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<ol class="chapter"><li class="chapter-item affix "><a href="../../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../../community.html">社区和锈书</a></li><li class="spacer"></li><li class="chapter-item affix "><a href="../../some-thoughts.html">Xobserve: 一切皆可观测</a></li><li class="chapter-item affix "><a href="../../beat-ai.html">BeatAI: 工程师 AI 入门圣经</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item expanded "><a href="../../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item "><a href="../../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item "><a href="../../basic/base-type/function.html"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item "><a href="../../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item "><a href="../../basic/ownership/borrowing.html"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item "><a href="../../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/compound-type/string-slice.html"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../../basic/compound-type/array.html"><strong aria-hidden="true">2.4.5.</strong> 数组</a></li></ol></li><li class="chapter-item "><a href="../../basic/flow-control.html"><strong aria-hidden="true">2.5.</strong> 流程控制</a></li><li class="chapter-item "><a href="../../basic/match-pattern/intro.html"><strong aria-hidden="true">2.6.</strong> 模式匹配</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/match-pattern/match-if-let.html"><strong aria-hidden="true">2.6.1.</strong> match 和 if let</a></li><li class="chapter-item "><a href="../../basic/match-pattern/option.html"><strong aria-hidden="true">2.6.2.</strong> 解构 Option</a></li><li class="chapter-item "><a href="../../basic/match-pattern/pattern-match.html"><strong aria-hidden="true">2.6.3.</strong> 模式适用场景</a></li><li class="chapter-item "><a href="../../basic/match-pattern/all-patterns.html"><strong aria-hidden="true">2.6.4.</strong> 全模式列表</a></li></ol></li><li class="chapter-item "><a href="../../basic/method.html"><strong aria-hidden="true">2.7.</strong> 方法 Method</a></li><li class="chapter-item "><a href="../../basic/trait/intro.html"><strong aria-hidden="true">2.8.</strong> 泛型和特征</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/trait/generic.html"><strong aria-hidden="true">2.8.1.</strong> 泛型 Generics</a></li><li class="chapter-item "><a href="../../basic/trait/trait.html"><strong aria-hidden="true">2.8.2.</strong> 特征 Trait</a></li><li class="chapter-item "><a href="../../basic/trait/trait-object.html"><strong aria-hidden="true">2.8.3.</strong> 特征对象</a></li><li class="chapter-item "><a href="../../basic/trait/advance-trait.html"><strong aria-hidden="true">2.8.4.</strong> 进一步深入特征</a></li></ol></li><li class="chapter-item "><a href="../../basic/collections/intro.html"><strong aria-hidden="true">2.9.</strong> 集合类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/collections/vector.html"><strong aria-hidden="true">2.9.1.</strong> 动态数组 Vector</a></li><li class="chapter-item "><a href="../../basic/collections/hashmap.html"><strong aria-hidden="true">2.9.2.</strong> KV 存储 HashMap</a></li></ol></li><li class="chapter-item "><a href="../../basic/lifetime.html"><strong aria-hidden="true">2.10.</strong> 认识生命周期</a></li><li class="chapter-item expanded "><a href="../../basic/result-error/intro.html"><strong aria-hidden="true">2.11.</strong> 返回值和错误处理</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/result-error/panic.html"><strong aria-hidden="true">2.11.1.</strong> panic! 深入剖析</a></li><li class="chapter-item expanded "><a href="../../basic/result-error/result.html" class="active"><strong aria-hidden="true">2.11.2.</strong> 返回值 Result 和?</a></li></ol></li><li class="chapter-item "><a href="../../basic/crate-module/intro.html"><strong aria-hidden="true">2.12.</strong> 包和模块</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/crate-module/crate.html"><strong aria-hidden="true">2.12.1.</strong> 包 Crate</a></li><li class="chapter-item "><a href="../../basic/crate-module/module.html"><strong aria-hidden="true">2.12.2.</strong> 模块 Module</a></li><li class="chapter-item "><a href="../../basic/crate-module/use.html"><strong aria-hidden="true">2.12.3.</strong> 使用 use 引入模块及受限可见性</a></li></ol></li><li class="chapter-item "><a href="../../basic/comment.html"><strong aria-hidden="true">2.13.</strong> 注释和文档</a></li><li class="chapter-item "><a href="../../basic/formatted-output.html"><strong aria-hidden="true">2.14.</strong> 格式化输出</a></li></ol></li><li class="chapter-item "><a href="../../basic-practice/intro.html"><strong aria-hidden="true">3.</strong> 入门实战:文件搜索工具</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic-practice/base-features.html"><strong aria-hidden="true">3.1.</strong> 基本功能</a></li><li class="chapter-item "><a href="../../basic-practice/refactoring.html"><strong aria-hidden="true">3.2.</strong> 增加模块化和错误处理</a></li><li class="chapter-item "><a href="../../basic-practice/tests.html"><strong aria-hidden="true">3.3.</strong> 测试驱动开发</a></li><li class="chapter-item "><a href="../../basic-practice/envs.html"><strong aria-hidden="true">3.4.</strong> 使用环境变量</a></li><li class="chapter-item "><a href="../../basic-practice/stderr.html"><strong aria-hidden="true">3.5.</strong> 重定向错误信息的输出</a></li><li class="chapter-item "><a href="../../basic-practice/iterators.html"><strong aria-hidden="true">3.6.</strong> 使用迭代器来改进程序(可选)</a></li></ol></li><li class="chapter-item "><li class="part-title">Rust 语言进阶学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../advance/intro.html"><strong aria-hidden="true">4.</strong> Rust 高级进阶</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/lifetime/intro.html"><strong aria-hidden="true">4.1.</strong> 生命周期</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/lifetime/advance.html"><strong aria-hidden="true">4.1.1.</strong> 深入生命周期</a></li><li class="chapter-item "><a href="../../advance/lifetime/static.html"><strong aria-hidden="true">4.1.2.</strong> &'static 和 T: 'static</a></li></ol></li><li class="chapter-item "><a href="../../advance/functional-programing/intro.html"><strong aria-hidden="true">4.2.</strong> 函数式编程: 闭包、迭代器</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/functional-programing/closure.html"><strong aria-hidden="true">4.2.1.</strong> 闭包 Closure</a></li><li class="chapter-item "><a href="../../advance/functional-programing/iterator.html"><strong aria-hidden="true">4.2.2.</strong> 迭代器 Iterator</a></li></ol></li><li class="chapter-item "><a href="../../advance/into-types/intro.html"><strong aria-hidden="true">4.3.</strong> 深入类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/into-types/converse.html"><strong aria-hidden="true">4.3.1.</strong> 类型转换</a></li><li class="chapter-item "><a href="../../advance/into-types/custom-type.html"><strong aria-hidden="true">4.3.2.</strong> newtype 和 类型别名</a></li><li class="chapter-item "><a href="../../advance/into-types/sized.html"><strong aria-hidden="true">4.3.3.