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<ol class="chapter"><li class="chapter-item affix "><a href="../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../community.html">社区和锈书</a></li><li class="spacer"></li><li class="chapter-item affix "><a href="../some-thoughts.html">Xobserve: 一切皆可观测</a></li><li class="chapter-item affix "><a href="../beat-ai.html">BeatAI: 工程师 AI 入门圣经</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item "><a href="../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item "><a href="../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item "><a href="../basic/base-type/function.html"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item "><a href="../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item "><a href="../basic/ownership/borrowing.html"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item "><a href="../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic/compound-type/string-slice.html"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../basic/compound-type/array.html"><strong aria-hidden="true">2.4.5.</strong> 数组</a></li></ol></li><li class="chapter-item "><a href="../basic/flow-control.html"><strong aria-hidden="true">2.5.</strong> 流程控制</a></li><li class="chapter-item "><a href="../basic/match-pattern/intro.html"><strong aria-hidden="true">2.6.</strong> 模式匹配</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic/match-pattern/match-if-let.html"><strong aria-hidden="true">2.6.1.</strong> match 和 if let</a></li><li class="chapter-item "><a href="../basic/match-pattern/option.html"><strong aria-hidden="true">2.6.2.</strong> 解构 Option</a></li><li class="chapter-item "><a href="../basic/match-pattern/pattern-match.html"><strong aria-hidden="true">2.6.3.</strong> 模式适用场景</a></li><li class="chapter-item "><a href="../basic/match-pattern/all-patterns.html"><strong aria-hidden="true">2.6.4.</strong> 全模式列表</a></li></ol></li><li class="chapter-item "><a href="../basic/method.html"><strong aria-hidden="true">2.7.</strong> 方法 Method</a></li><li class="chapter-item "><a href="../basic/trait/intro.html"><strong aria-hidden="true">2.8.</strong> 泛型和特征</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic/trait/generic.html"><strong aria-hidden="true">2.8.1.</strong> 泛型 Generics</a></li><li class="chapter-item "><a href="../basic/trait/trait.html"><strong aria-hidden="true">2.8.2.</strong> 特征 Trait</a></li><li class="chapter-item "><a href="../basic/trait/trait-object.html"><strong aria-hidden="true">2.8.3.</strong> 特征对象</a></li><li class="chapter-item "><a href="../basic/trait/advance-trait.html"><strong aria-hidden="true">2.8.4.</strong> 进一步深入特征</a></li></ol></li><li class="chapter-item "><a href="../basic/collections/intro.html"><strong aria-hidden="true">2.9.</strong> 集合类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic/collections/vector.html"><strong aria-hidden="true">2.9.1.</strong> 动态数组 Vector</a></li><li class="chapter-item "><a href="../basic/collections/hashmap.html"><strong aria-hidden="true">2.9.2.</strong> KV 存储 HashMap</a></li></ol></li><li class="chapter-item "><a href="../basic/lifetime.html"><strong aria-hidden="true">2.10.</strong> 认识生命周期</a></li><li class="chapter-item "><a href="../basic/result-error/intro.html"><strong aria-hidden="true">2.11.</strong> 返回值和错误处理</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic/result-error/panic.html"><strong aria-hidden="true">2.11.1.</strong> panic! 深入剖析</a></li><li class="chapter-item "><a href="../basic/result-error/result.html"><strong aria-hidden="true">2.11.2.</strong> 返回值 Result 和?</a></li></ol></li><li class="chapter-item "><a href="../basic/crate-module/intro.html"><strong aria-hidden="true">2.12.</strong> 包和模块</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic/crate-module/crate.html"><strong aria-hidden="true">2.12.1.</strong> 包 Crate</a></li><li class="chapter-item "><a href="../basic/crate-module/module.html"><strong aria-hidden="true">2.12.2.</strong> 模块 Module</a></li><li class="chapter-item "><a href="../basic/crate-module/use.html"><strong aria-hidden="true">2.12.3.</strong> 使用 use 引入模块及受限可见性</a></li></ol></li><li class="chapter-item "><a href="../basic/comment.html"><strong aria-hidden="true">2.13.</strong> 注释和文档</a></li><li class="chapter-item "><a href="../basic/formatted-output.html"><strong aria-hidden="true">2.14.</strong> 格式化输出</a></li></ol></li><li class="chapter-item "><a href="../basic-practice/intro.html"><strong aria-hidden="true">3.</strong> 入门实战:文件搜索工具</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../basic-practice/base-features.html"><strong aria-hidden="true">3.1.</strong> 基本功能</a></li><li class="chapter-item "><a href="../basic-practice/refactoring.html"><strong aria-hidden="true">3.2.</strong> 增加模块化和错误处理</a></li><li class="chapter-item "><a href="../basic-practice/tests.html"><strong aria-hidden="true">3.3.</strong> 测试驱动开发</a></li><li class="chapter-item "><a href="../basic-practice/envs.html"><strong aria-hidden="true">3.4.</strong> 使用环境变量</a></li><li class="chapter-item "><a href="../basic-practice/stderr.html"><strong aria-hidden="true">3.5.</strong> 重定向错误信息的输出</a></li><li class="chapter-item "><a href="../basic-practice/iterators.html"><strong aria-hidden="true">3.6.</strong> 使用迭代器来改进程序(可选)</a></li></ol></li><li class="chapter-item "><li class="part-title">Rust 语言进阶学习</li><li class="spacer"></li><li class="chapter-item expanded "><a href="../advance/intro.html"><strong aria-hidden="true">4.</strong> Rust 高级进阶</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance/lifetime/intro.html"><strong aria-hidden="true">4.1.</strong> 生命周期</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance/lifetime/advance.html"><strong aria-hidden="true">4.1.1.</strong> 深入生命周期</a></li><li class="chapter-item "><a href="../advance/lifetime/static.html"><strong aria-hidden="true">4.1.2.</strong> &'static 和 T: 'static</a></li></ol></li><li class="chapter-item "><a href="../advance/functional-programing/intro.html"><strong aria-hidden="true">4.2.</strong> 函数式编程: 闭包、迭代器</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance/functional-programing/closure.html"><strong aria-hidden="true">4.2.1.</strong> 闭包 Closure</a></li><li class="chapter-item "><a href="../advance/functional-programing/iterator.html"><strong aria-hidden="true">4.2.2.</strong> 迭代器 Iterator</a></li></ol></li><li class="chapter-item "><a href="../advance/into-types/intro.html"><strong aria-hidden="true">4.3.</strong> 深入类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance/into-types/converse.html"><strong aria-hidden="true">4.3.1.</strong> 类型转换</a></li><li class="chapter-item "><a href="../advance/into-types/custom-type.html"><strong aria-hidden="true">4.3.2.</strong> newtype 和 类型别名</a></li><li class="chapter-item "><a href="../advance/into-types/sized.html"><strong aria-hidden="true">4.3.3.</strong> Sized 和不定长类型 DST</a></li><li class="chapter-item "><a href="../advance/into-types/enum-int.html"><strong aria-hidden="true">4.3.4.</strong> 枚举和整数</a></li></ol></li><li class="chapter-item "><a href="../advance/smart-pointer/intro.html"><strong aria-hidden="true">4.4.</strong> 智能指针</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance/smart-pointer/box.html"><strong aria-hidden="true">4.4.1.</strong> Box堆对象分配</a></li><li class="chapter-item "><a href="../advance/smart-pointer/deref.html"><strong aria-hidden="true">4.4.2.</strong> Deref 解引用</a></li><li class="chapter-item "><a href="../advance/smart-pointer/drop.html"><strong aria-hidden="true">4.4.3.</strong> Drop 释放资源</a></li><li class="chapter-item "><a href="../advance/smart-pointer/rc-arc.html"><strong aria-hidden="true">4.4.4.</strong> Rc 与 Arc 实现 1vN 所有权机制</a></li><li class="chapter-item "><a href="../advance/smart-pointer/cell-refcell.html"><strong aria-hidden="true">4.4.5.</strong> Cell 与 RefCell 内部可变性</a></li></ol></li><li class="chapter-item "><a href="../advance/circle-self-ref/intro.html"><strong aria-hidden="true">4.5.