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< h1 id = "使用-tracing-记录日志" > < a class = "header" href = "#使用-tracing-记录日志" > 使用 tracing 记录日志< / a > < / h1 >
< p > 严格来说, tracing 并不是一个日志库,而是一个分布式跟踪的 SDK, 用于采集监控数据的。< / p >
< p > 随着微服务的流行,现在一个产品有多个系统组成是非常常见的,这种情况下,一条用户请求可能会横跨几个甚至几十个服务。此时再用传统的日志方式去跟踪这条用户请求就变得较为困难,这就是分布式追踪在现代化监控系统中这么炽手可热的原因。< / p >
< p > 关于分布式追踪,在后面的监控章节进行详细介绍,大家只要知道:分布式追踪的核心就是在请求的开始生成一个 < code > trace_id< / code > ,然后将该 < code > trace_id< / code > 一直往后透传,请求经过的每个服务都会使用该 < code > trace_id< / code > 记录相关信息,最终将整个请求形成一个完整的链路予以记录下来。< / p >
< p > 那么后面当要查询这次请求的相关信息时,只要使用 < code > trace_id< / code > 就可以获取整个请求链路的所有信息了,非常简单好用。看到这里,相信大家也明白为什么这个库的名称叫 < code > tracing< / code > 了吧?< / p >
< p > 至于为何把它归到日志库的范畴呢?因为 < code > tracing< / code > 支持 < code > log< / code > 门面库的 API, 因此, 它既可以作为分布式追踪的 SDK 来使用,也可以作为日志库来使用。< / p >
< blockquote >
< p > 在分布式追踪中, trace_id 都是由 SDK 自动生成和往后透穿,对于用户的使用来说是完全透明的。如果你要手动用日志的方式来实现请求链路的追踪,那么就必须考虑 trace_id 的手动生成、透传,以及不同语言之间的协议规范等问题< / p >
< / blockquote >
< h2 id = "一个简单例子" > < a class = "header" href = "#一个简单例子" > 一个简单例子< / a > < / h2 >
< p > 开始之前,需要先将 < code > tracing< / code > 添加到项目的 < code > Cargo.toml< / code > 中:< / p >
< pre > < code class = "language-toml" > [dependencies]
tracing = "0.1"
< / code > < / pre >
< p > 注意,在写作本文时,< code > 0.2< / code > 版本已经快要出来了,所以具体使用的版本请大家以阅读时为准。< / p >
< p > 下面的例子中将同时使用 < code > log< / code > 和 < code > tracing< / code > :< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > use log;
use tracing_subscriber::{fmt, layer::SubscriberExt, util::SubscriberInitExt};
fn main() {
// 只有注册 subscriber 后, 才能在控制台上看到日志输出
tracing_subscriber::registry()
.with(fmt::layer())
.init();
// 调用 `log` 包的 `info!`
log::info!("Hello world");
let foo = 42;
// 调用 `tracing` 包的 `info!`
tracing::info!(foo, "Hello from tracing");
}< / code > < / pre >
< p > 可以看出,门面库的排场还是有的,< code > tracing< / code > 在 API 上明显是使用了 < code > log< / code > 的规范。< / p >
< p > 运行后,输出如下日志:< / p >
< pre > < code class = "language-shell" > 2022-04-09T14:34:28.965952Z INFO test_tracing: Hello world
2022-04-09T14:34:28.966011Z INFO test_tracing: Hello from tracing foo=42
< / code > < / pre >
< p > 还可以看出,< code > log< / code > 的日志格式跟 < code > tracing< / code > 一模一样,结合上一章节的知识,相信聪明的同学已经明白了这是为什么。< / p >
< p > 那么 < code > tracing< / code > 跟 < code > log< / code > 的具体日志实现框架有何区别呢?别急,我们再来接着看。< / p >
< h2 id = "异步编程中的挑战" > < a class = "header" href = "#异步编程中的挑战" > 异步编程中的挑战< / a > < / h2 >
< p > 除了分布式追踪,在异步编程中使用传统的日志也是存在一些问题的,最大的挑战就在于异步任务的执行没有确定的顺序,那么输出的日志也将没有确定的顺序并混在一起,无法按照我们想要的逻辑顺序串联起来。< / p >
< p > < strong > 归根到底,在于日志只能针对某个时间点进行记录,缺乏上下文信息,而线程间的执行顺序又是不确定的,因此日志就有些无能为力< / strong > 。而 < code > tracing< / code > 为了解决这个问题,引入了 < code > span< / code > 的概念( 这个概念也来自于分布式追踪 ),一个 < code > span< / code > 代表了一个时间段,拥有开始和结束时间,在此期间的所有类型数据、结构化数据、文本数据都可以记录其中。< / p >
< p > 大家发现了吗? < code > span< / code > 是可以拥有上下文信息的,这样就能帮我们把信息按照所需的逻辑性串联起来了。< / p >
< h2 id = "核心概念" > < a class = "header" href = "#核心概念" > 核心概念< / a > < / h2 >
