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<ul class="chapter"><li><a href="ch01-00-introduction.html"><strong>1.</strong> 介绍</a></li><li><ul class="section"><li><a href="ch01-01-installation.html" class="active"><strong>1.1.</strong> 安装</a></li><li><a href="ch01-02-hello-world.html"><strong>1.2.</strong> Hello, World!</a></li></ul></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong>2.</strong> 猜猜看教程</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong>3.</strong> 通用编程概念</a></li><li><ul class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong>3.1.</strong> 变量和可变性</a></li><li><a href="ch03-02-data-types.html"><strong>3.2.</strong> 数据类型</a></li><li><a href="ch03-03-how-functions-work.html"><strong>3.3.</strong> 函数如何工作</a></li><li><a href="ch03-04-comments.html"><strong>3.4.</strong> 注释</a></li><li><a href="ch03-05-control-flow.html"><strong>3.5.</strong> 控制流</a></li></ul></li><li><a href="ch04-00-understanding-ownership.html"><strong>4.</strong> 认识所有权</a></li><li><ul class="section"><li><a href="ch04-01-what-is-ownership.html"><strong>4.1.</strong> 什么是所有权</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong>4.2.</strong> 引用 &amp; 借用</a></li><li><a href="ch04-03-slices.html"><strong>4.3.</strong> Slices</a></li></ul></li><li><a href="ch05-00-structs.html"><strong>5.</strong> 结构体</a></li><li><ul class="section"><li><a href="ch05-01-method-syntax.html"><strong>5.1.</strong> 方法语法</a></li></ul></li><li><a href="ch06-00-enums.html"><strong>6.</strong> 枚举和模式匹配</a></li><li><ul class="section"><li><a href="ch06-01-defining-an-enum.html"><strong>6.1.</strong> 定义枚举</a></li><li><a href="ch06-02-match.html"><strong>6.2.</strong> <code>match</code>控制流运算符</a></li><li><a href="ch06-03-if-let.html"><strong>6.3.</strong> <code>if let</code>简单控制流</a></li></ul></li><li><a href="ch07-00-modules.html"><strong>7.</strong> 模块</a></li><li><ul class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong>7.1.</strong> <code>mod</code>和文件系统</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html"><strong>7.2.</strong> 使用<code>pub</code>控制可见性</a></li><li><a href="ch07-03-importing-names-with-use.html"><strong>7.3.</strong> 使用<code>use</code>导入命名</a></li></ul></li><li><a href="ch08-00-common-collections.html"><strong>8.</strong> 通用集合类型</a></li><li><ul class="section"><li><a href="ch08-01-vectors.html"><strong>8.1.</strong> vector</a></li><li><a href="ch08-02-strings.html"><strong>8.2.</strong> 字符串</a></li><li><a href="ch08-03-hash-maps.html"><strong>8.3.</strong> 哈希 map</a></li></ul></li><li><a href="ch09-00-error-handling.html"><strong>9.</strong> 错误处理</a></li><li><ul class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong>9.1.</strong> <code>panic!</code>与不可恢复的错误</a></li><li><a href="ch09-02-recoverable-errors-with-result.html"><strong>9.2.</strong> <code>Result</code>与可恢复的错误</a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong>9.3.</strong> <code>panic!</code>还是不<code>panic!</code></a></li></ul></li><li><a href="ch10-00-generics.html"><strong>10.</strong> 泛型、trait 和生命周期</a></li><li><ul class="section"><li><a href="ch10-01-syntax.html"><strong>10.1.</strong> 泛型数据类型</a></li><li><a href="ch10-02-traits.html"><strong>10.2.</strong> trait定义共享的行为</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong>10.3.</strong> 生命周期与引用有效性</a></li></ul></li><li><a href="ch11-00-testing.html"><strong>11.