</strong> Sized 和不定长类型 DST</a></li><li class="chapter-item "><a href="../../advance/into-types/enum-int.html"><strong aria-hidden="true">4.3.4.</strong> 枚举和整数</a></li></ol></li><li class="chapter-item "><a href="../../advance/smart-pointer/intro.html"><strong aria-hidden="true">4.4.</strong> 智能指针</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/smart-pointer/box.html"><strong aria-hidden="true">4.4.1.</strong> Box堆对象分配</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/deref.html"><strong aria-hidden="true">4.4.2.</strong> Deref 解引用</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/drop.html"><strong aria-hidden="true">4.4.3.</strong> Drop 释放资源</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/rc-arc.html"><strong aria-hidden="true">4.4.4.</strong> Rc 与 Arc 实现 1vN 所有权机制</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/cell-refcell.html"><strong aria-hidden="true">4.4.5.</strong> Cell 与 RefCell 内部可变性</a></li></ol></li><li class="chapter-item "><a href="../../advance/circle-self-ref/intro.html"><strong aria-hidden="true">4.5.</strong> 循环引用与自引用</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/circle-self-ref/circle-reference.html"><strong aria-hidden="true">4.5.1.</strong> Weak 与循环引用</a></li><li class="chapter-item "><a href="../../advance/circle-self-ref/self-referential.html"><strong aria-hidden="true">4.5.2.</strong> 结构体中的自引用</a></li></ol></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/intro.html"><strong aria-hidden="true">4.6.</strong> 多线程并发编程</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/concurrency-with-threads/concurrency-parallelism.html"><strong aria-hidden="true">4.6.1.</strong> 并发和并行</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/thread.html"><strong aria-hidden="true">4.6.2.</strong> 使用多线程</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/message-passing.html"><strong aria-hidden="true">4.6.3.</strong> 线程同步:消息传递</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/sync1.html"><strong aria-hidden="true">4.6.4.</strong> 线程同步:锁、Condvar 和信号量</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/sync2.html"><strong aria-hidden="true">4.6.5.</strong> 线程同步:Atomic 原子操作与内存顺序</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/send-sync.html"><strong aria-hidden="true">4.6.6.</strong> 基于 Send 和 Sync 的线程安全</a></li></ol></li><li class="chapter-item "><a href="../../advance/global-variable.html"><strong aria-hidden="true">4.7.</strong> 全局变量</a></li><li class="chapter-item "><a href="../../advance/errors.html"><strong aria-hidden="true">4.8.</strong> 错误处理</a></li><li class="chapter-item "><a href="../../advance/unsafe/intro.html"><strong aria-hidden="true">4.9.</strong> Unsafe Rust</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/unsafe/superpowers.html"><strong aria-hidden="true">4.9.1.</strong> 五种兵器</a></li><li class="chapter-item "><a href="../../advance/unsafe/inline-asm.html"><strong aria-hidden="true">4.9.2.</strong> 内联汇编</a></li></ol></li><li class="chapter-item "><a href="../../advance/macro.html"><strong aria-hidden="true">4.10.</strong> Macro 宏编程</a></li><li class="chapter-item "><a href="../../advance/async/intro.html"><strong aria-hidden="true">4.11.</strong> async/await 异步编程</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/async/getting-started.html"><strong aria-hidden="true">4.11.1.</strong> async 编程入门</a></li><li class="chapter-item "><a href="../../advance/async/future-excuting.html"><strong aria-hidden="true">4.11.2.</strong> 底层探秘: Future 执行与任务调度</a></li><li class="chapter-item "><a href="../../advance/async/pin-unpin.html"><strong aria-hidden="true">4.11.3.</strong> 定海神针 Pin 和 Unpin</a></li><li class="chapter-item "><a href="../../advance/async/async-await.html"><strong aria-hidden="true">4.11.4.</strong> async/await 和 Stream 流处理</a></li><li class="chapter-item "><a href="../../advance/async/multi-futures-simultaneous.html"><strong aria-hidden="true">4.11.5.</strong> 同时运行多个 Future</a></li><li class="chapter-item "><a href="../../advance/async/pain-points-and-workarounds.html"><strong aria-hidden="true">4.11.6.</strong> 一些疑难问题的解决办法</a></li><li class="chapter-item "><a href="../../advance/async/web-server.html"><strong aria-hidden="true">4.11.7.</strong> 实践应用:Async Web 服务器</a></li></ol></li></ol></li><li class="chapter-item "><a href="../../advance-practice1/intro.html"><strong aria-hidden="true">5.</strong> 进阶实战1: 实现一个 web 服务器</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance-practice1/web-server.html"><strong aria-hidden="true">5.1.</strong> 单线程版本</a></li><li class="chapter-item "><a href="../../advance-practice1/multi-threads.html"><strong aria-hidden="true">5.2.</strong> 多线程版本</a></li><li class="chapter-item "><a href="../../advance-practice1/graceful-shutdown.html"><strong aria-hidden="true">5.3.</strong> 优雅关闭和资源清理</a></li></ol></li><li class="chapter-item "><a href="../../advance-practice/intro.html"><strong aria-hidden="true">6.</strong> 进阶实战2: 实现一个简单 Redis</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance-practice/overview.html"><strong aria-hidden="true">6.1.</strong> tokio 概览</a></li><li class="chapter-item "><a href="../../advance-practice/getting-startted.html"><strong aria-hidden="true">6.2.</strong> 使用初印象</a></li><li class="chapter-item "><a href="../../advance-practice/spawning.html"><strong aria-hidden="true">6.3.</strong> 创建异步任务</a></li><li class="chapter-item "><a href="../../advance-practice/shared-state.html"><strong aria-hidden="true">6.4.</strong> 共享状态</a></li><li class="chapter-item "><a href="../../advance-practice/channels.html"><strong aria-hidden="true">6.5.</strong> 消息传递</a></li><li class="chapter-item "><a href="../../advance-practice/io.html"><strong aria-hidden="true">6.6.</strong> I/O</a></li><li class="chapter-item "><a href="../../advance-practice/frame.html"><strong aria-hidden="true">6.7.</strong> 解析数据帧</a></li><li class="chapter-item "><a href="../../advance-practice/async.html"><strong aria-hidden="true">6.8.</strong> 深入 async</a></li><li class="chapter-item "><a href="../../advance-practice/select.html"><strong aria-hidden="true">6.9.</strong> select</a></li><li class="chapter-item "><a href="../../advance-practice/stream.html"><strong aria-hidden="true">6.10.</strong> 类似迭代器的 Stream</a></li><li class="chapter-item "><a href="../../advance-practice/graceful-shutdown.html"><strong aria-hidden="true">6.11.</strong> 优雅的关闭</a></li><li class="chapter-item "><a href="../../advance-practice/bridging-with-sync.html"><strong aria-hidden="true">6.12.</strong> 异步跟同步共存</a></li></ol></li><li class="chapter-item "><a href="../../difficulties/intro.html"><strong aria-hidden="true">7.</strong> Rust 难点攻关</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../difficulties/slice.html"><strong aria-hidden="true">7.1.</strong> 切片和切片引用</a></li><li class="chapter-item "><a href="../../difficulties/eq.html"><strong aria-hidden="true">7.2.