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<h1 id="数组"><a class="header" href="#数组">数组</a></h1>
<p>在日常开发中,使用最广的数据结构之一就是数组,在 Rust 中,最常用的数组有两种,第一种是速度很快但是长度固定的 <code>array</code>,第二种是可动态增长的但是有性能损耗的 <code>Vector</code>,在本书中,我们称 <code>array</code> 为数组,<code>Vector</code> 为动态数组。</p>
<p>不知道你们发现没,这两个数组的关系跟 <code>&amp;str</code><code>String</code> 的关系很像,前者是长度固定的字符串切片,后者是可动态增长的字符串。其实,在 Rust 中无论是 <code>String</code> 还是 <code>Vector</code>,它们都是 Rust 的高级类型:集合类型,在后面章节会有详细介绍。</p>
<p>对于本章节,我们的重点还是放在数组 <code>array</code> 上。数组的具体定义很简单:将多个类型相同的元素依次组合在一起,就是一个数组。结合上面的内容,可以得出数组的三要素:</p>
<ul>
<li>长度固定</li>
<li>元素必须有相同的类型</li>
<li>依次线性排列</li>
</ul>
<p>这里再啰嗦一句,<strong>我们这里说的数组是 Rust 的基本类型,是固定长度的,这点与其他编程语言不同,其它编程语言的数组往往是可变长度的,与 Rust 中的动态数组 <code>Vector</code> 类似</strong>,希望读者大大牢记此点。</p>
<h3 id="创建数组"><a class="header" href="#创建数组">创建数组</a></h3>
<p>在 Rust 中,数组是这样定义的:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let a = [1, 2, 3, 4, 5];
}</code></pre></pre>
<p>数组语法跟 JavaScript 很像,也跟大多数编程语言很像。由于它的元素类型大小固定,且长度也是固定,因此<strong>数组 <code>array</code> 是存储在栈上</strong>,性能也会非常优秀。与此对应,<strong>动态数组 <code>Vector</code> 是存储在堆上</strong>,因此长度可以动态改变。当你不确定是使用数组还是动态数组时,那就应该使用后者,具体见<a href="https://course.rs/basic/collections/vector.html">动态数组 Vector</a></p>
<p>举个例子,在需要知道一年中各个月份名称的程序中,你很可能希望使用的是数组而不是动态数组。因为月份是固定的,它总是只包含 12 个元素:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let months = [&quot;January&quot;, &quot;February&quot;, &quot;March&quot;, &quot;April&quot;, &quot;May&quot;, &quot;June&quot;, &quot;July&quot;,
&quot;August&quot;, &quot;September&quot;, &quot;October&quot;, &quot;November&quot;, &quot;December&quot;];
<span class="boring">}</span></code></pre></pre>
<p>在一些时候,还需要为<strong>数组声明类型</strong>,如下所示:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let a: [i32; 5] = [1, 2, 3, 4, 5];
<span class="boring">}</span></code></pre></pre>
<p>这里,数组类型是通过方括号语法声明,<code>i32</code> 是元素类型,分号后面的数字 <code>5</code> 是数组长度,数组类型也从侧面说明了<strong>数组的元素类型要统一,长度要固定</strong></p>
<p>还可以使用下面的语法初始化一个<strong>某个值重复出现 N 次的数组</strong></p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let a = [3; 5];
<span class="boring">}</span></code></pre></pre>
<p><code>a</code> 数组包含 <code>5</code> 个元素,这些元素的初始化值为 <code>3</code>,聪明的读者已经发现,这种语法跟数组类型的声明语法其实是保持一致的:<code>[3; 5]</code><code>[类型; 长度]</code></p>
<p>在元素重复的场景,这种写法要简单的多,否则你就得疯狂敲击键盘:<code>let a = [3, 3, 3, 3, 3];</code>,不过老板可能很喜欢你的这种疯狂编程的状态。</p>
<h3 id="访问数组元素"><a class="header" href="#访问数组元素">访问数组元素</a></h3>
<p>因为数组是连续存放元素的,因此可以通过索引的方式来访问存放其中的元素:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let a = [9, 8, 7, 6, 5];
let first = a[0]; // 获取a数组第一个元素
let second = a[1]; // 获取第二个元素
}</code></pre></pre>
