You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

419 lines
68 KiB

4 months ago
<!DOCTYPE HTML>
<html lang="zh-CN" class="light" dir="ltr">
<head>
<!-- Book generated using mdBook -->
<meta charset="UTF-8">
<title>模式适用场景 - Rust语言圣经(Rust Course)</title>
<!-- Custom HTML head -->
<meta name="description" content="">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="theme-color" content="#ffffff">
<link rel="icon" href="../../favicon.svg">
<link rel="shortcut icon" href="../../favicon.png">
<link rel="stylesheet" href="../../css/variables.css">
<link rel="stylesheet" href="../../css/general.css">
<link rel="stylesheet" href="../../css/chrome.css">
<link rel="stylesheet" href="../../css/print.css" media="print">
<!-- Fonts -->
<link rel="stylesheet" href="../../FontAwesome/css/font-awesome.css">
<link rel="stylesheet" href="../../fonts/fonts.css">
<!-- Highlight.js Stylesheets -->
<link rel="stylesheet" href="../../highlight.css">
<link rel="stylesheet" href="../../tomorrow-night.css">
<link rel="stylesheet" href="../../ayu-highlight.css">
<!-- Custom theme stylesheets -->
<link rel="stylesheet" href="../../theme/style.css">
</head>
<body class="sidebar-visible no-js">
<div id="body-container">
<!-- Provide site root to javascript -->
<script>
var path_to_root = "../../";
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "navy" : "light";
</script>
<!-- Work around some values being stored in localStorage wrapped in quotes -->
<script>
try {
var theme = localStorage.getItem('mdbook-theme');
var sidebar = localStorage.getItem('mdbook-sidebar');
if (theme.startsWith('"') && theme.endsWith('"')) {
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
}
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
}
} catch (e) { }
</script>
<!-- Set the theme before any content is loaded, prevents flash -->
<script>
var theme;
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
if (theme === null || theme === undefined) { theme = default_theme; }
var html = document.querySelector('html');
html.classList.remove('light')
html.classList.add(theme);
var body = document.querySelector('body');
body.classList.remove('no-js')
body.classList.add('js');
</script>
<input type="checkbox" id="sidebar-toggle-anchor" class="hidden">
<!-- Hide / unhide sidebar before it is displayed -->
<script>
var body = document.querySelector('body');
var sidebar = null;
var sidebar_toggle = document.getElementById("sidebar-toggle-anchor");
if (document.body.clientWidth >= 1080) {
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
sidebar = sidebar || 'visible';
} else {
sidebar = 'hidden';
}
sidebar_toggle.checked = sidebar === 'visible';
body.classList.remove('sidebar-visible');
body.classList.add("sidebar-" + sidebar);
</script>
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
<div class="sidebar-scrollbox">
<ol class="chapter"><li class="chapter-item affix "><a href="../../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../../community.html">社区和锈书</a></li><li class="spacer"></li><li class="chapter-item affix "><a href="../../some-thoughts.html">Xobserve: 一切皆可观测</a></li><li class="chapter-item affix "><a href="../../beat-ai.html">BeatAI: 工程师 AI 入门圣经</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item expanded "><a href="../../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item "><a href="../../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item "><a href="../../basic/base-type/function.html"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item "><a href="../../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item "><a href="../../basic/ownership/borrowing.html"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item "><a href="../../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/compound-type/string-slice.html"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../../basic/compound-type/array.html"><strong aria-hidden="true">2.4.5.</strong><>