</strong> Eq 和 PartialEq</a></li><li class="chapter-item "><a href="../../difficulties/string.html"><strong aria-hidden="true">7.3.</strong> String、&str 和 str TODO</a></li><li class="chapter-item "><a href="../../difficulties/lifetime.html"><strong aria-hidden="true">7.4.</strong> 作用域、生命周期和 NLL TODO</a></li><li class="chapter-item "><a href="../../difficulties/move-copy.html"><strong aria-hidden="true">7.5.</strong> move、Copy 和 Clone TODO</a></li><li class="chapter-item "><a href="../../advance/difficulties/pointer.html"><strong aria-hidden="true">7.6.</strong> 裸指针、引用和智能指针 TODO</a></li></ol></li><li class="chapter-item "><li class="part-title">常用工具链</li><li class="spacer"></li><li class="chapter-item "><a href="../../test/intro.html"><strong aria-hidden="true">8.</strong> 自动化测试</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../test/write-tests.html"><strong aria-hidden="true">8.1.</strong> 编写测试及控制执行</a></li><li class="chapter-item "><a href="../../test/unit-integration-test.html"><strong aria-hidden="true">8.2.</strong> 单元测试和集成测试</a></li><li class="chapter-item "><a href="../../test/assertion.html"><strong aria-hidden="true">8.3.</strong> 断言 assertion</a></li><li class="chapter-item "><a href="../../test/ci.html"><strong aria-hidden="true">8.4.</strong> 用 GitHub Actions 进行持续集成</a></li><li class="chapter-item "><a href="../../test/benchmark.html"><strong aria-hidden="true">8.5.</strong> 基准测试 benchmark</a></li></ol></li><li class="chapter-item "><a href="../../cargo/intro.html"><strong aria-hidden="true">9.</strong> Cargo 使用指南</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/getting-started.html"><strong aria-hidden="true">9.1.</strong> 上手使用</a></li><li class="chapter-item "><a href="../../cargo/guide/intro.html"><strong aria-hidden="true">9.2.</strong> 基础指南</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/guide/why-exist.html"><strong aria-hidden="true">9.2.1.</strong> 为何会有 Cargo</a></li><li class="chapter-item "><a href="../../cargo/guide/download-package.html"><strong aria-hidden="true">9.2.2.</strong> 下载并构建 Package</a></li><li class="chapter-item "><a href="../../cargo/guide/dependencies.html"><strong aria-hidden="true">9.2.3.</strong> 添加依赖</a></li><li class="chapter-item "><a href="../../cargo/guide/package-layout.html"><strong aria-hidden="true">9.2.4.</strong> Package 目录结构</a></li><li class="chapter-item "><a href="../../cargo/guide/cargo-toml-lock.html"><strong aria-hidden="true">9.2.5.</strong> Cargo.toml vs Cargo.lock</a></li><li class="chapter-item "><a href="../../cargo/guide/tests-ci.html"><strong aria-hidden="true">9.2.6.</strong> 测试和 CI</a></li><li class="chapter-item "><a href="../../cargo/guide/cargo-cache.html"><strong aria-hidden="true">9.2.7.</strong> Cargo 缓存</a></li><li class="chapter-item "><a href="../../cargo/guide/build-cache.html"><strong aria-hidden="true">9.2.8.</strong> Build 缓存</a></li></ol></li><li class="chapter-item "><a href="../../cargo/reference/intro.html"><strong aria-hidden="true">9.3.</strong> 进阶指南</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/reference/specify-deps.html"><strong aria-hidden="true">9.3.1.</strong> 指定依赖项</a></li><li class="chapter-item "><a href="../../cargo/reference/deps-overriding.html"><strong aria-hidden="true">9.3.2.</strong> 依赖覆盖</a></li><li class="chapter-item "><a href="../../cargo/reference/manifest.html"><strong aria-hidden="true">9.3.3.</strong> Cargo.toml 清单详解</a></li><li class="chapter-item "><a href="../../cargo/reference/cargo-target.html"><strong aria-hidden="true">9.3.4.</strong> Cargo Target</a></li><li class="chapter-item "><a href="../../cargo/reference/workspaces.html"><strong aria-hidden="true">9.3.5.</strong> 工作空间 Workspace</a></li><li class="chapter-item "><a href="../../cargo/reference/features/intro.html"><strong aria-hidden="true">9.3.6.</strong> 条件编译 Features</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/reference/features/examples.html"><strong aria-hidden="true">9.3.6.1.</strong> Features 示例</a></li></ol></li><li class="chapter-item "><a href="../../cargo/reference/profiles.html"><strong aria-hidden="true">9.3.7.</strong> 发布配置 Profile</a></li><li class="chapter-item "><a href="../../cargo/reference/configuration.html"><strong aria-hidden="true">9.3.8.</strong> 通过 config.toml 对 Cargo 进行配置</a></li><li class="chapter-item "><a href="../../cargo/reference/publishing-on-crates.io.html"><strong aria-hidden="true">9.3.9.</strong> 发布到 crates.io</a></li><li class="chapter-item "><a href="../../cargo/reference/build-script/intro.html"><strong aria-hidden="true">9.3.10.</strong> 构建脚本 build.rs</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/reference/build-script/examples.html"><strong aria-hidden="true">9.3.10.1.</strong> 构建脚本示例</a></li></ol></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">开发实践</li><li class="spacer"></li><li class="chapter-item "><a href="../../usecases/intro.html"><strong aria-hidden="true">10.</strong> 企业落地实践</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../usecases/aws-rust.html"><strong aria-hidden="true">10.1.</strong> AWS 为何这么喜欢 Rust?</a></li></ol></li><li class="chapter-item "><a href="../../logs/intro.html"><strong aria-hidden="true">11.</strong> 日志和监控</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../logs/about-log.html"><strong aria-hidden="true">11.1.</strong> 日志详解</a></li><li class="chapter-item "><a href="../../logs/log.html"><strong aria-hidden="true">11.2.</strong> 日志门面 log</a></li><li class="chapter-item "><a href="../../logs/tracing.html"><strong aria-hidden="true">11.3.</strong> 使用 tracing 记录日志</a></li><li class="chapter-item "><a href="../../logs/tracing-logger.html"><strong aria-hidden="true">11.4.</strong> 自定义 tracing 的输出格式</a></li><li class="chapter-item "><a href="../../logs/observe/intro.html"><strong aria-hidden="true">11.5.</strong> 监控</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../logs/observe/about-observe.html"><strong aria-hidden="true">11.5.1.</strong> 可观测性</a></li><li class="chapter-item "><a href="../../logs/observe/trace.html"><strong aria-hidden="true">11.5.2.</strong> 分布式追踪</a></li></ol></li></ol></li><li class="chapter-item "><a href="../../practice/intro.html"><strong aria-hidden="true">12.</strong> Rust 最佳实践</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../practice/third-party-libs.html"><strong aria-hidden="true">12.1.</strong> 日常开发三方库精选</a></li><li class="chapter-item "><a href="../../practice/naming.html"><strong aria-hidden="true">12.2.</strong> 命名规范</a></li><li class="chapter-item "><a href="../../practice/interview.html"><strong aria-hidden="true">12.3.</strong> 面试经验</a></li><li class="chapter-item "><a href="../../practice/best-pratice.html"><strong aria-hidden="true">12.4.</strong> 代码开发实践 todo</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/intro.html"><strong aria-hidden="true">13.</strong> 手把手带你实现链表</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/do-we-need-it.html"><strong aria-hidden="true">13.1.