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<ol class="chapter"><li class="chapter-item affix "><a href="../../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../../community.html">社区和锈书</a></li><li class="spacer"></li><li class="chapter-item affix "><a href="../../some-thoughts.html">Xobserve: 一切皆可观测</a></li><li class="chapter-item affix "><a href="../../beat-ai.html">BeatAI: 工程师 AI 入门圣经</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item expanded "><a href="../../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item "><a href="../../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item "><a href="../../basic/base-type/function.html"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item "><a href="../../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item "><a href="../../basic/ownership/borrowing.html"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item "><a href="../../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/compound-type/string-slice.html"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../../basic/compound-type/array.html"><strong aria-hidden="true">2.4.5.</strong> 数<>
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<main>
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<h1 id="模式适用场景"><a class="header" href="#模式适用场景">模式适用场景</a></h1>
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<h2 id="模式"><a class="header" href="#模式">模式</a></h2>
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<p>模式是 Rust 中的特殊语法,它用来匹配类型中的结构和数据,它往往和 <code>match</code> 表达式联用,以实现强大的模式匹配能力。模式一般由以下内容组合而成:</p>
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<ul>
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<li>字面值</li>
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<li>解构的数组、枚举、结构体或者元组</li>
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<li>变量</li>
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<li>通配符</li>
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<li>占位符</li>
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</ul>
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<h3 id="所有可能用到模式的地方"><a class="header" href="#所有可能用到模式的地方">所有可能用到模式的地方</a></h3>
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<h4 id="match-分支"><a class="header" href="#match-分支">match 分支</a></h4>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>match VALUE {
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PATTERN => EXPRESSION,
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PATTERN => EXPRESSION,
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PATTERN => EXPRESSION,
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}
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<span class="boring">}</span></code></pre></pre>
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<p>如上所示,<code>match</code> 的每个分支就是一个<strong>模式</strong>,因为 <code>match</code> 匹配是穷尽式的,因此我们往往需要一个特殊的模式 <code>_</code>,来匹配剩余的所有情况:</p>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
|
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</span>match VALUE {
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PATTERN => EXPRESSION,
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PATTERN => EXPRESSION,
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_ => EXPRESSION,
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}
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<span class="boring">}</span></code></pre></pre>
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<h4 id="if-let-分支"><a class="header" href="#if-let-分支">if let 分支</a></h4>
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<p><code>if let</code> 往往用于匹配一个模式,而忽略剩下的所有模式的场景:</p>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
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</span><span class="boring">fn main() {
|
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</span>if let PATTERN = SOME_VALUE {
|
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}
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<span class="boring">}</span></code></pre></pre>
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<h4 id="while-let-条件循环"><a class="header" href="#while-let-条件循环">while let 条件循环</a></h4>
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<p>一个与 <code>if let</code> 类似的结构是 <code>while let</code> 条件循环,它允许只要模式匹配就一直进行 <code>while</code> 循环。下面展示了一个使用 <code>while let</code> 的例子:</p>
|
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|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
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|
</span><span class="boring">fn main() {
|
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</span>// Vec是动态数组
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let mut stack = Vec::new();
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// 向数组尾部插入元素
|
|
|
|
|
stack.push(1);
|
|
|
|
|
stack.push(2);
|
|
|
|
|
stack.push(3);
|
|
|
|
|
|
|
|
|
|
// stack.pop从数组尾部弹出元素
|
|
|
|
|
while let Some(top) = stack.pop() {
|
|
|
|
|
println!("{}", top);
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>这个例子会打印出 <code>3</code>、<code>2</code> 接着是 <code>1</code>。<code>pop</code> 方法取出动态数组的最后一个元素并返回 <code>Some(value)</code>,如果动态数组是空的,将返回 <code>None</code>,对于 <code>while</code> 来说,只要 <code>pop</code> 返回 <code>Some</code> 就会一直不停的循环。一旦其返回 <code>None</code>,<code>while</code> 循环停止。我们可以使用 <code>while let</code> 来弹出栈中的每一个元素。</p>
|
|
|
|
|
<p>你也可以用 <code>loop</code> + <code>if let</code> 或者 <code>match</code> 来实现这个功能,但是会更加啰嗦。</p>
|
|
|
|
|
<h4 id="for-循环"><a class="header" href="#for-循环">for 循环</a></h4>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>let v = vec!['a', 'b', 'c'];
|
|
|
|
|
|
|
|
|
|
for (index, value) in v.iter().enumerate() {
|
|
|
|
|
println!("{} is at index {}", value, index);
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>这里使用 <code>enumerate</code> 方法产生一个迭代器,该迭代器每次迭代会返回一个 <code>(索引,值)</code> 形式的元组,然后用 <code>(index,value)</code> 来匹配。</p>
|
|
|
|
|
<h4 id="let-语句"><a class="header" href="#let-语句">let 语句</a></h4>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>let PATTERN = EXPRESSION;
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>是的, 该语句我们已经用了无数次了,它也是一种模式匹配:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>let x = 5;
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>这其中,<code>x</code> 也是一种模式绑定,代表将<strong>匹配的值绑定到变量 x 上</strong>。因此,在 Rust 中,<strong>变量名也是一种模式</strong>,只不过它比较朴素很不起眼罢了。</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>let (x, y, z) = (1, 2, 3);
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>上面将一个元组与模式进行匹配(<strong>模式和值的类型必需相同!</strong>),然后把 <code>1, 2, 3</code> 分别绑定到 <code>x, y, z</code> 上。</p>
|
|
|
|
|
<p>模式匹配要求两边的类型必须相同,否则就会导致下面的报错:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>let (x, y) = (1, 2, 3);
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>error[E0308]: mismatched types
|
|
|
|
|
--> src/main.rs:4:5
|
|
|
|
|
|
|
|
|
|
|
4 | let (x, y) = (1, 2, 3);
|
|
|
|
|
| ^^^^^^ --------- this expression has type `({integer}, {integer}, {integer})`
|
|
|
|
|
| |
|
|
|
|
|
| expected a tuple with 3 elements, found one with 2 elements
|
|
|
|
|
|
|
|
|
|
|
= note: expected tuple `({integer}, {integer}, {integer})`
|
|
|
|
|
found tuple `(_, _)`
|
|
|
|
|
For more information about this error, try `rustc --explain E0308`.