</div>
<div id="sidebar-resize-handle" class="sidebar-resize-handle">
<div class="sidebar-resize-indicator"></div>
</div>
</nav>
<!-- Track and set sidebar scroll position -->
<script>
var sidebarScrollbox = document.querySelector('#sidebar .sidebar-scrollbox');
sidebarScrollbox.addEventListener('click', function(e) {
if (e.target.tagName === 'A') {
sessionStorage.setItem('sidebar-scroll', sidebarScrollbox.scrollTop);
}
}, { passive: true });
var sidebarScrollTop = sessionStorage.getItem('sidebar-scroll');
sessionStorage.removeItem('sidebar-scroll');
if (sidebarScrollTop) {
// preserve sidebar scroll position when navigating via links within sidebar
sidebarScrollbox.scrollTop = sidebarScrollTop;
} else {
// scroll sidebar to current active section when navigating via "next/previous chapter" buttons
var activeSection = document.querySelector('#sidebar .active');
if (activeSection) {
activeSection.scrollIntoView({ block: 'center' });
}
}
</script>
<div id="page-wrapper" class="page-wrapper">
<div class="page">
<div id="menu-bar-hover-placeholder"></div>
<div id="menu-bar" class="menu-bar sticky">
<div class="left-buttons">
<label id="sidebar-toggle" class="icon-button" for="sidebar-toggle-anchor" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
<i class="fa fa-bars"></i>
</label>
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
<i class="fa fa-paint-brush"></i>
</button>
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
<li role="none"><button role="menuitem" class="theme" id="light">Light</button></li>
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
</ul>
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
<i class="fa fa-search"></i>
</button>
</div>
<h1 class="menu-title">Rust语言圣经(Rust Course)</h1>
<div class="right-buttons">
<a href="../../print.html" title="Print this book" aria-label="Print this book">
<i id="print-button" class="fa fa-print"></i>
</a>
<a href="https://github.com/sunface/rust-course" title="Git repository" aria-label="Git repository">
<i id="git-repository-button" class="fa fa-github"></i>
</a>
<a href="https://github.com/sunface/rust-course/edit/main/src/basic/match-pattern/pattern-match.md" title="Suggest an edit" aria-label="Suggest an edit">
<i id="git-edit-button" class="fa fa-edit"></i>
</a>
</div>
</div>
<div id="search-wrapper" class="hidden">
<form id="searchbar-outer" class="searchbar-outer">
<input type="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
</form>
<div id="searchresults-outer" class="searchresults-outer hidden">
<div id="searchresults-header" class="searchresults-header"></div>
<ul id="searchresults">
</ul>
</div>
</div>
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
<script>
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
});
</script>
<div id="content" class="content">
<!-- Page table of contents -->
<div class="sidetoc"><nav class="pagetoc"></nav></div>
<main>
<h1 id="模式适用场景"><a class="header" href="#模式适用场景">模式适用场景</a></h1>
<h2 id="模式"><a class="header" href="#模式">模式</a></h2>
<p>模式是 Rust 中的特殊语法,它用来匹配类型中的结构和数据,它往往和 <code>match</code> 表达式联用,以实现强大的模式匹配能力。模式一般由以下内容组合而成:</p>
<ul>
<li>字面值</li>
<li>解构的数组、枚举、结构体或者元组</li>
<li>变量</li>
<li>通配符</li>
<li>占位符</li>