</strong> 我们到底需不需要链表</a></li><li class="chapter-item "><a href="../../too-many-lists/bad-stack/intro.html"><strong aria-hidden="true">13.2.</strong> 不太优秀的单向链表:栈</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/bad-stack/layout.html"><strong aria-hidden="true">13.2.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../../too-many-lists/bad-stack/basic-operations.html"><strong aria-hidden="true">13.2.2.</strong> 基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/bad-stack/final-code.html"><strong aria-hidden="true">13.2.3.</strong> 最后实现</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/intro.html"><strong aria-hidden="true">13.3.</strong> 还可以的单向链表</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/ok-stack/type-optimizing.html"><strong aria-hidden="true">13.3.1.</strong> 优化类型定义</a></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/peek.html"><strong aria-hidden="true">13.3.2.</strong> 定义 Peek 函数</a></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/iter.html"><strong aria-hidden="true">13.3.3.</strong> IntoIter 和 Iter</a></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/itermut.html"><strong aria-hidden="true">13.3.4.</strong> IterMut 以及完整代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/persistent-stack/intro.html"><strong aria-hidden="true">13.4.</strong> 持久化单向链表</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/persistent-stack/layout.html"><strong aria-hidden="true">13.4.1.</strong> 数据布局和基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/persistent-stack/drop-arc.html"><strong aria-hidden="true">13.4.2.</strong> Drop、Arc 及完整代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/deque/intro.html"><strong aria-hidden="true">13.5.</strong> 不咋样的双端队列</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/deque/layout.html"><strong aria-hidden="true">13.5.1.</strong> 数据布局和基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/peek.html"><strong aria-hidden="true">13.5.2.</strong> Peek</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/symmetric.html"><strong aria-hidden="true">13.5.3.</strong> 基本操作的对称镜像</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/iterator.html"><strong aria-hidden="true">13.5.4.</strong> 迭代器</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/final-code.html"><strong aria-hidden="true">13.5.5.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/intro.html"><strong aria-hidden="true">13.6.</strong> 不错的 unsafe 队列</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/layout.html"><strong aria-hidden="true">13.6.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/basics.html"><strong aria-hidden="true">13.6.2.</strong> 基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/miri.html"><strong aria-hidden="true">13.6.3.</strong> Miri</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/stacked-borrow.html"><strong aria-hidden="true">13.6.4.</strong> 栈借用</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/testing-stacked-borrow.html"><strong aria-hidden="true">13.6.5.</strong> 测试栈借用</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/layout2.html"><strong aria-hidden="true">13.6.6.</strong> 数据布局 2</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/extra-junk.html"><strong aria-hidden="true">13.6.7.</strong> 额外的操作</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/final-code.html"><strong aria-hidden="true">13.6.8.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/intro.html"><strong aria-hidden="true">13.7.</strong> 生产级的双向 unsafe 队列</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/layout.html"><strong aria-hidden="true">13.7.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/variance-and-phantomData.html"><strong aria-hidden="true">13.7.2.</strong> 型变与子类型</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/basics.html"><strong aria-hidden="true">13.7.3.</strong> 基础结构</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/drop-and-panic-safety.html"><strong aria-hidden="true">13.7.4.</strong> 恐慌与安全</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/boring-combinatorics.html"><strong aria-hidden="true">13.7.5.</strong> 无聊的组合</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/filling-in-random-bits.html"><strong aria-hidden="true">13.7.6.</strong> 其它特征</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/testing.html"><strong aria-hidden="true">13.7.7.</strong> 测试</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/send-sync-and-compile-tests.html"><strong aria-hidden="true">13.7.8.</strong> Send,Sync和编译测试</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/implementing-cursors.html"><strong aria-hidden="true">13.7.9.</strong> 实现游标</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/testing-cursors.html"><strong aria-hidden="true">13.7.10.</strong> 测试游标</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/final-code.html"><strong aria-hidden="true">13.7.11.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/advanced-lists/intro.html"><strong aria-hidden="true">13.8.</strong> 使用高级技巧实现链表</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/advanced-lists/double-singly.html"><strong aria-hidden="true">13.8.1.</strong> 双单向链表</a></li><li class="chapter-item "><a href="../../too-many-lists/advanced-lists/stack-allocated.html"><strong aria-hidden="true">13.8.2.</strong> 栈上的链表</a></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">攻克编译错误</li><li class="spacer"></li><li class="chapter-item "><a href="../../compiler/intro.html"><strong aria-hidden="true">14.</strong> 征服编译错误</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/intro.html"><strong aria-hidden="true">14.1.</strong> 对抗编译检查</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/intro.html"><strong aria-hidden="true">14.1.1.</strong> 生命周期</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/too-long1.html"><strong aria-hidden="true">14.1.1.1.</strong> 生命周期过大-01</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/too-long2.html"><strong aria-hidden="true">14.1.1.2.</strong> 生命周期过大-02</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/loop.html"><strong aria-hidden="true">14.1.1.3.</strong> 循环中的生命周期</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/closure-with-static.html"><strong aria-hidden="true">14.1.1.4.</strong> 闭包碰到特征对象-01</a></li></ol></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/borrowing/intro.html"><strong aria-hidden="true">14.1.2.</strong> 重复借用</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/borrowing/ref-exist-in-out-fn.html"><strong aria-hidden="true">14.1.2.1.</strong> 同时在函数内外使用引用</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/borrowing/borrow-distinct-fields-of-struct.html"><strong aria-hidden="true">14.1.2.2.</strong> 智能指针引起的重复借用错误</a></li></ol></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/unconstrained.html"><strong aria-hidden="true">14.1.3.