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<main>
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<h2 id="结构体自引用"><a class="header" href="#结构体自引用">结构体自引用</a></h2>
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<p>结构体自引用在 Rust 中是一个众所周知的难题,而且众说纷纭,也没有一篇文章能把相关的话题讲透,那本文就王婆卖瓜,来试试看能不能讲透这一块儿内容,让读者大大们舒心。</p>
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<h2 id="平平无奇的自引用"><a class="header" href="#平平无奇的自引用">平平无奇的自引用</a></h2>
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<p>可能也有不少人第一次听说自引用结构体,那咱们先来看看它们长啥样。</p>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>struct SelfRef<'a> {
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value: String,
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// 该引用指向上面的value
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pointer_to_value: &'a str,
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}
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<span class="boring">}</span></code></pre></pre>
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<p>以上就是一个很简单的自引用结构体,看上去好像没什么,那来试着运行下:</p>
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<pre><pre class="playground"><code class="language-rust edition2021">fn main(){
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let s = "aaa".to_string();
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let v = SelfRef {
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value: s,
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pointer_to_value: &s
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};
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}</code></pre></pre>
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<p>运行后报错:</p>
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<pre><code class="language-console"> let v = SelfRef {
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12 | value: s,
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| - value moved here
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13 | pointer_to_value: &s
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| ^^ value borrowed here after move
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</code></pre>
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<p>因为我们试图同时使用值和值的引用,最终所有权转移和借用一起发生了。所以,这个问题貌似并没有那么好解决,不信你可以回想下自己具有的知识,是否可以解决?</p>
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<h2 id="使用-option"><a class="header" href="#使用-option">使用 Option</a></h2>
|
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<p>最简单的方式就是使用 <code>Option</code> 分两步来实现:</p>
|
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<pre><pre class="playground"><code class="language-rust edition2021">#[derive(Debug)]
|
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|
struct WhatAboutThis<'a> {
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|
name: String,
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|
nickname: Option<&'a str>,
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}
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fn main() {
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|
let mut tricky = WhatAboutThis {
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|
name: "Annabelle".to_string(),
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nickname: None,
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};
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|
tricky.nickname = Some(&tricky.name[..4]);
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println!("{:?}", tricky);
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|
}</code></pre></pre>
|
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<p>在某种程度上来说,<code>Option</code> 这个方法可以工作,但是这个方法的限制较多,例如从一个函数创建并返回它是不可能的:</p>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
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|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>fn creator<'a>() -> WhatAboutThis<'a> {
|
|
|
|
|
let mut tricky = WhatAboutThis {
|
|
|
|
|
name: "Annabelle".to_string(),
|
|
|
|
|
nickname: None,
|
|
|
|
|
};
|
|
|
|
|
tricky.nickname = Some(&tricky.name[..4]);
|
|
|
|
|
|
|
|
|
|
tricky
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>报错如下:</p>
|
|
|
|
|
<pre><code class="language-console">error[E0515]: cannot return value referencing local data `tricky.name`
|
|
|
|
|
--> src/main.rs:24:5
|
|
|
|
|
|
|
|
|
|
|