< p > < code > tracing< / code > 中最重要的三个概念是 < code > Span< / code > 、< code > Event< / code > 和 < code > Collector< / code > ,下面我们来一一简单介绍下。< / p >
< h3 id = "span" > < a class = "header" href = "#span" > Span< / a > < / h3 >
< p > 相比起日志只能记录在某个时间点发生的事件,< code > span< / code > 最大的意义就在于它可以记录一个过程,也就是在某一段时间内发生的事件流。既然是记录时间段,那自然有开始和结束:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > use tracing::{span, Level};
fn main() {
let span = span!(Level::TRACE, "my_span");
// `enter` 返回一个 RAII ,当其被 drop 时,将自动结束该 span
let enter = span.enter();
// 这里开始进入 `my_span` 的上下文
// 下面执行一些任务,并记录一些信息到 `my_span` 中
// ...
} // 这里 enter 将被 drop, `my_span` 也随之结束< / code > < / pre >
< h3 id = "event-事件" > < a class = "header" href = "#event-事件" > Event 事件< / a > < / h3 >
< p > < code > Event< / code > 代表了某个时间点发生的事件,这方面它跟日志类似,但是不同的是,< code > Event< / code > 还可以产生在 span 的上下文中。< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > use tracing::{event, span, Level};
use tracing_subscriber::{fmt, layer::SubscriberExt, util::SubscriberInitExt};
fn main() {
tracing_subscriber::registry().with(fmt::layer()).init();
// 在 span 的上下文之外记录一次 event 事件
event!(Level::INFO, "something happened");
let span = span!(Level::INFO, "my_span");
let _guard = span.enter();
// 在 "my_span" 的上下文中记录一次 event
event!(Level::DEBUG, "something happened inside my_span");
}< / code > < / pre >
< pre > < code class = "language-shell" > 2022-04-09T14:51:38.382987Z INFO test_tracing: something happened
2022-04-09T14:51:38.383111Z DEBUG my_span: test_tracing: something happened inside my_span
< / code > < / pre >
< p > 虽然 < code > event< / code > 在哪里都可以使用,< strong > 但是最好只在 span 的上下文中使用< / strong > :用于代表一个时间点发生的事件,例如记录 HTTP 请求返回的状态码,从队列中获取一个对象,等等。< / p >
< h3 id = "collector-收集器" > < a class = "header" href = "#collector-收集器" > Collector 收集器< / a > < / h3 >
< p > 当 < code > Span< / code > 或 < code > Event< / code > 发生时,它们会被实现了 < code > Collect< / code > 特征的收集器所记录或聚合。这个过程是通过通知的方式实现的:当 < code > Event< / code > 发生或者 < code > Span< / code > 开始/结束时,会调用 < code > Collect< / code > 特征的< a href = "https://tracing-rs.netlify.app/tracing/trait.collect#tymethod.event" > 相应方法< / a > 通知 Collector。< / p >
< h4 id = "tracing-subscriber" > < a class = "header" href = "#tracing-subscriber" > tracing-subscriber< / a > < / h4 >
< p > 我们前面提到只有使用了 < a href = "https://docs.rs/tracing-subscriber/" > < code > tracing-subscriber< / code > < / a > 后,日志才能输出到控制台中。< / p >
< p > 之前大家可能还不理解,现在应该明白了,它是一个 Collector, 可以将记录的日志收集后, 再输出到控制台中。< / p >
< h2 id = "使用方法" > < a class = "header" href = "#使用方法" > 使用方法< / a > < / h2 >
< h3 id = "span-宏" > < a class = "header" href = "#span-宏" > < code > span!< / code > 宏< / a > < / h3 >
< p > < code > span!< / code > 宏可以用于创建一个 < code > Span< / code > 结构体,然后通过调用结构体的 < code > enter< / code > 方法来开始,再通过超出作用域时的 < code > drop< / code > 来结束。< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > use tracing::{span, Level};
fn main() {
let span = span!(Level::TRACE, "my_span");
// `enter` 返回一个 RAII ,当其被 drop 时,将自动结束该 span
let enter = span.enter();
// 这里开始进入 `my_span` 的上下文
// 下面执行一些任务,并记录一些信息到 `my_span` 中
// ...
