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<ol class="chapter"><li class="chapter-item affix "><a href="../../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../../community.html">社区和锈书</a></li><li class="spacer"></li><li class="chapter-item affix "><a href="../../some-thoughts.html">Datav: 可编程的数据可视化平台和可观测性平台</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item expanded "><a href="../../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item "><a href="../../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item "><a href="../../basic/base-type/function.html"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item "><a href="../../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item "><a href="../../basic/ownership/borrowing.html"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item expanded "><a href="../../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../../basic/compound-type/string-slice.html" class="active"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../../basic/compound-type/array.html"><strong aria-hidden="true">2.4.5.</strong> 数组</a></li></ol></li><li class="chapter-item "><a href="../../basic/flow-control.html"><strong aria-hidden="true">2.5.</strong> 流程控制</a></li><li class="chapter-item "><a href="../../basic/match-pattern/intro.html"><strong aria-hidden="true">2.6.</strong> 模式匹配</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/match-pattern/match-if-let.html"><strong aria-hidden="true">2.6.1.</strong> match 和 if let</a></li><li class="chapter-item "><a href="../../basic/match-pattern/option.html"><strong aria-hidden="true">2.6.2.</strong> 解构 Option</a></li><li class="chapter-item "><a href="../../basic/match-pattern/pattern-match.html"><strong aria-hidden="true">2.6.3.</strong> 模式适用场景</a></li><li class="chapter-item "><a href="../../basic/match-pattern/all-patterns.html"><strong aria-hidden="true">2.6.4.</strong> 全模式列表</a></li></ol></li><li class="chapter-item "><a href="../../basic/method.html"><strong aria-hidden="true">2.7.</strong> 方法 Method</a></li><li class="chapter-item "><a href="../../basic/trait/intro.html"><strong aria-hidden="true">2.8.</strong> 泛型和特征</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/trait/generic.html"><strong aria-hidden="true">2.8.1.</strong> 泛型 Generics</a></li><li class="chapter-item "><a href="../../basic/trait/trait.html"><strong aria-hidden="true">2.8.2.</strong> 特征 Trait</a></li><li class="chapter-item "><a href="../../basic/trait/trait-object.html"><strong aria-hidden="true">2.8.3.</strong> 特征对象</a></li><li class="chapter-item "><a href="../../basic/trait/advance-trait.html"><strong aria-hidden="true">2.8.4.</strong> 进一步深入特征</a></li></ol></li><li class="chapter-item "><a href="../../basic/collections/intro.html"><strong aria-hidden="true">2.9.</strong> 集合类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/collections/vector.html"><strong aria-hidden="true">2.9.1.</strong> 动态数组 Vector</a></li><li class="chapter-item "><a href="../../basic/collections/hashmap.html"><strong aria-hidden="true">2.9.2.</strong> KV 存储 HashMap</a></li></ol></li><li class="chapter-item "><a href="../../basic/lifetime.html"><strong aria-hidden="true">2.10.</strong> 认识生命周期</a></li><li class="chapter-item "><a href="../../basic/result-error/intro.html"><strong aria-hidden="true">2.11.</strong> 返回值和错误处理</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/result-error/panic.html"><strong aria-hidden="true">2.11.1.</strong> panic! 深入剖析</a></li><li class="chapter-item "><a href="../../basic/result-error/result.html"><strong aria-hidden="true">2.11.2.</strong> 返回值 Result 和?</a></li></ol></li><li class="chapter-item "><a href="../../basic/crate-module/intro.html"><strong aria-hidden="true">2.12.</strong> 包和模块</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/crate-module/crate.html"><strong aria-hidden="true">2.12.1.</strong> 包 Crate</a></li><li class="chapter-item "><a href="../../basic/crate-module/module.html"><strong aria-hidden="true">2.12.2.</strong> 模块 Module</a></li><li class="chapter-item "><a href="../../basic/crate-module/use.html"><strong aria-hidden="true">2.12.3.</strong> 使用 use 引入模块及受限可见性</a></li></ol></li><li class="chapter-item "><a href="../../basic/comment.html"><strong aria-hidden="true">2.13.</strong> 注释和文档</a></li><li class="chapter-item "><a href="../../basic/formatted-output.html"><strong aria-hidden="true">2.14.</strong> 格式化输出</a></li></ol></li><li class="chapter-item "><a href="../../basic-practice/intro.html"><strong aria-hidden="true">3.</strong> 入门实战:文件搜索工具</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic-practice/base-features.html"><strong aria-hidden="true">3.1.</strong> 基本功能</a></li><li class="chapter-item "><a href="../../basic-practice/refactoring.html"><strong aria-hidden="true">3.2.</strong> 增加模块化和错误处理</a></li><li class="chapter-item "><a href="../../basic-practice/tests.html"><strong aria-hidden="true">3.3.</strong> 测试驱动开发</a></li><li class="chapter-item "><a href="../../basic-practice/envs.html"><strong aria-hidden="true">3.4.</strong> 使用环境变量</a></li><li class="chapter-item "><a href="../../basic-practice/stderr.html"><strong aria-hidden="true">3.5.</strong> 重定向错误信息的输出</a></li><li class="chapter-item "><a href="../../basic-practice/iterators.html"><strong aria-hidden="true">3.6.</strong> 使用迭代器来改进程序(可选)</a></li></ol></li><li class="chapter-item "><li class="part-title">Rust 语言进阶学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../advance/intro.html"><strong aria-hidden="true">4.</strong> Rust 高级进阶</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/lifetime/intro.html"><strong aria-hidden="true">4.1.</strong> 生命周期</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/lifetime/advance.html"><strong aria-hidden="true">4.1.1.</strong> 深入生命周期</a></li><li class="chapter-item "><a href="../../advance/lifetime/static.html"><strong aria-hidden="true">4.1.2.</strong> &'static 和 T: 'static</a></li></ol></li><li class="chapter-item "><a href="../../advance/functional-programing/intro.html"><strong aria-hidden="true">4.2.</strong> 函数式编程: 闭包、迭代器</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/functional-programing/closure.html"><strong aria-hidden="true">4.2.1.</strong> 闭包 Closure</a></li><li class="chapter-item "><a href="../../advance/functional-programing/iterator.html"><strong aria-hidden="true">4.2.2.</strong> 迭代器 Iterator</a></li></ol></li><li class="chapter-item "><a href="../../advance/into-types/intro.html"><strong aria-hidden="true">4.3.</strong> 深入类型</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/into-types/converse.html"><strong aria-hidden="true">4.3.1.</strong> 类型转换</a></li><li class="chapter-item "><a href="../../advance/into-types/custom-type.html"><strong aria-hidden="true">4.3.2.</strong> newtype 和 类型别名</a></li><li class="chapter-item "><a href="../../advance/into-types/sized.html"><strong aria-hidden="true">4.3.3.</strong> Sized 和不定长类型 DST</a></li><li class="chapter-item "><a href="../../advance/into-types/enum-int.html"><strong aria-hidden="true">4.3.4.</strong> 枚举和整数</a></li></ol></li><li class="chapter-item "><a href="../../advance/smart-pointer/intro.html"><strong aria-hidden="true">4.4.</strong> 智能指针</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/smart-pointer/box.html"><strong aria-hidden="true">4.4.1.</strong> Box堆对象分配</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/deref.html"><strong aria-hidden="true">4.4.2.</strong> Deref 解引用</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/drop.html"><strong aria-hidden="true">4.4.3.</strong> Drop 释放资源</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/rc-arc.html"><strong aria-hidden="true">4.4.4.</strong> Rc 与 Arc 实现 1vN 所有权机制</a></li><li class="chapter-item "><a href="../../advance/smart-pointer/cell-refcell.html"><strong aria-hidden="true">4.4.5.</strong> Cell 与 RefCell 内部可变性</a></li></ol></li><li class="chapter-item "><a href="../../advance/circle-self-ref/intro.html"><strong aria-hidden="true">4.5.</strong> 循环引用与自引用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/circle-self-ref/circle-reference.html"><strong aria-hidden="true">4.5.1.