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< h1 id = "方法-method" > < a class = "header" href = "#方法-method" > 方法 Method< / a > < / h1 >
< p > 从面向对象语言过来的同学对于方法肯定不陌生,< code > class< / code > 里面就充斥着方法的概念。在 Rust 中,方法的概念也大差不差,往往和对象成对出现:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > object.method()
< span class = "boring" > }< / span > < / code > < / pre >
< p > 例如读取一个文件写入缓冲区,如果用函数的写法 < code > read(f, buffer)< / code > ,用方法的写法 < code > f.read(buffer)< / code > 。不过与其它语言 < code > class< / code > 跟方法的联动使用不同( 这里可能要修改下) , Rust 的方法往往跟结构体、枚举、特征(Trait)一起使用,特征将在后面几章进行介绍。< / p >
< h2 id = "定义方法" > < a class = "header" href = "#定义方法" > 定义方法< / a > < / h2 >
< p > Rust 使用 < code > impl< / code > 来定义方法,例如以下代码:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > struct Circle {
x: f64,
y: f64,
radius: f64,
}
impl Circle {
// new是Circle的关联函数, 因为它的第一个参数不是self, 且new并不是关键字
// 这种方法往往用于初始化当前结构体的实例
fn new(x: f64, y: f64, radius: f64) -> Circle {
Circle {
x: x,
y: y,
radius: radius,
}
}
// Circle的方法, & self表示借用当前的Circle结构体
fn area(& self) -> f64 {
std::f64::consts::PI * (self.radius * self.radius)
}
}
< span class = "boring" > }< / span > < / code > < / pre >
< p > 我们这里先不详细展开讲解,只是先建立对方法定义的大致印象。下面的图片将 Rust 方法定义与其它语言的方法定义做了对比:< / p >
< img alt = "" src = "https://pica.zhimg.com/80/v2-0d848e960f3279999eab4b1317f6538e_1440w.png" class = "center" / >
< p > 可以看出,其它语言中所有定义都在 < code > class< / code > 中,但是 Rust 的对象定义和方法定义是分离的,这种数据和使用分离的方式,会给予使用者极高的灵活度。< / p >
< p > 再来看一个例子:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > #[derive(Debug)]
struct Rectangle {
width: u32,
height: u32,
}
impl Rectangle {
fn area(& self) -> u32 {
self.width * self.height
}
}
fn main() {
let rect1 = Rectangle { width: 30, height: 50 };
println!(
"The area of the rectangle is {} square pixels.",
rect1.area()
);
}< / code > < / pre >
< p > 该例子定义了一个 < code > Rectangle< / code > 结构体,并且在其上定义了一个 < code > area< / code > 方法,用于计算该矩形的面积。< / p >
< p > < code > impl Rectangle {}< / code > 表示为 < code > Rectangle< / code > 实现方法(< code > impl< / code > 是实现 < em > implementation< / em > 的缩写),这样的写法表明 < code > impl< / code > 语句块中的一切都是跟 < code > Rectangle< / code > 相关联的。< / p >
< h4 id = "selfself-和-mut-self" > < a class = "header" href = "#selfself-和-mut-self" > self、& self 和 & mut self< / a > < / h4 >
< p > 接下来的内容非常重要,请大家仔细看。在 < code > area< / code > 的签名中,我们使用 < code > & self< / code > 替代 < code > rectangle: & Rectangle< / code > , < code > & self< / code > 其实是 < code > self: & Self< / code > 的简写(注意大小写)。在一个 < code > impl< / code > 块内,< code > Self< / code > 指代被实现方法的结构体类型,< code > self< / code > 指代此类型的实例,换句话说,< code > self< / code > 指代的是 < code > Rectangle< / code > 结构体实例,这样的写法会让我们的代码简洁很多,而且非常便于理解:我们为哪个结构体实现方法,那么 < code > self< / code > 就是指代哪个结构体的实例。< / p >
< p > 需要注意的是,< code > self< / code > 依然有所有权的概念:< / p >
< ul >
< li > < code > self< / code > 表示 < code > Rectangle< / code > 的所有权转移到该方法中,这种形式用的较少< / li >