} // 这里 enter 将被 drop, `my_span` 也随之结束< / code > < / pre >
< h3 id = "instrument" > < a class = "header" href = "#instrument" > #[instrument]< / a > < / h3 >
< p > 如果想要将某个函数的整个函数体都设置为 span 的范围,最简单的方法就是为函数标记上 < code > #[instrument]< / code > ,此时 tracing 会自动为函数创建一个 span, span 名跟函数名相同,在输出的信息中还会自动带上函数参数。< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > use tracing::{info, instrument};
use tracing_subscriber::{fmt, layer::SubscriberExt, util::SubscriberInitExt};
#[instrument]
fn foo(ans: i32) {
info!("in foo");
}
fn main() {
tracing_subscriber::registry().with(fmt::layer()).init();
foo(42);
}< / code > < / pre >
< pre > < code class = "language-shell" > 2022-04-10T02:44:12.885556Z INFO foo{ans=42}: test_tracing: in foo
< / code > < / pre >
< p > 关于 < code > #[instrument]< / code > 详细说明,请参见< a href = "https://tracing-rs.netlify.app/tracing/attr.instrument.html" > 官方文档< / a > 。< / p >
< h3 id = "in_scope" > < a class = "header" href = "#in_scope" > in_scope< / a > < / h3 >
< p > 对于没有内置 tracing 支持或者无法使用 < code > #instrument< / code > 的函数,例如外部库的函数,我们可以使用 < code > Span< / code > 结构体的 < code > in_scope< / code > 方法,它可以将同步代码包裹在一个 span 中:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > use tracing::info_span;
let json = info_span!("json.parse").in_scope(|| serde_json::from_slice(& buf))?;
< span class = "boring" > }< / span > < / code > < / pre >
< h3 id = "在-async-中使用-span" > < a class = "header" href = "#在-async-中使用-span" > 在 async 中使用 span< / a > < / h3 >
< p > 需要注意,如果是在异步编程时使用,要避免以下使用方式:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > async fn my_async_function() {
let span = info_span!("my_async_function");
// WARNING: 该 span 直到 drop 后才结束,因此在 .await 期间, span 依然处于工作中状态
let _enter = span.enter();
// 在这里 span 依然在记录,但是 .await 会让出当前任务的执行权,然后运行时会去运行其它任务,此时这个 span 可能会记录其它任务的执行信息,最终记录了不正确的 trace 信息
some_other_async_function().await
// ...
}
< span class = "boring" > }< / span > < / code > < / pre >
< p > 我们建议使用以下方式,简单又有效:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > use tracing::{info, instrument};
use tokio::{io::AsyncWriteExt, net::TcpStream};
use std::io;
#[instrument]
async fn write(stream: & mut TcpStream) -> io::Result< usize> {
let result = stream.write(b"hello world\n").await;
info!("wrote to stream; success={:?}", result.is_ok());
result
}
< span class = "boring" > }< / span > < / code > < / pre >
< p > 那有同学可能要问了,是不是我们无法在异步代码中使用 < code > span.enter< / code > 了,答案是:是也不是。< / p >
< p > 是,你无法直接使用 < code > span.enter< / code > 语法了,原因上面也说过,但是可以通过下面的方式来曲线使用:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > use tracing::Instrument;
let my_future = async {
// ...