</strong> Weak 与循环引用</a></li><li class="chapter-item "><a href="../../advance/circle-self-ref/self-referential.html"><strong aria-hidden="true">4.5.2.</strong> 结构体中的自引用</a></li></ol></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/intro.html"><strong aria-hidden="true">4.6.</strong> 多线程并发编程</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/concurrency-with-threads/concurrency-parallelism.html"><strong aria-hidden="true">4.6.1.</strong> 并发和并行</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/thread.html"><strong aria-hidden="true">4.6.2.</strong> 使用多线程</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/message-passing.html"><strong aria-hidden="true">4.6.3.</strong> 线程同步:消息传递</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/sync1.html"><strong aria-hidden="true">4.6.4.</strong> 线程同步锁、Condvar 和信号量</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/sync2.html"><strong aria-hidden="true">4.6.5.</strong> 线程同步Atomic 原子操作与内存顺序</a></li><li class="chapter-item "><a href="../../advance/concurrency-with-threads/send-sync.html"><strong aria-hidden="true">4.6.6.</strong> 基于 Send 和 Sync 的线程安全</a></li></ol></li><li class="chapter-item "><a href="../../advance/global-variable.html"><strong aria-hidden="true">4.7.</strong> 全局变量</a></li><li class="chapter-item "><a href="../../advance/errors.html"><strong aria-hidden="true">4.8.</strong> 错误处理</a></li><li class="chapter-item "><a href="../../advance/unsafe/intro.html"><strong aria-hidden="true">4.9.</strong> Unsafe Rust</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/unsafe/superpowers.html"><strong aria-hidden="true">4.9.1.</strong> 五种兵器</a></li><li class="chapter-item "><a href="../../advance/unsafe/inline-asm.html"><strong aria-hidden="true">4.9.2.</strong> 内联汇编</a></li></ol></li><li class="chapter-item "><a href="../../advance/macro.html"><strong aria-hidden="true">4.10.</strong> Macro 宏编程</a></li><li class="chapter-item "><a href="../../advance/async/intro.html"><strong aria-hidden="true">4.11.</strong> async/await 异步编程</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance/async/getting-started.html"><strong aria-hidden="true">4.11.1.</strong> async 编程入门</a></li><li class="chapter-item "><a href="../../advance/async/future-excuting.html"><strong aria-hidden="true">4.11.2.</strong> 底层探秘: Future 执行与任务调度</a></li><li class="chapter-item "><a href="../../advance/async/pin-unpin.html"><strong aria-hidden="true">4.11.3.</strong> 定海神针 Pin 和 Unpin</a></li><li class="chapter-item "><a href="../../advance/async/async-await.html"><strong aria-hidden="true">4.11.4.</strong> async/await 和 Stream 流处理</a></li><li class="chapter-item "><a href="../../advance/async/multi-futures-simultaneous.html"><strong aria-hidden="true">4.11.5.</strong> 同时运行多个 Future</a></li><li class="chapter-item "><a href="../../advance/async/pain-points-and-workarounds.html"><strong aria-hidden="true">4.11.6.</strong> 一些疑难问题的解决办法</a></li><li class="chapter-item "><a href="../../advance/async/web-server.html"><strong aria-hidden="true">4.11.7.</strong> 实践应用Async Web 服务器</a></li></ol></li></ol></li><li class="chapter-item "><a href="../../advance-practice1/intro.html"><strong aria-hidden="true">5.</strong> 进阶实战1: 实现一个 web 服务器</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance-practice1/web-server.html"><strong aria-hidden="true">5.1.</strong> 单线程版本</a></li><li class="chapter-item "><a href="../../advance-practice1/multi-threads.html"><strong aria-hidden="true">5.2.</strong> 多线程版本</a></li><li class="chapter-item "><a href="../../advance-practice1/graceful-shutdown.html"><strong aria-hidden="true">5.3.</strong> 优雅关闭和资源清理</a></li></ol></li><li class="chapter-item "><a href="../../advance-practice/intro.html"><strong aria-hidden="true">6.</strong> 进阶实战2: 实现一个简单 Redis</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../advance-practice/overview.html"><strong aria-hidden="true">6.1.</strong> tokio 概览</a></li><li class="chapter-item "><a href="../../advance-practice/getting-startted.html"><strong aria-hidden="true">6.2.</strong> 使用初印象</a></li><li class="chapter-item "><a href="../../advance-practice/spawning.html"><strong aria-hidden="true">6.3.</strong> 创建异步任务</a></li><li class="chapter-item "><a href="../../advance-practice/shared-state.html"><strong aria-hidden="true">6.4.</strong> 共享状态</a></li><li class="chapter-item "><a href="../../advance-practice/channels.html"><strong aria-hidden="true">6.5.</strong> 消息传递</a></li><li class="chapter-item "><a href="../../advance-practice/io.html"><strong aria-hidden="true">6.6.</strong> I/O</a></li><li class="chapter-item "><a href="../../advance-practice/frame.html"><strong aria-hidden="true">6.7.</strong> 解析数据帧</a></li><li class="chapter-item "><a href="../../advance-practice/async.html"><strong aria-hidden="true">6.8.</strong> 深入 async</a></li><li class="chapter-item "><a href="../../advance-practice/select.html"><strong aria-hidden="true">6.9.</strong> select</a></li><li class="chapter-item "><a href="../../advance-practice/stream.html"><strong aria-hidden="true">6.10.</strong> 类似迭代器的 Stream</a></li><li class="chapter-item "><a href="../../advance-practice/graceful-shutdown.html"><strong aria-hidden="true">6.11.</strong> 优雅的关闭</a></li><li class="chapter-item "><a href="../../advance-practice/bridging-with-sync.html"><strong aria-hidden="true">6.12.</strong> 异步跟同步共存</a></li></ol></li><li class="chapter-item "><a href="../../difficulties/intro.html"><strong aria-hidden="true">7.</strong> Rust 难点攻关</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../difficulties/slice.html"><strong aria-hidden="true">7.1.</strong> 切片和切片引用</a></li><li class="chapter-item "><a href="../../difficulties/eq.html"><strong aria-hidden="true">7.2.</strong> Eq 和 PartialEq</a></li><li class="chapter-item "><a href="../../difficulties/string.html"><strong aria-hidden="true">7.3.</strong> String、&str 和 str TODO</a></li><li class="chapter-item "><a href="../../difficulties/lifetime.html"><strong aria-hidden="true">7.4.</strong> 作用域、生命周期和 NLL TODO</a></li><li class="chapter-item "><a href="../../difficulties/move-copy.html"><strong aria-hidden="true">7.5.</strong> move、Copy 和 Clone TODO</a></li><li class="chapter-item "><a href="../../advance/difficulties/pointer.html"><strong aria-hidden="true">7.6.</strong> 裸指针、引用和智能指针 TODO</a></li></ol></li><li class="chapter-item "><li class="part-title">常用工具链</li><li class="spacer"></li><li class="chapter-item "><a href="../../test/intro.html"><strong aria-hidden="true">8.</strong> 自动化测试</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../test/write-tests.html"><strong aria-hidden="true">8.1.</strong> 编写测试及控制执行</a></li><li class="chapter-item "><a href="../../test/unit-integration-test.html"><strong aria-hidden="true">8.2.</strong> 单元测试和集成测试</a></li><li class="chapter-item "><a href="../../test/assertion.html"><strong aria-hidden="true">8.3.</strong> 断言 assertion</a></li><li class="chapter-item "><a href="../../test/ci.html"><strong aria-hidden="true">8.4.</strong> 用 GitHub Actions 进行持续集成</a></li><li class="chapter-item "><a href="../../test/benchmark.html"><strong aria-hidden="true">8.5.</strong> 基准测试 benchmark</a></li></ol></li><li class="chapter-item "><a href="../../cargo/intro.html"><strong aria-hidden="true">9.</strong> Cargo 使用指南</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/getting-started.html"><strong aria-hidden="true">9.1.</strong> 上手使用</a></li><li class="chapter-item "><a href="../../cargo/guide/intro.html"><strong aria-hidden="true">9.2.</strong> 基础指南</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/guide/why-exist.html"><strong aria-hidden="true">9.2.1.</strong> 为何会有 Cargo</a></li><li class="chapter-item "><a href="../../cargo/guide/download-package.html"><strong aria-hidden="true">9.2.2.</strong> 下载并构建 Package</a></li><li class="chapter-item "><a href="../../cargo/guide/dependencies.html"><strong aria-hidden="true">9.2.3.</strong> 添加依赖</a></li><li class="chapter-item "><a href="../../cargo/guide/package-layout.html"><strong aria-hidden="true">9.2.4.</strong> Package 目录结构</a></li><li class="chapter-item "><a href="../../cargo/guide/cargo-toml-lock.html"><strong aria-hidden="true">9.2.5.