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<h1 id="variance-and-phantomdata"><a class="header" href="#variance-and-phantomdata">Variance and PhantomData</a></h1>
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<p>如果现在不做,等以后再修,会很麻烦,所以我们现在要做的是硬核布局。</p>
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<p>建造 Rust collections 时,有这五个可怕的难题:</p>
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<ol>
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<li><a href="https://doc.rust-lang.org/nightly/nomicon/subtyping.html">Variance</a></li>
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<li><a href="https://doc.rust-lang.org/nightly/nomicon/dropck.html">Drop Check</a></li>
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<li><a href="https://doc.rust-lang.org/nightly/std/ptr/struct.NonNull.html">NonNull Optimizations</a></li>
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<li><a href="https://doc.rust-lang.org/nightly/nomicon/vec/vec-alloc.html">The isize::MAX Allocation Rule</a></li>
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<li><a href="https://doc.rust-lang.org/nightly/nomicon/vec/vec-zsts.html">Zero-Sized Types</a></li>
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</ol>
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<p>幸好,后面2个对我们来说都不是问题。</p>
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<p>我们可以把第三个问题变成我们的问题,但这带来的麻烦比它的价值更多。</p>
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<p>第二个问题是我以前一直坚持认为非常重要的,std 也会乱用它,但默认值是安全的,而且你需要非常努力才能注意到默认值的限制,所以不用担心这个问题。</p>
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<p>所以只剩下了 Variance(型变)。</p>
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<p>Rust 有子类型了。通常,<code>&'big T</code> 是 <code>&'small T</code> 的子类型。因为如果某些代码需要在程序的某个特定区域存活的引用,那么通常完全可以给它一个存在<em>时间更长的</em>引用。直觉上这是正确的,对吧?</p>
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<p>为什么这很重要?想象一下,一些代码采用两个具有相同类型的值:</p>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>fn take_two<T>(_val1: T, _val2: T) { }
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<span class="boring">}</span></code></pre></pre>
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<p>这是一些非常无聊的代码,并且我们期望它能够很好地与 T=&u32 一起使用,对吧?</p>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
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</span><span class="boring">fn main() {
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</span>fn two_refs<'big: 'small, 'small>(
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big: &'big u32,
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small: &'small u32,
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) {
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take_two(big, small);
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}
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fn take_two<T>(_val1: T, _val2: T) { }
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<span class="boring">}</span></code></pre></pre>
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<p>是的,编译得很好!</p>
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<p>现在让我们找点乐子,把它包起来:<code>std::cell::Cell</code></p>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>use std::cell::Cell;
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fn two_refs<'big: 'small, 'small>(
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// NOTE: these two lines changed
|
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big: Cell<&'big u32>,
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small: Cell<&'small u32>,
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) {
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take_two(big, small);
|
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}
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fn take_two<T>(_val1: T, _val2: T) { }
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error[E0623]: lifetime mismatch
|
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--> src/main.rs:7:19
|
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4 | big: Cell<&'big u32>,
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| ---------
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5 | small: Cell<&'small u32>,
|
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|
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|
| ----------- these two types are declared with different lifetimes...
|
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6 | ) {
|
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7 | take_two(big, small);
|
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| ^^^^^ ...but data from `small` flows into `big` here
|
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|
|
<span class="boring">}</span></code></pre></pre>
|
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<p>哼???我们没有碰过生命周期,为什么编译器现在生气了!?</p>
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<p>啊,好吧,生命周期的“子类型”必须非常简单,所以如果你将引用包装在任何东西中,它就会被破坏,看看 Vec:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
