# VARIABLES [[exercises]] name = "variables1" path = "exercises/variables/variables1.rs" mode = "compile" hint = """ 提示: 第 12 行的变量声明缺少了一个关键字,在 Rust 中,创建一个 新的变量绑定必须用到这个关键字。""" [[exercises]] name = "variables2" path = "exercises/variables/variables2.rs" mode = "compile" hint = """ 编译器在说,Rust 无法根据给定内容推断出变量 `x` 的类型. 如果你对第 7 行标注类型,会发生什么? 如果你对 x 赋予一个值呢? 如果你同时做到了以上两点呢? x 到底是什么类型? 如果 x 与 10 是同一类型,亦或者它是不同的类型呢?""" [[exercises]] name = "variables3" path = "exercises/variables/variables3.rs" mode = "compile" hint = """ 在 Rust,变量绑定默认是不可变的。但我们正试图重新分配 一个不同的值给 x !我们可以使用一个关键字使变量可变。""" [[exercises]] name = "variables4" path = "exercises/variables/variables4.rs" mode = "compile" hint = """ 糟了!在这个练习中,我们在第 7 行创建了一个变量,然后试图在第 8 行 使用它,但是它并没被赋值!我们无法打印出不存在的内容,所以尝试赋予 x 一个值! 这个错误造成的 Bug 在任何编程语言中都非常容易发生——感谢 Rust 编译器提醒了我们""" [[exercises]] name = "variables5" path = "exercises/variables/variables5.rs" mode = "compile" hint = """ 在 variables3 中,我们已经学会了使用一个特殊的关键字使一个不可变的变量变得可变。 可惜的是,在这个练习中,这个方法并不管用,因为我们想给一个现有的变量分配一个不 同类型的值。有时,你会想重复使用现有的变量名称,因为你只是将数值转换为不同的类型,就像 本练习中一样。幸运的是,Rust 有一个强大的技术可以解决这个问题:变量遮蔽(Shadowing)! 有关变量遮蔽的更多内容可通过这本书的 'Variables and Mutability'* 章节了解: https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#shadowing 尝试使用此技术解决此练习。 译:Variables and Mutability:变量与可变性""" [[exercises]] name = "variables6" path = "exercises/variables/variables6.rs" mode = "compile" hint = """ 我们已经了解了变量与可变性,但还有另一种重要的变量类型;常量(Constant)。 常量永远不可改变的,它用关键字 'const' 而非关键字 'let' 声明,并且其类型也必须被标注。 更多关于常量的信息 'Differences Between Variables and Constants'* 在这本书的章节 'Variables and Mutability': https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#differences-between-variables-and-constants 译:Differences Between Variables and Constants:变量与常量的区别 """ # FUNCTIONS [[exercises]] name = "functions1" path = "exercises/functions/functions1.rs" mode = "compile" hint = """ 主函数中正试图调用一个名为 `call_me` 的函数,可这个函数并不存在。 它希望这个函数不接受任何参数,同时也不返回值。 听起来很像 `main` 函数,不是吗?""" [[exercises]] name = "functions2" path = "exercises/functions/functions2.rs" mode = "compile" hint = """ Rust 要求函数签名(signature)有类型标注,但是 `call_me` 函数缺少 `num` 的类型标注。""" [[exercises]] name = "functions3" path = "exercises/functions/functions3.rs" mode = "compile" hint = """ 此时, 函数 *声明(declaration)* 是没问题的,但函数调用出了问题""" [[exercises]] name = "functions4" path = "exercises/functions/functions4.rs" mode = "compile" hint = """ 错误信息指向第 15 行,说希望在`->`之后有一个类型。 那个地方标注了函数的返回类型——看看 `is_even` 函数的示例吧""" [[exercises]] name = "functions5" path = "exercises/functions/functions5.rs" mode = "compile" hint = """ 这是一个非常常见的错误,可以通过删除一个字符来解决。 发生的原因是 Rust 区分了表达式和语句:表达式根据其运算数(operand)返回一个值, 而语句仅返回一个 `()` 类型,其行为好比 C/C++ 中的 `void` 。 我们希望 `square` 函数返回一个 `i32` 类型的值,但现在它返回的是 `()` 类型... 它们显然是不一样的。对此有两种解决方案。 1. 在 `num * num;` 前面加上 `return` 关键字 2. 移除 `;`,让它变成 `num * num`""" # IF [[exercises]] name = "if1" path = "exercises/if/if1.rs" mode = "test" hint = """ 如果你愿意的话,也可以用一行来做这件事! 其他语言中的一些类似例子: - 在 C(++) 中会是: `a > b ? a : b` - 在 Python 中会是: `a if a > b else b` 请记住在 Rust 中: - `if` 的条件不需要用圆括号括起来 - `if`/`else` 的条件是表达式 - 每个条件后面都有一个 `{}` 块。""" [[exercises]] name = "if2" path = "exercises/if/if2.rs" mode = "test" hint = """ 对于第一个编译错误,在于 Rust 中的重要一点: 每个条件块(conditional block)都必须返回相同的类型。 为了通过测试,你需要几个条件用来判断不同的输入""" # TEST 1 [[exercises]] name = "quiz1" path = "exercises/quiz1.rs" mode = "test" hint = "No hints this time ;)" # MOVE SEMANTICS [[exercises]] name = "move_semantics1" path = "exercises/move_semantics/move_semantics1.rs" mode = "compile" hint = """ So you've got the "cannot borrow immutable local variable `vec1` as mutable" error on line 13, right? The fix for this is going to be adding one keyword, and the addition is NOT on line 13 where the error is.""" [[exercises]] name = "move_semantics2" path = "exercises/move_semantics/move_semantics2.rs" mode = "compile" hint = """ So `vec0` is being *moved* into the function `fill_vec` when we call it on line 10, which means it gets dropped at the end of `fill_vec`, which means we can't use `vec0` again on line 13 (or anywhere else in `main` after the `fill_vec` call for that matter). We could fix this in a few ways, try them all! 1. Make another, separate version of the data that's in `vec0` and pass that to `fill_vec` instead. 