</strong> 类型未限制(todo)</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/phantom-data.html"><strong aria-hidden="true">14.1.4.</strong> 幽灵数据(todo)</a></li></ol></li><li class="chapter-item "><a href="../../compiler/pitfalls/index.html"><strong aria-hidden="true">14.2.</strong> Rust 常见陷阱</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/pitfalls/use-vec-in-for.html"><strong aria-hidden="true">14.2.1.</strong> for 循环中使用外部数组</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/stack-overflow.html"><strong aria-hidden="true">14.2.2.</strong> 线程类型导致的栈溢出</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/arithmetic-overflow.html"><strong aria-hidden="true">14.2.3.</strong> 算术溢出导致的 panic</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/closure-with-lifetime.html"><strong aria-hidden="true">14.2.4.</strong> 闭包中奇怪的生命周期</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/the-disabled-mutability.html"><strong aria-hidden="true">14.2.5.</strong> 可变变量不可变?</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/multiple-mutable-references.html"><strong aria-hidden="true">14.2.6.</strong> 可变借用失败引发的深入思考</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/lazy-iterators.html"><strong aria-hidden="true">14.2.7.</strong> 不太勤快的迭代器</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/weird-ranges.html"><strong aria-hidden="true">14.2.8.</strong> 奇怪的序列 x..y</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/iterator-everywhere.html"><strong aria-hidden="true">14.2.9.</strong> 无处不在的迭代器</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/main-with-channel-blocked.html"><strong aria-hidden="true">14.2.10.</strong> 线程间传递消息导致主线程无法结束</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/utf8-performance.html"><strong aria-hidden="true">14.2.11.</strong> 警惕 UTF-8 引发的性能隐患</a></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">性能优化</li><li class="spacer"></li><li class="chapter-item "><a href="../../profiling/intro.html"><strong aria-hidden="true">15.</strong> Rust 性能优化 todo</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/memory/intro.html"><strong aria-hidden="true">15.1.</strong> 深入内存 todo</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/memory/pointer-ref.html"><strong aria-hidden="true">15.1.1.</strong> 指针和引用 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/uninit.html"><strong aria-hidden="true">15.1.2.</strong> 未初始化内存 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/allocation.html"><strong aria-hidden="true">15.1.3.</strong> 内存分配 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/layout.html"><strong aria-hidden="true">15.1.4.</strong> 内存布局 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/virtual.html"><strong aria-hidden="true">15.1.5.</strong> 虚拟内存 todo</a></li></ol></li><li class="chapter-item "><a href="../../profiling/performance/intro.html"><strong aria-hidden="true">15.2.</strong> 性能调优 doing</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/performance/string.html"><strong aria-hidden="true">15.2.1.</strong> 字符串操作性能</a></li><li class="chapter-item "><a href="../../profiling/performance/deep-into-move.html"><strong aria-hidden="true">15.2.2.</strong> 深入理解 move</a></li><li class="chapter-item "><a href="../../profiling/performance/early-optimise.html"><strong aria-hidden="true">15.2.3.</strong> 糟糕的提前优化 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/clone-copy.html"><strong aria-hidden="true">15.2.4.</strong> Clone 和 Copy todo</a></li><li class="chapter-item "><a href="../../profiling/performance/runtime-check.html"><strong aria-hidden="true">15.2.5.</strong> 减少 Runtime check(todo)</a></li><li class="chapter-item "><a href="../../profiling/performance/cpu-cache.html"><strong aria-hidden="true">15.2.6.</strong> CPU 缓存性能优化 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/calculate.html"><strong aria-hidden="true">15.2.7.</strong> 计算性能优化 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/heap-stack.html"><strong aria-hidden="true">15.2.8.</strong> 堆和栈 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/allocator.html"><strong aria-hidden="true">15.2.9.</strong> 内存 allocator todo</a></li><li class="chapter-item "><a href="../../profiling/performance/tools.html"><strong aria-hidden="true">15.2.10.</strong> 常用性能测试工具 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/enum.html"><strong aria-hidden="true">15.2.11.</strong> Enum 内存优化 todo</a></li></ol></li><li class="chapter-item "><a href="../../profiling/compiler/intro.html"><strong aria-hidden="true">15.3.</strong> 编译优化 todo</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/compiler/llvm.html"><strong aria-hidden="true">15.3.1.</strong> LLVM todo</a></li><li class="chapter-item "><a href="../../profiling/compiler/attributes.html"><strong aria-hidden="true">15.3.2.</strong> 常见属性标记 todo</a></li><li class="chapter-item "><a href="../../profiling/compiler/speed-up.html"><strong aria-hidden="true">15.3.3.</strong> 提升编译速度 todo</a></li><li class="chapter-item "><a href="../../profiling/compiler/optimization/intro.html"><strong aria-hidden="true">15.3.4.</strong> 编译器优化 todo</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/compiler/optimization/option.html"><strong aria-hidden="true">15.3.4.1.</strong> Option 枚举 todo</a></li></ol></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">附录</li><li class="spacer"></li><li class="chapter-item "><div><strong aria-hidden="true">16.</strong> Appendix</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../appendix/keywords.html"><strong aria-hidden="true">16.1.</strong> 关键字</a></li><li class="chapter-item "><a href="../../appendix/operators.html"><strong aria-hidden="true">16.2.</strong> 运算符与符号</a></li><li class="chapter-item "><a href="../../appendix/expressions.html"><strong aria-hidden="true">16.3.</strong> 表达式</a></li><li class="chapter-item "><a href="../../appendix/derive.html"><strong aria-hidden="true">16.4.</strong> 派生特征 trait</a></li><li class="chapter-item "><a href="../../appendix/prelude.html"><strong aria-hidden="true">16.5.</strong> prelude 模块 todo</a></li><li class="chapter-item "><a href="../../appendix/rust-version.html"><strong aria-hidden="true">16.6.</strong> Rust 版本说明</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/intro.html"><strong aria-hidden="true">16.7.</strong> Rust 历次版本更新解读</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../appendix/rust-versions/1.58.html"><strong aria-hidden="true">16.7.1.</strong> 1.58</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.59.html"><strong aria-hidden="true">16.7.2.</strong> 1.59</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.60.html"><strong aria-hidden="true">16.7.3.</strong> 1.60</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.61.html"><strong aria-hidden="true">16.7.4.</strong> 1.61</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.62.html"><strong aria-hidden="true">16.7.5.</strong> 1.62</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.63.html"><strong aria-hidden="true">16.7.6.