};
my_future
.instrument(tracing::info_span!("my_future"))
.await
< span class = "boring" > }< / span > < / code > < / pre >
< h3 id = "span-嵌套" > < a class = "header" href = "#span-嵌套" > span 嵌套< / a > < / h3 >
< p > < code > tracing< / code > 的 span 不仅仅是上面展示的基本用法,它们还可以进行嵌套!< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > use tracing::{debug, info, span, Level};
use tracing_subscriber::{fmt, layer::SubscriberExt, util::SubscriberInitExt};
fn main() {
tracing_subscriber::registry().with(fmt::layer()).init();
let scope = span!(Level::DEBUG, "foo");
let _enter = scope.enter();
info!("Hello in foo scope");
debug!("before entering bar scope");
{
let scope = span!(Level::DEBUG, "bar", ans = 42);
let _enter = scope.enter();
debug!("enter bar scope");
info!("In bar scope");
debug!("end bar scope");
}
debug!("end bar scope");
}< / code > < / pre >
< pre > < code class = "language-shell" > INFO foo: log_test: Hello in foo scope
DEBUG foo: log_test: before entering bar scope
DEBUG foo:bar{ans=42}: log_test: enter bar scope
INFO foo:bar{ans=42}: log_test: In bar scope
DEBUG foo:bar{ans=42}: log_test: end bar scope
DEBUG foo: log_test: end bar scope
< / code > < / pre >
< p > 在上面的日志中,< code > foo:bar< / code > 不仅包含了 < code > foo< / code > 和 < code > bar< / code > span 名,还显示了它们之间的嵌套关系。< / p >
< h2 id = "对宏进行配置" > < a class = "header" href = "#对宏进行配置" > 对宏进行配置< / a > < / h2 >
< h3 id = "日志级别和目标" > < a class = "header" href = "#日志级别和目标" > 日志级别和目标< / a > < / h3 >
< p > < code > span!< / code > 和 < code > event!< / code > 宏都需要设定相应的日志级别,而且它们支持可选的 < code > target< / code > 或 < code > parent< / code > 参数( 只能二者选其一 ),该参数用于描述事件发生的位置,如果父 span 没有设置,< code > target< / code > 参数也没有提供,那这个位置默认分别是当前的 span 和 当前的模块。< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > use tracing::{debug, info, span, Level,event};
use tracing_subscriber::{fmt, layer::SubscriberExt, util::SubscriberInitExt};
fn main() {
tracing_subscriber::registry().with(fmt::layer()).init();
let s = span!(Level::TRACE, "my span");
// 没进入 span, 因此输出日志将不会带上 span 的信息
event!(target: "app_events", Level::INFO, "something has happened 1!");
// 进入 span ( 开始 )
let _enter = s.enter();
// 没有设置 target 和 parent
// 这里的对象位置分别是当前的 span 名和模块名
event!(Level::INFO, "something has happened 2!");
// 设置了 target
// 这里的对象位置分别是当前的 span 名和 target
event!(target: "app_events",Level::INFO, "something has happened 3!");
let span = span!(Level::TRACE, "my span 1");
// 这里就更为复杂一些,留给大家作为思考题
event!(parent: & span, Level::INFO, "something has happened 4!");
}< / code > < / pre >
< h3 id = "记录字段" > < a class = "header" href = "#记录字段" > 记录字段< / a > < / h3 >
< p > 我们可以通过语法 < code > field_name = field_value< / code > 来输出结构化的日志< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > // 记录一个事件,带有两个字段:
// - "answer", 值是 42
// - "question", 值是 "life, the universe and everything"
event!(Level::INFO, answer = 42, question = "life, the universe, and everything");
// 日志输出 -> INFO test_tracing: answer=42 question="life, the universe, and everything"
< span class = "boring" > }< / span > < / code > < / pre >
< h4 id = "捕获环境变量" > < a class = "header" href = "#捕获环境变量" > 捕获环境变量< / a > < / h4 >
< p > 还可以捕获环境中的变量:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > let user = "ferris";
// 下面的简写方式
span!(Level::TRACE, "login", user);
// 等价于:
span!(Level::TRACE, "login", user = user);
< span class = "boring" > }< / span > < / code > < / pre >