<p>与许多语言类似,数组的索引下标是从 0 开始的。此处,<code>first</code> 获取到的值是 <code>9</code><code>second</code><code>8</code></p>
<h4 id="越界访问"><a class="header" href="#越界访问">越界访问</a></h4>
<p>如果使用超出数组范围的索引访问数组元素,会怎么样?下面是一个接收用户的控制台输入,然后将其作为索引访问数组元素的例子:</p>
<pre><pre class="playground"><code class="language-rust edition2021">use std::io;
fn main() {
let a = [1, 2, 3, 4, 5];
println!(&quot;Please enter an array index.&quot;);
let mut index = String::new();
// 读取控制台的输出
io::stdin()
.read_line(&amp;mut index)
.expect(&quot;Failed to read line&quot;);
let index: usize = index
.trim()
.parse()
.expect(&quot;Index entered was not a number&quot;);
let element = a[index];
println!(
&quot;The value of the element at index {} is: {}&quot;,
index, element
);
}</code></pre></pre>
<p>使用 <code>cargo run</code> 来运行代码,因为数组只有 5 个元素,如果我们试图输入 <code>5</code> 去访问第 6 个元素,则会访问到不存在的数组元素,最终程序会崩溃退出:</p>
<pre><code class="language-console">Please enter an array index.
5
thread 'main' panicked at 'index out of bounds: the len is 5 but the index is 5', src/main.rs:19:19
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
</code></pre>
<p>这就是数组访问越界,访问了数组中不存在的元素,导致 Rust 运行时错误。程序因此退出并显示错误消息,未执行最后的 <code>println!</code> 语句。</p>
<p>当你尝试使用索引访问元素时Rust 将检查你指定的索引是否小于数组长度。如果索引大于或等于数组长度Rust 会出现 <strong><em>panic</em></strong>。这种检查只能在运行时进行,比如在上面这种情况下,编译器无法在编译期知道用户运行代码时将输入什么值。</p>
<p>这种就是 Rust 的安全特性之一。在很多系统编程语言中,并不会检查数组越界问题,你会访问到无效的内存地址获取到一个风马牛不相及的值,最终导致在程序逻辑上出现大问题,而且这种问题会非常难以检查。</p>
<h4 id="数组元素为非基础类型"><a class="header" href="#数组元素为非基础类型">数组元素为非基础类型</a></h4>
<p>学习了上面的知识很多朋友肯定觉得已经学会了Rust的数组类型但现实会给我们一记重锤实际开发中还会碰到一种情况就是<strong>数组元素是非基本类型</strong>的,这时候大家一定会这样写。</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let array = [String::from(&quot;rust is good!&quot;); 8];
println!(&quot;{:#?}&quot;, array);
<span class="boring">}</span></code></pre></pre>
<p>然后你会惊喜的得到编译错误。</p>
<pre><code class="language-console">error[E0277]: the trait bound `String: std::marker::Copy` is not satisfied
--&gt; src/main.rs:7:18
|
7 | let array = [String::from(&quot;rust is good!&quot;); 8];
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `std::marker::Copy` is not implemented for `String`
|
= note: the `Copy` trait is required because this value will be copied for each element of the array
</code></pre>
<p>有些还没有看过特征的小伙伴,有可能不太明白这个报错,不过这个目前可以不提,我们就拿之前所学的<a href="https://course.rs/basic/ownership/ownership.html">所有权</a>知识就可以思考明白前面几个例子都是Rust的基本类型<strong>基本类型在Rust中赋值是以Copy的形式</strong>,这时候你就懂了吧,<code>let array=[3;5]</code>底层就是不断的Copy出来的但很可惜复杂类型都没有深拷贝只能一个个创建。</p>
<p>接着就有小伙伴会这样写。</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let array = [String::from(&quot;rust is good!&quot;),String::from(&quot;rust is good!&quot;),String::from(&quot;rust is good!&quot;)];
println!(&quot;{:#?}&quot;, array);