</strong> 1.63</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.64.html"><strong aria-hidden="true">16.7.7.</strong> 1.64</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.65.html"><strong aria-hidden="true">16.7.8.</strong> 1.65</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.66.html"><strong aria-hidden="true">16.7.9.</strong> 1.66</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.67.html"><strong aria-hidden="true">16.7.10.</strong> 1.67</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.68.html"><strong aria-hidden="true">16.7.11.</strong> 1.68</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.69.html"><strong aria-hidden="true">16.7.12.</strong> 1.69</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.70.html"><strong aria-hidden="true">16.7.13.</strong> 1.70</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.71.html"><strong aria-hidden="true">16.7.14.</strong> 1.71</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.72.html"><strong aria-hidden="true">16.7.15.</strong> 1.72</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.73.html"><strong aria-hidden="true">16.7.16.</strong> 1.73</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.74.html"><strong aria-hidden="true">16.7.17.</strong> 1.74</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.75.html"><strong aria-hidden="true">16.7.18.</strong> 1.75</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.76.html"><strong aria-hidden="true">16.7.19.</strong> 1.76</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.77.html"><strong aria-hidden="true">16.7.20.</strong> 1.77</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.78.html"><strong aria-hidden="true">16.7.21.</strong> 1.78</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.79.html"><strong aria-hidden="true">16.7.22.</strong> 1.79</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.80.html"><strong aria-hidden="true">16.7.23.</strong> 1.80</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.81.html"><strong aria-hidden="true">16.7.24.</strong> 1.81</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.82.html"><strong aria-hidden="true">16.7.25.</strong> 1.82</a></li></ol></li></ol></li></ol>
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<h1 id="可恢复的错误-result"><a class="header" href="#可恢复的错误-result">可恢复的错误 Result</a></h1>
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<p>还记得上一节中,提到的关于文件读取的思考题吧?当时我们解决了读取文件时遇到不可恢复错误该怎么处理的问题,现在来看看,读取过程中,正常返回和遇到可以恢复的错误时该如何处理。</p>
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<p>假设,我们有一台消息服务器,每个用户都通过 websocket 连接到该服务器来接收和发送消息,该过程就涉及到 socket 文件的读写,那么此时,如果一个用户的读写发生了错误,显然不能直接 <code>panic</code>,否则服务器会直接崩溃,所有用户都会断开连接,因此我们需要一种更温和的错误处理方式:<code>Result<T, E></code>。</p>
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<p>之前章节有提到过,<code>Result<T, E></code> 是一个枚举类型,定义如下:</p>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>enum Result<T, E> {
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Ok(T),
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Err(E),
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}
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<span class="boring">}</span></code></pre></pre>
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<p>泛型参数 <code>T</code> 代表成功时存入的正确值的类型,存放方式是 <code>Ok(T)</code>,<code>E</code> 代表错误时存入的错误值,存放方式是 <code>Err(E)</code>,枯燥的讲解永远不及代码生动准确,因此先来看下打开文件的例子:</p>
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<pre><pre class="playground"><code class="language-rust edition2021">use std::fs::File;
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fn main() {
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let f = File::open("hello.txt");
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}</code></pre></pre>
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<p>以上 <code>File::open</code> 返回一个 <code>Result</code> 类型,那么问题来了:</p>
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<blockquote>
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<h4 id="如何获知变量类型或者函数的返回类型"><a class="header" href="#如何获知变量类型或者函数的返回类型">如何获知变量类型或者函数的返回类型</a></h4>
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<p>有几种常用的方式,此处更推荐第二种方法:</p>
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<ul>
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<li>第一种是查询标准库或者三方库文档,搜索 <code>File</code>,然后找到它的 <code>open</code> 方法</li>
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<li>在 <a href="https://course.rs/first-try/editor.html">Rust IDE</a> 章节,我们推荐了 <code>VSCode</code> IDE 和 <code>rust-analyzer</code> 插件,如果你成功安装的话,那么就可以在 <code>VSCode</code> 中很方便的通过代码跳转的方式查看代码,同时 <code>rust-analyzer</code> 插件还会对代码中的类型进行标注,非常方便好用!</li>
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<li>你还可以尝试故意标记一个错误的类型,然后让编译器告诉你:</li>
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</ul>
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</blockquote>
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<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>let f: u32 = File::open("hello.txt");
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<span class="boring">}</span></code></pre></pre>
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<p>错误提示如下:</p>
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<pre><code class="language-console">error[E0308]: mismatched types
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--> src/main.rs:4:18
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4 | let f: u32 = File::open("hello.txt");
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| ^^^^^^^^^^^^^^^^^^^^^^^ expected u32, found enum
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`std::result::Result`
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= note: expected type `u32`
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found type `std::result::Result<std::fs::File, std::io::Error>`
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</code></pre>
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<p>上面代码,故意将 <code>f</code> 类型标记成整形,编译器立刻不乐意了,你是在忽悠我吗?打开文件操作返回一个整形?来,大哥来告诉你返回什么:<code>std::result::Result<std::fs::File, std::io::Error></code>,我的天呐,怎么这么长的类型!</p>
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<p>别慌,其实很简单,首先 <code>Result</code> 本身是定义在 <code>std::result</code> 中的,但是因为 <code>Result</code> 很常用,所以就被包含在了 <a href="https://course.rs/appendix/prelude.html"><code>prelude</code></a> 中(将常用的东东提前引入到当前作用域内),因此无需手动引入 <code>std::result::Result</code>,那么返回类型可以简化为 <code>Result<std::fs::File,std::io::Error></code>,你看看是不是很像标准的 <code>Result<T, E></code> 枚举定义?只不过 <code>T</code> 被替换成了具体的类型 <code>std::fs::File</code>,是一个文件句柄类型,<code>E</code> 被替换成 <code>std::io::Error</code>,是一个 IO 错误类型。</p>
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<p>这个返回值类型说明 <code>File::open</code> 调用如果成功则返回一个可以进行读写的文件句柄,如果失败,则返回一个 IO 错误:文件不存在或者没有访问文件的权限等。总之 <code>File::open</code> 需要一个方式告知调用者是成功还是失败,并同时返回具体的文件句柄(成功)或错误信息(失败),万幸的是,这些信息可以通过 <code>Result</code> 枚举提供:</p>