</strong> Cargo.toml vs Cargo.lock</a></li><li class="chapter-item "><a href="../../cargo/guide/tests-ci.html"><strong aria-hidden="true">9.2.6.</strong> 测试和 CI</a></li><li class="chapter-item "><a href="../../cargo/guide/cargo-cache.html"><strong aria-hidden="true">9.2.7.</strong> Cargo 缓存</a></li><li class="chapter-item "><a href="../../cargo/guide/build-cache.html"><strong aria-hidden="true">9.2.8.</strong> Build 缓存</a></li></ol></li><li class="chapter-item "><a href="../../cargo/reference/intro.html"><strong aria-hidden="true">9.3.</strong> 进阶指南</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/reference/specify-deps.html"><strong aria-hidden="true">9.3.1.</strong> 指定依赖项</a></li><li class="chapter-item "><a href="../../cargo/reference/deps-overriding.html"><strong aria-hidden="true">9.3.2.</strong> 依赖覆盖</a></li><li class="chapter-item "><a href="../../cargo/reference/manifest.html"><strong aria-hidden="true">9.3.3.</strong> Cargo.toml 清单详解</a></li><li class="chapter-item "><a href="../../cargo/reference/cargo-target.html"><strong aria-hidden="true">9.3.4.</strong> Cargo Target</a></li><li class="chapter-item "><a href="../../cargo/reference/workspaces.html"><strong aria-hidden="true">9.3.5.</strong> 工作空间 Workspace</a></li><li class="chapter-item "><a href="../../cargo/reference/features/intro.html"><strong aria-hidden="true">9.3.6.</strong> 条件编译 Features</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/reference/features/examples.html"><strong aria-hidden="true">9.3.6.1.</strong> Features 示例</a></li></ol></li><li class="chapter-item "><a href="../../cargo/reference/profiles.html"><strong aria-hidden="true">9.3.7.</strong> 发布配置 Profile</a></li><li class="chapter-item "><a href="../../cargo/reference/configuration.html"><strong aria-hidden="true">9.3.8.</strong> 通过 config.toml 对 Cargo 进行配置</a></li><li class="chapter-item "><a href="../../cargo/reference/publishing-on-crates.io.html"><strong aria-hidden="true">9.3.9.</strong> 发布到 crates.io</a></li><li class="chapter-item "><a href="../../cargo/reference/build-script/intro.html"><strong aria-hidden="true">9.3.10.</strong> 构建脚本 build.rs</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../cargo/reference/build-script/examples.html"><strong aria-hidden="true">9.3.10.1.</strong> 构建脚本示例</a></li></ol></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">开发实践</li><li class="spacer"></li><li class="chapter-item "><a href="../../usecases/intro.html"><strong aria-hidden="true">10.</strong> 企业落地实践</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../usecases/aws-rust.html"><strong aria-hidden="true">10.1.</strong> AWS 为何这么喜欢 Rust?</a></li></ol></li><li class="chapter-item "><a href="../../logs/intro.html"><strong aria-hidden="true">11.</strong> 日志和监控</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../logs/about-log.html"><strong aria-hidden="true">11.1.</strong> 日志详解</a></li><li class="chapter-item "><a href="../../logs/log.html"><strong aria-hidden="true">11.2.</strong> 日志门面 log</a></li><li class="chapter-item "><a href="../../logs/tracing.html"><strong aria-hidden="true">11.3.</strong> 使用 tracing 记录日志</a></li><li class="chapter-item "><a href="../../logs/tracing-logger.html"><strong aria-hidden="true">11.4.</strong> 自定义 tracing 的输出格式</a></li><li class="chapter-item "><a href="../../logs/observe/intro.html"><strong aria-hidden="true">11.5.</strong> 监控</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../logs/observe/about-observe.html"><strong aria-hidden="true">11.5.1.</strong> 可观测性</a></li><li class="chapter-item "><a href="../../logs/observe/trace.html"><strong aria-hidden="true">11.5.2.</strong> 分布式追踪</a></li></ol></li></ol></li><li class="chapter-item "><a href="../../practice/intro.html"><strong aria-hidden="true">12.</strong> Rust 最佳实践</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../practice/third-party-libs.html"><strong aria-hidden="true">12.1.</strong> 日常开发三方库精选</a></li><li class="chapter-item "><a href="../../practice/naming.html"><strong aria-hidden="true">12.2.</strong> 命名规范</a></li><li class="chapter-item "><a href="../../practice/interview.html"><strong aria-hidden="true">12.3.</strong> 面试经验</a></li><li class="chapter-item "><a href="../../practice/best-pratice.html"><strong aria-hidden="true">12.4.</strong> 代码开发实践 todo</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/intro.html"><strong aria-hidden="true">13.</strong> 手把手带你实现链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/do-we-need-it.html"><strong aria-hidden="true">13.1.</strong> 我们到底需不需要链表</a></li><li class="chapter-item "><a href="../../too-many-lists/bad-stack/intro.html"><strong aria-hidden="true">13.2.</strong> 不太优秀的单向链表:栈</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/bad-stack/layout.html"><strong aria-hidden="true">13.2.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../../too-many-lists/bad-stack/basic-operations.html"><strong aria-hidden="true">13.2.2.</strong> 基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/bad-stack/final-code.html"><strong aria-hidden="true">13.2.3.</strong> 最后实现</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/intro.html"><strong aria-hidden="true">13.3.</strong> 还可以的单向链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/ok-stack/type-optimizing.html"><strong aria-hidden="true">13.3.1.</strong> 优化类型定义</a></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/peek.html"><strong aria-hidden="true">13.3.2.</strong> 定义 Peek 函数</a></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/iter.html"><strong aria-hidden="true">13.3.3.</strong> IntoIter 和 Iter</a></li><li class="chapter-item "><a href="../../too-many-lists/ok-stack/itermut.html"><strong aria-hidden="true">13.3.4.</strong> IterMut 以及完整代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/persistent-stack/intro.html"><strong aria-hidden="true">13.4.</strong> 持久化单向链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/persistent-stack/layout.html"><strong aria-hidden="true">13.4.1.</strong> 数据布局和基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/persistent-stack/drop-arc.html"><strong aria-hidden="true">13.4.2.</strong> Drop、Arc 及完整代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/deque/intro.html"><strong aria-hidden="true">13.5.</strong> 不咋样的双端队列</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/deque/layout.html"><strong aria-hidden="true">13.5.1.</strong> 数据布局和基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/peek.html"><strong aria-hidden="true">13.5.2.</strong> Peek</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/symmetric.html"><strong aria-hidden="true">13.5.3.</strong> 基本操作的对称镜像</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/iterator.html"><strong aria-hidden="true">13.5.4.</strong> 迭代器</a></li><li class="chapter-item "><a href="../../too-many-lists/deque/final-code.html"><strong aria-hidden="true">13.5.5.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/intro.html"><strong aria-hidden="true">13.6.</strong> 不错的 unsafe 队列</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/layout.html"><strong aria-hidden="true">13.6.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/basics.html"><strong aria-hidden="true">13.6.2.</strong> 基本操作</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/miri.html"><strong aria-hidden="true">13.6.3.</strong> Miri</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/stacked-borrow.html"><strong aria-hidden="true">13.6.4.</strong> 栈借用</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/testing-stacked-borrow.html"><strong aria-hidden="true">13.6.5.</strong> 测试栈借用</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/layout2.html"><strong aria-hidden="true">13.6.6.</strong> 数据布局 2</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/extra-junk.html"><strong aria-hidden="true">13.6.7.</strong> 额外的操作</a></li><li class="chapter-item "><a href="../../too-many-lists/unsafe-queue/final-code.html"><strong aria-hidden="true">13.6.8.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/intro.html"><strong aria-hidden="true">13.7.</strong> 生产级的双向 unsafe 队列</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/layout.html"><strong aria-hidden="true">13.7.1.