2. Make `fill_vec` borrow its argument instead of taking ownership of it, and then copy the data within the function in order to return an owned `Vec` 3. Make `fill_vec` *mutably* borrow its argument (which will need to be mutable), modify it directly, then not return anything. Then you can get rid of `vec1` entirely -- note that this will change what gets printed by the first `println!`""" [[exercises]] name = "move_semantics3" path = "exercises/move_semantics/move_semantics3.rs" mode = "compile" hint = """ The difference between this one and the previous ones is that the first line of `fn fill_vec` that had `let mut vec = vec;` is no longer there. You can, instead of adding that line back, add `mut` in one place that will change an existing binding to be a mutable binding instead of an immutable one :)""" [[exercises]] name = "move_semantics4" path = "exercises/move_semantics/move_semantics4.rs" mode = "compile" hint = """ Stop reading whenever you feel like you have enough direction :) Or try doing one step and then fixing the compiler errors that result! So the end goal is to: - get rid of the first line in main that creates the new vector - so then `vec0` doesn't exist, so we can't pass it to `fill_vec` - we don't want to pass anything to `fill_vec`, so its signature should reflect that it does not take any arguments - since we're not creating a new vec in `main` anymore, we need to create a new vec in `fill_vec`, similarly to the way we did in `main`""" [[exercises]] name = "move_semantics5" path = "exercises/move_semantics/move_semantics5.rs" mode = "compile" hint = """ Carefully reason about the range in which each mutable reference is in vogue. Does it help to update the value of referent (x) immediately after the mutable reference is taken? Read more about 'Mutable References' in the book's section References and Borrowing': https://doc.rust-lang.org/book/ch04-02-references-and-borrowing.html#mutable-references. """ # PRIMITIVE TYPES [[exercises]] name = "primitive_types1" path = "exercises/primitive_types/primitive_types1.rs" mode = "compile" hint = "No hints this time ;)" [[exercises]] name = "primitive_types2" path = "exercises/primitive_types/primitive_types2.rs" mode = "compile" hint = "No hints this time ;)" [[exercises]] name = "primitive_types3" path = "exercises/primitive_types/primitive_types3.rs" mode = "compile" hint = """ There's a shorthand to initialize Arrays with a certain size that does not require you to type in 100 items (but you certainly can if you want!). For example, you can do: let array = ["Are we there yet?"; 10]; Bonus: what are some other things you could have that would return true for `a.len() >= 100`?""" [[exercises]] name = "primitive_types4" path = "exercises/primitive_types/primitive_types4.rs" mode = "test" hint = """ Take a look at the Understanding Ownership -> Slices -> Other Slices section of the book: https://doc.rust-lang.org/book/ch04-03-slices.html and use the starting and ending indices of the items in the Array that you want to end up in the slice. If you're curious why the first argument of `assert_eq!` does not have an ampersand for a reference since the second argument is a reference, take a look at the Deref coercions section of the book: https://doc.rust-lang.org/book/ch15-02-deref.html""" [[exercises]] name = "primitive_types5" path = "exercises/primitive_types/primitive_types5.rs" mode = "compile" hint = """ Take a look at the Data Types -> The Tuple Type section of the book: https://doc.rust-lang.org/book/ch03-02-data-types.html#the-tuple-type Particularly the part about destructuring (second to last example in the section). You'll need to make a pattern to bind `name` and `age` to the appropriate parts of the tuple. You can do it!!""" [[exercises]] name = "primitive_types6" path = "exercises/primitive_types/primitive_types6.rs" mode = "test" hint = """ While you could use a destructuring `let` for the tuple here, try indexing into it instead, as explained in the last example of the Data Types -> The Tuple Type section of the book: https://doc.rust-lang.org/book/ch03-02-data-types.html#the-tuple-type Now you have another tool in your toolbox!""" # STRUCTS [[exercises]] name = "structs1" path = "exercises/structs/structs1.rs" mode = "test" hint = """ Rust has more than one type of struct. Three actually, all variants are used to package related data together. There are normal (or classic) structs. These