<span class="boring">}</span></code></pre></pre>
<p>作为一个追求极致完美的Rust开发者怎么能容忍上面这么难看的代码存在</p>
<p><strong>正确的写法</strong>,应该调用<code>std::array::from_fn</code></p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let array: [String; 8] = std::array::from_fn(|_i| String::from(&quot;rust is good!&quot;));
println!(&quot;{:#?}&quot;, array);
<span class="boring">}</span></code></pre></pre>
<h2 id="数组切片"><a class="header" href="#数组切片">数组切片</a></h2>
<p>在之前的<a href="https://course.rs/basic/compound-type/string-slice.html#%E5%88%87%E7%89%87slice">章节</a>,我们有讲到 <code>切片</code> 这个概念,它允许你引用集合中的部分连续片段,而不是整个集合,对于数组也是,数组切片允许我们引用数组的一部分:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let a: [i32; 5] = [1, 2, 3, 4, 5];
let slice: &amp;[i32] = &amp;a[1..3];
assert_eq!(slice, &amp;[2, 3]);
<span class="boring">}</span></code></pre></pre>
<p>上面的数组切片 <code>slice</code> 的类型是<code>&amp;[i32]</code>,与之对比,数组的类型是<code>[i32;5]</code>,简单总结下切片的特点:</p>
<ul>
<li>切片的长度可以与数组不同,并不是固定的,而是取决于你使用时指定的起始和结束位置</li>
<li>创建切片的代价非常小,因为切片只是针对底层数组的一个引用</li>
<li>切片类型[T]拥有不固定的大小,而切片引用类型&amp;[T]则具有固定的大小,因为 Rust 很多时候都需要固定大小数据类型,因此&amp;[T]更有用,<code>&amp;str</code>字符串切片也同理</li>
</ul>
<h2 id="总结"><a class="header" href="#总结">总结</a></h2>
<p>最后,让我们以一个综合性使用数组的例子,来结束本章节的学习:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
// 编译器自动推导出one的类型
let one = [1, 2, 3];
// 显式类型标注
let two: [u8; 3] = [1, 2, 3];
let blank1 = [0; 3];
let blank2: [u8; 3] = [0; 3];
// arrays是一个二维数组其中每一个元素都是一个数组元素类型是[u8; 3]
let arrays: [[u8; 3]; 4] = [one, two, blank1, blank2];
// 借用arrays的元素用作循环中
for a in &amp;arrays {
print!(&quot;{:?}: &quot;, a);
// 将a变成一个迭代器用于循环
// 你也可以直接用for n in a {}来进行循环
for n in a.iter() {
print!(&quot;\t{} + 10 = {}&quot;, n, n+10);
}
let mut sum = 0;
// 0..a.len,是一个 Rust 的语法糖其实就等于一个数组元素是从0,1,2一直增加到到a.len-1
for i in 0..a.len() {
sum += a[i];
}
println!(&quot;\t({:?} = {})&quot;, a, sum);
}
}</code></pre></pre>
<p>做个总结,数组虽然很简单,但是其实还是存在几个要注意的点:</p>
<ul>
<li><strong>数组类型容易跟数组切片混淆</strong>[T;n]描述了一个数组的类型,而[T]描述了切片的类型, 因为切片是运行期的数据结构,它的长度无法在编译期得知,因此不能用[T;n]的形式去描述</li>
<li><code>[u8; 3]</code><code>[u8; 4]</code>是不同的类型,数组的长度也是类型的一部分</li>
<li><strong>在实际开发中,使用最多的是数组切片[T]</strong>,我们往往通过引用的方式去使用<code>&amp;[T]</code>,因为后者有固定的类型大小</li>
</ul>
<p>至此,关于数据类型部分,我们已经全部学完了,对于 Rust 学习而言,我们也迈出了坚定的第一步,后面将开始更高级特性的学习。未来如果大家有疑惑需要检索知识,一样可以继续回顾过往的章节,因为本书不仅仅是一门 Rust 的教程,还是一本厚重的 Rust 工具书。</p>
<h2 id="课后练习"><a class="header" href="#课后练习">课后练习</a></h2>
<blockquote>
<p><a href="https://practice-zh.course.rs/compound-types/array.html">Rust By Practice</a>,支持代码在线编辑和运行,并提供详细的<a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/compound-types/array.md">习题解答</a></p>
</blockquote>
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