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66 lines
1.2 KiB
66 lines
1.2 KiB
2 years ago
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use std::{sync::mpsc, thread};
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3 years ago
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pub struct ThreadPool {
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workers: Vec<Worker>,
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sender: mpsc::Sender<Job>,
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}
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struct Job;
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// ANCHOR: here
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impl ThreadPool {
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// --snip--
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// ANCHOR_END: here
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/// Create a new ThreadPool.
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///
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/// The size is the number of threads in the pool.
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///
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/// # Panics
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///
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/// The `new` function will panic if the size is zero.
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// ANCHOR: here
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pub fn new(size: usize) -> ThreadPool {
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assert!(size > 0);
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let (sender, receiver) = mpsc::channel();
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let mut workers = Vec::with_capacity(size);
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for id in 0..size {
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workers.push(Worker::new(id, receiver));
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}
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ThreadPool { workers, sender }
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}
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// --snip--
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// ANCHOR_END: here
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pub fn execute<F>(&self, f: F)
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where
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F: FnOnce() + Send + 'static,
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{
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}
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// ANCHOR: here
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}
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// --snip--
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// ANCHOR_END: here
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struct Worker {
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id: usize,
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thread: thread::JoinHandle<()>,
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}
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// ANCHOR: here
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impl Worker {
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fn new(id: usize, receiver: mpsc::Receiver<Job>) -> Worker {
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let thread = thread::spawn(|| {
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receiver;
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});
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Worker { id, thread }
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}
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}
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// ANCHOR_END: here
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