</strong> 数据布局</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/variance-and-phantomData.html"><strong aria-hidden="true">13.7.2.</strong> 型变与子类型</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/basics.html"><strong aria-hidden="true">13.7.3.</strong> 基础结构</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/drop-and-panic-safety.html"><strong aria-hidden="true">13.7.4.</strong> 恐慌与安全</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/boring-combinatorics.html"><strong aria-hidden="true">13.7.5.</strong> 无聊的组合</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/filling-in-random-bits.html"><strong aria-hidden="true">13.7.6.</strong> 其它特征</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/testing.html"><strong aria-hidden="true">13.7.7.</strong> 测试</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/send-sync-and-compile-tests.html"><strong aria-hidden="true">13.7.8.</strong> Send,Sync和编译测试</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/implementing-cursors.html"><strong aria-hidden="true">13.7.9.</strong> 实现游标</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/testing-cursors.html"><strong aria-hidden="true">13.7.10.</strong> 测试游标</a></li><li class="chapter-item "><a href="../../too-many-lists/production-unsafe-deque/final-code.html"><strong aria-hidden="true">13.7.11.</strong> 最终代码</a></li></ol></li><li class="chapter-item "><a href="../../too-many-lists/advanced-lists/intro.html"><strong aria-hidden="true">13.8.</strong> 使用高级技巧实现链表</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../too-many-lists/advanced-lists/double-singly.html"><strong aria-hidden="true">13.8.1.</strong> 双单向链表</a></li><li class="chapter-item "><a href="../../too-many-lists/advanced-lists/stack-allocated.html"><strong aria-hidden="true">13.8.2.</strong> 栈上的链表</a></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">攻克编译错误</li><li class="spacer"></li><li class="chapter-item "><a href="../../compiler/intro.html"><strong aria-hidden="true">14.</strong> 征服编译错误</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/intro.html"><strong aria-hidden="true">14.1.</strong> 对抗编译检查</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/intro.html"><strong aria-hidden="true">14.1.1.</strong> 生命周期</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/too-long1.html"><strong aria-hidden="true">14.1.1.1.</strong> 生命周期过大-01</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/too-long2.html"><strong aria-hidden="true">14.1.1.2.</strong> 生命周期过大-02</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/loop.html"><strong aria-hidden="true">14.1.1.3.</strong> 循环中的生命周期</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/lifetime/closure-with-static.html"><strong aria-hidden="true">14.1.1.4.</strong> 闭包碰到特征对象-01</a></li></ol></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/borrowing/intro.html"><strong aria-hidden="true">14.1.2.</strong> 重复借用</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/fight-with-compiler/borrowing/ref-exist-in-out-fn.html"><strong aria-hidden="true">14.1.2.1.</strong> 同时在函数内外使用引用</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/borrowing/borrow-distinct-fields-of-struct.html"><strong aria-hidden="true">14.1.2.2.</strong> 智能指针引起的重复借用错误</a></li></ol></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/unconstrained.html"><strong aria-hidden="true">14.1.3.</strong> 类型未限制(todo)</a></li><li class="chapter-item "><a href="../../compiler/fight-with-compiler/phantom-data.html"><strong aria-hidden="true">14.1.4.</strong> 幽灵数据(todo)</a></li></ol></li><li class="chapter-item "><a href="../../compiler/pitfalls/index.html"><strong aria-hidden="true">14.2.</strong> Rust 常见陷阱</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../compiler/pitfalls/use-vec-in-for.html"><strong aria-hidden="true">14.2.1.</strong> for 循环中使用外部数组</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/stack-overflow.html"><strong aria-hidden="true">14.2.2.</strong> 线程类型导致的栈溢出</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/arithmetic-overflow.html"><strong aria-hidden="true">14.2.3.</strong> 算术溢出导致的 panic</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/closure-with-lifetime.html"><strong aria-hidden="true">14.2.4.</strong> 闭包中奇怪的生命周期</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/the-disabled-mutability.html"><strong aria-hidden="true">14.2.5.</strong> 可变变量不可变?</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/multiple-mutable-references.html"><strong aria-hidden="true">14.2.6.</strong> 可变借用失败引发的深入思考</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/lazy-iterators.html"><strong aria-hidden="true">14.2.7.</strong> 不太勤快的迭代器</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/weird-ranges.html"><strong aria-hidden="true">14.2.8.</strong> 奇怪的序列 x..y</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/iterator-everywhere.html"><strong aria-hidden="true">14.2.9.</strong> 无处不在的迭代器</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/main-with-channel-blocked.html"><strong aria-hidden="true">14.2.10.</strong> 线程间传递消息导致主线程无法结束</a></li><li class="chapter-item "><a href="../../compiler/pitfalls/utf8-performance.html"><strong aria-hidden="true">14.2.11.</strong> 警惕 UTF-8 引发的性能隐患</a></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">性能优化</li><li class="spacer"></li><li class="chapter-item "><a href="../../profiling/intro.html"><strong aria-hidden="true">15.</strong> Rust 性能优化 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/memory/intro.html"><strong aria-hidden="true">15.1.</strong> 深入内存 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/memory/pointer-ref.html"><strong aria-hidden="true">15.1.1.</strong> 指针和引用 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/uninit.html"><strong aria-hidden="true">15.1.2.</strong> 未初始化内存 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/allocation.html"><strong aria-hidden="true">15.1.3.</strong> 内存分配 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/layout.html"><strong aria-hidden="true">15.1.4.</strong> 内存布局 todo</a></li><li class="chapter-item "><a href="../../profiling/memory/virtual.html"><strong aria-hidden="true">15.1.5.</strong> 虚拟内存 todo</a></li></ol></li><li class="chapter-item "><a href="../../profiling/performance/intro.html"><strong aria-hidden="true">15.2.</strong> 性能调优 doing</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/performance/string.html"><strong aria-hidden="true">15.2.1.</strong> 字符串操作性能</a></li><li class="chapter-item "><a href="../../profiling/performance/deep-into-move.html"><strong aria-hidden="true">15.2.2.</strong> 深入理解 move</a></li><li class="chapter-item "><a href="../../profiling/performance/early-optimise.html"><strong aria-hidden="true">15.2.3.</strong> 糟糕的提前优化 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/clone-copy.html"><strong aria-hidden="true">15.2.4.</strong> Clone 和 Copy todo</a></li><li class="chapter-item "><a href="../../profiling/performance/runtime-check.html"><strong aria-hidden="true">15.2.5.</strong> 减少 Runtime check(todo)</a></li><li class="chapter-item "><a href="../../profiling/performance/cpu-cache.html"><strong aria-hidden="true">15.2.6.</strong> CPU 缓存性能优化 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/calculate.html"><strong aria-hidden="true">15.2.7.</strong> 计算性能优化 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/heap-stack.html"><strong aria-hidden="true">15.2.8.</strong> 堆和栈 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/allocator.html"><strong aria-hidden="true">15.2.9.</strong> 内存 allocator todo</a></li><li class="chapter-item "><a href="../../profiling/performance/tools.html"><strong aria-hidden="true">15.2.10.</strong> 常用性能测试工具 todo</a></li><li class="chapter-item "><a href="../../profiling/performance/enum.html"><strong aria-hidden="true">15.2.11.</strong> Enum 内存优化 todo</a></li></ol></li><li class="chapter-item "><a href="../../profiling/compiler/intro.html"><strong aria-hidden="true">15.3.</strong> 编译优化 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/compiler/llvm.html"><strong aria-hidden="true">15.3.1.