< li > < code > & self< / code > 表示该方法对 < code > Rectangle< / code > 的不可变借用< / li >
< li > < code > & mut self< / code > 表示可变借用< / li >
< / ul >
< p > 总之,< code > self< / code > 的使用就跟函数参数一样,要严格遵守 Rust 的所有权规则。< / p >
< p > 回到上面的例子中,选择 < code > & self< / code > 的理由跟在函数中使用 < code > & Rectangle< / code > 是相同的:我们并不想获取所有权,也无需去改变它,只是希望能够读取结构体中的数据。如果想要在方法中去改变当前的结构体,需要将第一个参数改为 < code > & mut self< / code > 。仅仅通过使用 < code > self< / code > 作为第一个参数来使方法获取实例的所有权是很少见的,这种使用方式往往用于把当前的对象转成另外一个对象时使用,转换完后,就不再关注之前的对象,且可以防止对之前对象的误调用。< / p >
< p > 简单总结下,使用方法代替函数有以下好处:< / p >
< ul >
< li > 不用在函数签名中重复书写 < code > self< / code > 对应的类型< / li >
< li > 代码的组织性和内聚性更强,对于代码维护和阅读来说,好处巨大< / li >
< / ul >
< h4 id = "方法名跟结构体字段名相同" > < a class = "header" href = "#方法名跟结构体字段名相同" > 方法名跟结构体字段名相同< / a > < / h4 >
< p > 在 Rust 中,允许方法名跟结构体的字段名相同:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > impl Rectangle {
fn width(& self) -> bool {
self.width > 0
}
}
fn main() {
let rect1 = Rectangle {
width: 30,
height: 50,
};
if rect1.width() {
println!("The rectangle has a nonzero width; it is {}", rect1.width);
}
}< / code > < / pre >
< p > 当我们使用 < code > rect1.width()< / code > 时, Rust 知道我们调用的是它的方法,如果使用 < code > rect1.width< / code > ,则是访问它的字段。< / p >
< p > 一般来说,方法跟字段同名,往往适用于实现 < code > getter< / code > 访问器,例如:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > mod my {
pub struct Rectangle {
width: u32,
pub height: u32,
}
impl Rectangle {
pub fn new(width: u32, height: u32) -> Self {
Rectangle { width, height }
}
pub fn width(& self) -> u32 {
return self.width;
}
pub fn height(& self) -> u32 {
return self.height;
}
}
}
fn main() {
let rect1 = my::Rectangle::new(30, 50);
println!("{}", rect1.width()); // OK
println!("{}", rect1.height()); // OK
// println!("{}", rect1.width); // Error - the visibility of field defaults to private
println!("{}", rect1.height); // OK
}< / code > < / pre >
< p > 当从模块外部访问结构体时,结构体的字段默认是私有的,其目的是隐藏信息(封装)。我们如果想要从模块外部获取 < code > Rectangle< / code > 的字段,只需把它的 < code > new< / code > , < code > width< / code > 和 < code > height< / code > 方法设置为公开可见,那么用户就可以创建一个矩形,同时通过访问器 < code > rect1.width()< / code > 和 < code > rect1.height()< / code > 方法来获取矩形的宽度和高度。< / p >
< p > 因为 < code > width< / code > 字段是私有的,当用户访问 < code > rect1.width< / code > 字段时,就会报错。注意在此例中,< code > Self< / code > 指代的就是被实现方法的结构体 < code > Rectangle< / code > 。< / p >
< p > 特别的是,这种默认的可见性(私有的)可以通过 < code > pub< / code > 进行覆盖,这样对于模块外部来说,就可以直接访问使用 < code > pub< / code > 修饰的字段而无需通过访问器。这种可见性仅当从定义结构的模块外部访问时才重要,并且具有隐藏信息(封装)的目的。< / p >
< blockquote >
< h3 id = "--运算符到哪去了" > < a class = "header" href = "#--运算符到哪去了" > < code > -> < / code > 运算符到哪去了?< / a > < / h3 >
< p > 在 C/C++ 语言中,有两个不同的运算符来调用方法:< code > .< / code > 直接在对象上调用方法,而 < code > -> < / code > 在一个对象的指针上调用方法,这时需要先解引用指针。换句话说,如果 < code > object< / code > 是一个指针,那么 < code > object-> something()< / code > 和 < code > (*object).something()< / code > 是一样的。< / p >