</strong> 循环引用与自引用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance/circle-self-ref/circle-reference.html"><strong aria-hidden="true">4.5.1.</strong> Weak 与循环引用</a></li><li class="chapter-item "><a href="../advance/circle-self-ref/self-referential.html"><strong aria-hidden="true">4.5.2.</strong> 结构体中的自引用</a></li></ol></li><li class="chapter-item "><a href="../advance/concurrency-with-threads/intro.html"><strong aria-hidden="true">4.6.</strong> 多线程并发编程</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance/concurrency-with-threads/concurrency-parallelism.html"><strong aria-hidden="true">4.6.1.</strong> 并发和并行</a></li><li class="chapter-item "><a href="../advance/concurrency-with-threads/thread.html"><strong aria-hidden="true">4.6.2.</strong> 使用多线程</a></li><li class="chapter-item "><a href="../advance/concurrency-with-threads/message-passing.html"><strong aria-hidden="true">4.6.3.</strong> 线程同步:消息传递</a></li><li class="chapter-item "><a href="../advance/concurrency-with-threads/sync1.html"><strong aria-hidden="true">4.6.4.</strong> 线程同步锁、Condvar 和信号量</a></li><li class="chapter-item "><a href="../advance/concurrency-with-threads/sync2.html"><strong aria-hidden="true">4.6.5.</strong> 线程同步Atomic 原子操作与内存顺序</a></li><li class="chapter-item "><a href="../advance/concurrency-with-threads/send-sync.html"><strong aria-hidden="true">4.6.6.</strong> 基于 Send 和 Sync 的线程安全</a></li></ol></li><li class="chapter-item "><a href="../advance/global-variable.html"><strong aria-hidden="true">4.7.</strong> 全局变量</a></li><li class="chapter-item "><a href="../advance/errors.html"><strong aria-hidden="true">4.8.</strong> 错误处理</a></li><li class="chapter-item "><a href="../advance/unsafe/intro.html"><strong aria-hidden="true">4.9.</strong> Unsafe Rust</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance/unsafe/superpowers.html"><strong aria-hidden="true">4.9.1.</strong> 五种兵器</a></li><li class="chapter-item "><a href="../advance/unsafe/inline-asm.html"><strong aria-hidden="true">4.9.2.</strong> 内联汇编</a></li></ol></li><li class="chapter-item expanded "><a href="../advance/macro.html" class="active"><strong aria-hidden="true">4.10.</strong> Macro 宏编程</a></li><li class="chapter-item "><a href="../advance/async/intro.html"><strong aria-hidden="true">4.11.</strong> async/await 异步编程</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance/async/getting-started.html"><strong aria-hidden="true">4.11.1.</strong> async 编程入门</a></li><li class="chapter-item "><a href="../advance/async/future-excuting.html"><strong aria-hidden="true">4.11.2.</strong> 底层探秘: Future 执行与任务调度</a></li><li class="chapter-item "><a href="../advance/async/pin-unpin.html"><strong aria-hidden="true">4.11.3.</strong> 定海神针 Pin 和 Unpin</a></li><li class="chapter-item "><a href="../advance/async/async-await.html"><strong aria-hidden="true">4.11.4.</strong> async/await 和 Stream 流处理</a></li><li class="chapter-item "><a href="../advance/async/multi-futures-simultaneous.html"><strong aria-hidden="true">4.11.5.</strong> 同时运行多个 Future</a></li><li class="chapter-item "><a href="../advance/async/pain-points-and-workarounds.html"><strong aria-hidden="true">4.11.6.</strong> 一些疑难问题的解决办法</a></li><li class="chapter-item "><a href="../advance/async/web-server.html"><strong aria-hidden="true">4.11.7.</strong> 实践应用Async Web 服务器</a></li></ol></li></ol></li><li class="chapter-item "><a href="../advance-practice1/intro.html"><strong aria-hidden="true">5.</strong> 进阶实战1: 实现一个 web 服务器</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance-practice1/web-server.html"><strong aria-hidden="true">5.1.</strong> 单线程版本</a></li><li class="chapter-item "><a href="../advance-practice1/multi-threads.html"><strong aria-hidden="true">5.2.</strong> 多线程版本</a></li><li class="chapter-item "><a href="../advance-practice1/graceful-shutdown.html"><strong aria-hidden="true">5.3.</strong> 优雅关闭和资源清理</a></li></ol></li><li class="chapter-item "><a href="../advance-practice/intro.html"><strong aria-hidden="true">6.</strong> 进阶实战2: 实现一个简单 Redis</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../advance-practice/overview.html"><strong aria-hidden="true">6.1.</strong> tokio 概览</a></li><li class="chapter-item "><a href="../advance-practice/getting-startted.html"><strong aria-hidden="true">6.2.</strong> 使用初印象</a></li><li class="chapter-item "><a href="../advance-practice/spawning.html"><strong aria-hidden="true">6.3.</strong> 创建异步任务</a></li><li class="chapter-item "><a href="../advance-practice/shared-state.html"><strong aria-hidden="true">6.4.</strong> 共享状态</a></li><li class="chapter-item "><a href="../advance-practice/channels.html"><strong aria-hidden="true">6.5.</strong> 消息传递</a></li><li class="chapter-item "><a href="../advance-practice/io.html"><strong aria-hidden="true">6.6.</strong> I/O</a></li><li class="chapter-item "><a href="../advance-practice/frame.html"><strong aria-hidden="true">6.7.</strong> 解析数据帧</a></li><li class="chapter-item "><a href="../advance-practice/async.html"><strong aria-hidden="true">6.8.</strong> 深入 async</a></li><li class="chapter-item "><a href="../advance-practice/select.html"><strong aria-hidden="true">6.9.</strong> select</a></li><li class="chapter-item "><a href="../advance-practice/stream.html"><strong aria-hidden="true">6.10.</strong> 类似迭代器的 Stream</a></li><li class="chapter-item "><a href="../advance-practice/graceful-shutdown.html"><strong aria-hidden="true">6.11.</strong> 优雅的关闭</a></li><li class="chapter-item "><a href="../advance-practice/bridging-with-sync.html"><strong aria-hidden="true">6.12.</strong> 异步跟同步共存</a></li></ol></li><li class="chapter-item "><a href="../difficulties/intro.html"><strong aria-hidden="true">7.</strong> Rust 难点攻关</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../difficulties/slice.html"><strong aria-hidden="true">7.1.</strong> 切片和切片引用</a></li><li class="chapter-item "><a href="../difficulties/eq.html"><strong aria-hidden="true">7.2.</strong> Eq 和 PartialEq</a></li><li class="chapter-item "><a href="../difficulties/string.html"><strong aria-hidden="true">7.3.</strong> String、&str 和 str TODO</a></li><li class="chapter-item "><a href="../difficulties/lifetime.html"><strong aria-hidden="true">7.4.</strong> 作用域、生命周期和 NLL TODO</a></li><li class="chapter-item "><a href="../difficulties/move-copy.html"><strong aria-hidden="true">7.5.</strong> move、Copy 和 Clone TODO</a></li><li class="chapter-item "><a href="../advance/difficulties/pointer.html"><strong aria-hidden="true">7.6.</strong> 裸指针、引用和智能指针 TODO</a></li></ol></li><li class="chapter-item "><li class="part-title">常用工具链</li><li class="spacer"></li><li class="chapter-item "><a href="../test/intro.html"><strong aria-hidden="true">8.</strong> 自动化测试</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../test/write-tests.html"><strong aria-hidden="true">8.1.</strong> 编写测试及控制执行</a></li><li class="chapter-item "><a href="../test/unit-integration-test.html"><strong aria-hidden="true">8.2.</strong> 单元测试和集成测试</a></li><li class="chapter-item "><a href="../test/assertion.html"><strong aria-hidden="true">8.3.</strong> 断言 assertion</a></li><li class="chapter-item "><a href="../test/ci.html"><strong aria-hidden="true">8.4.</strong> 用 GitHub Actions 进行持续集成</a></li><li class="chapter-item "><a href="../test/benchmark.html"><strong aria-hidden="true">8.5.</strong> 基准测试 benchmark</a></li></ol></li><li class="chapter-item "><a href="../cargo/intro.html"><strong aria-hidden="true">9.</strong> Cargo 使用指南</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../cargo/getting-started.html"><strong aria-hidden="true">9.1.</strong> 上手使用</a></li><li class="chapter-item "><a href="../cargo/guide/intro.html"><strong aria-hidden="true">9.2.</strong> 基础指南</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../cargo/guide/why-exist.html"><strong aria-hidden="true">9.2.1.</strong> 为何会有 Cargo</a></li><li class="chapter-item "><a href="../cargo/guide/download-package.html"><strong aria-hidden="true">9.2.2.