</strong> LLVM todo</a></li><li class="chapter-item "><a href="../../profiling/compiler/attributes.html"><strong aria-hidden="true">15.3.2.</strong> 常见属性标记 todo</a></li><li class="chapter-item "><a href="../../profiling/compiler/speed-up.html"><strong aria-hidden="true">15.3.3.</strong> 提升编译速度 todo</a></li><li class="chapter-item "><a href="../../profiling/compiler/optimization/intro.html"><strong aria-hidden="true">15.3.4.</strong> 编译器优化 todo</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../profiling/compiler/optimization/option.html"><strong aria-hidden="true">15.3.4.1.</strong> Option 枚举 todo</a></li></ol></li></ol></li></ol></li><li class="chapter-item "><li class="part-title">附录</li><li class="spacer"></li><li class="chapter-item "><div><strong aria-hidden="true">16.</strong> Appendix</div><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../appendix/keywords.html"><strong aria-hidden="true">16.1.</strong> 关键字</a></li><li class="chapter-item "><a href="../../appendix/operators.html"><strong aria-hidden="true">16.2.</strong> 运算符与符号</a></li><li class="chapter-item "><a href="../../appendix/expressions.html"><strong aria-hidden="true">16.3.</strong> 表达式</a></li><li class="chapter-item "><a href="../../appendix/derive.html"><strong aria-hidden="true">16.4.</strong> 派生特征 trait</a></li><li class="chapter-item "><a href="../../appendix/prelude.html"><strong aria-hidden="true">16.5.</strong> prelude 模块 todo</a></li><li class="chapter-item "><a href="../../appendix/rust-version.html"><strong aria-hidden="true">16.6.</strong> Rust 版本说明</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/intro.html"><strong aria-hidden="true">16.7.</strong> Rust 历次版本更新解读</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../appendix/rust-versions/1.58.html"><strong aria-hidden="true">16.7.1.</strong> 1.58</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.59.html"><strong aria-hidden="true">16.7.2.</strong> 1.59</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.60.html"><strong aria-hidden="true">16.7.3.</strong> 1.60</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.61.html"><strong aria-hidden="true">16.7.4.</strong> 1.61</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.62.html"><strong aria-hidden="true">16.7.5.</strong> 1.62</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.63.html"><strong aria-hidden="true">16.7.6.</strong> 1.63</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.64.html"><strong aria-hidden="true">16.7.7.</strong> 1.64</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.65.html"><strong aria-hidden="true">16.7.8.</strong> 1.65</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.66.html"><strong aria-hidden="true">16.7.9.</strong> 1.66</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.67.html"><strong aria-hidden="true">16.7.10.</strong> 1.67</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.68.html"><strong aria-hidden="true">16.7.11.</strong> 1.68</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.69.html"><strong aria-hidden="true">16.7.12.</strong> 1.69</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.70.html"><strong aria-hidden="true">16.7.13.</strong> 1.70</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.71.html"><strong aria-hidden="true">16.7.14.</strong> 1.71</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.72.html"><strong aria-hidden="true">16.7.15.</strong> 1.72</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.73.html"><strong aria-hidden="true">16.7.16.</strong> 1.73</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.74.html"><strong aria-hidden="true">16.7.17.</strong> 1.74</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.75.html"><strong aria-hidden="true">16.7.18.</strong> 1.75</a></li><li class="chapter-item "><a href="../../appendix/rust-versions/1.76.html"><strong aria-hidden="true">16.7.19.</strong> 1.76</a></li></ol></li></ol></li></ol>
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<main>
<h1 id="字符串"><a class="header" href="#字符串">字符串</a></h1>
<p>在其他语言中,字符串往往是送分题,因为实在是太简单了,例如 <code>&quot;hello, world&quot;</code> 就是字符串章节的几乎全部内容了,但是如果你带着同样的想法来学 Rust我保证绝对会栽跟头<strong>因此这一章大家一定要重视,仔细阅读,这里有很多其它 Rust 书籍中没有的内容</strong></p>
<p>首先来看段很简单的代码:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let my_name = &quot;Pascal&quot;;
greet(my_name);
}
fn greet(name: String) {
println!(&quot;Hello, {}!&quot;, name);
}</code></pre></pre>
<p><code>greet</code> 函数接受一个字符串类型的 <code>name</code> 参数,然后打印到终端控制台中,非常好理解,你们猜猜,这段代码能否通过编译?</p>
<pre><code class="language-conole">error[E0308]: mismatched types
--&gt; src/main.rs:3:11
|
3 | greet(my_name);
| ^^^^^^^
| |
| expected struct `std::string::String`, found `&amp;str`
| help: try using a conversion method: `my_name.to_string()`
error: aborting due to previous error
</code></pre>
<p>Bingo果然报错了编译器提示 <code>greet</code> 函数需要一个 <code>String</code> 类型的字符串,却传入了一个 <code>&amp;str</code> 类型的字符串,相信读者心中现在一定有几头草泥马呼啸而过,怎么字符串也能整出这么多花活?</p>
<p>在讲解字符串之前,先来看看什么是切片?</p>
<h2 id="切片slice"><a class="header" href="#切片slice">切片(slice)</a></h2>
<p>切片并不是 Rust 独有的概念,在 Go 语言中就非常流行,它允许你引用集合中部分连续的元素序列,而不是引用整个集合。</p>
<p>对于字符串而言,切片就是对 <code>String</code> 类型中某一部分的引用,它看起来像这样:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let s = String::from(&quot;hello world&quot;);
let hello = &amp;s[0..5];
let world = &amp;s[6..11];
<span class="boring">}</span></code></pre></pre>
<p><code>hello</code> 没有引用整个 <code>String s</code>,而是引用了 <code>s</code> 的一部分内容,通过 <code>[0..5]</code> 的方式来指定。</p>
<p>这就是创建切片的语法,使用方括号包括的一个序列:<strong>[开始索引..终止索引]</strong>,其中开始索引是切片中第一个元素的索引位置,而终止索引是最后一个元素后面的索引位置,也就是这是一个 <code>右半开区间</code>。在切片数据结构内部会保存开始的位置和切片的长度,其中长度是通过 <code>终止索引</code> - <code>开始索引</code> 的方式计算得来的。</p>
<p>对于 <code>let world = &amp;s[6..11];</code> 来说,<code>world</code> 是一个切片,该切片的指针指向 <code>s</code> 的第 7 个字节(索引从 0 开始, 6 是第 7 个字节),且该切片的长度是 <code>5</code> 个字节。</p>
<img alt="" src="https://pic1.zhimg.com/80/v2-69da917741b2c610732d8526a9cc86f5_1440w.jpg" class="center" style="width: 50%;" />
<p>在使用 Rust 的 <code>..</code> <a href="https://course.rs/basic/base-type/numbers.html#%E5%BA%8F%E5%88%97range">range 序列</a>语法时,如果你想从索引 0 开始,可以使用如下的方式,这两个是等效的:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let s = String::from(&quot;hello&quot;);
let slice = &amp;s[0..2];
let slice = &amp;s[..2];
<span class="boring">}</span></code></pre></pre>
<p>同样的,如果你的切片想要包含 <code>String</code> 的最后一个字节,则可以这样使用:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let s = String::from(&quot;hello&quot;);
let len = s.len();
let slice = &amp;s[4..len];
let slice = &amp;s[4..];
<span class="boring">}</span></code></pre></pre>
<p>你也可以截取完整的 <code>String</code> 切片:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let s = String::from(&quot;hello&quot;);
let len = s.len();
let slice = &amp;s[0..len];
let slice = &amp;s[..];
<span class="boring">}</span></code></pre></pre>
<blockquote>
<p>在对字符串使用切片语法时需要格外小心,切片的索引必须落在字符之间的边界位置,也就是 UTF-8 字符的边界,例如中文在 UTF-8 中占用三个字节,下面的代码就会崩溃:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span> let s = &quot;中国人&quot;;
let a = &amp;s[0..2];
println!(&quot;{}&quot;,a);
<span class="boring">}</span></code></pre></pre>
<p>因为我们只取 <code>s</code> 字符串的前两个字节,但是本例中每个汉字占用三个字节,因此没有落在边界处,也就是连 <code></code> 字都取不完整,此时程序会直接崩溃退出,如果改成 <code>&amp;s[0..3]</code>,则可以正常通过编译。
因此,当你需要对字符串做切片索引操作时,需要格外小心这一点, 关于该如何操作 UTF-8 字符串,参见<a href="#%E6%93%8D%E4%BD%9C-utf-8-%E5%AD%97%E7%AC%A6%E4%B8%B2">这里</a></p>
</blockquote>
<p>字符串切片的类型标识是 <code>&amp;str</code>,因此我们可以这样声明一个函数,输入 <code>String</code> 类型,返回它的切片: <code>fn first_word(s: &amp;String) -&gt; &amp;str </code></p>
<p>有了切片就可以写出这样的代码:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let mut s = String::from(&quot;hello world&quot;);
let word = first_word(&amp;s);
s.clear(); // error!
println!(&quot;the first word is: {}&quot;, word);
}
fn first_word(s: &amp;String) -&gt; &amp;str {
&amp;s[..1]
}</code></pre></pre>
<p>编译器报错如下:</p>
<pre><code class="language-console">error[E0502]: cannot borrow `s` as mutable because it is also borrowed as immutable
--&gt; src/main.rs:18:5
|
16 | let word = first_word(&amp;s);
| -- immutable borrow occurs here
17 |
18 | s.clear(); // error!