</strong> 测试</a></li><li><ul class="section"><li><a href="ch11-01-writing-tests.html"><strong>11.1.</strong> 编写测试</a></li><li><a href="ch11-02-running-tests.html"><strong>11.2.</strong> 运行测试</a></li><li><a href="ch11-03-test-organization.html"><strong>11.3.</strong> 测试的组织结构</a></li></ul></li><li><a href="ch12-00-an-io-project.html"><strong>12.</strong> 一个 I/O 项目</a></li><li><ul class="section"><li><a href="ch12-01-accepting-command-line-arguments.html"><strong>12.1.</strong> 接受命令行参数</a></li><li><a href="ch12-02-reading-a-file.html"><strong>12.2.</strong> 读取文件</a></li><li><a href="ch12-03-improving-error-handling-and-modularity.html"><strong>12.3.</strong> 增强错误处理和模块化</a></li><li><a href="ch12-04-testing-the-librarys-functionality.html"><strong>12.4.</strong> 测试库的功能</a></li><li><a href="ch12-05-working-with-environment-variables.html"><strong>12.5.</strong> 处理环境变量</a></li><li><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong>12.6.</strong> 输出到<code>stderr</code>而不是<code>stdout</code></a></li></ul></li><li><a href="ch13-00-functional-features.html"><strong>13.</strong> Rust 中的函数式语言功能</a></li><li><ul class="section"><li><a href="ch13-01-closures.html"><strong>13.1.</strong> 闭包</a></li><li><a href="ch13-02-iterators.html"><strong>13.2.</strong> 迭代器</a></li><li><a href="ch13-03-improving-our-io-project.html"><strong>13.3.</strong> 改进 I/O 项目</a></li><li><a href="ch13-04-performance.html"><strong>13.4.</strong> 性能</a></li></ul></li><li><a href="ch14-00-more-about-cargo.html"><strong>14.</strong> 更多关于 Cargo 和 Crates.io</a></li><li><ul class="section"><li><a href="ch14-01-release-profiles.html"><strong>14.1.</strong> 发布配置</a></li><li><a href="ch14-02-publishing-to-crates-io.html"><strong>14.2.</strong> 将 crate 发布到 Crates.io</a></li><li><a href="ch14-03-cargo-workspaces.html"><strong>14.3.</strong> Cargo 工作空间</a></li><li><a href="ch14-04-installing-binaries.html"><strong>14.4.</strong> 使用<code>cargo install</code>从 Crates.io 安装文件</a></li><li><a href="ch14-05-extending-cargo.html"><strong>14.5.</strong> Cargo 自定义扩展命令</a></li></ul></li><li><a href="ch15-00-smart-pointers.html"><strong>15.</strong> 智能指针</a></li><li><ul class="section"><li><a href="ch15-01-box.html"><strong>15.1.</strong> <code>Box&lt;T&gt;</code>用于已知大小的堆上数据</a></li><li><a href="ch15-02-deref.html"><strong>15.2.</strong> <code>Deref</code> Trait 允许通过引用访问数据</a></li><li><a href="ch15-03-drop.html"><strong>15.3.</strong> <code>Drop</code> Trait 运行清理代码</a></li><li><a href="ch15-04-rc.html"><strong>15.4.</strong> <code>Rc&lt;T&gt;</code> 引用计数智能指针</a></li><li><a href="ch15-05-interior-mutability.html"><strong>15.5.</strong> <code>RefCell&lt;T&gt;</code>和内部可变性模式</a></li><li><a href="ch15-06-reference-cycles.html"><strong>15.6.</strong> 引用循环和内存泄漏是安全的</a></li></ul></li><li><a href="ch16-00-concurrency.html"><strong>16.</strong> 无畏并发</a></li><li><ul class="section"><li><a href="ch16-01-threads.html"><strong>16.1.</strong> 线程</a></li><li><a href="ch16-02-message-passing.html"><strong>16.2.</strong> 消息传递</a></li><li><a href="ch16-03-shared-state.html"><strong>16.3.</strong> 共享状态</a></li><li><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong>16.4.</strong> 可扩展的并发:<code>Sync</code><code>Send</code></a></li></ul></li><li><a href="ch17-00-oop.html"><strong>17.</strong> 面向对象</a></li><li><ul class="section"><li><a href="ch17-01-what-is-oo.html"><strong>17.1.</strong> 什么是面向对象?