</ul>
<h3 id="所有可能用到模式的地方"><a class="header" href="#所有可能用到模式的地方">所有可能用到模式的地方</a></h3>
<h4 id="match-分支"><a class="header" href="#match-分支">match 分支</a></h4>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>match VALUE {
PATTERN =&gt; EXPRESSION,
PATTERN =&gt; EXPRESSION,
PATTERN =&gt; EXPRESSION,
}
<span class="boring">}</span></code></pre></pre>
<p>如上所示,<code>match</code> 的每个分支就是一个<strong>模式</strong>,因为 <code>match</code> 匹配是穷尽式的,因此我们往往需要一个特殊的模式 <code>_</code>,来匹配剩余的所有情况:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>match VALUE {
PATTERN =&gt; EXPRESSION,
PATTERN =&gt; EXPRESSION,
_ =&gt; EXPRESSION,
}
<span class="boring">}</span></code></pre></pre>
<h4 id="if-let-分支"><a class="header" href="#if-let-分支">if let 分支</a></h4>
<p><code>if let</code> 往往用于匹配一个模式,而忽略剩下的所有模式的场景:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>if let PATTERN = SOME_VALUE {
}
<span class="boring">}</span></code></pre></pre>
<h4 id="while-let-条件循环"><a class="header" href="#while-let-条件循环">while let 条件循环</a></h4>
<p>一个与 <code>if let</code> 类似的结构是 <code>while let</code> 条件循环,它允许只要模式匹配就一直进行 <code>while</code> 循环。下面展示了一个使用 <code>while let</code> 的例子:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// Vec是动态数组
let mut stack = Vec::new();
// 向数组尾部插入元素
stack.push(1);
stack.push(2);
stack.push(3);
// stack.pop从数组尾部弹出元素
while let Some(top) = stack.pop() {
println!(&quot;{}&quot;, top);
}
<span class="boring">}</span></code></pre></pre>
<p>这个例子会打印出 <code>3</code><code>2</code> 接着是 <code>1</code><code>pop</code> 方法取出动态数组的最后一个元素并返回 <code>Some(value)</code>,如果动态数组是空的,将返回 <code>None</code>,对于 <code>while</code> 来说,只要 <code>pop</code> 返回 <code>Some</code> 就会一直不停的循环。一旦其返回 <code>None</code><code>while</code> 循环停止。我们可以使用 <code>while let</code> 来弹出栈中的每一个元素。</p>
<p>你也可以用 <code>loop</code> + <code>if let</code> 或者 <code>match</code> 来实现这个功能,但是会更加啰嗦。</p>
<h4 id="for-循环"><a class="header" href="#for-循环">for 循环</a></h4>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let v = vec!['a', 'b', 'c'];
for (index, value) in v.iter().enumerate() {
println!(&quot;{} is at index {}&quot;, value, index);
}
<span class="boring">}</span></code></pre></pre>
<p>这里使用 <code>enumerate</code> 方法产生一个迭代器,该迭代器每次迭代会返回一个 <code>(索引,值)</code> 形式的元组,然后用 <code>(index,value)</code> 来匹配。</p>
<h4 id="let-语句"><a class="header" href="#let-语句">let 语句</a></h4>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let PATTERN = EXPRESSION;
<span class="boring">}</span></code></pre></pre>
<p>是的, 该语句我们已经用了无数次了,它也是一种模式匹配:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let x = 5;
<span class="boring">}</span></code></pre></pre>
<p>这其中,<code>x</code> 也是一种模式绑定,代表将<strong>匹配的值绑定到变量 x 上</strong>。因此,在 Rust 中,<strong>变量名也是一种模式</strong>,只不过它比较朴素很不起眼罢了。</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let (x, y, z) = (1, 2, 3);
<span class="boring">}</span></code></pre></pre>
<p>上面将一个元组与模式进行匹配(<strong>模式和值的类型必需相同!</strong>),然后把 <code>1, 2, 3</code> 分别绑定到 <code>x, y, z</code> 上。</p>
<p>模式匹配要求两边的类型必须相同,否则就会导致下面的报错:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let (x, y) = (1, 2, 3);
<span class="boring">}</span></code></pre></pre>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>error[E0308]: mismatched types
--&gt; src/main.rs:4:5
|
4 | let (x, y) = (1, 2, 3);
| ^^^^^^ --------- this expression has type `({integer}, {integer}, {integer})`
| |
| expected a tuple with 3 elements, found one with 2 elements
|
= note: expected tuple `({integer}, {integer}, {integer})`
found tuple `(_, _)`
For more information about this error, try `rustc --explain E0308`.