are named collections of related data stored in fields. Tuple structs are basically just named tuples. Finally, Unit structs. These don't have any fields and are useful for generics. In this exercise you need to complete and implement one of each kind. Read more about structs in The Book: https://doc.rust-lang.org/book/ch05-01-defining-structs.html""" [[exercises]] name = "structs2" path = "exercises/structs/structs2.rs" mode = "test" hint = """ Creating instances of structs is easy, all you need to do is assign some values to its fields. There are however some shortcuts that can be taken when instantiating structs. Have a look in The Book, to find out more: https://doc.rust-lang.org/stable/book/ch05-01-defining-structs.html#creating-instances-from-other-instances-with-struct-update-syntax""" [[exercises]] name = "structs3" path = "exercises/structs/structs3.rs" mode = "test" hint = """ The new method needs to panic if the weight is physically impossible :), how do we do that in Rust? For is_international: What makes a package international? Seems related to the places it goes through right? For calculate_transport_fees: Bigger is more expensive usually, we don't have size, but something may fit the bill here :) Have a look in The Book, to find out more about method implementations: https://doc.rust-lang.org/book/ch05-03-method-syntax.html""" # ENUMS [[exercises]] name = "enums1" path = "exercises/enums/enums1.rs" mode = "compile" hint = """ Hint: The declaration of the enumeration type has not been defined yet.""" [[exercises]] name = "enums2" path = "exercises/enums/enums2.rs" mode = "compile" hint = """ Hint: you can create enumerations that have different variants with different types such as no data, anonymous structs, a single string, tuples, ...etc""" [[exercises]] name = "enums3" path = "exercises/enums/enums3.rs" mode = "test" hint = "No hints this time ;)" # MODULES [[exercises]] name = "modules1" path = "exercises/modules/modules1.rs" mode = "compile" hint = """ Everything is private in Rust by default-- but there's a keyword we can use to make something public! The compiler error should point to the thing that needs to be public.""" [[exercises]] name = "modules2" path = "exercises/modules/modules2.rs" mode = "compile" hint = """ The delicious_snacks module is trying to present an external interface that is different than its internal structure (the `fruits` and `veggies` modules and associated constants). Complete the `use` statements to fit the uses in main and find the one keyword missing for both constants.""" [[exercises]] name = "modules3" path = "exercises/modules/modules3.rs" mode = "compile" hint = """ UNIX_EPOCH and SystemTime are declared in the std::time module. Add a use statement for these two to bring them into scope. You can use nested paths or the glob operator to bring these two in using only one line.""" # COLLECTIONS [[exercises]] name = "vec1" path = "exercises/collections/vec1.rs" mode = "test" hint = """ In Rust, there are two ways to define a Vector. 1. One way is to use the `Vec::new()` function to create a new vector and fill it with the `push()` method. 2. The second way, which is simpler is to use the `vec![]` macro and define your elements inside the square brackets. Check this chapter: https://doc.rust-lang.org/stable/book/ch08-01-vectors.html of the Rust book to learn more. """ [[exercises]] name = "vec2" path = "exercises/collections/vec2.rs" mode = "test" hint = """ Hint 1: `i` is each element from the Vec as they are being iterated. Can you try multiplying this? Hint 2: Check the suggestion from the compiler error ;) """ [[exercises]] name = "hashmap1" path = "exercises/collections/hashmap1.rs" mode = "test" hint = """ Hint 1: Take a look at the return type of the function to figure out the type for the `basket`. Hint 2: Number of fruits should be at least 5. And you have to put at least three different types of fruits. """ [[exercises]] name = "hashmap2" path = "exercises/collections/hashmap2.rs" mode = "test" hint = """ Use the `entry()` and `or_insert()` methods of `HashMap` to achieve this. Learn more at https://doc.rust-lang.org/stable/book/ch08-03-hash-maps.html#only-inserting-a-value-if-the-key-has-no-value """ # STRINGS [[exercises]] name = "strings1" path = "exercises/strings/strings1.rs" mode = "compile" hint = """ The `current_favorite_color` function is currently returning a string slice with the `'static` lifetime. We know this because the data of the string lives in our code itself -- it doesn't come from a file or user input or another program -- so it will live as long as our program lives. But it is still a string slice. There's one way to create a `String` by converting a string slice covered in the Strings chapter of the book, and another way that uses the `From` trait.""" [[exercises]] name = "strings2" path = "exercises/strings/strings2.rs" mode = "compile" hint = """ Yes, it would be really easy to fix this by just changing the value bound to `word` to be a string slice instead of a `String`, wouldn't it?? There is a way to add one character to line 9, though, that will coerce the `String` into a string slice.""" # TEST 2 [[exercises]] name = "quiz2" path = "exercises/quiz2.rs" mode = "compile" hint = "No hints this time ;)" # ERROR HANDLING [[exercises]] name = "errors1" path = "exercises/error_handling/errors1.rs" mode = "test" hint = """ `Err` is one of the variants of `Result`, so what the 2nd test is saying is that `generate_nametag_text` should return a `Result` instead of an `Option`. To make this change, you'll need to: - update the return type in the function signature to be a Result that could be the variants `Ok(String)` and `Err(String)` - change the body of the function to return `Ok(stuff)` where it currently returns `Some(stuff)` - change the body of the function to return `Err(error message)` where it currently returns `None` - change the first test to expect `Ok(stuff)` where it currently expects `Some(stuff)`.""" [[exercises]] name = "errors2" path = "exercises/error_handling/errors2.rs" mode = "test" hint = """ One way to handle this is using a `match` statement on `item_quantity.parse::()` where the cases are `Ok(something)` and `Err(something)`. This pattern is very common in Rust, though, so there's a `?` operator that does pretty much what you would make that match statement do for you! Take a look at this section of the Error Handling chapter: https://doc.rust-lang.org/book/ch09-02-recoverable-errors-with-result.html#a-shortcut-for-propagating-errors-the--operator and give it a try!""" [[exercises]] name = "errors3" path = "exercises/error_handling/errors3.rs" mode = "compile" hint = """ If other functions can return a `Result`, why shouldn't `main`?""" [[exercises]] name = "errors4" path = "exercises/error_handling/errors4.rs" mode = "test" hint = """ `PositiveNonzeroInteger::new` is always creating a new instance and returning an `Ok` result. It should be doing some checking, returning an `Err` result if those checks fail, and only returning an `Ok` result if those checks determine that everything is... okay :)""" [[exercises]] name = "errors5" path = "exercises/error_handling/errors5.rs" mode = "compile" hint = """ Hint: There are two different possible `Result` types produced within `main()`, which are propagated using `?` operators. How do we declare a return type from `main()` that allows both? Another hint: under the hood, the `?` operator calls `From::from` on the error value to convert it to a boxed trait object, a `Box`, which is polymorphic-- that means that lots of different kinds of errors can be returned from the same function because all errors act the same since they all implement the `error::Error` trait. Check out this section of the book: https://doc.rust-lang.org/book/ch09-02-recoverable-errors-with-result.html#a-shortcut-for-propagating-errors-the--operator This exercise uses some concepts that we won't get to until later in the course, like `Box` and the `From` trait. It's not important to understand them in detail right now, but you can read ahead if you like. Read more about boxing errors: https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/boxing_errors.html Read more about using the `?` operator with boxed errors: https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/reenter_question_mark.html """ [[exercises]] name = "errors6" path = "exercises/error_handling/errors6.rs" mode = "test" hint = """ This exercise uses a completed version of `PositiveNonzeroInteger` from errors4. Below the line that TODO asks you to change, there is an example of using the `map_err()` method on a `Result` to transform one type of error into another. Try using something similar on the `Result` from `parse()`. You might use the `?