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|
</span><span class="boring">fn main() {
|
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|
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|
</span>fn two_refs<'big: 'small, 'small>(
|
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|
big: Vec<&'big u32>,
|
|
|
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|
small: Vec<&'small u32>,
|
|
|
|
|
) {
|
|
|
|
|
take_two(big, small);
|
|
|
|
|
}
|
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|
|
|
|
|
|
|
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fn take_two<T>(_val1: T, _val2: T) { }
|
|
|
|
|
Finished dev [unoptimized + debuginfo] target(s) in 1.07s
|
|
|
|
|
Running `target/debug/playground`
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>看到它没有编译成功 ——等等???Vec是魔术??????</p>
|
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|
|
|
<p>是的。这种魔力就是✨<em>Variance</em>✨。</p>
|
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|
|
|
<p>如果您想要所有细节,请阅读 <a href="https://doc.rust-lang.org/nightly/nomicon/subtyping.html">nomicon 关于子类型的章节</a>,但基本上子类型<em>并不总是</em>安全的。特别是,当涉及可变引用时,它就更不安全了,。因为你可能会使用诸如<code>mem::swap</code>的东西,突然哎呀,悬空指针!</p>
|
|
|
|
|
<p>可变引用是 <em>invariant(不变的)</em>,这意味着它们会阻止对泛型参数子类型化。因此,为了安全起见, <code>&mut T</code> 在 T 上是不变的,并且 <code>Cell<T></code> 在 T 上也是不变的(因为内部可变性),因为 <code>&Cell<T></code> 本质上就像 <code>&mut T</code>。</p>
|
|
|
|
|
<p>几乎所有不是 <em>invariant</em> 的东西都是 <em>covariant(协变的)</em> ,这意味着子类型可以正常工作(也有 <em>contravariant(逆变的)</em> 的类型使子类型倒退,但它们真的很少见,没有人喜欢它们,所以我不会再提到它们)。</p>
|
|
|
|
|
<p>集合通常包含指向其数据的可变指针,因此你可能希望它们也是不变的,但事实上,它们并不需要不变!由于 Rust 的所有权系统,<code>Vec<T></code> 在语义上等同于 <code>T</code>,这意味着它可以安全地保持<em>covariant(协变的)</em> !</p>
|
|
|
|
|
<p>不幸的的是,下面的定义是 <em>invariant(不变的)</em>:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub struct LinkedList<T> {
|
|
|
|
|
front: Link<T>,
|
|
|
|
|
back: Link<T>,
|
|
|
|
|
len: usize,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type Link<T> = *mut Node<T>;
|
|
|
|
|
|
|
|
|
|
struct Node<T> {
|
|
|
|
|
front: Link<T>,
|
|
|
|
|
back: Link<T>,
|
|
|
|
|
elem: T,
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>所以我们的类型定义中哪里惹 Rust 编译器不高兴了? <code>*mut</code>!</p>
|
|
|
|
|
<p>Rust 中的裸指针其实就是让你可以做任何事情,但它们只有一个安全特性:因为大多数人都不知道 Rust 中还有 <em>Variance(型变)</em> 和子类型,而错误地使用 <em>covariant(协变的)</em> 会非常危险,所以 <code>*mut T</code> 是<em>invariant(不变的)</em>,因为它很有可能被 "作为" <code>&mut T</code> 使用。</p>
|
|
|
|
|
<p>作为一个花了大量时间在 Rust 中编写集合的人,这让我感到厌烦。这就是为什么我在制作 <a href="https://doc.rust-lang.org/std/ptr/struct.NonNull.html">std::ptr::NonNull</a>, 时添加了这个小魔法:</p>
|
|
|
|
|
<blockquote>
|
|
|
|
|
<p>与 <em>mut T 不同,NonNull<T> 在 T 上是 <em>covariant(协变的)</em>。这使得使用 NonNull<T> 构建</em>covariant(协变的)*类型成为可能,但如果在不应该是 <em>covariant(协变的)</em> 的地方中使用,则会带来不健全的风险。</p>
|
|
|
|
|
</blockquote>
|
|
|
|
|
<p>这是一个围绕着 <code>*mut T</code> 构建的类型。真的是魔法吗?让我们来看一下:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>pub struct NonNull<T> {
|
|
|
|
|
pointer: *const T,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
impl<T> NonNull<T> {
|
|
|
|
|
pub unsafe fn new_unchecked(ptr: *mut T) -> Self {
|
|
|
|
|
// SAFETY: the caller must guarantee that `ptr` is non-null.
|
|
|
|
|
unsafe { NonNull { pointer: ptr as *const T } }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>不,这里没有魔法!NonNull 只是滥用了 *const T 是 <em>covariant(协变的)</em> 这一事实,并将其存储起来。这就是 Rust 中集合的协变方式!这可真是惨不忍睹!所以我为你做了这个 Good Pointer Type !不客气好好享受子类型吧</p>
|
|
|
|
|
<p>解决你所有问题的办法就是使用 NonNull,然后如果你想再次使用可空指针,就使用 Option<NonNull<T>>。我们真的要这么做吗?</p>
|
|
|
|
|
<p>是的!这很糟糕,但我们要做的是生产级的链表,所以我们要吃尽千辛万苦(我们可以直接使用裸*const T,然后在任何地方都进行转换,但我真的想看看这样做有多痛苦......为了人体工程学科学)。</p>
|
|
|
|
|
<p>下面就是我们最终的类型定义:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>use std::ptr::NonNull;
|
|
|
|
|
|
|
|
|
|
// !!!This changed!!!
|
|
|
|
|
pub struct LinkedList<T> {
|
|
|
|
|
front: Link<T>,
|
|
|
|
|
back: Link<T>,
|
|
|
|
|
len: usize,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type Link<T> = Option<NonNull<Node<T>>>;
|
|
|
|
|
|
|
|
|
|
struct Node<T> {
|
|
|
|
|
front: Link<T>,
|
|
|
|
|
back: Link<T>,
|
|
|
|
|
elem: T,
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>...等等,不,最后一件事。每当你使用裸指针时,你都应该添加一个 Ghost 来保护你的指针:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>use std::marker::PhantomData;
|
|
|
|
|
|
|
|
|
|
pub struct LinkedList<T> {
|
|
|
|
|
front: Link<T>,
|
|
|
|
|
back: Link<T>,
|
|
|
|
|
len: usize,
|
|
|
|
|
/// We semantically store values of T by-value.
|
|
|
|
|
_boo: PhantomData<T>,
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>在这种情况下,我认为我们<em>实际上</em>不需要 <a href="https://doc.rust-lang.org/std/marker/struct.PhantomData.html">PhantomData</a>,但每当你使用 NonNull(或一般的裸指针)时,为了安全起见,你都应该始终添加它,并向编译器和其他人清楚地表明你的想法,你在做什么。</p>
|
|
|
|
|
<p>PhantomData 是我们给编译器提供一个额外的 "示例 "字段的方法,这个字段在概念上存在于你的类型中,但由于各种原因(间接、类型擦除......)并不存在。在本例中,我们使用 NonNull 是因为我们声称我们的类型 "好像 "存储了一个值 T,所以我们添加了一个 PhantomData 来明确这一点。</p>
|
|
|
|
|
<p>...好吧,我们现在已经完成了布局!进入实际的基本功能!</p>
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