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|
|
<pre><pre class="playground"><code class="language-rust edition2021">use std::fs::File;
|
|
|
|
|
|
fn main() {
|
|
|
let f = File::open("hello.txt");
|
|
|
|
|
|
let f = match f {
|
|
|
Ok(file) => file,
|
|
|
Err(error) => {
|
|
|
panic!("Problem opening the file: {:?}", error)
|
|
|
},
|
|
|
};
|
|
|
}</code></pre></pre>
|
|
|
<p>代码很清晰,对打开文件后的 <code>Result<T, E></code> 类型进行匹配取值,如果是成功,则将 <code>Ok(file)</code> 中存放的的文件句柄 <code>file</code> 赋值给 <code>f</code>,如果失败,则将 <code>Err(error)</code> 中存放的错误信息 <code>error</code> 使用 <code>panic</code> 抛出来,进而结束程序,这非常符合上文提到过的 <code>panic</code> 使用场景。</p>
|
|
|
<p>好吧,也没有那么合理 :)</p>
|
|
|
<h2 id="对返回的错误进行处理"><a class="header" href="#对返回的错误进行处理">对返回的错误进行处理</a></h2>
|
|
|
<p>直接 <code>panic</code> 还是过于粗暴,因为实际上 IO 的错误有很多种,我们需要对部分错误进行特殊处理,而不是所有错误都直接崩溃:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">use std::fs::File;
|
|
|
use std::io::ErrorKind;
|
|
|
|
|
|
fn main() {
|
|
|
let f = File::open("hello.txt");
|
|
|
|
|
|
let f = match f {
|
|
|
Ok(file) => file,
|
|
|
Err(error) => match error.kind() {
|
|
|
ErrorKind::NotFound => match File::create("hello.txt") {
|
|
|
Ok(fc) => fc,
|
|
|
Err(e) => panic!("Problem creating the file: {:?}", e),
|
|
|
},
|
|
|
other_error => panic!("Problem opening the file: {:?}", other_error),
|
|
|
},
|
|
|
};
|
|
|
}</code></pre></pre>
|
|
|
<p>上面代码在匹配出 <code>error</code> 后,又对 <code>error</code> 进行了详细的匹配解析,最终结果:</p>
|
|
|
<ul>
|
|
|
<li>如果是文件不存在错误 <code>ErrorKind::NotFound</code>,就创建文件,这里创建文件<code>File::create</code> 也是返回 <code>Result</code>,因此继续用 <code>match</code> 对其结果进行处理:创建成功,将新的文件句柄赋值给 <code>f</code>,如果失败,则 <code>panic</code></li>
|
|
|
<li>剩下的错误,一律 <code>panic</code></li>
|
|
|
</ul>
|
|
|
<p>虽然很清晰,但是代码还是有些啰嗦,我们会在<a href="https://course.rs/advance/errors.html">简化错误处理</a>一章重点讲述如何写出更优雅的错误。</p>
|
|
|
<h2 id="失败就-panic-unwrap-和-expect"><a class="header" href="#失败就-panic-unwrap-和-expect">失败就 panic: unwrap 和 expect</a></h2>
|
|
|
<p>上一节中,已经看到过这两兄弟的简单介绍,这里再来回顾下。</p>
|
|
|
<p>在不需要处理错误的场景,例如写原型、示例时,我们不想使用 <code>match</code> 去匹配 <code>Result<T, E> </code> 以获取其中的 <code>T</code> 值,因为 <code>match</code> 的穷尽匹配特性,你总要去处理下 <code>Err</code> 分支。那么有没有办法简化这个过程?有,答案就是 <code>unwrap</code> 和 <code>expect</code>。</p>
|
|
|
<p>它们的作用就是,如果返回成功,就将 <code>Ok(T)</code> 中的值取出来,如果失败,就直接 <code>panic</code>,真的勇士绝不多 BB,直接崩溃。</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">use std::fs::File;
|
|
|
|
|
|
fn main() {
|
|
|
let f = File::open("hello.txt").unwrap();
|
|
|
}</code></pre></pre>
|
|
|
<p>如果调用这段代码时 <em>hello.txt</em> 文件不存在,那么 <code>unwrap</code> 就将直接 <code>panic</code>:</p>
|
|
|
<pre><code class="language-console">thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Os { code: 2, kind: NotFound, message: "No such file or directory" }', src/main.rs:4:37
|
|
|
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
|
|
|
</code></pre>
|
|
|
<p><code>expect</code> 跟 <code>unwrap</code> 很像,也是遇到错误直接 <code>panic</code>, 但是会带上自定义的错误提示信息,相当于重载了错误打印的函数:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">use std::fs::File;
|
|
|
|
|
|
fn main() {
|
|
|
let f = File::open("hello.txt").expect("Failed to open hello.txt");
|
|
|
}</code></pre></pre>
|
|
|
<p>报错如下:</p>
|
|
|
<pre><code class="language-console">thread 'main' panicked at 'Failed to open hello.txt: Os { code: 2, kind: NotFound, message: "No such file or directory" }', src/main.rs:4:37
|
|
|
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
|
|
|
</code></pre>
|
|
|
<p>可以看出,<code>expect</code> 相比 <code>unwrap</code> 能提供更精确的错误信息,在有些场景也会更加实用。</p>
|
|
|
<h2 id="传播错误"><a class="header" href="#传播错误">传播错误</a></h2>
|
|
|
<p>咱们的程序几乎不太可能只有 <code>A->B</code> 形式的函数调用,一个设计良好的程序,一个功能涉及十几层的函数调用都有可能。而错误处理也往往不是哪里调用出错,就在哪里处理,实际应用中,大概率会把错误层层上传然后交给调用链的上游函数进行处理,错误传播将极为常见。</p>
|
|
|
<p>例如以下函数从文件中读取用户名,然后将结果进行返回:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>use std::fs::File;
|
|
|
use std::io::{self, Read};
|
|
|
|
|
|
fn read_username_from_file() -> Result<String, io::Error> {
|
|
|
// 打开文件,f是`Result<文件句柄,io::Error>`
|
|
|
let f = File::open("hello.txt");
|
|
|
|
|
|
let mut f = match f {
|
|
|
// 打开文件成功,将file句柄赋值给f
|
|
|
Ok(file) => file,
|
|
|
// 打开文件失败,将错误返回(向上传播)
|
|
|
Err(e) => return Err(e),
|
|
|
};
|
|
|
// 创建动态字符串s
|
|
|
let mut s = String::new();
|
|
|
// 从f文件句柄读取数据并写入s中
|
|
|
match f.read_to_string(&mut s) {
|
|
|
// 读取成功,返回Ok封装的字符串
|
|
|
Ok(_) => Ok(s),
|
|
|
// 将错误向上传播
|
|
|
Err(e) => Err(e),
|
|
|
}
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>有几点值得注意:</p>
|
|
|
<ul>
|
|
|
<li>该函数返回一个 <code>Result<String, io::Error></code> 类型,当读取用户名成功时,返回 <code>Ok(String)</code>,失败时,返回 <code>Err(io:Error)</code></li>
|
|
|
<li><code>File::open</code> 和 <code>f.read_to_string</code> 返回的 <code>Result<T, E></code> 中的 <code>E</code> 就是 <code>io::Error</code></li>
|
|
|
</ul>
|
|
|
<p>由此可见,该函数将 <code>io::Error</code> 的错误往上进行传播,该函数的调用者最终会对 <code>Result<String,io::Error></code> 进行再处理,至于怎么处理就是调用者的事,如果是错误,它可以选择继续向上传播错误,也可以直接 <code>panic</code>,亦或将具体的错误原因包装后写入 socket 中呈现给终端用户。</p>
|
|
|
<p>但是上面的代码也有自己的问题,那就是太长了(优秀的程序员身上的优点极多,其中最大的优点就是<em>懒</em>),我自认为也有那么一点点优秀,因此见不得这么啰嗦的代码,下面咱们来讲讲如何简化它。</p>
|
|
|
<h3 id="传播界的大明星-"><a class="header" href="#传播界的大明星-">传播界的大明星: ?</a></h3>
|
|
|
<p>大明星出场,必须得有排面,来看看 <code>?</code> 的排面:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>use std::fs::File;
|
|
|
use std::io;
|
|
|
use std::io::Read;
|
|
|
|
|
|
fn read_username_from_file() -> Result<String, io::Error> {
|
|
|
let mut f = File::open("hello.txt")?;
|
|
|
let mut s = String::new();
|
|
|
f.read_to_string(&mut s)?;
|
|
|
Ok(s)
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>看到没,这就是排面,相比前面的 <code>match</code> 处理错误的函数,代码直接减少了一半不止,但是,一山更比一山难,看不懂啊!</p>
|
|
|
<p>其实 <code>?</code> 就是一个宏,它的作用跟上面的 <code>match</code> 几乎一模一样:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>let mut f = match f {
|
|
|
// 打开文件成功,将file句柄赋值给f
|
|
|
Ok(file) => file,
|
|
|
// 打开文件失败,将错误返回(向上传播)
|
|
|
Err(e) => return Err(e),
|
|
|
};
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>如果结果是 <code>Ok(T)</code>,则把 <code>T</code> 赋值给 <code>f</code>,如果结果是 <code>Err(E)</code>,则返回该错误,所以 <code>?</code> 特别适合用来传播错误。</p>
|
|
|
<p>虽然 <code>?</code> 和 <code>match</code> 功能一致,但是事实上 <code>?</code> 会更胜一筹。何解?</p>
|
|
|
<p>想象一下,一个设计良好的系统中,肯定有自定义的错误特征,错误之间很可能会存在上下级关系,例如标准库中的 <code>std::io::Error </code>和 <code>std::error::Error</code>,前者是 IO 相关的错误结构体,后者是一个最最通用的标准错误特征,同时前者实现了后者,因此 <code>std::io::Error</code> 可以转换为 <code>std:error::Error</code>。</p>
|
|
|
<p>明白了以上的错误转换,<code>?</code> 的更胜一筹就很好理解了,它可以自动进行类型提升(转换):</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>fn open_file() -> Result<File, Box<dyn std::error::Error>> {
|
|
|
let mut f = File::open("hello.txt")?;
|
|
|
Ok(f)
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>上面代码中 <code>File::open</code> 报错时返回的错误是 <code>std::io::Error</code> 类型,但是 <code>open_file</code> 函数返回的错误类型是 <code>std::error::Error</code> 的特征对象,可以看到一个错误类型通过 <code>?</code> 返回后,变成了另一个错误类型,这就是 <code>?</code> 的神奇之处。</p>