</a></li><li><a href="ch17-02-trait-objects.html"><strong>17.2.</strong> 为使用不同类型的值而设计的 trait 对象</a></li><li><a href="ch17-03-oo-design-patterns.html"><strong>17.3.</strong> 面向对象设计模式的实现</a></li></ul></li><li><a href="ch18-00-patterns.html"><strong>18.</strong> 模式用来匹配值的结构</a></li><li><ul class="section"><li><a href="ch18-01-all-the-places-for-patterns.html"><strong>18.1.</strong> 所有可能会用到模式的位置</a></li><li><a href="ch18-02-refutability.html"><strong>18.2.</strong> refutable何时模式可能会匹配失败</a></li><li><a href="ch18-03-pattern-syntax.html"><strong>18.3.</strong> 模式的全部语法</a></li></ul></li></ul>
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<h1 class="menu-title">Rust 程序设计语言 简体中文版</h1>
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<a class="header" href="#安装" name="安装"><h2>安装</h2></a>
<blockquote>
<p><a href="https://github.com/rust-lang/book/blob/master/second-edition/src/ch01-01-installation.md">ch01-01-installation.md</a>
<br>
commit c1b95a18dbcbb06aadf07c03759f27d88ccf62cf</p>
</blockquote>
<p>第一步是安装 Rust。你需要网络连接来执行本章的命令因为我们要从网上下载 Rust。</p>
<p>我们将会展示很多在终端中输入的命令,这些命令均以 <code>$</code> 开头。你不需要真的输入<code>$</code>,在这里它代表每行命令的起始。网上有很多教程和例子遵循这种惯例:<code>$</code> 代表以常规用户身份运行命令,<code>#</code> 代表需要用管理员身份运行命令。没有以 <code>$</code>(或 <code>#</code>)起始的行通常是之前命令的输出。</p>
<a class="header" href="#在-linux-或-mac-上安装" name="在-linux-或-mac-上安装"><h3>在 Linux 或 Mac 上安装</h3></a>
<p>如果你使用 Linux 或 Mac你需要做的全部就是打开一个终端并输入</p>
<pre><code>$ curl https://sh.rustup.rs -sSf | sh
</code></pre>
<p>这会下载一个脚本并开始安装。可能会提示你输入密码,如果一切顺利,将会出现如下内容:</p>
<pre><code>Rust is installed now. Great!
</code></pre>
<p>当然,如果你对于 <code>curl | sh</code> 心有疑虑,你可以随意下载、检查和运行这个脚本。</p>
<a class="header" href="#在-windows-上安装" name="在-windows-上安装"><h3>在 Windows 上安装</h3></a>
<p>如果你使用 Windows前往 <a href="https://rustup.rs/">https://rustup.rs</a><!-- ignore -->,按说明下载 rustup-init.exe运行并照其指示操作。</p>
<p>本书中其余 Windows 相关的命令,假设你使用 <code>cmd</code> 作为 shell。如果你使用其它 shell也许可以执行与 Linux 和 Mac 用户相同的命令。如果不行,请查看该 shell 的文档。</p>
<a class="header" href="#自定义安装" name="自定义安装"><h3>自定义安装</h3></a>
<p>无论出于何种理由,如果不愿意使用 rustup.rs请查看 <a href="https://www.rust-lang.org/install.html">Rust 安装页面</a> 获取其他选择。</p>
<a class="header" href="#更新" name="更新"><h3>更新</h3></a>
<p>一旦 Rust 安装完,更新到最新版本很简单。在 shell 中执行:</p>
<pre><code>$ rustup update
</code></pre>
<a class="header" href="#卸载" name="卸载"><h3>卸载</h3></a>
<p>卸载 Rust 同样简单。在 shell 中执行:</p>
<pre><code>$ rustup self uninstall
</code></pre>
<a class="header" href="#故障排除" name="故障排除"><h3>故障排除</h3></a>
<p>安装完 Rust 后,在 shell 中执行:</p>
<pre><code>$ rustc --version
</code></pre>
<p>应该能看到类似这样的版本号、提交哈希和提交日期,对应安装时的最新稳定版:</p>
<pre><code>rustc x.y.z (abcabcabc yyyy-mm-dd)
</code></pre>
<p>出现这些内容Rust 就安装成功了!</p>
<p>恭喜入坑!(此处应该有掌声!)</p>
<p>如果在 Windows 中使用出现问题,检查 Rustrustccargo 等)是否在 <code>%PATH%</code> 环境变量所包含的路径中。</p>
<p>如果还是不能解决,有许多地方可以求助。最简单的是 <a href="irc://irc.mozilla.org/#rust">irc.mozilla.org 上的 #rust IRC 频道</a><!-- ignore --> ,可以使用 <a href="http://chat.mibbit.com/?server=irc.mozilla.org&amp;channel=%23rust">Mibbit</a> 来访问它。然后就能和其他 RustaceanRust 用户的称号,有自嘲意味)聊天并寻求帮助。其它给力的资源包括<a href="https://users.rust-lang.org/">用户论坛</a><a href="http://stackoverflow.com/questions/tagged/rust">Stack Overflow</a></p>
<a class="header" href="#本地文档" name="本地文档"><h3>本地文档</h3></a>
<p>安装程序自带本地文档,可以离线阅读。输入 <code>rustup doc</code> 可以在浏览器中查看。</p>
<p>任何时候,如果你拿不准标准库中类型或函数,请查看 API 文档!</p>
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