` operator to return early from the function, or you might use a `match` expression, or maybe there's another way! You can create another function inside `impl ParsePosNonzeroError` to use with `map_err()`. Read more about `map_err()` in the `std::result` documentation: https://doc.rust-lang.org/std/result/enum.Result.html#method.map_err""" # Generics [[exercises]] name = "generics1" path = "exercises/generics/generics1.rs" mode = "compile" hint = """ Vectors in rust make use of generics to create dynamically sized arrays of any type. You need to tell the compiler what type we are pushing onto this vector.""" [[exercises]] name = "generics2" path = "exercises/generics/generics2.rs" mode = "test" hint = """ Currently we are wrapping only values of type 'u32'. Maybe we could update the explicit references to this data type somehow? If you are still stuck https://doc.rust-lang.org/stable/book/ch10-01-syntax.html#in-method-definitions """ [[exercises]] name = "generics3" path = "exercises/generics/generics3.rs" mode = "test" hint = """ To find the best solution to this challenge you're going to need to think back to your knowledge of traits, specifically Trait Bound Syntax - you may also need this: "use std::fmt::Display;" This is definitely harder than the last two exercises! You need to think about not only making the ReportCard struct generic, but also the correct property - you will need to change the implementation of the struct slightly too...you can do it! """ # OPTIONS [[exercises]] name = "option1" path = "exercises/option/option1.rs" mode = "compile" hint = """ Hint 1: Check out some functions of Option: is_some is_none unwrap and: pattern matching Hint 2: There are no sensible defaults for the value of an Array; the values need to be filled before use. """ [[exercises]] name = "option2" path = "exercises/option/option2.rs" mode = "compile" hint = """ check out: https://doc.rust-lang.org/rust-by-example/flow_control/if_let.html https://doc.rust-lang.org/rust-by-example/flow_control/while_let.html Remember that Options can be stacked in if let and while let. For example: Some(Some(variable)) = variable2 Also see Option::flatten """ [[exercises]] name = "option3" path = "exercises/option/option3.rs" mode = "compile" hint = """ The compiler says a partial move happened in the `match` statement. How can this be avoided? The compiler shows the correction needed. After making the correction as suggested by the compiler, do read: https://doc.rust-lang.org/std/keyword.ref.html""" # TRAITS [[exercises]] name = "traits1" path = "exercises/traits/traits1.rs" mode = "test" hint = """ A discussion about Traits in Rust can be found at: https://doc.rust-lang.org/book/ch10-02-traits.html """ [[exercises]] name = "traits2" path = "exercises/traits/traits2.rs" mode = "test" hint = """ Notice how the trait takes ownership of 'self',and returns `Self'. Try mutating the incoming string vector. Vectors provide suitable methods for adding an element at the end. See the documentation at: https://doc.rust-lang.org/std/vec/struct.Vec.html""" # TESTS [[exercises]] name = "tests1" path = "exercises/tests/tests1.rs" mode = "test" hint = """ You don't even need to write any code to test -- you can just test values and run that, even though you wouldn't do that in real life :) `assert!` is a macro that needs an argument. Depending on the value of the argument, `assert!` will do nothing (in which case the test will pass) or `assert!` will panic (in which case the test will fail). So try giving different values to `assert!` and see which ones compile, which ones pass, and which ones fail :)""" [[exercises]] name = "tests2" path = "exercises/tests/tests2.rs" mode = "test" hint = """ Like the previous exercise, you don't need to write any code to get this test to compile and run. `assert_eq!` is a macro that takes two arguments and compares them. Try giving it two values that are equal! Try giving it two arguments that are different! Try giving it two values that are of different types! Try switching which argument comes first and which comes second!""" [[exercises]] name = "tests3" path = "exercises/tests/tests3.rs" mode = "test" hint = """ You can call a function right where you're passing arguments to `assert!