|
|
|
<p>根本原因是在于标准库中定义的 <code>From</code> 特征,该特征有一个方法 <code>from</code>,用于把一个类型转成另外一个类型,<code>?</code> 可以自动调用该方法,然后进行隐式类型转换。因此只要函数返回的错误 <code>ReturnError</code> 实现了 <code>From<OtherError></code> 特征,那么 <code>?</code> 就会自动把 <code>OtherError</code> 转换为 <code>ReturnError</code>。</p>
|
|
|
<p>这种转换非常好用,意味着你可以用一个大而全的 <code>ReturnError</code> 来覆盖所有错误类型,只需要为各种子错误类型实现这种转换即可。</p>
|
|
|
<p>强中自有强中手,一码更比一码短:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>use std::fs::File;
|
|
|
use std::io;
|
|
|
use std::io::Read;
|
|
|
|
|
|
fn read_username_from_file() -> Result<String, io::Error> {
|
|
|
let mut s = String::new();
|
|
|
|
|
|
File::open("hello.txt")?.read_to_string(&mut s)?;
|
|
|
|
|
|
Ok(s)
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>瞧见没? <code>?</code> 还能实现链式调用,<code>File::open</code> 遇到错误就返回,没有错误就将 <code>Ok</code> 中的值取出来用于下一个方法调用,简直太精妙了,从 Go 语言过来的我,内心狂喜(其实学 Rust 的苦和痛我才不会告诉你们)。</p>
|
|
|
<p>不仅有更强,还要有最强,我不信还有人比我更短(不要误解):</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>use std::fs;
|
|
|
use std::io;
|
|
|
|
|
|
fn read_username_from_file() -> Result<String, io::Error> {
|
|
|
// read_to_string是定义在std::io中的方法,因此需要在上面进行引用
|
|
|
fs::read_to_string("hello.txt")
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>从文件读取数据到字符串中,是比较常见的操作,因此 Rust 标准库为我们提供了 <code>fs::read_to_string</code> 函数,该函数内部会打开一个文件、创建 <code>String</code>、读取文件内容最后写入字符串并返回,因为该函数其实与本章讲的内容关系不大,因此放在最后来讲,其实只是我想震你们一下 :)</p>
|
|
|
<h4 id="-用于-option-的返回"><a class="header" href="#-用于-option-的返回">? 用于 Option 的返回</a></h4>
|
|
|
<p><code>?</code> 不仅仅可以用于 <code>Result</code> 的传播,还能用于 <code>Option</code> 的传播,再来回忆下 <code>Option</code> 的定义:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>pub enum Option<T> {
|
|
|
Some(T),
|
|
|
None
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p><code>Result</code> 通过 <code>?</code> 返回错误,那么 <code>Option</code> 就通过 <code>?</code> 返回 <code>None</code>:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>fn first(arr: &[i32]) -> Option<&i32> {
|
|
|
let v = arr.get(0)?;
|
|
|
Some(v)
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>上面的函数中,<code>arr.get</code> 返回一个 <code>Option<&i32></code> 类型,因为 <code>?</code> 的使用,如果 <code>get</code> 的结果是 <code>None</code>,则直接返回 <code>None</code>,如果是 <code>Some(&i32)</code>,则把里面的值赋给 <code>v</code>。</p>
|
|
|
<p>其实这个函数有些画蛇添足,我们完全可以写出更简单的版本:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>fn first(arr: &[i32]) -> Option<&i32> {
|
|
|
arr.get(0)
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>有一句话怎么说?没有需求,制造需求也要上……大家别跟我学习,这是软件开发大忌。只能用代码洗洗眼了:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>fn last_char_of_first_line(text: &str) -> Option<char> {
|
|
|
text.lines().next()?.chars().last()
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>上面代码展示了在链式调用中使用 <code>?</code> 提前返回 <code>None</code> 的用法, <code>.next</code> 方法返回的是 <code>Option</code> 类型:如果返回 <code>Some(&str)</code>,那么继续调用 <code>chars</code> 方法,如果返回 <code>None</code>,则直接从整个函数中返回 <code>None</code>,不再继续进行链式调用。</p>
|
|
|
<h4 id="新手用--常会犯的错误"><a class="header" href="#新手用--常会犯的错误">新手用 ? 常会犯的错误</a></h4>
|
|
|
<p>初学者在用 <code>?</code> 时,老是会犯错,例如写出这样的代码:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>fn first(arr: &[i32]) -> Option<&i32> {
|
|
|
arr.get(0)?
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>这段代码无法通过编译,切记:<code>?</code> 操作符需要一个变量来承载正确的值,这个函数只会返回 <code>Some(&i32)</code> 或者 <code>None</code>,只有错误值能直接返回,正确的值不行,所以如果数组中存在 0 号元素,那么函数第二行使用 <code>?</code> 后的返回类型为 <code>&i32</code> 而不是 <code>Some(&i32)</code>。因此 <code>?</code> 只能用于以下形式:</p>
|
|
|
<ul>
|
|
|
<li><code>let v = xxx()?;</code></li>
|
|
|
<li><code>xxx()?.yyy()?;</code></li>
|
|
|
</ul>
|
|
|
<h4 id="带返回值的-main-函数"><a class="header" href="#带返回值的-main-函数">带返回值的 main 函数</a></h4>
|
|
|
<p>在了解了 <code>?</code> 的使用限制后,这段代码你很容易看出它无法编译:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">use std::fs::File;
|
|
|
|
|
|
fn main() {
|
|
|
let f = File::open("hello.txt")?;
|
|
|
}</code></pre></pre>
|
|
|
<p>运行后会报错:</p>
|
|
|
<pre><code class="language-shell">$ cargo run
|
|
|
...
|
|
|
the `?` operator can only be used in a function that returns `Result` or `Option` (or another type that implements `FromResidual`)
|
|
|
--> src/main.rs:4:48
|
|
|
|
|
|
|
3 | fn main() {
|
|
|
| --------- this function should return `Result` or `Option` to accept `?`
|
|
|
4 | let greeting_file = File::open("hello.txt")?;
|
|
|
| ^ cannot use the `?` operator in a function that returns `()`
|
|
|
|
|
|
|
= help: the trait `FromResidual<Result<Infallible, std::io::Error>>` is not implemented for `()`
|
|
|
</code></pre>
|
|
|
<p>因为 <code>?</code> 要求 <code>Result<T, E></code> 形式的返回值,而 <code>main</code> 函数的返回是 <code>()</code>,因此无法满足,那是不是就无解了呢?</p>
|
|
|
<p>实际上 Rust 还支持另外一种形式的 <code>main</code> 函数:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">use std::error::Error;
|
|
|
use std::fs::File;
|
|
|
|
|
|
fn main() -> Result<(), Box<dyn Error>> {
|
|
|
let f = File::open("hello.txt")?;
|
|
|
|
|
|
Ok(())
|
|
|
}</code></pre></pre>
|
|
|
<p>这样就能使用 <code>?</code> 提前返回了,同时我们又一次看到了<code>Box<dyn Error></code> 特征对象,因为 <code>std::error:Error</code> 是 Rust 中抽象层次最高的错误,其它标准库中的错误都实现了该特征,因此我们可以用该特征对象代表一切错误,就算 <code>main</code> 函数中调用任何标准库函数发生错误,都可以通过 <code>Box<dyn Error></code> 这个特征对象进行返回。</p>
|
|
|
<p>至于 <code>main</code> 函数可以有多种返回值,那是因为实现了 <a href="https://doc.rust-lang.org/std/process/trait.Termination.html">std::process::Termination</a> 特征,目前为止该特征还没进入稳定版 Rust 中,也许未来你可以为自己的类型实现该特征!</p>
|
|
|
<h4 id="try"><a class="header" href="#try">try!</a></h4>
|
|
|
<p>在 <code>?</code> 横空出世之前( Rust 1.13 ),Rust 开发者还可以使用 <code>try!</code> 来处理错误,该宏的大致定义如下:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>macro_rules! try {
|
|
|
($e:expr) => (match $e {
|
|
|
Ok(val) => val,
|
|
|
Err(err) => return Err(::std::convert::From::from(err)),
|
|
|
});
|
|
|
}
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>简单看一下与 <code>?</code> 的对比:</p>
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
|
|
|
</span><span class="boring">fn main() {
|
|
|
</span>// `?`
|
|
|
let x = function_with_error()?; // 若返回 Err, 则立刻返回;若返回 Ok(255),则将 x 的值设置为 255
|
|
|
|
|
|
// `try!()`
|
|
|
let x = try!(function_with_error());
|
|
|
<span class="boring">}</span></code></pre></pre>
|
|
|
<p>可以看出 <code>?</code> 的优势非常明显,何况 <code>?</code> 还能做链式调用。</p>
|
|
|
<p>总之,<code>try!</code> 作为前浪已经死在了沙滩上,<strong>在当前版本中,我们要尽量避免使用 try!</strong>。</p>
|
|
|
<h2 id="课后练习"><a class="header" href="#课后练习">课后练习</a></h2>
|
|
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<blockquote>
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|
|
<p><a href="https://practice-zh.course.rs/result-panic/result.html">Rust By Practice</a>,支持代码在线编辑和运行,并提供详细的<a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/result-panic/result.md">习题解答</a>。</p>
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