22 | tricky.nickname = Some(&tricky.name[..4]);
|
|
|
|
|
| ----------- `tricky.name` is borrowed here
|
|
|
|
|
23 |
|
|
|
|
|
24 | tricky
|
|
|
|
|
| ^^^^^^ returns a value referencing data owned by the current function
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>其实从函数签名就能看出来端倪,<code>'a</code> 生命周期是凭空产生的!</p>
|
|
|
|
|
<p>如果是通过方法使用,你需要一个无用 <code>&'a self</code> 生命周期标识,一旦有了这个标识,代码将变得更加受限,你将很容易就获得借用错误,就连 NLL 规则都没用:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">#[derive(Debug)]
|
|
|
|
|
struct WhatAboutThis<'a> {
|
|
|
|
|
name: String,
|
|
|
|
|
nickname: Option<&'a str>,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl<'a> WhatAboutThis<'a> {
|
|
|
|
|
fn tie_the_knot(&'a mut self) {
|
|
|
|
|
self.nickname = Some(&self.name[..4]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
let mut tricky = WhatAboutThis {
|
|
|
|
|
name: "Annabelle".to_string(),
|
|
|
|
|
nickname: None,
|
|
|
|
|
};
|
|
|
|
|
tricky.tie_the_knot();
|
|
|
|
|
|
|
|
|
|
// cannot borrow `tricky` as immutable because it is also borrowed as mutable
|
|
|
|
|
// println!("{:?}", tricky);
|
|
|
|
|
}</code></pre></pre>
|
|
|
|
|
<h2 id="unsafe-实现"><a class="header" href="#unsafe-实现">unsafe 实现</a></h2>
|
|
|
|
|
<p>既然借用规则妨碍了我们,那就一脚踢开:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">#[derive(Debug)]
|
|
|
|
|
struct SelfRef {
|
|
|
|
|
value: String,
|
|
|
|
|
pointer_to_value: *const String,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl SelfRef {
|
|
|
|
|
fn new(txt: &str) -> Self {
|
|
|
|
|
SelfRef {
|
|
|
|
|
value: String::from(txt),
|
|
|
|
|
pointer_to_value: std::ptr::null(),
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn init(&mut self) {
|
|
|
|
|
let self_ref: *const String = &self.value;
|
|
|
|
|
self.pointer_to_value = self_ref;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn value(&self) -> &str {
|
|
|
|
|
&self.value
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn pointer_to_value(&self) -> &String {
|
|
|
|
|
assert!(!self.pointer_to_value.is_null(),
|
|
|
|
|
"Test::b called without Test::init being called first");
|
|
|
|
|
unsafe { &*(self.pointer_to_value) }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
let mut t = SelfRef::new("hello");
|
|
|
|
|
t.init();
|
|
|
|
|
// 打印值和指针地址
|
|
|
|
|
println!("{}, {:p}", t.value(), t.pointer_to_value());
|
|
|
|
|
}</code></pre></pre>
|
|
|
|
|
<p>在这里,我们在 <code>pointer_to_value</code> 中直接存储裸指针,而不是 Rust 的引用,因此不再受到 Rust 借用规则和生命周期的限制,而且实现起来非常清晰、简洁。但是缺点就是,通过指针获取值时需要使用 <code>unsafe</code> 代码。</p>
|
|
|
|
|
<p>当然,上面的代码你还能通过裸指针来修改 <code>String</code>,但是需要将 <code>*const</code> 修改为 <code>*mut</code>:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">#[derive(Debug)]
|
|
|
|
|
struct SelfRef {
|
|
|
|
|
value: String,
|
|
|
|
|
pointer_to_value: *mut String,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl SelfRef {
|
|
|
|
|
fn new(txt: &str) -> Self {
|
|
|
|
|
SelfRef {
|
|
|
|
|
value: String::from(txt),
|
|
|
|
|
pointer_to_value: std::ptr::null_mut(),
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn init(&mut self) {
|
|
|
|
|
let self_ref: *mut String = &mut self.value;
|
|
|
|
|
self.pointer_to_value = self_ref;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn value(&self) -> &str {
|
|
|
|
|
&self.value
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn pointer_to_value(&self) -> &String {
|
|
|
|
|
assert!(!self.pointer_to_value.is_null(), "Test::b called without Test::init being called first");
|
|
|
|
|
unsafe { &*(self.pointer_to_value) }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
let mut t = SelfRef::new("hello");
|
|
|
|
|
t.init();
|
|
|
|
|
println!("{}, {:p}", t.value(), t.pointer_to_value());
|
|
|
|
|
|
|
|
|
|
t.value.push_str(", world");
|
|
|
|
|
unsafe {
|
|
|
|
|
(&mut *t.pointer_to_value).push_str("!");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
println!("{}, {:p}", t.value(), t.pointer_to_value());
|
|
|
|
|
}</code></pre></pre>
|
|
|
|
|
<p>运行后输出:</p>
|
|
|
|
|
<pre><code class="language-console">hello, 0x16f3aec70
|
|
|
|
|
hello, world!, 0x16f3aec70
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>上面的 <code>unsafe</code> 虽然简单好用,但是它不太安全,是否还有其他选择?还真的有,那就是 <code>Pin</code>。</p>
|
|
|
|
|
<h2 id="无法被移动的-pin"><a class="header" href="#无法被移动的-pin">无法被移动的 Pin</a></h2>
|
|
|
|
|
<p><code>Pin</code> 在后续章节会深入讲解,目前你只需要知道它可以固定住一个值,防止该值在内存中被移动。</p>
|
|
|
|
|