error: could not compile `playground` due to previous error
<span class="boring">}</span></code></pre></pre>
<p>对于元组来说,元素个数也是类型的一部分!</p>
<h4 id="函数参数"><a class="header" href="#函数参数">函数参数</a></h4>
<p>函数参数也是模式:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>fn foo(x: i32) {
// 代码
}
<span class="boring">}</span></code></pre></pre>
<p>其中 <code>x</code> 就是一个模式,你还可以在参数中匹配元组:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn print_coordinates(&amp;(x, y): &amp;(i32, i32)) {
println!(&quot;Current location: ({}, {})&quot;, x, y);
}
fn main() {
let point = (3, 5);
print_coordinates(&amp;point);
}</code></pre></pre>
<p><code>&amp;(3, 5)</code> 会匹配模式 <code>&amp;(x, y)</code>,因此 <code>x</code> 得到了 <code>3</code><code>y</code> 得到了 <code>5</code></p>
<h4 id="let-和-if-let"><a class="header" href="#let-和-if-let">let 和 if let</a></h4>
<p>对于以下代码,编译器会报错:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let Some(x) = some_option_value;
<span class="boring">}</span></code></pre></pre>
<p>因为右边的值可能不为 <code>Some</code>,而是 <code>None</code>,这种时候就不能进行匹配,也就是上面的代码遗漏了 <code>None</code> 的匹配。</p>
<p>类似 <code>let</code> , <code>for</code><code>match</code> 都必须要求完全覆盖匹配,才能通过编译( 不可驳模式匹配 )。</p>
<p>但是对于 <code>if let</code>,就可以这样使用:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>if let Some(x) = some_option_value {
println!(&quot;{}&quot;, x);
}
<span class="boring">}</span></code></pre></pre>
<p>因为 <code>if let</code> 允许匹配一种模式,而忽略其余的模式( 可驳模式匹配 )。</p>
<h4 id="let-elserust-165-新增"><a class="header" href="#let-elserust-165-新增">let-else(Rust 1.65 新增)</a></h4>
<p>使用 <code>let-else</code> 匹配,即可使 <code>let</code> 变为可驳模式。它可以使用 <code>else</code> 分支来处理模式不匹配的情况,但是 <code>else</code> 分支中必须用发散的代码块处理(例如:<code>break</code><code>return</code><code>panic</code>)。请看下面的代码:</p>
<pre><pre class="playground"><code class="language-rust edition2021">use std::str::FromStr;
fn get_count_item(s: &amp;str) -&gt; (u64, &amp;str) {
let mut it = s.split(' ');
let (Some(count_str), Some(item)) = (it.next(), it.next()) else {
panic!(&quot;Can't segment count item pair: '{s}'&quot;);
};
let Ok(count) = u64::from_str(count_str) else {
panic!(&quot;Can't parse integer: '{count_str}'&quot;);
};
// error: `else` clause of `let...else` does not diverge
// let Ok(count) = u64::from_str(count_str) else { 0 };
(count, item)
}
fn main() {
assert_eq!(get_count_item(&quot;3 chairs&quot;), (3, &quot;chairs&quot;));
}</code></pre></pre>
<p><code>match</code><code>if let</code> 相比,<code>let-else</code> 的一个显著特点在于其解包成功时所创建的变量具有更广的作用域。在 <code>let-else</code> 语句中,成功匹配后的变量不再仅限于特定分支内使用:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// if let
if let Some(x) = some_option_value {
println!(&quot;{}&quot;, x);
}
// let-else
let Some(x) = some_option_value else { return; }
println!(&quot;{}&quot;, x);
<span class="boring">}</span></code></pre></pre>
<p>在上面的例子中,<code>if let</code> 写法里的 <code>x</code> 只能在 <code>if</code> 分支内使用,而 <code>let-else</code> 写法里的 <code>x</code> 则可以在 <code>let</code> 之外使用。</p>
<div id="giscus-container"></div>
</main>
<nav class="nav-wrapper" aria-label="Page navigation">
<!-- Mobile navigation buttons -->
<a rel="prev" href="../../basic/match-pattern/option.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
<i class="fa fa-angle-left"></i>
</a>
<a rel="next prefetch" href="../../basic/match-pattern/all-patterns.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
<div style="clear: both"></div>
</nav>
</div>
</div>
<nav class="nav-wide-wrapper" aria-label="Page navigation">
<a rel="prev" href="../../basic/match-pattern/option.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
<i class="fa fa-angle-left"></i>
</a>
<a rel="next prefetch" href="../../basic/match-pattern/all-patterns.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
</nav>
</div>
<script>
window.playground_copyable = true;
</script>
<script src="../../ace.js"></script>
<script src="../../editor.js"></script>
<script src="../../mode-rust.js"></script>
<script src="../../theme-dawn.js"></script>
<script src="../../theme-tomorrow_night.js"></script>
<script src="../../elasticlunr.min.js"></script>
<script src="../../mark.min.js"></script>
<script src="../../searcher.js"></script>
<script src="../../clipboard.min.js"></script>
<script src="../../highlight.js"></script>
<script src="../../book.js"></script>
<script type="text/javascript" charset="utf-8">
var pagePath = "basic/match-pattern/pattern-match.md"
</script>
<!-- Custom JS scripts -->
<script src="../../assets/custom.js"></script>
<script src="../../assets/bigPicture.js"></script>
</div>
</body>
</html>