< pre class = "playground" > < code class = "language-rust edition2021" > use tracing::{info, span, Level};
use tracing_subscriber::{fmt, layer::SubscriberExt, util::SubscriberInitExt};
fn main() {
tracing_subscriber::registry().with(fmt::layer()).init();
let user = "ferris";
let s = span!(Level::TRACE, "login", user);
let _enter = s.enter();
info!(welcome="hello", user);
// 下面一行将报错,原因是这种写法是格式化字符串的方式,必须使用 info!("hello {}", user)
// info!("hello", user);
}
// 日志输出 -> INFO login{user="ferris"}: test_tracing: welcome="hello" user="ferris"< / code > < / pre >
< h4 id = "字段名的多种形式" > < a class = "header" href = "#字段名的多种形式" > 字段名的多种形式< / a > < / h4 >
< p > 字段名还可以包含 < code > .< / code > :< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > let user = "ferris";
let email = "ferris@rust-lang.org";
event!(Level::TRACE, user, user.email = email);
// 还可以使用结构体
let user = User {
name: "ferris",
email: "ferris@rust-lang.org",
};
// 直接访问结构体字段,无需赋值即可使用
span!(Level::TRACE, "login", user.name, user.email);
// 字段名还可以使用字符串
event!(Level::TRACE, "guid:x-request-id" = "abcdef", "type" = "request");
// 日志输出 ->
// TRACE test_tracing: user="ferris" user.email="ferris@rust-lang.org"
// TRACE test_tracing: user.name="ferris" user.email="ferris@rust-lang.org"
// TRACE test_tracing: guid:x-request-id="abcdef" type="request"
< span class = "boring" > }< / span > < / code > < / pre >
< h4 id = "" > < a class = "header" href = "#" > ?< / a > < / h4 >
< p > < code > ?< / code > 符号用于说明该字段将使用 < code > fmt::Debug< / code > 来格式化。< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > #[derive(Debug)]
struct MyStruct {
field: & 'static str,
}
let my_struct = MyStruct {
field: "Hello world!",
};
// `my_struct` 将使用 Debug 的形式输出
event!(Level::TRACE, greeting = ?my_struct);
// 等价于:
event!(Level::TRACE, greeting = tracing::field::debug(& my_struct));
// 下面代码将报错, my_struct 没有实现 Display
// event!(Level::TRACE, greeting = my_struct);
// 日志输出 -> TRACE test_tracing: greeting=MyStruct { field: "Hello world!" }
< span class = "boring" > }< / span > < / code > < / pre >
< h4 id = "-1" > < a class = "header" href = "#-1" > %< / a > < / h4 >
< p > < code > %< / code > 说明字段将用 < code > fmt::Display< / code > 来格式化。< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > // `my_struct.field` 将使用 `fmt::Display` 的格式化形式输出
event!(Level::TRACE, greeting = %my_struct.field);
// 等价于:
event!(Level::TRACE, greeting = tracing::field::display(& my_struct.field));
// 作为对比,大家可以看下 Debug 和正常的字段输出长什么样
event!(Level::TRACE, greeting = ?my_struct.field);
event!(Level::TRACE, greeting = my_struct.field);
// 下面代码将报错, my_struct 没有实现 Display
// event!(Level::TRACE, greeting = %my_struct);
< span class = "boring" > }< / span > < / code > < / pre >
< pre > < code class = "language-shell" > 2022-04-10T03:49:00.834330Z TRACE test_tracing: greeting=Hello world!
2022-04-10T03:49:00.834410Z TRACE test_tracing: greeting=Hello world!
2022-04-10T03:49:00.834422Z TRACE test_tracing: greeting="Hello world!"
2022-04-10T03:49:00.834433Z TRACE test_tracing: greeting="Hello world!"
< / code > < / pre >
< h4 id = "empty" > < a class = "header" href = "#empty" > Empty< / a > < / h4 >
< p > 字段还能标记为 < code > Empty< / code > ,用于说明该字段目前没有任何值,但是可以在后面进行记录。< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > use tracing::{trace_span, field};
let span = trace_span!("my_span", greeting = "hello world", parting = field::Empty);
// ...
