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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a h
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<main>
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<h1 id="智能指针"><a class="header" href="#智能指针">智能指针</a></h1>
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<blockquote>
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<p><a href="https://github.com/rust-lang/book/blob/main/src/ch15-00-smart-pointers.md">ch15-00-smart-pointers.md</a>
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<br>
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commit 5a3a64d60b0dd786c35ca4daada7a4d20da33e5e</p>
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</blockquote>
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<p><strong>指针</strong> (<em>pointer</em>)是一个包含内存地址的变量的通用概念。这个地址引用,或 “指向”(points at)一些其他数据。Rust 中最常见的指针是第四章介绍的 <strong>引用</strong>(<em>reference</em>)。引用以 <code>&</code> 符号为标志并借用了它们所指向的值。除了引用数据没有任何其他特殊功能,也没有额外开销。</p>
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<p>另一方面,<strong>智能指针</strong>(<em>smart pointers</em>)是一类数据结构,它们的表现类似指针,但是也拥有额外的元数据和功能。智能指针的概念并不为 Rust 所独有;其起源于 C++ 并存在于其他语言中。Rust 标准库中定义了多种不同的智能指针,它们提供了多于引用的额外功能。为了探索其基本概念,我们来看看一些智能指针的例子,这包括 <strong>引用计数</strong> (<em>reference counting</em>)智能指针类型。这种指针允许数据有多个所有者,它会记录所有者的数量,当没有所有者时清理数据。在 Rust 中因为引用和借用,普通引用和智能指针的一个额外的区别是引用是一类只借用数据的指针;相反,在大部分情况下,智能指针 <strong>拥有</strong> 它们指向的数据。</p>
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<p>实际上本书中已经出现过一些智能指针,比如第八章的 <code>String</code> 和 <code>Vec<T></code>,虽然当时并没有这样称呼它们。这些类型都属于智能指针,因为它们拥有一些数据,并允许你修改这些数据。它们也拥有元数据和额外的功能或保证。例如 <code>String</code> 存储了其容量作为元数据,并拥有额外的能力来确保其数据总是有效的 UTF-8 编码。</p>
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<p>智能指针通常使用结构体实现。智能指针不同于结构体的地方在于其实现了 <code>Deref</code> 和 <code>Drop</code> trait。<code>Deref</code> trait 允许智能指针结构体实例表现的像引用一样,这样就可以编写既用于引用、又用于智能指针的代码。<code>Drop</code> trait 允许我们自定义当智能指针离开作用域时运行的代码。本章会讨论这些 trait 以及为什么对于智能指针来说它们很重要。</p>
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<p>考虑到智能指针是一个在 Rust 经常被使用的通用设计模式,本章并不会覆盖所有现存的智能指针。很多库都有自己的智能指针而你也可以编写属于你自己的智能指针。这里将会讲到的是来自标准库中最常用的一些:</p>
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<ul>
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<li><code>Box<T></code>,用于在堆上分配值</li>
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<li><code>Rc<T></code>,一个引用计数类型,其数据可以有多个所有者</li>
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<li><code>Ref<T></code> 和 <code>RefMut<T></code>,通过 <code>RefCell<T></code> 访问。( <code>RefCell<T></code> 是一个在运行时而不是在编译时执行借用规则的类型)。</li>
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</ul>
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<p>另外我们会涉及 <strong>内部可变性</strong>(<em>interior mutability</em>)模式,这是不可变类型暴露出改变其内部值的 API。我们也会讨论 <strong>引用循环</strong>(<em>reference cycles</em>)会如何泄漏内存,以及如何避免。</p>
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