` -- so you could do something like `assert!(having_fun())`. If you want to check that you indeed get false, you can negate the result of what you're doing using `!`, like `assert!(!having_fun())`.""" # TEST 3 [[exercises]] name = "quiz3" path = "exercises/quiz3.rs" mode = "test" hint = "No hints this time ;)" # STANDARD LIBRARY TYPES [[exercises]] name = "box1" path = "exercises/standard_library_types/box1.rs" mode = "test" hint = """ Step 1 The compiler's message should help: since we cannot store the value of the actual type when working with recursive types, we need to store a reference (pointer) to its value. We should, therefore, place our `List` inside a `Box`. More details in the book here: https://doc.rust-lang.org/book/ch15-01-box.html#enabling-recursive-types-with-boxes Step 2 Creating an empty list should be fairly straightforward (hint: peek at the assertions). For a non-empty list keep in mind that we want to use our Cons "list builder". Although the current list is one of integers (i32), feel free to change the definition and try other types! """ [[exercises]] name = "arc1" path = "exercises/standard_library_types/arc1.rs" mode = "compile" hint = """ Make `shared_numbers` be an `Arc` from the numbers vector. Then, in order to avoid creating a copy of `numbers`, you'll need to create `child_numbers` inside the loop but still in the main thread. `child_numbers` should be a clone of the Arc of the numbers instead of a thread-local copy of the numbers. This is a simple exercise if you understand the underlying concepts, but if this is too much of a struggle, consider reading through all of Chapter 16 in the book: https://doc.rust-lang.org/stable/book/ch16-00-concurrency.html """ [[exercises]] name = "iterators1" path = "exercises/standard_library_types/iterators1.rs" mode = "compile" hint = """ Step 1: We need to apply something to the collection `my_fav_fruits` before we start to go through it. What could that be? Take a look at the struct definition for a vector for inspiration: https://doc.rust-lang.org/std/vec/struct.Vec.html. Step 2 & step 2.1: Very similar to the lines above and below. You've got this! Step 3: An iterator goes through all elements in a collection, but what if we've run out of elements? What should we expect here? If you're stuck, take a look at https://doc.rust-lang.org/std/iter/trait.Iterator.html for some ideas. """ [[exercises]] name = "iterators2" path = "exercises/standard_library_types/iterators2.rs" mode = "test" hint = """ Step 1 The variable `first` is a `char`. It needs to be capitalized and added to the remaining characters in `c` in order to return the correct `String`. The remaining characters in `c` can be viewed as a string slice using the `as_str` method. The documentation for `char` contains many useful methods. https://doc.rust-lang.org/std/primitive.char.html Step 2 Create an iterator from the slice. Transform the iterated values by applying the `capitalize_first` function. Remember to collect the iterator. Step 3. This is surprising similar to the previous solution. Collect is very powerful and very general. Rust just needs to know the desired type.""" [[exercises]] name = "iterators3" path = "exercises/standard_library_types/iterators3.rs" mode = "test" hint = """ The divide function needs to return the correct error when even division is not possible. The division_results variable needs to be collected into a collection type. The result_with_list function needs to return a single Result where the success case is a vector of integers and the failure case is a DivisionError. The list_of_results function needs to return a vector of results. See https://doc.rust-lang.org/std/iter/trait.Iterator.html#method.collect for how the `FromIterator` trait is used in `collect()`.""" [[exercises]] name = "iterators4" path = "exercises/standard_library_types/iterators4.rs" mode = "test" hint = """ In an imperative language, you might write a for loop that updates a mutable variable. Or, you might write code utilizing recursion and a match clause. In Rust you can take another functional approach, computing the factorial elegantly with ranges and iterators.""" [[exercises]] name = "iterators5" path = "exercises/standard_library_types/iterators5.rs" mode = "test" hint = """ The documentation for the std::iter::Iterator trait contains numerous methods that would be helpful here. Return 0 from count_collection_iterator to make the code compile in order to test count_iterator. The collection variable in count_collection_iterator is a slice of HashMaps. It needs to be converted into an iterator in order to use the iterator methods. The fold method can be useful in the count_collection_iterator function. For a further challenge, consult the documentation for Iterator to find a different method that could make your code more compact than using fold.""" # THREADS [[exercises]] name = "threads1" path = "exercises/threads/threads1.rs" mode = "compile" hint = """ `Arc` is an Atomic Reference Counted pointer that allows safe, shared access to **immutable** data. But we want to *change* the number of `jobs_completed` so we'll need to also use another type that will only allow one thread to mutate the data at a time. Take a look at this section of the book: https://doc.rust-lang.org/book/ch16-03-shared-state.html#atomic-reference-counting-with-arct and keep reading if you'd like more hints :) Do you now have an `Arc` `Mutex` `JobStatus` at the beginning of main? Like: `let status = Arc::new(Mutex::new(JobStatus { jobs_completed: 0 }));` Similar to the code in the example in the book that happens after the text that says "We can use Arc to fix this.". If not, give that a try! If you do and would like more hints, keep reading!! Make sure neither of your threads are holding onto the lock of the mutex while they are sleeping, since this will prevent the other thread from being allowed to get the lock. Locks are automatically released when they go out of scope. Ok, so, real talk, this was actually tricky for *me* to do too. And I could see a lot of different problems you might run into, so at this point I'm not sure which one you've hit :) Please open an issue if you're still running into a problem that these hints are not helping you with, or if you've looked at the sample answers and don't understand why they work and yours doesn't. If you've learned from the sample solutions, I encourage you to come back to this exercise and try it again in a few days to reinforce what you've learned :)""" # MACROS [[exercises]] name = "macros1" path = "exercises/macros/macros1.rs" mode = "compile" hint = """ When you call a macro, you need to add something special compared to a regular function call. If you're stuck, take a look at what's inside `my_macro`.""" [[exercises]] name = "macros2" path = "exercises/macros/macros2.rs" mode = "compile" hint = """ Macros don't quite play by the same rules as the rest of Rust, in terms of what's available where. Unlike other things in Rust, the order of "where you define a macro" versus "where you use it" actually matters.""" [[exercises]] name = "macros3" path = "exercises/macros/macros3.rs" mode = "compile" hint = """ In order to use a macro outside of its module, you need to do something special to the module to lift the macro out into its parent. The same trick also works on "extern crate" statements for crates that have exported macros, if you've seen any of those around.""" [[exercises]] name = "macros4" path = "exercises/macros/macros4.rs" mode = "compile" hint = """ You only need to add a single character to make this compile. The way macros are written, it wants to see something between each "macro arm", so it can separate them.""" # TEST 4 [[exercises]] name = "quiz4" path = "exercises/quiz4.rs" mode = "test" hint = "No hints this time ;)" # CLIPPY [[exercises]] name = "clippy1" path = "exercises/clippy/clippy1.rs" mode = "clippy" hint = """ Not every floating point value can be represented exactly in binary values in memory. Take a look at the description of https://doc.rust-lang.org/stable/std/primitive.f32.html When using the binary compare operators with floating points you won't compare the floating point values but the binary representation in memory. This is usually not what you would like to do. See the suggestions of the clippy warning in compile output and use the machine epsilon value... https://doc.rust-lang.org/stable/std/primitive.f32.html#associatedconstant.EPSILON""" [[exercises]] name = "clippy2" path = "exercises/clippy/clippy2.rs" mode = "clippy" hint = """ `for` loops over Option values are more clearly expressed as an `if let`""" # TYPE CONVERSIONS [[exercises]] name = "using_as" path = "exercises/conversions/using_as.rs" mode = "test" hint = """ Use the `as` operator to cast one of the operands in the last line of the `average` function into the expected return type.""" [[exercises]] name = "from_into" path = "exercises/conversions/from_into.rs" mode = "test" hint = """ Follow the steps provided right before the `From` implementation""" [[exercises]] name = "from_str" path = "exercises/conversions/from_str.rs" mode = "test" hint = """ The implementation of FromStr should return an Ok with a Person object, or an Err with an error if the string is not valid. This is almost like the `from_into` exercise, but returning errors instead of falling back to a default value. Hint: Look at the test cases to see which error variants to return. Another hint: You can use the `map_err` method of `Result` with a function or a closure to wrap the error from `parse::`. Yet another hint: If you would like to propagate errors by using the `?` operator in your solution, you might want to look at https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/reenter_question_mark.html """ [[exercises]] name = "try_from_into" path = "exercises/conversions/try_from_into.rs" mode = "test" hint = """ Follow the steps provided right before the `TryFrom` implementation. You can also use the example at https://doc.rust-lang.org/std/convert/trait.TryFrom.html Hint: Is there an implementation of `TryFrom` in the standard library that can both do the required integer conversion and check the range of the input? Another hint: Look at the test cases to see which error variants to return. Yet another hint: You can use the `map_err` or `or` methods of `Result` to convert errors. Yet another hint: If you would like to propagate errors by using the `?` operator in your solution, you might want to look at https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/reenter_question_mark.html Challenge: Can you make the `TryFrom` implementations generic over many integer types?""" [[exercises]] name = "as_ref_mut" path = "exercises/conversions/as_ref_mut.rs" mode = "test" hint = """ Add AsRef as a trait bound to the functions.""" # ADVANCED ERRORS [[exercises]] name = "advanced_errs1" path = "exercises/advanced_errors/advanced_errs1.rs" mode = "test" hint = """ This exercise uses an updated version of the code in errors6. The parsing code is now in an implementation of the `FromStr` trait. Note that the parsing code uses `?` directly, without any calls to `map_err()`. There is one partial implementation of the `From` trait example that you should complete. Details: The `?` operator calls `From::from()` on the error type to convert it to the error type of the return type of the surrounding function. Hint: You will need to write another implementation of `From` that has a different input type. """ [[exercises]] name = "advanced_errs2" path = "exercises/advanced_errors/advanced_errs2.rs" mode = "test" hint = """ This exercise demonstrates a few traits that are useful for custom error types to implement. These traits make it easier for other code to consume the custom error type. Follow the steps in the comment near the top of the file. You will have to supply a missing trait implementation, and complete a few incomplete ones. You may find these pages to be helpful references: https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/define_error_type.html https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/boxing_errors.html https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/wrap_error.html Hint: What trait must our error type have for `main()` to return the return type that it returns? Another hint: It's not necessary to implement any methods inside the missing trait. (Some methods have default implementations that are supplied by the trait.) Another hint: Consult the tests to determine which error variants (and which error message text) to produce for certain error conditions. Challenge: There is one test that is marked `#[ignore]`. Can you supply the missing code that will make it pass? You may want to consult the standard library documentation for a certain trait for more hints. """