|
|
|
|
|
error: could not compile `playground` due to previous error
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>对于元组来说,元素个数也是类型的一部分!</p>
|
|
|
|
|
<h4 id="函数参数"><a class="header" href="#函数参数">函数参数</a></h4>
|
|
|
|
|
<p>函数参数也是模式:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>fn foo(x: i32) {
|
|
|
|
|
// 代码
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>其中 <code>x</code> 就是一个模式,你还可以在参数中匹配元组:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">fn print_coordinates(&(x, y): &(i32, i32)) {
|
|
|
|
|
println!("Current location: ({}, {})", x, y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
let point = (3, 5);
|
|
|
|
|
print_coordinates(&point);
|
|
|
|
|
}</code></pre></pre>
|
|
|
|
|
<p><code>&(3, 5)</code> 会匹配模式 <code>&(x, y)</code>,因此 <code>x</code> 得到了 <code>3</code>,<code>y</code> 得到了 <code>5</code>。</p>
|
|
|
|
|
<h4 id="let-和-if-let"><a class="header" href="#let-和-if-let">let 和 if let</a></h4>
|
|
|
|
|
<p>对于以下代码,编译器会报错:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>let Some(x) = some_option_value;
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>因为右边的值可能不为 <code>Some</code>,而是 <code>None</code>,这种时候就不能进行匹配,也就是上面的代码遗漏了 <code>None</code> 的匹配。</p>
|
|
|
|
|
<p>类似 <code>let</code> , <code>for</code>和<code>match</code> 都必须要求完全覆盖匹配,才能通过编译( 不可驳模式匹配 )。</p>
|
|
|
|
|
<p>但是对于 <code>if let</code>,就可以这样使用:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>if let Some(x) = some_option_value {
|
|
|
|
|
println!("{}", x);
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>因为 <code>if let</code> 允许匹配一种模式,而忽略其余的模式( 可驳模式匹配 )。</p>
|
|
|
|
|
<h4 id="let-elserust-165-新增"><a class="header" href="#let-elserust-165-新增">let-else(Rust 1.65 新增)</a></h4>
|
|
|
|
|
<p>使用 <code>let-else</code> 匹配,即可使 <code>let</code> 变为可驳模式。它可以使用 <code>else</code> 分支来处理模式不匹配的情况,但是 <code>else</code> 分支中必须用发散的代码块处理(例如:<code>break</code>、<code>return</code>、<code>panic</code>)。请看下面的代码:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">use std::str::FromStr;
|
|
|
|
|
|
|
|
|
|
fn get_count_item(s: &str) -> (u64, &str) {
|
|
|
|
|
let mut it = s.split(' ');
|
|
|
|
|
let (Some(count_str), Some(item)) = (it.next(), it.next()) else {
|
|
|
|
|
panic!("Can't segment count item pair: '{s}'");
|
|
|
|
|
};
|
|
|
|
|
let Ok(count) = u64::from_str(count_str) else {
|
|
|
|
|
panic!("Can't parse integer: '{count_str}'");
|
|
|
|
|
};
|
|
|
|
|
// error: `else` clause of `let...else` does not diverge
|
|
|
|
|
// let Ok(count) = u64::from_str(count_str) else { 0 };
|
|
|
|
|
(count, item)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
assert_eq!(get_count_item("3 chairs"), (3, "chairs"));
|
|
|
|
|
}</code></pre></pre>
|
|
|
|
|
<p>与 <code>match</code> 和 <code>if let</code> 相比,<code>let-else</code> 的一个显著特点在于其解包成功时所创建的变量具有更广的作用域。在 <code>let-else</code> 语句中,成功匹配后的变量不再仅限于特定分支内使用:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>// if let
|
|
|
|
|
if let Some(x) = some_option_value {
|
|
|
|
|
println!("{}", x);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// let-else
|
|
|
|
|
let Some(x) = some_option_value else { return; }
|
|
|
|
|
println!("{}", x);
|
|
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
|
|
<p>在上面的例子中,<code>if let</code> 写法里的 <code>x</code> 只能在 <code>if</code> 分支内使用,而 <code>let-else</code> 写法里的 <code>x</code> 则可以在 <code>let</code> 之外使用。</p>
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