</strong> 下载并构建 Package</a></li><li class="chapter-item "><a href="../cargo/guide/dependencies.html"><strong aria-hidden="true">9.2.3.</strong> 添加依赖</a></li><li class="chapter-item "><a href="../cargo/guide/package-layout.html"><strong aria-hidden="true">9.2.4.</strong> Package 目录结构</a></li><li class="chapter-item "><a href="../cargo/guide/cargo-toml-lock.html"><strong aria-hidden="true">9.2.5.</strong> Cargo.toml vs Cargo.lock</a></li><li class="chapter-item "><a href="../cargo/guide/tests-ci.html"><strong aria-hidden="true">9.2.6.</strong> 测试和 CI</a></li><li class="chapter-item "><a href="../cargo/guide/cargo-cache.html"><strong aria-hidden="true">9.2.7.</strong> Cargo 缓存</a></li><li class="chapter-item "><a href="../cargo/guide/build-cache.html"><strong aria-hidden="true">9.2.8.</strong> Build 缓存</a></li></ol></li><li class="chapter-item "><a href="../cargo/reference/intro.html"><strong aria-hidden="true">9.3.</strong> 进阶指南</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../cargo/reference/specify-deps.html"><strong aria-hidden="true">9.3.1.</strong> 指定依赖项</a></li><li class="chapter-item "><a href="../cargo/reference/deps-overriding.html"><strong aria-hidden="true">9.3.2.</strong> 依赖覆盖</a></li><li class="chapter-item "><a href="../cargo/reference/manifest.html"><strong aria-hidden="true">9.3.3.</strong> Cargo.toml 清单详解</a></li><li class="chapter-item "><a href="../cargo/reference/cargo-target.html"><strong aria-hidden="true">9.3.4.</strong> Cargo Target</a></li><li class="chapter-item "><a href="../cargo/reference/workspaces.html"><strong aria-hidden="true">9.3.5.</strong> 工作空间 Workspace</a></li><li class="chapter-item "><a href="../cargo/reference/features/intro.html"><strong aria-hidden="true">9.3.6.</strong> 条件编译 Features</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../cargo/reference/features/examples.html"><strong aria-hidden="true">9.3.6.1.</strong> Features 示例</a></li></ol></li><li class="chapter-item "><a href="../cargo/reference/profiles.html"><strong aria-hidden="true">9.3.7.</strong> 发布配置 Profile</a></li><li class="chapter-item "><a href="../cargo/reference/configuration.html"><strong aria-hidden="true">9.3.8.</strong> 通过 config.toml 对 Cargo 进行配置</a></li><li class="chapter-item "><a href="../cargo/reference/publishing-on-crates.io.html"><strong aria-hidden="true">9.3.9.</strong> 发布到 crates.io</a></li><li class="chapter-item "><a href="../cargo/reference/build-script/intro.html"><strong aria-hidden="true">9.3.10.</strong> 构建脚本 build.rs</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../cargo/reference/build-script/examples.html"><strong aria-hidden="true">9.3.10.1.</strong> 构建脚本示例</a></li></ol></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">开发实践</li><li class="spacer"></li><li class="chapter-item "><a href="../usecases/intro.html"><strong aria-hidden="true">10.</strong> 企业落地实践</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../usecases/aws-rust.html"><strong aria-hidden="true">10.1.</strong> AWS 为何这么喜欢 Rust?</a></li></ol></li><li class="chapter-item "><a href="../logs/intro.html"><strong aria-hidden="true">11.</strong> 日志和监控</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../logs/about-log.html"><strong aria-hidden="true">11.1.</strong> 日志详解</a></li><li class="chapter-item "><a href="../logs/log.html"><strong aria-hidden="true">11.2.</strong> 日志门面 log</a></li><li class="chapter-item "><a href="../logs/tracing.html"><strong aria-hidden="true">11.3.</strong> 使用 tracing 记录日志</a></li><li class="chapter-item "><a href="../logs/tracing-logger.html"><strong aria-hidden="true">11.4.</strong> 自定义 tracing 的输出格式</a></li><li class="chapter-item "><a href="../logs/observe/intro.html"><strong aria-hidden="true">11.5.</strong> 监控</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../logs/observe/about-observe.html"><strong aria-hidden="true">11.5.1.</strong> 可观测性</a></li><li class="chapter-item "><a href="../logs/observe/trace.html"><strong aria-hidden="true">11.5.2.</strong> 分布式追踪</a></li></ol></li></ol></li><li class="chapter-item "><a href="../practice/intro.html"><strong aria-hidden="true">12.</strong> Rust 最佳实践</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../practice/third-party-libs.html"><strong aria-hidden="true">12.1.</strong> 日常开发三方库精选</a></li><li class="chapter-item "><a href="../practice/naming.html"><strong aria-hidden="true">12.2.</strong> 命名规范</a></li><li class="chapter-item "><a href="../practice/interview.html"><strong aria-hidden="true">12.3.</strong> 面试经验</a></li><li class="chapter-item "><a href="../practice/best-pratice.html"><strong aria-hidden="true">12.4.</strong> 代码开发实践 todo</a></li></ol></li><li class="chapter-item "><a href="../too-many-lists/intro.html"><strong aria-hidden="true">13.</strong> 手把手带你实现链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../too-many-lists/do-we-need-it.html"><strong aria-hidden="true">13.1.</strong> 我们到底需不需要链表</a></li><li class="chapter-item "><a href="../too-many-lists/bad-stack/intro.html"><strong aria-hidden="true">13.2.</strong> 不太优秀的单向链表:栈</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../too-many-lists/bad-stack/layout.html"><strong aria-hidden="true">13.2.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../too-many-lists/bad-stack/basic-operations.html"><strong aria-hidden="true">13.2.2.</strong> 基本操作</a></li><li class="chapter-item "><a href="../too-many-lists/bad-stack/final-code.html"><strong aria-hidden="true">13.2.3.</strong> 最后实现</a></li></ol></li><li class="chapter-item "><a href="../too-many-lists/ok-stack/intro.html"><strong aria-hidden="true">13.3.</strong> 还可以的单向链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../too-many-lists/ok-stack/type-optimizing.html"><strong aria-hidden="true">13.3.1.</strong> 优化类型定义</a></li><li class="chapter-item "><a href="../too-many-lists/ok-stack/peek.html"><strong aria-hidden="true">13.3.2.</strong> 定义 Peek 函数</a></li><li class="chapter-item "><a href="../too-many-lists/ok-stack/iter.html"><strong aria-hidden="true">13.3.3.</strong> IntoIter 和 Iter</a></li><li class="chapter-item "><a href="../too-many-lists/ok-stack/itermut.html"><strong aria-hidden="true">13.3.4.</strong> IterMut 以及完整代码</a></li></ol></li><li class="chapter-item "><a href="../too-many-lists/persistent-stack/intro.html"><strong aria-hidden="true">13.4.</strong> 持久化单向链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../too-many-lists/persistent-stack/layout.html"><strong aria-hidden="true">13.4.1.</strong> 数据布局和基本操作</a></li><li class="chapter-item "><a href="../too-many-lists/persistent-stack/drop-arc.html"><strong aria-hidden="true">13.4.2.</strong> Drop、Arc 及完整代码</a></li></ol></li><li class="chapter-item "><a href="../too-many-lists/deque/intro.html"><strong aria-hidden="true">13.5.</strong> 不咋样的双端队列</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../too-many-lists/deque/layout.html"><strong aria-hidden="true">13.5.1.</strong> 数据布局和基本操作</a></li><li class="chapter-item "><a href="../too-many-lists/deque/peek.html"><strong aria-hidden="true">13.5.2.</strong> Peek</a></li><li class="chapter-item "><a href="../too-many-lists/deque/symmetric.html"><strong aria-hidden="true">13.5.3.</strong> 基本操作的对称镜像</a></li><li class="chapter-item "><a href="../too-many-lists/deque/iterator.html"><strong aria-hidden="true">13.5.4.</strong> 迭代器</a></li><li class="chapter-item "><a href="../too-many-lists/deque/final-code.html"><strong aria-hidden="true">13.5.5.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../too-many-lists/unsafe-queue/intro.html"><strong aria-hidden="true">13.6.</strong> 不错的 unsafe 队列</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../too-many-lists/unsafe-queue/layout.html"><strong aria-hidden="true">13.6.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../too-many-lists/unsafe-queue/basics.html"><strong aria-hidden="true">13.6.2.</strong> 基本操作</a></li><li class="chapter-item "><a href="../too-many-lists/unsafe-queue/miri.html"><strong aria-hidden="true">13.6.3.