<p>通过开头我们知道,自引用最麻烦的就是创建引用的同时,值的所有权会被转移,而通过 <code>Pin</code> 就可以很好的防止这一点:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">use std::marker::PhantomPinned;
|
|
|
|
|
use std::pin::Pin;
|
|
|
|
|
use std::ptr::NonNull;
|
|
|
|
|
|
|
|
|
|
// 下面是一个自引用数据结构体,因为 slice 字段是一个指针,指向了 data 字段
|
|
|
|
|
// 我们无法使用普通引用来实现,因为违背了 Rust 的编译规则
|
|
|
|
|
// 因此,这里我们使用了一个裸指针,通过 NonNull 来确保它不会为 null
|
|
|
|
|
struct Unmovable {
|
|
|
|
|
data: String,
|
|
|
|
|
slice: NonNull<String>,
|
|
|
|
|
_pin: PhantomPinned,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl Unmovable {
|
|
|
|
|
// 为了确保函数返回时数据的所有权不会被转移,我们将它放在堆上,唯一的访问方式就是通过指针
|
|
|
|
|
fn new(data: String) -> Pin<Box<Self>> {
|
|
|
|
|
let res = Unmovable {
|
|
|
|
|
data,
|
|
|
|
|
// 只有在数据到位时,才创建指针,否则数据会在开始之前就被转移所有权
|
|
|
|
|
slice: NonNull::dangling(),
|
|
|
|
|
_pin: PhantomPinned,
|
|
|
|
|
};
|
|
|
|
|
let mut boxed = Box::pin(res);
|
|
|
|
|
|
|
|
|
|
let slice = NonNull::from(&boxed.data);
|
|
|
|
|
// 这里其实安全的,因为修改一个字段不会转移整个结构体的所有权
|
|
|
|
|
unsafe {
|
|
|
|
|
let mut_ref: Pin<&mut Self> = Pin::as_mut(&mut boxed);
|
|
|
|
|
Pin::get_unchecked_mut(mut_ref).slice = slice;
|
|
|
|
|
}
|
|
|
|
|
boxed
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
let unmoved = Unmovable::new("hello".to_string());
|
|
|
|
|
// 只要结构体没有被转移,那指针就应该指向正确的位置,而且我们可以随意移动指针
|
|
|
|
|
let mut still_unmoved = unmoved;
|
|
|
|
|
assert_eq!(still_unmoved.slice, NonNull::from(&still_unmoved.data));
|
|
|
|
|
|
|
|
|
|
// 因为我们的类型没有实现 `Unpin` 特征,下面这段代码将无法编译
|
|
|
|
|
// let mut new_unmoved = Unmovable::new("world".to_string());
|
|
|
|
|
// std::mem::swap(&mut *still_unmoved, &mut *new_unmoved);
|
|
|
|
|
}</code></pre></pre>
|
|
|
|
|
<p>上面的代码也非常清晰,虽然使用了 <code>unsafe</code>,其实更多的是无奈之举,跟之前的 <code>unsafe</code> 实现完全不可同日而语。</p>
|
|
|
|
|
<p>其实 <code>Pin</code> 在这里并没有魔法,它也并不是实现自引用类型的主要原因,最关键的还是里面的裸指针的使用,而 <code>Pin</code> 起到的作用就是确保我们的值不会被移走,否则指针就会指向一个错误的地址!</p>
|
|
|
|
|
<h2 id="使用-ouroboros"><a class="header" href="#使用-ouroboros">使用 ouroboros</a></h2>
|
|
|
|
|
<p>对于自引用结构体,三方库也有支持的,其中一个就是 <a href="https://github.com/joshua-maros/ouroboros">ouroboros</a>,当然它也有自己的限制,我们后面会提到,先来看看该如何使用:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">use ouroboros::self_referencing;
|
|
|
|
|
|
|
|
|
|
#[self_referencing]
|
|
|
|
|
struct SelfRef {
|
|
|
|
|
value: String,
|
|
|
|
|
|
|
|
|
|
#[borrows(value)]
|
|
|
|
|
pointer_to_value: &'this str,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main(){
|
|
|
|
|
let v = SelfRefBuilder {
|
|
|
|
|
value: "aaa".to_string(),
|
|
|
|
|
pointer_to_value_builder: |value: &String| value,
|
|
|
|
|
}.build();
|
|
|
|
|
|
|
|
|
|
// 借用value值
|
|
|
|
|
let s = v.borrow_value();
|
|
|
|
|
// 借用指针
|
|
|
|
|
let p = v.borrow_pointer_to_value();
|
|
|
|
|
// value值和指针指向的值相等
|
|
|
|
|
assert_eq!(s, *p);
|
|
|
|
|
}</code></pre></pre>
|
|
|
|
|
<p>可以看到,<code>ouroboros</code> 使用起来并不复杂,就是需要你去按照它的方式创建结构体和引用类型:<code>SelfRef</code> 变成 <code>SelfRefBuilder</code>,引用字段从 <code>pointer_to_value</code> 变成 <code>pointer_to_value_builder</code>,并且连类型都变了。</p>
|
|
|
|
|
<p>在使用时,通过 <code>borrow_value</code> 来借用 <code>value</code> 的值,通过 <code>borrow_pointer_to_value</code> 来借用 <code>pointer_to_value</code> 这个指针。</p>
|
|
|
|
|
<p>看上去很美好对吧?但是你可以尝试着去修改 <code>String</code> 字符串的值试试,<code>ouroboros</code> 限制还是较多的,但是对于基本类型依然是支持的不错,以下例子来源于官方:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">use ouroboros::self_referencing;
|
|
|
|
|
|
|
|
|
|
#[self_referencing]
|
|
|
|
|
struct MyStruct {
|
|
|
|
|
int_data: i32,
|
|
|
|
|
float_data: f32,
|
|
|
|
|
#[borrows(int_data)]
|
|
|
|
|
int_reference: &'this i32,
|
|
|
|
|
#[borrows(mut float_data)]
|
|
|
|
|
float_reference: &'this mut f32,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
let mut my_value = MyStructBuilder {
|
|
|
|
|
int_data: 42,
|
|
|
|
|
float_data: 3.14,
|
|
|
|
|
int_reference_builder: |int_data: &i32| int_data,
|
|
|
|
|
float_reference_builder: |float_data: &mut f32| float_data,
|
|
|
|
|
}.build();
|
|
|
|
|
|
|
|
|
|
// Prints 42
|
|
|
|
|
println!("{:?}", my_value.borrow_int_data());
|
|
|
|
|
// Prints 3.14
|
|
|
|
|
println!("{:?}", my_value.borrow_float_reference());
|
|
|
|
|
// Sets the value of float_data to 84.0
|
|
|
|
|
my_value.with_mut(|fields| {
|
|
|
|
|
**fields.float_reference = (**fields.int_reference as f32) * 2.0;
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// We can hold on to this reference...