< p > Rust 并没有一个与 < code > -> < / code > 等效的运算符; 相反, Rust 有一个叫 < strong > 自动引用和解引用< / strong > 的功能。方法调用是 Rust 中少数几个拥有这种行为的地方。< / p >
< p > 他是这样工作的:当使用 < code > object.something()< / code > 调用方法时, Rust 会自动为 < code > object< / code > 添加 < code > & < / code > (视可见性添加< code > & mut< / code > )、 < code > *< / code > 以便使 < code > object< / code > 与方法签名匹配。也就是说,这些代码是等价的:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > < span class = "boring" > #[derive(Debug,Copy,Clone)]
< / span > < span class = "boring" > struct Point {
< / span > < span class = "boring" > x: f64,
< / span > < span class = "boring" > y: f64,
< / span > < span class = "boring" > }
< / span > < span class = "boring" >
< / span > < span class = "boring" > impl Point {
< / span > < span class = "boring" > fn distance(& self, other: & Point) -> f64 {
< / span > < span class = "boring" > let x_squared = f64::powi(other.x - self.x, 2);
< / span > < span class = "boring" > let y_squared = f64::powi(other.y - self.y, 2);
< / span > < span class = "boring" >
< / span > < span class = "boring" > f64::sqrt(x_squared + y_squared)
< / span > < span class = "boring" > }
< / span > < span class = "boring" > }
< / span > < span class = "boring" > let p1 = Point { x: 0.0, y: 0.0 };
< / span > < span class = "boring" > let p2 = Point { x: 5.0, y: 6.5 };
< / span > p1.distance(& p2);
(& p1).distance(& p2);
< span class = "boring" > }< / span > < / code > < / pre >
< p > 第一行看起来简洁的多。这种自动引用的行为之所以有效,是因为方法有一个明确的接收者———— < code > self< / code > 的类型。在给出接收者和方法名的前提下, Rust 可以明确地计算出方法是仅仅读取(< code > & self< / code > ),做出修改(< code > & mut self< / code > )或者是获取所有权(< code > self< / code > ) 。事实上, Rust 对方法接收者的隐式借用让所有权在实践中更友好。< / p >
< / blockquote >
< h2 id = "带有多个参数的方法" > < a class = "header" href = "#带有多个参数的方法" > 带有多个参数的方法< / a > < / h2 >
< p > 方法和函数一样,可以使用多个参数:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > impl Rectangle {
fn area(& self) -> u32 {
self.width * self.height
}
fn can_hold(& self, other: & Rectangle) -> bool {
self.width > other.width & & self.height > other.height
}
}
fn main() {
let rect1 = Rectangle { width: 30, height: 50 };
let rect2 = Rectangle { width: 10, height: 40 };
let rect3 = Rectangle { width: 60, height: 45 };
println!("Can rect1 hold rect2? {}", rect1.can_hold(& rect2));
println!("Can rect1 hold rect3? {}", rect1.can_hold(& rect3));
}< / code > < / pre >
< h2 id = "关联函数" > < a class = "header" href = "#关联函数" > 关联函数< / a > < / h2 >
< p > 现在大家可以思考一个问题,如何为一个结构体定义一个构造器方法?也就是接受几个参数,然后构造并返回该结构体的实例。其实答案在开头的代码片段中就给出了,很简单,参数中不包含 < code > self< / code > 即可。< / p >
< p > 这种定义在 < code > impl< / code > 中且没有 < code > self< / code > 的函数被称之为< strong > 关联函数< / strong > : 因为它没有 < code > self< / code > ,不能用 < code > f.read()< / code > 的形式调用,因此它是一个函数而不是方法,它又在 < code > impl< / code > 中,与结构体紧密关联,因此称为关联函数。< / p >