</strong> Miri</a></li><li class="chapter-item "><a href="../too-many-lists/unsafe-queue/stacked-borrow.html"><strong aria-hidden="true">13.6.4.</strong> 栈借用</a></li><li class="chapter-item "><a href="../too-many-lists/unsafe-queue/testing-stacked-borrow.html"><strong aria-hidden="true">13.6.5.</strong> 测试栈借用</a></li><li class="chapter-item "><a href="../too-many-lists/unsafe-queue/layout2.html"><strong aria-hidden="true">13.6.6.</strong> 数据布局 2</a></li><li class="chapter-item "><a href="../too-many-lists/unsafe-queue/extra-junk.html"><strong aria-hidden="true">13.6.7.</strong> 额外的操作</a></li><li class="chapter-item "><a href="../too-many-lists/unsafe-queue/final-code.html"><strong aria-hidden="true">13.6.8.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/intro.html"><strong aria-hidden="true">13.7.</strong> 生产级的双向 unsafe 队列</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/layout.html"><strong aria-hidden="true">13.7.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/variance-and-phantomData.html"><strong aria-hidden="true">13.7.2.</strong> 型变与子类型</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/basics.html"><strong aria-hidden="true">13.7.3.</strong> 基础结构</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/drop-and-panic-safety.html"><strong aria-hidden="true">13.7.4.</strong> 恐慌与安全</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/boring-combinatorics.html"><strong aria-hidden="true">13.7.5.</strong> 无聊的组合</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/filling-in-random-bits.html"><strong aria-hidden="true">13.7.6.</strong> 其它特征</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/testing.html"><strong aria-hidden="true">13.7.7.</strong> 测试</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/send-sync-and-compile-tests.html"><strong aria-hidden="true">13.7.8.</strong> Send,Sync和编译测试</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/implementing-cursors.html"><strong aria-hidden="true">13.7.9.</strong> 实现游标</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/testing-cursors.html"><strong aria-hidden="true">13.7.10.</strong> 测试游标</a></li><li class="chapter-item "><a href="../too-many-lists/production-unsafe-deque/final-code.html"><strong aria-hidden="true">13.7.11.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../too-many-lists/advanced-lists/intro.html"><strong aria-hidden="true">13.8.</strong> 使用高级技巧实现链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../too-many-lists/advanced-lists/double-singly.html"><strong aria-hidden="true">13.8.1.</strong> 双单向链表</a></li><li class="chapter-item "><a href="../too-many-lists/advanced-lists/stack-allocated.html"><strong aria-hidden="true">13.8.2.</strong> 栈上的链表</a></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">攻克编译错误</li><li class="spacer"></li><li class="chapter-item "><a href="../compiler/intro.html"><strong aria-hidden="true">14.</strong> 征服编译错误</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../compiler/fight-with-compiler/intro.html"><strong aria-hidden="true">14.1.</strong> 对抗编译检查</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../compiler/fight-with-compiler/lifetime/intro.html"><strong aria-hidden="true">14.1.1.</strong> 生命周期</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../compiler/fight-with-compiler/lifetime/too-long1.html"><strong aria-hidden="true">14.1.1.1.</strong> 生命周期过大-01</a></li><li class="chapter-item "><a href="../compiler/fight-with-compiler/lifetime/too-long2.html"><strong aria-hidden="true">14.1.1.2.</strong> 生命周期过大-02</a></li><li class="chapter-item "><a href="../compiler/fight-with-compiler/lifetime/loop.html"><strong aria-hidden="true">14.1.1.3.</strong> 循环中的生命周期</a></li><li class="chapter-item "><a href="../compiler/fight-with-compiler/lifetime/closure-with-static.html"><strong aria-hidden="true">14.1.1.4.</strong> 闭包碰到特征对象-01</a></li></ol></li><li class="chapter-item "><a href="../compiler/fight-with-compiler/borrowing/intro.html"><strong aria-hidden="true">14.1.2.</strong> 重复借用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../compiler/fight-with-compiler/borrowing/ref-exist-in-out-fn.html"><strong aria-hidden="true">14.1.2.1.</strong> 同时在函数内外使用引用</a></li><li class="chapter-item "><a href="../compiler/fight-with-compiler/borrowing/borrow-distinct-fields-of-struct.html"><strong aria-hidden="true">14.1.2.2.</strong> 智能指针引起的重复借用错误</a></li></ol></li><li class="chapter-item "><a href="../compiler/fight-with-compiler/unconstrained.html"><strong aria-hidden="true">14.1.3.</strong> 类型未限制(todo)</a></li><li class="chapter-item "><a href="../compiler/fight-with-compiler/phantom-data.html"><strong aria-hidden="true">14.1.4.</strong> 幽灵数据(todo)</a></li></ol></li><li class="chapter-item "><a href="../compiler/pitfalls/index.html"><strong aria-hidden="true">14.2.</strong> Rust 常见陷阱</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../compiler/pitfalls/use-vec-in-for.html"><strong aria-hidden="true">14.2.1.</strong> for 循环中使用外部数组</a></li><li class="chapter-item "><a href="../compiler/pitfalls/stack-overflow.html"><strong aria-hidden="true">14.2.2.</strong> 线程类型导致的栈溢出</a></li><li class="chapter-item "><a href="../compiler/pitfalls/arithmetic-overflow.html"><strong aria-hidden="true">14.2.3.</strong> 算术溢出导致的 panic</a></li><li class="chapter-item "><a href="../compiler/pitfalls/closure-with-lifetime.html"><strong aria-hidden="true">14.2.4.</strong> 闭包中奇怪的生命周期</a></li><li class="chapter-item "><a href="../compiler/pitfalls/the-disabled-mutability.html"><strong aria-hidden="true">14.2.5.</strong> 可变变量不可变?</a></li><li class="chapter-item "><a href="../compiler/pitfalls/multiple-mutable-references.html"><strong aria-hidden="true">14.2.6.</strong> 可变借用失败引发的深入思考</a></li><li class="chapter-item "><a href="../compiler/pitfalls/lazy-iterators.html"><strong aria-hidden="true">14.2.7.</strong> 不太勤快的迭代器</a></li><li class="chapter-item "><a href="../compiler/pitfalls/weird-ranges.html"><strong aria-hidden="true">14.2.8.</strong> 奇怪的序列 x..y</a></li><li class="chapter-item "><a href="../compiler/pitfalls/iterator-everywhere.html"><strong aria-hidden="true">14.2.9.</strong> 无处不在的迭代器</a></li><li class="chapter-item "><a href="../compiler/pitfalls/main-with-channel-blocked.html"><strong aria-hidden="true">14.2.10.</strong> 线程间传递消息导致主线程无法结束</a></li><li class="chapter-item "><a href="../compiler/pitfalls/utf8-performance.html"><strong aria-hidden="true">14.2.11.</strong> 警惕 UTF-8 引发的性能隐患</a></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">性能优化</li><li class="spacer"></li><li class="chapter-item "><a href="../profiling/intro.html"><strong aria-hidden="true">15.</strong> Rust 性能优化 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../profiling/memory/intro.html"><strong aria-hidden="true">15.1.</strong> 深入内存 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../profiling/memory/pointer-ref.html"><strong aria-hidden="true">15.1.1.</strong> 指针和引用 todo</a></li><li class="chapter-item "><a href="../profiling/memory/uninit.html"><strong aria-hidden="true">15.1.2.</strong> 未初始化内存 todo</a></li><li class="chapter-item "><a href="../profiling/memory/allocation.html"><strong aria-hidden="true">15.1.3.</strong> 内存分配 todo</a></li><li class="chapter-item "><a href="../profiling/memory/layout.html"><strong aria-hidden="true">15.1.4.</strong> 内存布局 todo</a></li><li class="chapter-item "><a href="../profiling/memory/virtual.html"><strong aria-hidden="true">15.1.5.</strong> 虚拟内存 todo</a></li></ol></li><li class="chapter-item "><a href="../profiling/performance/intro.html"><strong aria-hidden="true">15.2.</strong> 性能调优 doing</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../profiling/performance/string.html"><strong aria-hidden="true">15.2.1.</strong> 字符串操作性能</a></li><li class="chapter-item "><a href="../profiling/performance/deep-into-move.html"><strong aria-hidden="true">15.2.2.</strong> 深入理解 move</a></li><li class="chapter-item "><a href="../profiling/performance/early-optimise.html"><strong aria-hidden="true">15.2.3.