| ^^^^^^^^^ mutable borrow occurs here
19 |
20 | println!(&quot;the first word is: {}&quot;, word);
| ---- immutable borrow later used here
</code></pre>
<p>回忆一下借用的规则:当我们已经有了可变借用时,就无法再拥有不可变的借用。因为 <code>clear</code> 需要清空改变 <code>String</code>,因此它需要一个可变借用(利用 VSCode 可以看到该方法的声明是 <code>pub fn clear(&amp;mut self)</code> ,参数是对自身的可变借用 );而之后的 <code>println!</code> 又使用了不可变借用,也就是在 <code>s.clear()</code> 处可变借用与不可变借用试图同时生效,因此编译无法通过。</p>
<p>从上述代码可以看出Rust 不仅让我们的 <code>API</code> 更加容易使用,而且也在编译期就消除了大量错误!</p>
<h4 id="其它切片"><a class="header" href="#其它切片">其它切片</a></h4>
<p>因为切片是对集合的部分引用,因此不仅仅字符串有切片,其它集合类型也有,例如数组:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let a = [1, 2, 3, 4, 5];
let slice = &amp;a[1..3];
assert_eq!(slice, &amp;[2, 3]);
<span class="boring">}</span></code></pre></pre>
<p>该数组切片的类型是 <code>&amp;[i32]</code>,数组切片和字符串切片的工作方式是一样的,例如持有一个引用指向原始数组的某个元素和长度。</p>
<h2 id="字符串字面量是切片"><a class="header" href="#字符串字面量是切片">字符串字面量是切片</a></h2>
<p>之前提到过字符串字面量,但是没有提到它的类型:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let s = &quot;Hello, world!&quot;;
<span class="boring">}</span></code></pre></pre>
<p>实际上,<code>s</code> 的类型是 <code>&amp;str</code>,因此你也可以这样声明:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let s: &amp;str = &quot;Hello, world!&quot;;
<span class="boring">}</span></code></pre></pre>
<p>该切片指向了程序可执行文件中的某个点,这也是为什么字符串字面量是不可变的,因为 <code>&amp;str</code> 是一个不可变引用。</p>
<p>了解完切片,可以进入本节的正题了。</p>
<h2 id="什么是字符串"><a class="header" href="#什么是字符串">什么是字符串?</a></h2>
<p>顾名思义,字符串是由字符组成的连续集合,但是在上一节中我们提到过,<strong>Rust 中的字符是 Unicode 类型,因此每个字符占据 4 个字节内存空间,但是在字符串中不一样,字符串是 UTF-8 编码,也就是字符串中的字符所占的字节数是变化的(1 - 4)</strong>,这样有助于大幅降低字符串所占用的内存空间。</p>
<p>Rust 在语言级别,只有一种字符串类型: <code>str</code>,它通常是以引用类型出现 <code>&amp;str</code>,也就是上文提到的字符串切片。虽然语言级别只有上述的 <code>str</code> 类型,但是在标准库里,还有多种不同用途的字符串类型,其中使用最广的即是 <code>String</code> 类型。</p>
<p><code>str</code> 类型是硬编码进可执行文件,也无法被修改,但是 <code>String</code> 则是一个可增长、可改变且具有所有权的 UTF-8 编码字符串,<strong>当 Rust 用户提到字符串时,往往指的就是 <code>String</code> 类型和 <code>&amp;str</code> 字符串切片类型,这两个类型都是 UTF-8 编码</strong></p>
<p>除了 <code>String</code> 类型的字符串Rust 的标准库还提供了其他类型的字符串,例如 <code>OsString</code> <code>OsStr</code> <code>CsString</code><code> CsStr</code> 等,注意到这些名字都以 <code>String</code> 或者 <code>Str</code> 结尾了吗?它们分别对应的是具有所有权和被借用的变量。</p>
<h2 id="string-与-str-的转换"><a class="header" href="#string-与-str-的转换">String 与 &amp;str 的转换</a></h2>
<p>在之前的代码中,已经见到好几种从 <code>&amp;str</code> 类型生成 <code>String</code> 类型的操作:</p>
<ul>
<li><code>String::from(&quot;hello,world&quot;)</code></li>
<li><code>&quot;hello,world&quot;.to_string()</code></li>
</ul>
<p>那么如何将 <code>String</code> 类型转为 <code>&amp;str</code> 类型呢?答案很简单,取引用即可:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let s = String::from(&quot;hello,world!&quot;);
say_hello(&amp;s);
say_hello(&amp;s[..]);
say_hello(s.as_str());
}
fn say_hello(s: &amp;str) {
println!(&quot;{}&quot;,s);
}</code></pre></pre>
<p>实际上这种灵活用法是因为 <code>deref</code> 隐式强制转换,具体我们会在 <a href="https://course.rs/advance/smart-pointer/deref.html"><code>Deref</code> 特征</a>进行详细讲解。</p>
<h2 id="字符串索引"><a class="header" href="#字符串索引">字符串索引</a></h2>
<p>在其它语言中,使用索引的方式访问字符串的某个字符或者子串是很正常的行为,但是在 Rust 中就会报错:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span> let s1 = String::from(&quot;hello&quot;);
let h = s1[0];
<span class="boring">}</span></code></pre></pre>
<p>该代码会产生如下错误:</p>
<pre><code class="language-console">3 | let h = s1[0];
| ^^^^^ `String` cannot be indexed by `{integer}`
|
= help: the trait `Index&lt;{integer}&gt;` is not implemented for `String`
</code></pre>
<h4 id="深入字符串内部"><a class="header" href="#深入字符串内部">深入字符串内部</a></h4>
<p>字符串的底层的数据存储格式实际上是[ <code>u8</code> ],一个字节数组。对于 <code>let hello = String::from(&quot;Hola&quot;);</code> 这行代码来说,<code>Hola</code> 的长度是 <code>4</code> 个字节,因为 <code>&quot;Hola&quot;</code> 中的每个字母在 UTF-8 编码中仅占用 1 个字节,但是对于下面的代码呢?</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let hello = String::from(&quot;中国人&quot;);
<span class="boring">}</span></code></pre></pre>
<p>如果问你该字符串多长,你可能会说 <code>3</code>,但是实际上是 <code>9</code> 个字节的长度,因为大部分常用汉字在 UTF-8 中的长度是 <code>3</code> 个字节,因此这种情况下对 <code>hello</code> 进行索引,访问 <code>&amp;hello[0]</code> 没有任何意义,因为你取不到 <code></code> 这个字符,而是取到了这个字符三个字节中的第一个字节,这是一个非常奇怪而且难以理解的返回值。</p>
<h4 id="字符串的不同表现形式"><a class="header" href="#字符串的不同表现形式">字符串的不同表现形式</a></h4>
<p>现在看一下用梵文写的字符串 <code>“नमस्ते”</code>, 它底层的字节数组如下形式:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>[224, 164, 168, 224, 164, 174, 224, 164, 184, 224, 165, 141, 224, 164, 164,
224, 165, 135]
<span class="boring">}</span></code></pre></pre>
<p>长度是 18 个字节,这也是计算机最终存储该字符串的形式。如果从字符的形式去看,则是:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>['न', 'म', 'स', '्', 'त', 'े']
<span class="boring">}</span></code></pre></pre>
<p>但是这种形式下,第四和六两个字母根本就不存在,没有任何意义,接着再从字母串的形式去看:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>[&quot;&quot;, &quot;&quot;, &quot;स्&quot;, &quot;ते&quot;]
<span class="boring">}</span></code></pre></pre>
<p>所以,可以看出来 Rust 提供了不同的字符串展现方式,这样程序可以挑选自己想要的方式去使用,而无需去管字符串从人类语言角度看长什么样。</p>
<p>还有一个原因导致了 Rust 不允许去索引字符串:因为索引操作,我们总是期望它的性能表现是 O(1),然而对于 <code>String</code> 类型来说,无法保证这一点,因为 Rust 可能需要从 0 开始去遍历字符串来定位合法的字符。</p>
<h2 id="字符串切片"><a class="header" href="#字符串切片">字符串切片</a></h2>
<p>前文提到过,字符串切片是非常危险的操作,因为切片的索引是通过字节来进行,但是字符串又是 UTF-8 编码,因此你无法保证索引的字节刚好落在字符的边界上,例如:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let hello = &quot;中国人&quot;;
let s = &amp;hello[0..2];
<span class="boring">}</span></code></pre></pre>
<p>运行上面的程序,会直接造成崩溃:</p>
<pre><code class="language-console">thread 'main' panicked at 'byte index 2 is not a char boundary; it is inside '中' (bytes 0..3) of `中国人`', src/main.rs:4:14
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
</code></pre>
<p>这里提示的很清楚,我们索引的字节落在了 <code></code> 字符的内部,这种返回没有任何意义。</p>
<p>因此在通过索引区间来访问字符串时,<strong>需要格外的小心</strong>,一不注意,就会导致你程序的崩溃!</p>
<h2 id="操作字符串"><a class="header" href="#操作字符串">操作字符串</a></h2>
<p>由于 <code>String</code> 是可变字符串,下面介绍 Rust 字符串的修改,添加,删除等常用方法:</p>
<h4 id="追加-push"><a class="header" href="#追加-push">追加 (Push)</a></h4>
<p>在字符串尾部可以使用 <code>push()</code> 方法追加字符 <code>char</code>,也可以使用 <code>push_str()</code> 方法追加字符串字面量。这两个方法都是<strong>在原有的字符串上追加,并不会返回新的字符串</strong>。由于字符串追加操作要修改原来的字符串,则该字符串必须是可变的,即<strong>字符串变量必须由 <code>mut</code> 关键字修饰</strong></p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let mut s = String::from(&quot;Hello &quot;);
s.push_str(&quot;rust&quot;);
println!(&quot;追加字符串 push_str() -&gt; {}&quot;, s);
s.push('!');
println!(&quot;追加字符 push() -&gt; {}&quot;, s);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">追加字符串 push_str() -&gt; Hello rust
追加字符 push() -&gt; Hello rust!
</code></pre>
<h4 id="插入-insert"><a class="header" href="#插入-insert">插入 (Insert)</a></h4>
<p>可以使用 <code>insert()</code> 方法插入单个字符 <code>char</code>,也可以使用 <code>insert_str()</code> 方法插入字符串字面量,与 <code>push()</code> 方法不同,这俩方法需要传入两个参数,第一个参数是字符(串)插入位置的索引,第二个参数是要插入的字符(串),索引从 0 开始计数,如果越界则会发生错误。由于字符串插入操作要<strong>修改原来的字符串</strong>,则该字符串必须是可变的,即<strong>字符串变量必须由 <code>mut</code> 关键字修饰</strong></p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let mut s = String::from(&quot;Hello rust!&quot;);
s.insert(5, ',');
println!(&quot;插入字符 insert() -&gt; {}&quot;, s);
s.insert_str(6, &quot; I like&quot;);
println!(&quot;插入字符串 insert_str() -&gt; {}&quot;, s);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">插入字符 insert() -&gt; Hello, rust!
