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<ol class="chapter"><li class="chapter-item affix "><a href="../../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../../community.html">社区和锈书</a></li><li class="spacer"></li><li class="chapter-item affix "><a href="../../some-thoughts.html">Xobserve: 一切皆可观测</a></li><li class="chapter-item affix "><a href="../../beat-ai.html">BeatAI: 工程师 AI 入门圣经</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item expanded "><a href="../../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item expanded "><a href="../../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item expanded "><a href="../../basic/base-type/function.html" class="active"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item "><a href="../../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item "><a href="../../basic/ownership/borrowing.html"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item "><a href="../../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/compound-type/string-slice.html"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../../basic/compound-type/array.html"><strong aria-h
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<main>
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<h1 id="函数"><a class="header" href="#函数">函数</a></h1>
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<p>Rust 的函数我们在之前已经见过不少,跟其他语言几乎没有什么区别。因此本章的学习之路将轻松和愉快,骚年们,请珍惜这种愉快,下一章你将体验到不一样的 Rust。</p>
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<p>在函数界,有一个函数只闻其名不闻其声,可以止小孩啼!在程序界只有 <code>hello,world!</code> 可以与之媲美,它就是 <code>add</code> 函数:</p>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>fn add(i: i32, j: i32) -> i32 {
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i + j
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}
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<span class="boring">}</span></code></pre></pre>
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<p>该函数如此简单,但是又是如此的五脏俱全,声明函数的关键字 <code>fn</code>,函数名 <code>add()</code>,参数 <code>i</code> 和 <code>j</code>,参数类型和返回值类型都是 <code>i32</code>,总之一切那么的普通,但是又那么的自信,直到你看到了下面这张图:</p>
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<img alt="" src="https://pic2.zhimg.com/80/v2-54b3a6d435d2482243edc4be9ab98153_1440w.png" class="center" />
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<p>当你看懂了这张图,其实就等于差不多完成了函数章节的学习,但是这么短的章节显然对不起读者老爷们的厚爱,所以我们来展开下。</p>
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<h2 id="函数要点"><a class="header" href="#函数要点">函数要点</a></h2>
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<ul>
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<li>函数名和变量名使用<a href="https://course.rs/practice/naming.html">蛇形命名法(snake case)</a>,例如 <code>fn add_two() -> {}</code></li>
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<li>函数的位置可以随便放,Rust 不关心我们在哪里定义了函数,只要有定义即可</li>
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<li>每个函数参数都需要标注类型</li>
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</ul>
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<h2 id="函数参数"><a class="header" href="#函数参数">函数参数</a></h2>
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<p>Rust 是静态类型语言,因此需要你为每一个函数参数都标识出它的具体类型,例如:</p>
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<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
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another_function(5, 6.1);
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}
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fn another_function(x: i32, y: f32) {
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println!("The value of x is: {}", x);
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println!("The value of y is: {}", y);
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}</code></pre></pre>
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<p><code>another_function</code> 函数有两个参数,其中 <code>x</code> 是 <code>i32</code> 类型,<code>y</code> 是 <code>f32</code> 类型,然后在该函数内部,打印出这两个值。这里去掉 <code>x</code> 或者 <code>y</code> 的任何一个的类型,都会报错:</p>
|
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<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
|
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|
another_function(5, 6.1);
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}
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fn another_function(x: i32, y) {
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|
println!("The value of x is: {}", x);
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|
println!("The value of y is: {}", y);
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|
}</code></pre></pre>
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<p>错误如下:</p>
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<pre><code class="language-console">error: expected one of `:`, `@`, or `|`, found `)`
|
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|
|
--> src/main.rs:5:30
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5 | fn another_function(x: i32, y) {
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| ^ expected one of `:`, `@`, or `|` // 期待以下符号之一 `:`, `@`, or `|`
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= note: anonymous parameters are removed in the 2018 edition (see RFC 1685)
|
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// 匿名参数在 Rust 2018 edition 中就已经移除
|
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help: if this is a parameter name, give it a type // 如果y是一个参数名,请给予它一个类型