</strong> 糟糕的提前优化 todo</a></li><li class="chapter-item "><a href="../profiling/performance/clone-copy.html"><strong aria-hidden="true">15.2.4.</strong> Clone 和 Copy todo</a></li><li class="chapter-item "><a href="../profiling/performance/runtime-check.html"><strong aria-hidden="true">15.2.5.</strong> 减少 Runtime check(todo)</a></li><li class="chapter-item "><a href="../profiling/performance/cpu-cache.html"><strong aria-hidden="true">15.2.6.</strong> CPU 缓存性能优化 todo</a></li><li class="chapter-item "><a href="../profiling/performance/calculate.html"><strong aria-hidden="true">15.2.7.</strong> 计算性能优化 todo</a></li><li class="chapter-item "><a href="../profiling/performance/heap-stack.html"><strong aria-hidden="true">15.2.8.</strong> 堆和栈 todo</a></li><li class="chapter-item "><a href="../profiling/performance/allocator.html"><strong aria-hidden="true">15.2.9.</strong> 内存 allocator todo</a></li><li class="chapter-item "><a href="../profiling/performance/tools.html"><strong aria-hidden="true">15.2.10.</strong> 常用性能测试工具 todo</a></li><li class="chapter-item "><a href="../profiling/performance/enum.html"><strong aria-hidden="true">15.2.11.</strong> Enum 内存优化 todo</a></li></ol></li><li class="chapter-item "><a href="../profiling/compiler/intro.html"><strong aria-hidden="true">15.3.</strong> 编译优化 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../profiling/compiler/llvm.html"><strong aria-hidden="true">15.3.1.</strong> LLVM todo</a></li><li class="chapter-item "><a href="../profiling/compiler/attributes.html"><strong aria-hidden="true">15.3.2.</strong> 常见属性标记 todo</a></li><li class="chapter-item "><a href="../profiling/compiler/speed-up.html"><strong aria-hidden="true">15.3.3.</strong> 提升编译速度 todo</a></li><li class="chapter-item "><a href="../profiling/compiler/optimization/intro.html"><strong aria-hidden="true">15.3.4.</strong> 编译器优化 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../profiling/compiler/optimization/option.html"><strong aria-hidden="true">15.3.4.1.</strong> Option 枚举 todo</a></li></ol></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">附录</li><li class="spacer"></li><li class="chapter-item "><div><strong aria-hidden="true">16.</strong> Appendix</div><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../appendix/keywords.html"><strong aria-hidden="true">16.1.</strong> 关键字</a></li><li class="chapter-item "><a href="../appendix/operators.html"><strong aria-hidden="true">16.2.</strong> 运算符与符号</a></li><li class="chapter-item "><a href="../appendix/expressions.html"><strong aria-hidden="true">16.3.</strong> 表达式</a></li><li class="chapter-item "><a href="../appendix/derive.html"><strong aria-hidden="true">16.4.</strong> 派生特征 trait</a></li><li class="chapter-item "><a href="../appendix/prelude.html"><strong aria-hidden="true">16.5.</strong> prelude 模块 todo</a></li><li class="chapter-item "><a href="../appendix/rust-version.html"><strong aria-hidden="true">16.6.</strong> Rust 版本说明</a></li><li class="chapter-item "><a href="../appendix/rust-versions/intro.html"><strong aria-hidden="true">16.7.</strong> Rust 历次版本更新解读</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../appendix/rust-versions/1.58.html"><strong aria-hidden="true">16.7.1.</strong> 1.58</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.59.html"><strong aria-hidden="true">16.7.2.</strong> 1.59</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.60.html"><strong aria-hidden="true">16.7.3.</strong> 1.60</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.61.html"><strong aria-hidden="true">16.7.4.</strong> 1.61</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.62.html"><strong aria-hidden="true">16.7.5.</strong> 1.62</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.63.html"><strong aria-hidden="true">16.7.6.</strong> 1.63</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.64.html"><strong aria-hidden="true">16.7.7.</strong> 1.64</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.65.html"><strong aria-hidden="true">16.7.8.</strong> 1.65</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.66.html"><strong aria-hidden="true">16.7.9.</strong> 1.66</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.67.html"><strong aria-hidden="true">16.7.10.</strong> 1.67</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.68.html"><strong aria-hidden="true">16.7.11.</strong> 1.68</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.69.html"><strong aria-hidden="true">16.7.12.</strong> 1.69</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.70.html"><strong aria-hidden="true">16.7.13.</strong> 1.70</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.71.html"><strong aria-hidden="true">16.7.14.</strong> 1.71</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.72.html"><strong aria-hidden="true">16.7.15.</strong> 1.72</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.73.html"><strong aria-hidden="true">16.7.16.</strong> 1.73</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.74.html"><strong aria-hidden="true">16.7.17.</strong> 1.74</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.75.html"><strong aria-hidden="true">16.7.18.</strong> 1.75</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.76.html"><strong aria-hidden="true">16.7.19.</strong> 1.76</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.77.html"><strong aria-hidden="true">16.7.20.</strong> 1.77</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.78.html"><strong aria-hidden="true">16.7.21.</strong> 1.78</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.79.html"><strong aria-hidden="true">16.7.22.</strong> 1.79</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.80.html"><strong aria-hidden="true">16.7.23.</strong> 1.80</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.81.html"><strong aria-hidden="true">16.7.24.</strong> 1.81</a></li><li class="chapter-item "><a href="../appendix/rust-versions/1.82.html"><strong aria-hidden="true">16.7.25.</strong> 1.82</a></li></ol></li></ol></li></ol>
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<h1 id="macro-宏编程"><a class="header" href="#macro-宏编程">Macro 宏编程</a></h1>
<p>在编程世界可以说是谈“宏”色变,原因在于 C 语言中的宏是非常危险的东东,但并不是所有语言都像 C 这样,例如对于古老的语言 Lisp 来说,宏就是就是一个非常强大的好帮手。</p>
<p>那话说回来,在 Rust 中宏到底是好是坏呢?本章将带你揭开它的神秘面纱。</p>
<p>事实上,我们虽然没有见过宏,但是已经多次用过它,例如在全书的第一个例子中就用到了:<code>println!(&quot;你好,世界&quot;)</code>,这里 <code>println!</code> 就是一个最常用的宏,可以看到它和函数最大的区别是:它在调用时多了一个 <code>!</code>,除此之外还有 <code>vec!</code><code>assert_eq!</code> 都是相当常用的,可以说<strong>宏在 Rust 中无处不在</strong></p>
<p>细心的读者可能会注意到 <code>println!</code> 后面跟着的是 <code>()</code>,而 <code>vec!</code> 后面跟着的是 <code>[]</code>,这是因为宏的参数可以使用 <code>()</code><code>[]</code> 以及 <code>{}</code>:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
println!(&quot;aaaa&quot;);
println![&quot;aaaa&quot;];
println!{&quot;aaaa&quot;}
}</code></pre></pre>
<p>虽然三种使用形式皆可,但是 Rust 内置的宏都有自己约定俗成的使用方式,例如 <code>vec![...]</code><code>assert_eq!(...)</code> 等。</p>
<p>在 Rust 中宏分为两大类:<strong>声明式宏( <em>declarative macros</em> )</strong> <code>macro_rules!</code> 和三种<strong>过程宏( <em>procedural macros</em> )</strong>:</p>
<ul>
<li><code>#[derive]</code>,在之前多次见到的派生宏,可以为目标结构体或枚举派生指定的代码,例如 <code>Debug</code> 特征</li>
<li>类属性宏(Attribute-like macro),用于为目标添加自定义的属性</li>
<li>类函数宏(Function-like macro),看上去就像是函数调用</li>
</ul>
<p>如果感觉难以理解,也不必担心,接下来我们将逐个看看它们的庐山真面目,在此之前,先来看下为何需要宏,特别是 Rust 的函数明明已经很强大了。</p>
<h2 id="宏和函数的区别"><a class="header" href="#宏和函数的区别">宏和函数的区别</a></h2>
<p>宏和函数的区别并不少,而且对于宏擅长的领域,函数其实是有些无能为力的。</p>
<h4 id="元编程"><a class="header" href="#元编程">元编程</a></h4>
<p>从根本上来说,宏是通过一种代码来生成另一种代码,如果大家熟悉元编程,就会发现两者的共同点。</p>
<p><a href="https://course.rs/appendix/derive.html">附录 D</a>中讲到的 <code>derive</code> 属性,就会自动为结构体派生出相应特征所需的代码,例如 <code>#[derive(Debug)]</code>,还有熟悉的 <code>println!</code><code>vec!</code>,所有的这些宏都会展开成相应的代码,且很可能是长得多的代码。</p>
<p>总之,元编程可以帮我们减少所需编写的代码,也可以一定程度上减少维护的成本,虽然函数复用也有类似的作用,但是宏依然拥有自己独特的优势。</p>
<h4 id="可变参数"><a class="header" href="#可变参数">可变参数</a></h4>
<p>Rust 的函数签名是固定的:定义了两个参数,就必须传入两个参数,多一个少一个都不行,对于从 JS/TS 过来的同学,这一点其实是有些恼人的。</p>