插入字符串 insert_str() -&gt; Hello, I like rust!
</code></pre>
<h4 id="替换-replace"><a class="header" href="#替换-replace">替换 (Replace)</a></h4>
<p>如果想要把字符串中的某个字符串替换成其它的字符串,那可以使用 <code>replace()</code> 方法。与替换有关的方法有三个。</p>
<p>1、<code>replace</code></p>
<p>该方法可适用于 <code>String</code><code>&amp;str</code> 类型。<code>replace()</code> 方法接收两个参数,第一个参数是要被替换的字符串,第二个参数是新的字符串。该方法会替换所有匹配到的字符串。<strong>该方法是返回一个新的字符串,而不是操作原来的字符串</strong></p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let string_replace = String::from(&quot;I like rust. Learning rust is my favorite!&quot;);
let new_string_replace = string_replace.replace(&quot;rust&quot;, &quot;RUST&quot;);
dbg!(new_string_replace);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">new_string_replace = &quot;I like RUST. Learning RUST is my favorite!&quot;
</code></pre>
<p>2、<code>replacen</code></p>
<p>该方法可适用于 <code>String</code><code>&amp;str</code> 类型。<code>replacen()</code> 方法接收三个参数,前两个参数与 <code>replace()</code> 方法一样,第三个参数则表示替换的个数。<strong>该方法是返回一个新的字符串,而不是操作原来的字符串</strong></p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let string_replace = &quot;I like rust. Learning rust is my favorite!&quot;;
let new_string_replacen = string_replace.replacen(&quot;rust&quot;, &quot;RUST&quot;, 1);
dbg!(new_string_replacen);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">new_string_replacen = &quot;I like RUST. Learning rust is my favorite!&quot;
</code></pre>
<p>3、<code>replace_range</code></p>
<p>该方法仅适用于 <code>String</code> 类型。<code>replace_range</code> 接收两个参数第一个参数是要替换字符串的范围Range第二个参数是新的字符串。<strong>该方法是直接操作原来的字符串,不会返回新的字符串。该方法需要使用 <code>mut</code> 关键字修饰</strong></p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let mut string_replace_range = String::from(&quot;I like rust!&quot;);
string_replace_range.replace_range(7..8, &quot;R&quot;);
dbg!(string_replace_range);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">string_replace_range = &quot;I like Rust!&quot;
</code></pre>
<h4 id="删除-delete"><a class="header" href="#删除-delete">删除 (Delete)</a></h4>
<p>与字符串删除相关的方法有 4 个,他们分别是 <code>pop()</code><code>remove()</code><code>truncate()</code><code>clear()</code>。这四个方法仅适用于 <code>String</code> 类型。</p>
<p>1、 <code>pop</code> —— 删除并返回字符串的最后一个字符</p>
<p><strong>该方法是直接操作原来的字符串</strong>。但是存在返回值,其返回值是一个 <code>Option</code> 类型,如果字符串为空,则返回 <code>None</code>
示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let mut string_pop = String::from(&quot;rust pop 中文!&quot;);
let p1 = string_pop.pop();
let p2 = string_pop.pop();
dbg!(p1);
dbg!(p2);
dbg!(string_pop);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">p1 = Some(
'!',
)
p2 = Some(
'文',
)
string_pop = &quot;rust pop 中&quot;
</code></pre>
<p>2、 <code>remove</code> —— 删除并返回字符串中指定位置的字符</p>
<p><strong>该方法是直接操作原来的字符串</strong>。但是存在返回值,其返回值是删除位置的字符串,只接收一个参数,表示该字符起始索引位置。<code>remove()</code> 方法是按照字节来处理字符串的,如果参数所给的位置不是合法的字符边界,则会发生错误。</p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let mut string_remove = String::from(&quot;测试remove方法&quot;);
println!(
&quot;string_remove 占 {} 个字节&quot;,
std::mem::size_of_val(string_remove.as_str())
);
// 删除第一个汉字
string_remove.remove(0);
// 下面代码会发生错误
// string_remove.remove(1);
// 直接删除第二个汉字
// string_remove.remove(3);
dbg!(string_remove);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">string_remove 占 18 个字节
string_remove = &quot;试remove方法&quot;
</code></pre>
<p>3、<code>truncate</code> —— 删除字符串中从指定位置开始到结尾的全部字符</p>
<p><strong>该方法是直接操作原来的字符串</strong>。无返回值。该方法 <code>truncate()</code> 方法是按照字节来处理字符串的,如果参数所给的位置不是合法的字符边界,则会发生错误。</p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let mut string_truncate = String::from(&quot;测试truncate&quot;);
string_truncate.truncate(3);
dbg!(string_truncate);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">string_truncate = &quot;&quot;
</code></pre>
<p>4、<code>clear</code> —— 清空字符串</p>
<p><strong>该方法是直接操作原来的字符串</strong>。调用后,删除字符串中的所有字符,相当于 <code>truncate()</code> 方法参数为 0 的时候。</p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let mut string_clear = String::from(&quot;string clear&quot;);
string_clear.clear();
dbg!(string_clear);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">string_clear = &quot;&quot;
</code></pre>
<h4 id="连接-concatenate"><a class="header" href="#连接-concatenate">连接 (Concatenate)</a></h4>
<p>1、使用 <code>+</code> 或者 <code>+=</code> 连接字符串</p>
<p>使用 <code>+</code> 或者 <code>+=</code> 连接字符串要求右边的参数必须为字符串的切片引用Slice类型。其实当调用 <code>+</code> 的操作符时,相当于调用了 <code>std::string</code> 标准库中的 <a href="https://doc.rust-lang.org/std/string/struct.String.html#method.add"><code>add()</code></a> 方法,这里 <code>add()</code> 方法的第二个参数是一个引用的类型。因此我们在使用 <code>+</code> 时, 必须传递切片引用类型。不能直接传递 <code>String</code> 类型。<strong><code>+</code> 是返回一个新的字符串,所以变量声明可以不需要 <code>mut</code> 关键字修饰</strong></p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let string_append = String::from(&quot;hello &quot;);
let string_rust = String::from(&quot;rust&quot;);
// &amp;string_rust会自动解引用为&amp;str
let result = string_append + &amp;string_rust;
let mut result = result + &quot;!&quot;; // `result + &quot;!&quot;` 中的 `result` 是不可变的
result += &quot;!!!&quot;;
println!(&quot;连接字符串 + -&gt; {}&quot;, result);
}</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">连接字符串 + -&gt; hello rust!!!!
</code></pre>
<p><code>add()</code> 方法的定义:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>fn add(self, s: &amp;str) -&gt; String
<span class="boring">}</span></code></pre></pre>
<p>因为该方法涉及到更复杂的特征功能,因此我们这里简单说明下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let s1 = String::from(&quot;hello,&quot;);
let s2 = String::from(&quot;world!&quot;);
// 在下句中s1的所有权被转移走了因此后面不能再使用s1
let s3 = s1 + &amp;s2;
assert_eq!(s3,&quot;hello,world!&quot;);
// 下面的语句如果去掉注释,就会报错
// println!(&quot;{}&quot;,s1);
}</code></pre></pre>
<p><code>self</code><code>String</code> 类型的字符串 <code>s1</code>,该函数说明,只能将 <code>&amp;str</code> 类型的字符串切片添加到 <code>String</code> 类型的 <code>s1</code> 上,然后返回一个新的 <code>String</code> 类型,所以 <code>let s3 = s1 + &amp;s2;</code> 就很好解释了,将 <code>String</code> 类型的 <code>s1</code><code>&amp;str</code> 类型的 <code>s2</code> 进行相加,最终得到 <code>String</code> 类型的 <code>s3</code></p>
<p>由此可推,以下代码也是合法的:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>let s1 = String::from(&quot;tic&quot;);
let s2 = String::from(&quot;tac&quot;);
let s3 = String::from(&quot;toe&quot;);
// String = String + &amp;str + &amp;str + &amp;str + &amp;str
let s = s1 + &quot;-&quot; + &amp;s2 + &quot;-&quot; + &amp;s3;
<span class="boring">}</span></code></pre></pre>
<p><code>String + &amp;str</code>返回一个 <code>String</code>,然后再继续跟一个 <code>&amp;str</code> 进行 <code>+</code> 操作,返回一个 <code>String</code> 类型,不断循环,最终生成一个 <code>s</code>,也是 <code>String</code> 类型。</p>
<p><code>s1</code> 这个变量通过调用 <code>add()</code> 方法后,所有权被转移到 <code>add()</code> 方法里面, <code>add()</code> 方法调用后就被释放了,同时 <code>s1</code> 也被释放了。再使用 <code>s1</code> 就会发生错误。这里涉及到<a href="https://course.rs/basic/ownership/ownership.html#%E8%BD%AC%E7%A7%BB%E6%89%80%E6%9C%89%E6%9D%83">所有权转移Move</a>的相关知识。</p>
<p>2、使用 <code>format!</code> 连接字符串</p>
<p><code>format!</code> 这种方式适用于 <code>String</code><code>&amp;str</code><code>format!</code> 的用法与 <code>print!</code> 的用法类似,详见<a href="https://course.rs/basic/formatted-output.html#printprintlnformat">格式化输出</a></p>
<p>示例代码如下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
let s1 = &quot;hello&quot;;
let s2 = String::from(&quot;rust&quot;);
let s = format!(&quot;{} {}!&quot;, s1, s2);
println!(&quot;{}&quot;, s);
}
</code></pre></pre>
<p>代码运行结果:</p>
<pre><code class="language-console">hello rust!