|
|
|
|
|
let int_ref = *my_value.borrow_int_reference();
|
|
|
|
|
println!("{:?}", *int_ref);
|
|
|
|
|
// As long as the struct is still alive.
|
|
|
|
|
drop(my_value);
|
|
|
|
|
// This will cause an error!
|
|
|
|
|
// println!("{:?}", *int_ref);
|
|
|
|
|
}</code></pre></pre>
|
|
|
|
|
<p>总之,使用这个库前,强烈建议看一些官方的例子中支持什么样的类型和 API,如果能满足的你的需求,就果断使用它,如果不能满足,就继续往下看。</p>
|
|
|
|
|
<p>只能说,它确实帮助我们解决了问题,但是一个是破坏了原有的结构,另外就是并不是所有数据类型都支持:它需要目标值的内存地址不会改变,因此 <code>Vec</code> 动态数组就不适合,因为当内存空间不够时,Rust 会重新分配一块空间来存放该数组,这会导致内存地址的改变。</p>
|
|
|
|
|
<p>类似的库还有:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li><a href="https://github.com/jpernst/rental">rental</a>, 这个库其实是最有名的,但是好像不再维护了,用倒是没问题</li>
|
|
|
|
|
<li><a href="https://github.com/Kimundi/owning-ref-rs">owning-ref</a>,将所有者和它的引用绑定到一个封装类型</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<p>这三个库,各有各的特点,也各有各的缺陷,建议大家需要时,一定要仔细调研,并且写 demo 进行测试,不可大意。</p>
|
|
|
|
|
<blockquote>
|
|
|
|
|
<p>rental 虽然不怎么维护,但是可能依然是这三个里面最强大的,而且网上的用例也比较多,容易找到参考代码</p>
|
|
|
|
|
</blockquote>
|
|
|
|
|
<h2 id="rc--refcell-或-arc--mutex"><a class="header" href="#rc--refcell-或-arc--mutex">Rc + RefCell 或 Arc + Mutex</a></h2>
|
|
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<p>类似于循环引用的解决方式,自引用也可以用这种组合来解决,但是会导致代码的类型标识到处都是,大大的影响了可读性。</p>
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<h2 id="终极大法"><a class="header" href="#终极大法">终极大法</a></h2>
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<p>如果两个放在一起会报错,那就分开它们。对,终极大法就这么简单,当然思路上的简单不代表实现上的简单,最终结果就是导致代码复杂度的上升。</p>
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<h2 id="学习一本书如何实现链表"><a class="header" href="#学习一本书如何实现链表">学习一本书:如何实现链表</a></h2>
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<p>最后,推荐一本专门讲如何实现链表的书(真是富有 Rust 特色,链表都能复杂到出书了 o_o),<a href="https://rust-unofficial.github.io/too-many-lists/">Learn Rust by writing Entirely Too Many Linked Lists</a></p>
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<h2 id="总结"><a class="header" href="#总结">总结</a></h2>
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<p>上面讲了这么多方法,但是我们依然无法正确的告诉你在某个场景应该使用哪个方法,这个需要你自己的判断,因为自引用实在是过于复杂。</p>
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<p>我们能做的就是告诉你,有这些办法可以解决自引用问题,而这些办法每个都有自己适用的范围,需要你未来去深入的挖掘和发现。</p>
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<p>偷偷说一句,就算是我,遇到自引用一样挺头疼,好在这种情况真的不常见,往往是实现特定的算法和数据结构时才需要,应用代码中几乎用不到。</p>
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