<p>而宏就可以拥有可变数量的参数,例如可以调用一个参数的 <code>println!(&quot;hello&quot;)</code>,也可以调用两个参数的 <code>println!(&quot;hello {}&quot;, name)</code></p>
<h4 id="宏展开"><a class="header" href="#宏展开">宏展开</a></h4>
<p>由于宏会被展开成其它代码,且这个展开过程是发生在编译器对代码进行解释之前。因此,宏可以为指定的类型实现某个特征:先将宏展开成实现特征的代码后,再被编译。</p>
<p>而函数就做不到这一点,因为它直到运行时才能被调用,而特征需要在编译期被实现。</p>
<h4 id="宏的缺点"><a class="header" href="#宏的缺点">宏的缺点</a></h4>
<p>相对函数来说,由于宏是基于代码再展开成代码,因此实现相比函数来说会更加复杂,再加上宏的语法更为复杂,最终导致定义宏的代码相当地难读,也难以理解和维护。</p>
<h2 id="声明式宏-macro_rules"><a class="header" href="#声明式宏-macro_rules">声明式宏 <code>macro_rules!</code></a></h2>
<p>在 Rust 中使用最广的就是声明式宏,它们也有一些其它的称呼,例如示例宏( macros by example )、<code>macro_rules!</code> 或干脆直接称呼为<strong></strong></p>
<p>声明式宏允许我们写出类似 <code>match</code> 的代码。<code>match</code> 表达式是一个控制结构,其接收一个表达式,然后将表达式的结果与多个模式进行匹配,一旦匹配了某个模式,则该模式相关联的代码将被执行:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>match target {
模式1 =&gt; 表达式1,
模式2 =&gt; {
语句1;
语句2;
表达式2
},
_ =&gt; 表达式3
}
<span class="boring">}</span></code></pre></pre>
<p><strong>宏也是将一个值跟对应的模式进行匹配,且该模式会与特定的代码相关联</strong>。但是与 <code>match</code> 不同的是,<strong>宏里的值是一段 Rust 源代码</strong>(字面量),模式用于跟这段源代码的结构相比较,一旦匹配,传入宏的那段源代码将被模式关联的代码所替换,最终实现宏展开。值得注意的是,<strong>所有的这些都是在编译期发生,并没有运行期的性能损耗</strong></p>
<h4 id="简化版的-vec"><a class="header" href="#简化版的-vec">简化版的 vec!</a></h4>
<p><a href="https://course.rs/basic/collections/vector.html#vec">动态数组 Vector 章节</a>中,我们学习了使用 <code>vec!</code> 来便捷的初始化一个动态数组:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let v: Vec&lt;u32&gt; = vec![1, 2, 3];
<span class="boring">}</span></code></pre></pre>
<p>最重要的是,通过 <code>vec!</code> 创建的动态数组支持任何元素类型,也并没有限制数组的长度,如果使用函数,我们是无法做到这一点的。</p>
<p>好在我们有 <code>macro_rules!</code>,来看看该如何使用它来实现 <code>vec!</code>,以下是一个简化实现:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>#[macro_export]
macro_rules! vec {
( $( $x:expr ),* ) =&gt; {
{
let mut temp_vec = Vec::new();
$(
temp_vec.push($x);
)*
temp_vec
}
};
}
<span class="boring">}</span></code></pre></pre>
<p>简化实现版本?这也太难了吧!!只能说,欢迎来到宏的世界,在这里你能见到优雅 Rust 的另一面:) 标准库中的 <code>vec!</code> 还包含了预分配内存空间的代码,如果引入进来,那大家将更难以接受。</p>
<p><code>#[macro_export]</code> 注释将宏进行了导出,这样其它的包就可以将该宏引入到当前作用域中,然后才能使用。可能有同学会提问:我们在使用标准库 <code>vec!</code> 时也没有引入宏啊,那是因为 Rust 已经通过 <a href="https://course.rs/appendix/prelude.html"><code>std::prelude</code></a> 的方式为我们自动引入了。</p>
<p>紧接着,就使用 <code>macro_rules!</code> 进行了宏定义,需要注意的是宏的名称是 <code>vec</code>,而不是 <code>vec!</code>,后者的感叹号只在调用时才需要。</p>
<p><code>vec</code> 的定义结构跟 <code>match</code> 表达式很像,但这里我们只有一个分支,其中包含一个模式 <code>( $( $x:expr ),* )</code>,跟模式相关联的代码就在 <code>=&gt;</code> 之后。一旦模式成功匹配,那这段相关联的代码就会替换传入的源代码。</p>
<p>由于 <code>vec</code> 宏只有一个模式,因此它只能匹配一种源代码,其它类型的都将导致报错,而更复杂的宏往往会拥有更多的分支。</p>
<p>虽然宏和 <code>match</code> 都称之为模式,但是前者跟<a href="https://course.rs/basic/match-pattern/all-patterns.html">后者</a>的模式规则是不同的。如果大家想要更深入的了解宏的模式,可以查看<a href="https://doc.rust-lang.org/reference/macros-by-example.html">这里</a></p>
<h4 id="模式解析"><a class="header" href="#模式解析">模式解析</a></h4>
<p>而现在,我们先来简单讲解下 <code>( $( $x:expr ),* )</code> 的含义。</p>
<p>首先,我们使用圆括号 <code>()</code> 将整个宏模式包裹其中。紧随其后的是 <code>$()</code>,跟括号中模式相匹配的值(传入的 Rust 源代码)会被捕获,然后用于代码替换。在这里,模式 <code>$x:expr</code> 会匹配任何 Rust 表达式并给予该模式一个名称:<code>$x</code></p>
<p><code>$()</code> 之后的逗号说明在 <code>$()</code> 所匹配的代码的后面会有一个可选的逗号分隔符,紧随逗号之后的 <code>*</code> 说明 <code>*</code> 之前的模式会被匹配零次或任意多次(类似正则表达式)。</p>
<p>当我们使用 <code>vec![1, 2, 3]</code> 来调用该宏时,<code>$x</code> 模式将被匹配三次,分别是 <code>1</code><code>2</code><code>3</code>。为了帮助大家巩固,我们再来一起过一下:</p>
<ol>
<li><code>$()</code> 中包含的是模式 <code>$x:expr</code>,该模式中的 <code>expr</code> 表示会匹配任何 Rust 表达式,并给予该模式一个名称 <code>$x</code></li>
<li>因此 <code>$x</code> 模式可以跟整数 <code>1</code> 进行匹配,也可以跟字符串 &quot;hello&quot; 进行匹配: <code>vec![&quot;hello&quot;, &quot;world&quot;]</code></li>
<li><code>$()</code> 之后的逗号,意味着<code>1</code><code>2</code> 之间可以使用逗号进行分割,也意味着 <code>3</code> 既可以没有逗号,也可以有逗号:<code>vec![1, 2, 3,]</code></li>
<li><code>*</code> 说明之前的模式可以出现零次也可以任意次,这里出现了三次</li>
</ol>
<p>接下来,我们再来看看与模式相关联、在 <code>=&gt;</code> 之后的代码:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>{
{
let mut temp_vec = Vec::new();
$(
temp_vec.push($x);
)*
temp_vec
}
};
<span class="boring">}</span></code></pre></pre>
<p>这里就比较好理解了,<code>$()</code> 中的 <code>temp_vec.push()</code> 将根据模式匹配的次数生成对应的代码,当调用 <code>vec![1, 2, 3]</code> 时,下面这段生成的代码将替代传入的源代码,也就是替代 <code>vec![1, 2, 3]</code> :</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>{
let mut temp_vec = Vec::new();
temp_vec.push(1);
temp_vec.push(2);
temp_vec.push(3);
temp_vec
}
<span class="boring">}</span></code></pre></pre>
<p>如果是 <code>let v = vec![1, 2, 3]</code>,那生成的代码最后返回的值 <code>temp_vec</code> 将被赋予给变量 <code>v</code>,等同于 :</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let v = {
let mut temp_vec = Vec::new();
temp_vec.push(1);
temp_vec.push(2);
temp_vec.push(3);
temp_vec
}
<span class="boring">}</span></code></pre></pre>
<p>至此,我们定义了一个宏,它可以接受任意类型和数量的参数,并且理解了其语法的含义。</p>
<h4 id="未来将被替代的-macro_rules"><a class="header" href="#未来将被替代的-macro_rules">未来将被替代的 <code>macro_rules</code></a></h4>
<p>对于 <code>macro_rules</code> 来说它是存在一些问题的因此Rust 计划在未来使用新的声明式宏来替换它:工作方式类似,但是解决了目前存在的一些问题,在那之后,<code>macro_rules</code> 将变为 <code>deprecated</code> 状态。</p>
<p>由于绝大多数 Rust 开发者都是宏的用户而不是编写者,因此在这里我们不会对 <code>macro_rules</code> 进行更深入的学习,如果大家感兴趣,可以看看这本书 <a href="https://veykril.github.io/tlborm/"> “The Little Book of Rust Macros”</a></p>
<h2 id="用过程宏为属性标记生成代码"><a class="header" href="#用过程宏为属性标记生成代码">用过程宏为属性标记生成代码</a></h2>
<p>第二种常用的宏就是<a href="https://doc.rust-lang.org/reference/procedural-macros.html"><em>过程宏</em></a> ( <em>procedural macros</em> ),从形式上来看,过程宏跟函数较为相像,但过程宏是使用源代码作为输入参数,基于代码进行一系列操作后,再输出一段全新的代码。<strong>注意,过程宏中的 derive 宏输出的代码并不会替换之前的代码,这一点与声明宏有很大的不同!</strong></p>
<p>至于前文提到的过程宏的三种类型(自定义 <code>derive</code>、属性宏、函数宏),它们的工作方式都是类似的。</p>
<p><strong>创建过程宏</strong>时,它的定义必须要放入一个独立的包中,且包的类型也是特殊的,这么做的原因相当复杂,大家只要知道这种限制在未来可能会有所改变即可。</p>
<blockquote>
<p>事实上,根据<a href="https://www.reddit.com/r/rust/comments/t1oa1e/what_are_the_complex_technical_reasons_why/">这个说法</a>,过程宏放入独立包的原因在于它必须先被编译后才能使用,如果过程宏和使用它的代码在一个包,就必须先单独对过程宏的代码进行编译,然后再对我们的代码进行编译,但悲剧的是 Rust 的编译单元是包,因此你无法做到这一点。</p>
</blockquote>
<p>假设我们要创建一个 <code>derive</code> 类型的过程宏:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>use proc_macro;
#[proc_macro_derive(HelloMacro)]
pub fn some_name(input: TokenStream) -&gt; TokenStream {
}
<span class="boring">}</span></code></pre></pre>
<p>用于定义过程宏的函数 <code>some_name</code> 使用 <code>TokenStream</code> 作为输入参数,并且返回的也是同一个类型。<code>TokenStream</code> 是在 <code>proc_macro</code> 包中定义的,顾名思义,它代表了一个 <code>Token</code> 序列。</p>
<p>在理解了过程宏的基本定义后,我们再来看看该如何创建三种类型的过程宏,首先,从大家最熟悉的 <code>derive</code> 开始。</p>
<h2 id="自定义-derive-过程宏"><a class="header" href="#自定义-derive-过程宏">自定义 <code>derive</code> 过程宏</a></h2>
<p>假设我们有一个特征 <code>HelloMacro</code>,现在有两种方式让用户使用它:</p>
<ul>
<li>为每个类型手动实现该特征,就像之前<a href="https://course.rs/basic/trait/trait.html#%E4%B8%BA%E7%B1%BB%E5%9E%8B%E5%AE%9E%E7%8E%B0%E7%89%B9%E5%BE%81">特征章节</a>所做的</li>
<li>使用过程宏来统一实现该特征,这样用户只需要对类型进行标记即可:<code>#[derive(HelloMacro)]</code></li>
</ul>
<p>以上两种方式并没有孰优孰劣,主要在于不同的类型是否可以使用同样的默认特征实现,如果可以,那过程宏的方式可以帮我们减少很多代码实现:</p>
<pre><pre class="playground"><code class="language-rust edition2021">use hello_macro::HelloMacro;
use hello_macro_derive::HelloMacro;
#[derive(HelloMacro)]
struct Sunfei;
#[derive(HelloMacro)]
struct Sunface;
fn main() {
Sunfei::hello_macro();
Sunface::hello_macro();
}</code></pre></pre>
<p>简单吗?简单!不过为了实现这段代码展示的功能,我们还需要创建相应的过程宏才行。 首先,创建一个新的工程用于演示:</p>
<pre><code class="language-shell">$ cargo new hello_macro
$ cd hello_macro/
$ touch src/lib.rs
</code></pre>
<p>此时,<code>src</code> 目录下包含两个文件 <code>lib.rs</code><code>main.rs</code>,前者是 <code>lib</code> 包根,后者是二进制包根,如果大家对包根不熟悉,可以看看<a href="https://course.rs/basic/crate-module/crate.html">这里</a></p>
<p>接下来,先在 <code>src/lib.rs</code> 中定义过程宏所需的 <code>HelloMacro</code> 特征和其关联函数:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub trait HelloMacro {
fn hello_macro();
}
<span class="boring">}</span></code></pre></pre>