</code></pre>
<h2 id="字符串转义"><a class="header" href="#字符串转义">字符串转义</a></h2>
<p>我们可以通过转义的方式 <code>\</code> 输出 ASCII 和 Unicode 字符。</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
// 通过 \ + 字符的十六进制表示,转义输出一个字符
let byte_escape = &quot;I'm writing \x52\x75\x73\x74!&quot;;
println!(&quot;What are you doing\x3F (\\x3F means ?) {}&quot;, byte_escape);
// \u 可以输出一个 unicode 字符
let unicode_codepoint = &quot;\u{211D}&quot;;
let character_name = &quot;\&quot;DOUBLE-STRUCK CAPITAL R\&quot;&quot;;
println!(
&quot;Unicode character {} (U+211D) is called {}&quot;,
unicode_codepoint, character_name
);
// 换行了也会保持之前的字符串格式
// 使用\忽略换行符
let long_string = &quot;String literals
can span multiple lines.
The linebreak and indentation here -&gt;\
&lt;- can be escaped too!&quot;;
println!(&quot;{}&quot;, long_string);
}</code></pre></pre>
<p>当然,在某些情况下,可能你会希望保持字符串的原样,不要转义:</p>
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
println!(&quot;{}&quot;, &quot;hello \\x52\\x75\\x73\\x74&quot;);
let raw_str = r&quot;Escapes don't work here: \x3F \u{211D}&quot;;
println!(&quot;{}&quot;, raw_str);
// 如果字符串包含双引号,可以在开头和结尾加 #
let quotes = r#&quot;And then I said: &quot;There is no escape!&quot;&quot;#;
println!(&quot;{}&quot;, quotes);
// 如果还是有歧义,可以继续增加,没有限制
let longer_delimiter = r###&quot;A string with &quot;# in it. And even &quot;##!&quot;###;
println!(&quot;{}&quot;, longer_delimiter);
}</code></pre></pre>
<h2 id="操作-utf-8-字符串"><a class="header" href="#操作-utf-8-字符串">操作 UTF-8 字符串</a></h2>
<p>前文提到了几种使用 UTF-8 字符串的方式,下面来一一说明。</p>
<h4 id="字符"><a class="header" href="#字符">字符</a></h4>
<p>如果你想要以 Unicode 字符的方式遍历字符串,最好的办法是使用 <code>chars</code> 方法,例如:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>for c in &quot;中国人&quot;.chars() {
println!(&quot;{}&quot;, c);
}
<span class="boring">}</span></code></pre></pre>
<p>输出如下</p>
<pre><code class="language-console">
</code></pre>
<h4 id="字节"><a class="header" href="#字节">字节</a></h4>
<p>这种方式是返回字符串的底层字节数组表现形式:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>for b in &quot;中国人&quot;.bytes() {
println!(&quot;{}&quot;, b);
}
<span class="boring">}</span></code></pre></pre>
<p>输出如下:</p>
<pre><code class="language-console">228
184
173
229
155
189
228
186
186
</code></pre>
<h4 id="获取子串"><a class="header" href="#获取子串">获取子串</a></h4>
<p>想要准确的从 UTF-8 字符串中获取子串是较为复杂的事情,例如想要从 <code>holla中国人नमस्ते</code> 这种变长的字符串中取出某一个子串,使用标准库你是做不到的。
你需要在 <code>crates.io</code> 上搜索 <code>utf8</code> 来寻找想要的功能。</p>
<p>可以考虑尝试下这个库:<a href="https://crates.io/crates/utf8_slice">utf8_slice</a></p>
<h2 id="字符串深度剖析"><a class="header" href="#字符串深度剖析">字符串深度剖析</a></h2>
<p>那么问题来了,为啥 <code>String</code> 可变,而字符串字面值 <code>str</code> 却不可以?</p>
<p>就字符串字面值来说,我们在编译时就知道其内容,最终字面值文本被直接硬编码进可执行文件中,这使得字符串字面值快速且高效,这主要得益于字符串字面值的不可变性。不幸的是,我们不能为了获得这种性能,而把每一个在编译时大小未知的文本都放进内存中(你也做不到!),因为有的字符串是在程序运行得过程中动态生成的。</p>
<p>对于 <code>String</code> 类型,为了支持一个可变、可增长的文本片段,需要在堆上分配一块在编译时未知大小的内存来存放内容,这些都是在程序运行时完成的:</p>
<ul>
<li>首先向操作系统请求内存来存放 <code>String</code> 对象</li>
<li>在使用完成后,将内存释放,归还给操作系统</li>
</ul>
<p>其中第一部分由 <code>String::from</code> 完成,它创建了一个全新的 <code>String</code></p>
<p>重点来了,到了第二部分,就是百家齐放的环节,在有<strong>垃圾回收 GC</strong> 的语言中GC 来负责标记并清除这些不再使用的内存对象,这个过程都是自动完成,无需开发者关心,非常简单好用;但是在无 GC 的语言中,需要开发者手动去释放这些内存对象,就像创建对象需要通过编写代码来完成一样,未能正确释放对象造成的后果简直不可估量。</p>
<p>对于 Rust 而言,安全和性能是写到骨子里的核心特性,如果使用 GC那么会牺牲性能如果使用手动管理内存那么会牺牲安全这该怎么办为此Rust 的开发者想出了一个无比惊艳的办法:变量在离开作用域后,就自动释放其占用的内存:</p>
<pre><pre class="playground"><code class="language-rust edition2021"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>{
let s = String::from(&quot;hello&quot;); // 从此处起s 是有效的
// 使用 s
} // 此作用域已结束,
// s 不再有效,内存被释放
<span class="boring">}</span></code></pre></pre>
<p>与其它系统编程语言的 <code>free</code> 函数相同Rust 也提供了一个释放内存的函数: <code>drop</code>,但是不同的是,其它语言要手动调用 <code>free</code> 来释放每一个变量占用的内存,而 Rust 则在变量离开作用域时,自动调用 <code>drop</code> 函数: 上面代码中Rust 在结尾的 <code>}</code> 处自动调用 <code>drop</code></p>
<blockquote>
<p>其实,在 C++ 中,也有这种概念: <em>Resource Acquisition Is Initialization (RAII)</em>。如果你使用过 RAII 模式的话应该对 Rust 的 <code>drop</code> 函数并不陌生。</p>
</blockquote>
<p>这个模式对编写 Rust 代码的方式有着深远的影响,在后面章节我们会进行更深入的介绍。</p>
<h2 id="课后练习"><a class="header" href="#课后练习">课后练习</a></h2>
<blockquote>
<p>Rust By Practice支持代码在线编辑和运行并提供详细的习题解答。</p>
<ul>
<li><a href="https://practice-zh.course.rs/compound-types/string.html">字符串</a>
<ul>
<li><a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/compound-types/string.md">习题解答</a></li>
</ul>
</li>
<li><a href="https://practice-zh.course.rs/compound-types/slice.html">切片</a>
<ul>
<li><a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/compound-types/slice.md">习题解答</a></li>
</ul>
</li>
<li><a href="https://practice-zh.course.rs/collections/String.html">String</a>
<ul>
<li><a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/collections/String.md">习题解答</a></li>
</ul>
</li>
</ul>
</blockquote>
<hr />
<h2 id="引用资料"><a class="header" href="#引用资料">引用资料</a></h2>
<ol>
<li>https://blog.csdn.net/a1595901624/article/details/119294443</li>
</ol>
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