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5 | fn another_function(x: i32, y: TypeName) {
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| ~~~~~~~~~~~
|
|
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|
help: if this is a type, explicitly ignore the parameter name // 如果y是一个类型,请使用_忽略参数名
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5 | fn another_function(x: i32, _: y) {
|
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|
|
|
| ~~~~
|
|
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|
|
</code></pre>
|
|
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|
|
<h2 id="函数返回"><a class="header" href="#函数返回">函数返回</a></h2>
|
|
|
|
|
<p>在上一章节语句和表达式中,我们有提到,在 Rust 中函数就是表达式,因此我们可以把函数的返回值直接赋给调用者。</p>
|
|
|
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|
<p>函数的返回值就是函数体最后一条表达式的返回值,当然我们也可以使用 <code>return</code> 提前返回,下面的函数使用最后一条表达式来返回一个值:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">fn plus_five(x:i32) -> i32 {
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|
x + 5
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|
}
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|
|
fn main() {
|
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let x = plus_five(5);
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|
|
|
|
|
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|
println!("The value of x is: {}", x);
|
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|
|
|
}</code></pre></pre>
|
|
|
|
|
<p><code>x + 5</code> 是一条表达式,求值后,返回一个值,因为它是函数的最后一行,因此该表达式的值也是函数的返回值。</p>
|
|
|
|
|
<p>再来看两个重点:</p>
|
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|
|
<ol>
|
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|
|
|
<li><code>let x = plus_five(5)</code>,说明我们用一个函数的返回值来初始化 <code>x</code> 变量,因此侧面说明了在 Rust 中函数也是表达式,这种写法等同于 <code>let x = 5 + 5;</code></li>
|
|
|
|
|
<li><code>x + 5</code> 没有分号,因为它是一条表达式,这个在上一节中我们也有详细介绍</li>
|
|
|
|
|
</ol>
|
|
|
|
|
<p>再来看一段代码,同时使用 <code>return</code> 和表达式作为返回值:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">fn plus_or_minus(x:i32) -> i32 {
|
|
|
|
|
if x > 5 {
|
|
|
|
|
return x - 5
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
x + 5
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
let x = plus_or_minus(5);
|
|
|
|
|
|
|
|
|
|
println!("The value of x is: {}", x);
|
|
|
|
|
}</code></pre></pre>
|
|
|
|
|
<p><code>plus_or_minus</code> 函数根据传入 <code>x</code> 的大小来决定是做加法还是减法,若 <code>x > 5</code> 则通过 <code>return</code> 提前返回 <code>x - 5</code> 的值,否则返回 <code>x + 5</code> 的值。</p>
|
|
|
|
|
<h4 id="rust-中的特殊返回类型"><a class="header" href="#rust-中的特殊返回类型">Rust 中的特殊返回类型</a></h4>
|
|
|
|
|
<h5 id="无返回值"><a class="header" href="#无返回值">无返回值<code>()</code></a></h5>
|
|
|
|
|
<p>对于 Rust 新手来说,有些返回类型很难理解,而且如果你想通过百度或者谷歌去搜索,都不好查询,因为这些符号太常见了,根本难以精确搜索到。</p>
|
|
|
|
|
<p>例如单元类型 <code>()</code>,是一个零长度的元组。它没啥作用,但是可以用来表达一个函数没有返回值:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>函数没有返回值,那么返回一个 <code>()</code></li>
|
|
|
|
|
<li>通过 <code>;</code> 结尾的语句返回一个 <code>()</code></li>
|
|
|
|
|
</ul>
|
|
|
|
|
<p>例如下面的 <code>report</code> 函数会隐式返回一个 <code>()</code>:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>use std::fmt::Debug;
|
|
|
|
|
|
|
|
|
|
fn report<T: Debug>(item: T) {
|
|
|
|
|
println!("{:?}", item);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>与上面的函数返回值相同,但是下面的函数显式的返回了 <code>()</code>:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>fn clear(text: &mut String) -> () {
|
|
|
|
|
*text = String::from("");
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>在实际编程中,你会经常在错误提示中看到该 <code>()</code> 的身影出没,假如你的函数需要返回一个 <code>u32</code> 值,但是如果你不幸的以 <code>表达式;</code> 的语句形式作为函数的最后一行代码,就会报错:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>fn add(x:u32,y:u32) -> u32 {
|
|
|
|
|
x + y;
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>错误如下:</p>
|
|
|
|
|
<pre><code class="language-console">error[E0308]: mismatched types // 类型不匹配
|
|
|
|
|
--> src/main.rs:6:24
|
|
|
|
|
|
|
|
|
|
|
6 | fn add(x:u32,y:u32) -> u32 {
|
|
|
|
|
| --- ^^^ expected `u32`, found `()` // 期望返回u32,却返回()
|
|
|
|
|
| |
|
|
|
|
|
| implicitly returns `()` as its body has no tail or `return` expression
|
|
|
|
|
7 | x + y;
|
|
|
|
|
| - help: consider removing this semicolon
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>还记得我们在<a href="https://course.rs/basic/base-type/statement-expression.html">语句与表达式</a>中讲过的吗?只有表达式能返回值,而 <code>;</code> 结尾的是语句,在 Rust 中,一定要严格区分<strong>表达式</strong>和<strong>语句</strong>的区别,这个在其它语言中往往是被忽视的点。</p>
|
|
|
|
|
<h5 id="永不返回的发散函数-"><a class="header" href="#永不返回的发散函数-">永不返回的发散函数 <code>!</code></a></h5>
|
|
|
|
|
<p>当用 <code>!</code> 作函数返回类型的时候,表示该函数永不返回( diverge function ),特别的,这种语法往往用做会导致程序崩溃的函数:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>fn dead_end() -> ! {
|
|
|
|
|
panic!("你已经到了穷途末路,崩溃吧!");
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>下面的函数创建了一个无限循环,该循环永不跳出,因此函数也永不返回:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>fn forever() -> ! {
|
|
|
|
|
loop {
|
|
|
|
|
//...
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<h2 id="课后练习"><a class="header" href="#课后练习">课后练习</a></h2>
|
|
|
|
|
<blockquote>
|
|
|
|
|
<p><a href="https://practice-zh.course.rs/basic-types/functions.html">Rust By Practice</a>,支持代码在线编辑和运行,并提供详细的<a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/basic-types/functions.md">习题解答</a>。</p>
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