<p>然后在 <code>src/main.rs</code> 中编写主体代码,首先映入大家脑海的可能会是如下实现:</p>
<pre><pre class="playground"><code class="language-rust edition2021">use hello_macro::HelloMacro;
struct Sunfei;
impl HelloMacro for Sunfei {
fn hello_macro() {
println!(&quot;Hello, Macro! My name is Sunfei!&quot;);
}
}
struct Sunface;
impl HelloMacro for Sunface {
fn hello_macro() {
println!(&quot;Hello, Macro! My name is Sunface!&quot;);
}
}
fn main() {
Sunfei::hello_macro();
}</code></pre></pre>
<p>但是这种方式有个问题如果想要实现不同的招呼内容就需要为每一个类型都实现一次相应的特征Rust 不支持反射,因此我们无法在运行时获得类型名。</p>
<p>使用宏,就不存在这个问题:</p>
<pre><pre class="playground"><code class="language-rust edition2021">use hello_macro::HelloMacro;
use hello_macro_derive::HelloMacro;
#[derive(HelloMacro)]
struct Sunfei;
#[derive(HelloMacro)]
struct Sunface;
fn main() {
Sunfei::hello_macro();
Sunface::hello_macro();
}</code></pre></pre>
<p>简单明了的代码总是令人愉快,为了让代码运行起来,还需要定义下过程宏。就如前文提到的,目前只能在单独的包中定义过程宏,尽管未来这种限制会被取消,但是现在我们还得遵循这个规则。</p>
<p>宏所在的包名自然也有要求,必须以 <code>derive</code> 为后缀,对于 <code>hello_macro</code> 宏而言,包名就应该是 <code>hello_macro_derive</code>。在之前创建的 <code>hello_macro</code> 项目根目录下,运行如下命令,创建一个单独的 <code>lib</code> 包:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>cargo new hello_macro_derive --lib
<span class="boring">}</span></code></pre></pre>
<p>至此, <code>hello_macro</code> 项目的目录结构如下:</p>
<pre><code class="language-shell">hello_macro
├── Cargo.toml
├── src
│ ├── main.rs
│ └── lib.rs
└── hello_macro_derive
├── Cargo.toml
├── src
└── lib.rs
</code></pre>
<p>由于过程宏所在的包跟我们的项目紧密相连,因此将它放在项目之中。现在,问题又来了,该如何在项目的 <code>src/main.rs</code> 中引用 <code>hello_macro_derive</code> 包的内容?</p>
<p>方法有两种,第一种是将 <code>hello_macro_derive</code> 发布到 <code>crates.io</code><code>GitHub</code> 中,就像我们引用的其它依赖一样;另一种就是使用相对路径引入的本地化方式,修改 <code>hello_macro/Cargo.toml</code> 文件添加以下内容:</p>
<pre><code class="language-toml">[dependencies]
hello_macro_derive = { path = &quot;../hello_macro/hello_macro_derive&quot; }
# 也可以使用下面的相对路径
# hello_macro_derive = { path = &quot;./hello_macro_derive&quot; }
</code></pre>
<p>此时,<code>hello_macro</code> 项目就可以成功的引用到 <code>hello_macro_derive</code> 本地包了,对于项目依赖引入的详细介绍,可以参见 <a href="https://course.rs/cargo/dependency.html">Cargo 章节</a></p>
<p>另外,学习过程更好的办法是通过展开宏来阅读和调试自己写的宏,这里需要用到一个 cargo-expand 的工具,可以通过下面的命令安装</p>
<pre><code class="language-bash">cargo install cargo-expand
</code></pre>
<p>接下来,就到了重头戏环节,一起来看看该如何定义过程宏。</p>
<h4 id="定义过程宏"><a class="header" href="#定义过程宏">定义过程宏</a></h4>
<p>首先,在 <code>hello_macro_derive/Cargo.toml</code> 文件中添加以下内容:</p>
<pre><code class="language-toml">[lib]
proc-macro = true
[dependencies]
syn = &quot;1.0&quot;
quote = &quot;1.0&quot;
</code></pre>
<p>其中 <code>syn</code><code>quote</code> 依赖包都是定义过程宏所必需的,同时,还需要在 <code>[lib]</code> 中将过程宏的开关开启 : <code>proc-macro = true</code></p>
<p>其次,在 <code>hello_macro_derive/src/lib.rs</code> 中添加如下代码:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>extern crate proc_macro;
use proc_macro::TokenStream;
use quote::quote;
use syn;
use syn::DeriveInput;
#[proc_macro_derive(HelloMacro)]
pub fn hello_macro_derive(input: TokenStream) -&gt; TokenStream {
// 基于 input 构建 AST 语法树
let ast:DeriveInput = syn::parse(input).unwrap();
// 构建特征实现代码
impl_hello_macro(&amp;ast)
}
<span class="boring">}</span></code></pre></pre>
<p>这个函数的签名我们在之前已经介绍过,总之,这种形式的过程宏定义是相当通用的,下面来分析下这段代码。</p>
<p>首先有一点,对于绝大多数过程宏而言,这段代码往往只在 <code>impl_hello_macro(&amp;ast)</code> 中的实现有所区别,对于其它部分基本都是一致的,如包的引入、宏函数的签名、语法树构建等。</p>
<p><code>proc_macro</code> 包是 Rust 自带的,因此无需在 <code>Cargo.toml</code> 中引入依赖,它包含了相关的编译器 <code>API</code>,可以用于读取和操作 Rust 源代码。</p>
<p>由于我们为 <code>hello_macro_derive</code> 函数标记了 <code>#[proc_macro_derive(HelloMacro)]</code>,当用户使用 <code>#[derive(HelloMacro)]</code> 标记了他的类型后,<code>hello_macro_derive</code> 函数就将被调用。这里的秘诀就是特征名 <code>HelloMacro</code>,它就像一座桥梁,将用户的类型和过程宏联系在一起。</p>
<p><code>syn</code> 将字符串形式的 Rust 代码解析为一个 AST 树的数据结构,该数据结构可以在随后的 <code>impl_hello_macro</code> 函数中进行操作。最后,操作的结果又会被 <code>quote</code> 包转换回 Rust 代码。这些包非常关键,可以帮我们节省大量的精力,否则你需要自己去编写支持代码解析和还原的解析器,这可不是一件简单的任务!</p>
<p>derive过程宏只能用在struct/enum/union上多数用在结构体上我们先来看一下一个结构体由哪些部分组成:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// vis可视范围 ident标识符 generic范型 fields: 结构体的字段
pub struct User &lt;'a, T&gt; {
// vis ident type
pub name: &amp;'a T,
}
<span class="boring">}</span></code></pre></pre>
<p>其中type还可以细分具体请阅读syn文档或源码</p>
<p><code>syn::parse</code> 调用会返回一个 <code>DeriveInput</code> 结构体来代表解析后的 Rust 代码:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>DeriveInput {
// --snip--
vis: Visibility,
ident: Ident {
ident: &quot;Sunfei&quot;,
span: #0 bytes(95..103)
},
generics: Generics,
// Data是一个枚举分别是DataStructDataEnumDataUnion这里以 DataStruct 为例
data: Data(
DataStruct {
struct_token: Struct,
fields: Fields,
semi_token: Some(
Semi
)
}
)
}
<span class="boring">}</span></code></pre></pre>
<p>以上就是源代码 <code>struct Sunfei;</code> 解析后的结果,里面有几点值得注意:</p>
<ul>
<li><code>fields: Fields</code> 是一个枚举类型,<code>Fields::Named</code>, <code>Fields::Unnamed</code>, <code>Fields::Unit</code> 分别表示结构体中的显式命名字段(如例子所示),元组或元组变体中的匿名字段(例如<code>Some(T)</code>),单元类型或单元变体字段(例如<code>None</code> )。</li>
<li><code>ident: &quot;Sunfei&quot;</code> 说明类型名称为 <code>Sunfei</code> <code>ident</code> 是标识符 <code>identifier</code> 的简写</li>
</ul>
<p>如果想要了解更多的信息,可以查看 <a href="https://docs.rs/syn/1.0/syn/struct.DeriveInput.html"><code>syn</code> 文档</a></p>
<p>大家可能会注意到在 <code>hello_macro_derive</code> 函数中有 <code>unwrap</code> 的调用,也许会以为这是为了演示目的,没有做错误处理,实际上并不是的。由于该函数只能返回 <code>TokenStream</code> 而不是 <code>Result</code>,那么在报错时直接 <code>panic</code> 来抛出错误就成了相当好的选择。当然,这里实际上还是做了简化,在生产项目中,你应该通过 <code>panic!</code><code>expect</code> 抛出更具体的报错信息。</p>
<p>至此,这个函数大家应该已经基本理解了,下面来看看如何构建特征实现的代码,也是过程宏的核心目标:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>fn impl_hello_macro(ast: &amp;syn::DeriveInput) -&gt; TokenStream {
let name = &amp;ast.ident;
let gen = quote! {
impl HelloMacro for #name {
fn hello_macro() {
println!(&quot;Hello, Macro! My name is {}!&quot;, stringify!(#name));
}
}
};
gen.into()
}
<span class="boring">}</span></code></pre></pre>
<p>首先,将结构体的名称赋予给 <code>name</code>,也就是 <code>name</code> 中会包含一个字段,它的值是字符串 &quot;Sunfei&quot;</p>
<p>其次,使用 <code>quote!</code> 可以定义我们想要返回的 Rust 代码。由于编译器需要的内容和 <code>quote!</code> 直接返回的不一样,因此还需要使用 <code>.into</code> 方法其转换为 <code>TokenStream</code></p>
<p>大家注意到 <code>#name</code> 的使用了吗?这也是 <code>quote!</code> 提供的功能之一,如果想要深入了解 <code>quote</code>,可以看看<a href="https://docs.rs/quote">官方文档</a></p>
<p>特征的 <code>hell_macro()</code> 函数只有一个功能,就是使用 <code>println!</code> 打印一行欢迎语句。</p>
<p>其中 <code>stringify!</code> 是 Rust 提供的内置宏,可以将一个表达式(例如 <code>1 + 2</code>)在编译期转换成一个字符串字面值(<code>&quot;1 + 2&quot;</code>),该字面量会直接打包进编译出的二进制文件中,具有 <code>'static</code> 生命周期。而 <code>format!</code> 宏会对表达式进行求值,最终结果是一个 <code>String</code> 类型。在这里使用 <code>stringify!</code> 有两个好处:</p>
<ul>
<li><code>#name</code> 可能是一个表达式,我们需要它的字面值形式</li>
<li>可以减少一次 <code>String</code> 带来的内存分配</li>
</ul>
<p>在运行之前,可以先用 expand 展开宏,观察是否有错误或符合预期:</p>
<pre><code class="language-shell">$ cargo expand --bin hello_macro
</code></pre>
<pre><pre class="playground"><code class="language-rust edition2021">struct Sunfei;
impl HelloMacro for Sunfei {
fn hello_macro() {
{
::std::io::_print(
::core::fmt::Arguments::new_v1(
&amp;[&quot;Hello, Macro! My name is &quot;, &quot;!\n&quot;],
&amp;[::core::fmt::ArgumentV1::new_display(&amp;&quot;Sunfei&quot;)],
),
);
};
}
}
struct Sunface;
impl HelloMacro for Sunface {
fn hello_macro() {
{
::std::io::_print(
::core::fmt::Arguments::new_v1(
&amp;[&quot;Hello, Macro! My name is &quot;, &quot;!\n&quot;],
&amp;[::core::fmt::ArgumentV1::new_display(&amp;&quot;Sunface&quot;)],
),
);
};
}
}
fn main() {
Sunfei::hello_macro();
Sunface::hello_macro();
}</code></pre></pre>
<p>从展开的代码也能看出derive宏的特性<code>struct Sunfei;</code><code>struct Sunface;</code> 都被保留了,也就是说最后 <code>impl_hello_macro()</code> 返回的token被加到结构体后面这和类属性宏可以修改输入
的token是不一样的input的token并不能被修改。</p>
<p>至此,过程宏的定义、特征定义、主体代码都已经完成,运行下试试:</p>
<pre><code class="language-shell">$ cargo run
Running `target/debug/hello_macro`
Hello, Macro! My name is Sunfei!
