alignment equal to the maximum of their fields' alignment. Rust will consequently insert padding where necessary to ensure that all fields are properly aligned and that the overall type's size is a multiple of its alignment. For instance: ```rust struct A { a: u8, b: u32, c: u16, } ``` will be 32-bit aligned assuming these primitives are aligned to their size. It will therefore have a size that is a multiple of 32-bits. It will potentially *really* become: ```rust struct A { a: u8, _pad1: [u8; 3], // to align `b` b: u32, c: u16, _pad2: [u8; 2], // to make overall size multiple of 4 } ``` There is *no indirection* for these types; all data is stored contiguously as you would expect in C. However with the exception of arrays (which are densely packed and in-order), the layout of data is not by default specified in Rust. Given the two following struct definitions: ```rust struct A { a: i32, b: u64, } struct B { x: i32, b: u64, } ``` Rust *does* guarantee that two instances of A have their data laid out in exactly the same way. However Rust *does not* guarantee that an instance of A has the same field ordering or padding as an instance of B (in practice there's no particular reason why they wouldn't, other than that its not currently guaranteed). With A and B as written, this is basically nonsensical, but several other features of Rust make it desirable for the language to play with data layout in complex ways. For instance, consider this struct: ```rust struct Foo { count: u16, data1: T, data2: U, } ``` Now consider the monomorphizations of `Foo` and `Foo`. If Rust lays out the fields in the order specified, we expect it to pad the values in the struct to satisfy their alignment requirements. So if Rust didn't reorder fields, we would expect it to produce the following: ```rust,ignore struct Foo { count: u16, data1: u16, data2: u32, } struct Foo { count: u16, _pad1: u16, data1: u32, data2: u16, _pad2: u16, } ``` The latter case quite simply wastes space. An optimal use of space therefore requires different monomorphizations to have *different field orderings*. **Note: this is a hypothetical optimization that is not yet implemented in Rust 1.0** Enums make this consideration even more complicated. Naively, an enum such as: ```rust enum Foo { A(u32), B(u64), C(u8), } ``` would be laid out as: ```rust struct FooRepr { data: u64, // this is either a u64, u32, or u8 based on `tag` tag: u8, // 0 = A, 1 = B, 2 = C } ``` And indeed this is approximately how it would be laid out in general (modulo the size and position of `tag`). However there are several cases where such a representation is inefficient. The classic case of this is Rust's "null pointer optimization". Given a pointer that is known to not be null (e.g. `&u32`), an enum can *store* a discriminant bit *inside* the pointer by using null as a special value. The net result is that `size_of::>() == size_of::<&T>()` There are many types in Rust that are, or contain, "not null" pointers such as `Box`, `Vec`, `String`, `&T`, and `&mut T`. Similarly, one can imagine nested enums pooling their tags into a single discriminant, as they are by definition known to have a limited range of valid values. In principle enums can use fairly elaborate algorithms to cache bits throughout nested types with special constrained representations. As such it is *especially* desirable that we leave enum layout unspecified today. [dst]: exotic-sizes.html#dynamically-sized-types-(dsts)