// 现在,为 parting 记录一个值
span.record("parting", & "goodbye world!");
< span class = "boring" > }< / span > < / code > < / pre >
< h4 id = "格式化字符串" > < a class = "header" href = "#格式化字符串" > 格式化字符串< / a > < / h4 >
< p > 除了以字段的方式记录信息,我们还可以使用格式化字符串的方式( 同 < code > println!< / code > 、< code > format!< / code > )。< / p >
< blockquote >
< p > 注意,当字段跟格式化的方式混用时,必须把格式化放在最后,如下所示< / p >
< / blockquote >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > let question = "the ultimate question of life, the universe, and everything";
let answer = 42;
event!(
Level::DEBUG,
question.answer = answer,
question.tricky = true,
"the answer to {} is {}.", question, answer
);
// 日志输出 -> DEBUG test_tracing: the answer to the ultimate question of life, the universe, and everything is 42. question.answer=42 question.tricky=true
< span class = "boring" > }< / span > < / code > < / pre >
< h3 id = "文件输出" > < a class = "header" href = "#文件输出" > 文件输出< / a > < / h3 >
< p > 截至目前,我们上面的日志都是输出到控制台中。< / p >
< p > 针对文件输出,< code > tracing< / code > 提供了一个专门的库 < a href = "https://github.com/tokio-rs/tracing/tree/master/tracing-appender" > tracing-appender< / a > ,大家可以查看官方文档了解更多。< / p >
< h2 id = "一个综合例子" > < a class = "header" href = "#一个综合例子" > 一个综合例子< / a > < / h2 >
< p > 最后,再来看一个综合的例子,使用了 < a href = "https://github.com/yaahc/color-eyre" > color-eyre< / a > 和 文件输出,前者用于为输出的日志加上更易读的颜色。< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > use color_eyre::{eyre::eyre, Result};
use tracing::{error, info, instrument};
use tracing_appender::{non_blocking, rolling};
use tracing_error::ErrorLayer;
use tracing_subscriber::{
filter::EnvFilter, fmt, layer::SubscriberExt, util::SubscriberInitExt, Registry,
};
#[instrument]
fn return_err() -> Result< ()> {
Err(eyre!("Something went wrong"))
}
#[instrument]
fn call_return_err() {
info!("going to log error");
if let Err(err) = return_err() {
// 推荐大家运行下,看看这里的输出效果
error!(?err, "error");
}
}
fn main() -> Result< ()> {
let env_filter = EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("info"));
// 输出到控制台中
let formatting_layer = fmt::layer().pretty().with_writer(std::io::stderr);
// 输出到文件中
let file_appender = rolling::never("logs", "app.log");
let (non_blocking_appender, _guard) = non_blocking(file_appender);
let file_layer = fmt::layer()
.with_ansi(false)
.with_writer(non_blocking_appender);
// 注册
Registry::default()
.with(env_filter)
// ErrorLayer 可以让 color-eyre 获取到 span 的信息
.with(ErrorLayer::default())
.with(formatting_layer)
.with(file_layer)
.init();
// 安裝 color-eyre 的 panic 处理句柄
color_eyre::install()?;
call_return_err();
Ok(())
}< / code > < / pre >
< h2 id = "总结--推荐" > < a class = "header" href = "#总结--推荐" > 总结 & 推荐< / a > < / h2 >
< p > 至此,< code > tracing< / code > 的介绍就已结束,相信大家都看得出,它比上个章节的 < code > log< / code > 及兄弟们要更加复杂一些,一方面是因为它能更好的支持异步编程环境,另一方面就是它还是一个分布式追踪的库,对于后者,我们将在后续的监控章节进行讲解。< / p >
< p > 如果你让我推荐使用哪个,那我的建议是:< / p >
< ul >
< li > 对于简单的工程,例如用于 POC( Proof of Concepts ) 目的,使用 < code > log< / code > 即可< / li >
< li > 对于需要认真对待,例如生产级或优秀的开源项目,建议使用 tracing 的方式,一举解决日志和监控的后顾之忧< / li >
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