< p > 在之前的代码中,我们已经多次使用过关联函数,例如 < code > String::from< / code > ,用于创建一个动态字符串。< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > < span class = "boring" > #[derive(Debug)]
< / span > < span class = "boring" > struct Rectangle {
< / span > < span class = "boring" > width: u32,
< / span > < span class = "boring" > height: u32,
< / span > < span class = "boring" > }
< / span > < span class = "boring" >
< / span > impl Rectangle {
fn new(w: u32, h: u32) -> Rectangle {
Rectangle { width: w, height: h }
}
}
< span class = "boring" > }< / span > < / code > < / pre >
< blockquote >
< p > Rust 中有一个约定俗成的规则,使用 < code > new< / code > 来作为构造器的名称, 出于设计上的考虑, Rust 特地没有用 < code > new< / code > 作为关键字。< / p >
< / blockquote >
< p > 因为是函数,所以不能用 < code > .< / code > 的方式来调用,我们需要用 < code > ::< / code > 来调用,例如 < code > let sq = Rectangle::new(3, 3);< / code > 。这个方法位于结构体的命名空间中:< code > ::< / code > 语法用于关联函数和模块创建的命名空间。< / p >
< h2 id = "多个-impl-定义" > < a class = "header" href = "#多个-impl-定义" > 多个 impl 定义< / a > < / h2 >
< p > Rust 允许我们为一个结构体定义多个 < code > impl< / code > 块,目的是提供更多的灵活性和代码组织性,例如当方法多了后,可以把相关的方法组织在同一个 < code > impl< / code > 块中,那么就可以形成多个 < code > impl< / code > 块,各自完成一块儿目标:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > < span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
< / span > < span class = "boring" > #[derive(Debug)]
< / span > < span class = "boring" > struct Rectangle {
< / span > < span class = "boring" > width: u32,
< / span > < span class = "boring" > height: u32,
< / span > < span class = "boring" > }
< / span > < span class = "boring" >
< / span > impl Rectangle {
fn area(& self) -> u32 {
self.width * self.height
}
}
impl Rectangle {
fn can_hold(& self, other: & Rectangle) -> bool {
self.width > other.width & & self.height > other.height
}
}
< span class = "boring" > }< / span > < / code > < / pre >
< p > 当然,就这个例子而言,我们没必要使用两个 < code > impl< / code > 块,这里只是为了演示方便。< / p >
< h2 id = "为枚举实现方法" > < a class = "header" href = "#为枚举实现方法" > 为枚举实现方法< / a > < / h2 >
< p > 枚举类型之所以强大,不仅仅在于它好用、可以< a href = "https://course.rs/basic/compound-type/enum.html#同一化类型" > 同一化类型< / a > ,还在于,我们可以像结构体一样,为枚举实现方法:< / p >
< pre class = "playground" > < code class = "language-rust edition2021" > #![allow(unused)]
enum Message {
Quit,
Move { x: i32, y: i32 },
Write(String),
ChangeColor(i32, i32, i32),
}
impl Message {
fn call(& self) {
// 在这里定义方法体
}
}
fn main() {
let m = Message::Write(String::from("hello"));
m.call();
}< / code > < / pre >
< p > 除了结构体和枚举,我们还能为特征(trait)实现方法,这将在下一章进行讲解,在此之前,先来看看泛型。< / p >
< h2 id = "课后练习" > < a class = "header" href = "#课后练习" > 课后练习< / a > < / h2 >
< blockquote >
< p > < a href = "https://practice-zh.course.rs/method.html" > Rust By Practice< / a > ,支持代码在线编辑和运行,并提供详细的< a href = "https://github.com/sunface/rust-by-practice/blob/master/solutions/method.md" > 习题解答< / a > 。< / p >
< / blockquote >
< / main >
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