Hello, Macro! My name is Sunface!
</code></pre>
<p>Bingo虽然过程有些复杂但是结果还是很喜人我们终于完成了自己的第一个过程宏</p>
<p>下面来实现一个更实用的例子,实现官方的#[derive(Default)]宏,废话不说直接开干:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>extern crate proc_macro;
use proc_macro::TokenStream;
use quote::quote;
use syn::{self, Data};
use syn::DeriveInput;
#[proc_macro_derive(MyDefault)]
pub fn my_default(input: TokenStream) -&gt; TokenStream {
let ast: DeriveInput = syn::parse(input).unwrap();
let id = ast.ident;
let Data::Struct(s) = ast.data else{
panic!(&quot;MyDefault derive macro must use in struct&quot;);
};
// 声明一个新的ast用于动态构建字段赋值的token
let mut field_ast = quote!();
// 这里就是要动态添加token的地方了需要动态完成Self的字段赋值
for (idx,f) in s.fields.iter().enumerate() {
let (field_id, field_ty) = (&amp;f.ident, &amp;f.ty);
if field_id.is_none(){
//没有ident表示是匿名字段对于匿名字段都需要添加 `#field_idx: #field_type::default(),` 这样的代码
let field_idx = syn::Index::from(idx);
field_ast.extend(quote! {
<span class="boring"> field_idx: # field_ty::default(),
</span> });
}else{
//对于命名字段,都需要添加 `#field_name: #field_type::default(),` 这样的代码
field_ast.extend(quote! {
<span class="boring"> field_id: # field_ty::default(),
</span> });
}
}
quote! {
impl Default for # id {
fn default() -&gt; Self {
Self {
<span class="boring"> field_ast
</span> }
}
}
}.into()
}
<span class="boring">}</span></code></pre></pre>
<p>然后来写使用代码:</p>
<pre><pre class="playground"><code class="language-rust edition2021">#[derive(MyDefault)]
struct SomeData (u32,String);
#[derive(MyDefault)]
struct User {
name: String,
data: SomeData,
}
fn main() {
}</code></pre></pre>
<p>然后我们先展开代码看一看</p>
<pre><pre class="playground"><code class="language-rust edition2021">struct SomeData(u32, String);
impl Default for SomeData {
fn default() -&gt; Self {
Self {
0: u32::default(),
1: String::default(),
}
}
}
struct User {
name: String,
data: SomeData,
}
impl Default for User {
fn default() -&gt; Self {
Self {
name: String::default(),
data: SomeData::default(),
}
}
}
fn main() {}</code></pre></pre>
<p>展开的代码符合预期,然后我们修改一下使用代码并测试结果</p>
<pre><pre class="playground"><code class="language-rust edition2021">#[derive(MyDefault, Debug)]
struct SomeData (u32,String);
#[derive(MyDefault, Debug)]
struct User {
name: String,
data: SomeData,
}
fn main() {
println!(&quot;{:?}&quot;, User::default());
}</code></pre></pre>
<p>执行</p>
<pre><code class="language-shell">$ cargo run
Running `target/debug/aaa`
User { name: &quot;&quot;, data: SomeData(0, &quot;&quot;) }
</code></pre>
<p>接下来,再来看看过程宏的另外两种类型跟 <code>derive</code> 类型有何区别。</p>
<h2 id="类属性宏attribute-like-macros"><a class="header" href="#类属性宏attribute-like-macros">类属性宏(Attribute-like macros)</a></h2>
<p>类属性过程宏跟 <code>derive</code> 宏类似,但是前者允许我们定义自己的属性。除此之外,<code>derive</code> 只能用于结构体和枚举,而类属性宏可以用于其它类型项,例如函数。</p>
<p>假设我们在开发一个 <code>web</code> 框架,当用户通过 <code>HTTP GET</code> 请求访问 <code>/</code> 根路径时,使用 <code>index</code> 函数为其提供服务:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>#[route(GET, &quot;/&quot;)]
fn index() {
<span class="boring">}</span></code></pre></pre>
<p>如上所示,代码功能非常清晰、简洁,这里的 <code>#[route]</code> 属性就是一个过程宏,它的定义函数大概如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>#[proc_macro_attribute]
pub fn route(attr: TokenStream, item: TokenStream) -&gt; TokenStream {
<span class="boring">}</span></code></pre></pre>
<p><code>derive</code> 宏不同,类属性宏的定义函数有两个参数:</p>
<ul>
<li>第一个参数时用于说明属性包含的内容:<code>Get, &quot;/&quot;</code> 部分</li>
<li>第二个是属性所标注的类型项,在这里是 <code>fn index() {...}</code>,注意,函数体也被包含其中</li>
</ul>
<p>除此之外,类属性宏跟 <code>derive</code> 宏的工作方式并无区别:创建一个包,类型是 <code>proc-macro</code>,接着实现一个函数用于生成想要的代码。</p>
<h2 id="类函数宏function-like-macros"><a class="header" href="#类函数宏function-like-macros">类函数宏(Function-like macros)</a></h2>
<p>类函数宏可以让我们定义像函数那样调用的宏,从这个角度来看,它跟声明宏 <code>macro_rules</code> 较为类似。</p>
<p>区别在于,<code>macro_rules</code> 的定义形式与 <code>match</code> 匹配非常相像,而类函数宏的定义形式则类似于之前讲过的两种过程宏:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>#[proc_macro]
pub fn sql(input: TokenStream) -&gt; TokenStream {
<span class="boring">}</span></code></pre></pre>
<p>而使用形式则类似于函数调用:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let sql = sql!(SELECT * FROM posts WHERE id=1);
<span class="boring">}</span></code></pre></pre>
<p>大家可能会好奇,为何我们不使用声明宏 <code>macro_rules</code> 来定义呢?原因是这里需要对 <code>SQL</code> 语句进行解析并检查其正确性,这个复杂的过程是 <code>macro_rules</code> 难以对付的,<strong>而过程宏相比起来就会灵活的多</strong></p>
<h2 id="补充学习资料"><a class="header" href="#补充学习资料">补充学习资料</a></h2>
<ol>
<li><a href="https://github.com/dtolnay/proc-macro-workshop">dtolnay/proc-macro-workshop</a>,学习如何编写过程宏</li>
<li><a href="https://veykril.github.io/tlborm/">The Little Book of Rust Macros</a>,学习如何编写声明宏 <code>macro_rules!</code></li>
<li><a href="https://crates.io/crates/syn">syn</a><a href="https://crates.io/crates/quote">quote</a> ,用于编写过程宏的包,它们的文档有很多值得学习的东西</li>
<li><a href="https://www.reddit.com/r/rust/comments/rjumsg/any_good_resources_for_learning_rust_macros/">Structuring, testing and debugging procedural macro crates</a>从测试、debug、结构化的角度来编写过程宏</li>
<li><a href="https://blog.turbo.fish">blog.turbo.fish</a>,里面的过程宏系列文章值得一读</li>
<li><a href="https://zjp-cn.github.io/tlborm/">Rust 宏小册中文版</a>,非常详细的解释了宏各种知识</li>
</ol>
<h2 id="总结"><a class="header" href="#总结">总结</a></h2>
<p>Rust 中的宏主要分为两大类:声明宏和过程宏。</p>
<p>声明宏目前使用 <code>macro_rules</code> 进行创建,它的形式类似于 <code>match</code> 匹配,对于用户而言,可读性和维护性都较差。由于其存在的问题和限制,在未来, <code>macro_rules</code> 会被 <code>deprecated</code>Rust 会使用一个新的声明宏来替代它。</p>
<p>而过程宏的定义更像是我们平时写函数的方式,因此它更加灵活,它分为三种类型:<code>derive</code> 宏、类属性宏、类函数宏,具体在文中都有介绍。</p>
<p>虽然 Rust 中的宏很强大,但是它并不应该成为我们的常规武器,原因是它会影响 Rust 代码的可读性和可维护性,我相信没有几个人愿意去维护别人写的宏 </p>
<p>因此,大家应该熟悉宏的使用场景,但是不要滥用,当你真的需要时,再回来查看本章了解实现细节,这才是最完美的使用方式。</p>
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