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use tokio::sync::broadcast;
/// Listens for the server shutdown signal.
///
/// Shutdown is signalled using a `broadcast::Receiver`. Only a single value is
/// ever sent. Once a value has been sent via the broadcast channel, the server
/// should shutdown.
///
/// The `Shutdown` struct listens for the signal and tracks that the signal has
/// been received. Callers may query for whether the shutdown signal has been
/// received or not.
#[derive(Debug)]
pub(crate) struct Shutdown {
/// `true` if the shutdown signal has been received
shutdown: bool,
/// The receive half of the channel used to listen for shutdown.
notify: broadcast::Receiver<()>,
}
impl Shutdown {
/// Create a new `Shutdown` backed by the given `broadcast::Receiver`.
pub(crate) fn new(notify: broadcast::Receiver<()>) -> Shutdown {
Shutdown {
shutdown: false,
notify,
}
}
/// Returns `true` if the shutdown signal has been received.
pub(crate) fn is_shutdown(&self) -> bool {
self.shutdown
}
/// Receive the shutdown notice, waiting if necessary.
pub(crate) async fn recv(&mut self) {
// If the shutdown signal has already been received, then return
// immediately.
if self.shutdown {
return;
}
// Cannot receive a "lag error" as only one value is ever sent.
let _ = self.notify.recv().await;
// Remember that the signal has been received.
self.shutdown = true;
}
}