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<h2 id="优雅停机与清理"><a class="header" href="#优雅停机与清理">优雅停机与清理</a></h2>
<p><a href="https://github.com/rust-lang/book/blob/8aa0d003e6499d733d639de32d70f590efa48657/src/ch21-03-graceful-shutdown-and-cleanup.md">ch21-03-graceful-shutdown-and-cleanup.md</a></p>
<p>示例 21-20 中的代码如我们所愿,借助线程池异步地响应请求。这里有一些关于 <code>workers</code><code>id</code><code>thread</code> 字段没有被直接使用的警告,这提醒了我们还有一些东西没有清理。当我们用不那么优雅的 <kbd>ctrl</kbd>-<kbd>c</kbd> 方式终止主线程时,其他所有线程也都会立刻停止,即便它们正处于处理请求的过程中。</p>
<p>接下来,我们要实现 <code>Drop</code> trait在其中对线程池里的每个线程调用 <code>join</code>,这样它们就能在关闭前完成手头正在处理的请求。然后,我们还会实现一种方式,通知这些线程停止接收新请求并关闭。为了观察这些代码的实际效果,我们会修改 server让它在优雅停机之前只接受两个请求。</p>
<p>这里有一点需要先注意:这一切都不会影响执行闭包的那部分代码,因此如果我们是在 async 运行时里使用线程池,这一节中的内容也完全相同。</p>
<h3 id="为-threadpool-实现-drop-trait"><a class="header" href="#为-threadpool-实现-drop-trait"><code>ThreadPool</code> 实现 <code>Drop</code> Trait</a></h3>
<p>现在开始为线程池实现 <code>Drop</code>。当线程池被丢弃时,应该 join 所有线程以确保它们完成其操作。示例 21-22 展示了 <code>Drop</code> 实现的第一次尝试;这些代码还不能够编译:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust ignore does_not_compile"><span class="boring">use std::{
</span><span class="boring"> sync::{Arc, Mutex, mpsc},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span>impl Drop for ThreadPool {
fn drop(&amp;mut self) {
for worker in &amp;mut self.workers {
println!("Shutting down worker {}", worker.id);
worker.thread.join().unwrap();
}
}
}
<span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: thread::JoinHandle&lt;()&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || {
</span><span class="boring"> loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!("Worker {id} got a job; executing.");
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> }
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker { id, thread }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p><span class="caption">示例 21-22: 当线程池离开作用域时 join 每个线程</span></p>
<p>这里首先遍历线程池中的每个 <code>worker</code>。之所以使用 <code>&amp;mut</code>,是因为 <code>self</code> 是一个可变引用,而且我们还需要修改 <code>worker</code>。对于每个 <code>worker</code>,我们都会打印一条消息,说明该 <code>Worker</code> 实例正在关闭,然后对这个 <code>Worker</code> 实例中的线程调用 <code>join</code>。如果 <code>join</code> 调用失败,就用 <code>unwrap</code> 让 Rust panic进入一种不够优雅的关闭方式。</p>
<pre><code class="language-console">$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
error[E0507]: cannot move out of `worker.thread` which is behind a mutable reference
--&gt; src/lib.rs:52:13
|
52 | worker.thread.join().unwrap();
| ^^^^^^^^^^^^^ ------ `worker.thread` moved due to this method call
| |
| move occurs because `worker.thread` has type `JoinHandle&lt;()&gt;`, which does not implement the `Copy` trait
|
note: `JoinHandle::&lt;T&gt;::join` takes ownership of the receiver `self`, which moves `worker.thread`
--&gt; /rustc/1159e78c4747b02ef996e55082b704c09b970588/library/std/src/thread/mod.rs:1921:17
For more information about this error, try `rustc --explain E0507`.
error: could not compile `hello` (lib) due to 1 previous error
</code></pre>
<p>这里的错误告诉我们不能调用 <code>join</code>,因为我们手里只有每个 <code>worker</code> 的可变借用,而 <code>join</code> 需要拿走其参数的所有权。要解决这个问题,我们需要把 <code>thread</code> 从拥有它的 <code>Worker</code> 实例中移出来,这样 <code>join</code> 才能消费这个线程。一种做法和示例 18-15 中类似:如果 <code>Worker</code> 存放的是 <code>Option&lt;thread::JoinHandle&lt;()&gt;&gt;</code>,就可以在这个 <code>Option</code> 上调用 <code>take</code> 方法,把值从 <code>Some</code> 变体中移出来,并在原地留下一个 <code>None</code>。换句话说,正在运行的 <code>Worker</code> 会在 <code>thread</code> 字段中持有一个 <code>Some</code>,而当我们想清理这个 <code>Worker</code> 时,就把 <code>Some</code> 替换成 <code>None</code>,这样这个 <code>Worker</code> 就不再持有可运行的线程。</p>
<p>然而,这种情况<strong></strong>会在丢弃 <code>Worker</code> 时出现。相应地,我们必须在任何访问 <code>worker.thread</code> 时处理 <code>Option&lt;thread::JoinHandle&lt;()&gt;&gt;</code>。在惯用的 Rust 代码中 <code>Option</code> 用的很多,但当你发现自己总是知道 <code>Option</code> 中一定会有值,却还要将其包装在 <code>Option</code> 中来应对这一场景时,就应该考虑其他更优雅的方法了。</p>
<p>在这个例子中,存在一个更好的替代方案:<code>Vec::drain</code> 方法。它接受一个 range 参数来指定哪些项要从 <code>Vec</code> 中移除,并返回一个这些项的迭代器。使用 <code>..</code> range 语法会从 <code>Vec</code> 中移除<strong>所有</strong>值。</p>
<p>因此我们需要像下面这样更新 <code>ThreadPool</code><code>drop</code> 实现:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre class="playground"><code class="language-rust edition2024"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span><span class="boring">use std::{
</span><span class="boring"> sync::{Arc, Mutex, mpsc},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span>impl Drop for ThreadPool {
fn drop(&amp;mut self) {
for worker in self.workers.drain(..) {
println!("Shutting down worker {}", worker.id);
worker.thread.join().unwrap();
}
}
}
<span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: thread::JoinHandle&lt;()&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || {
</span><span class="boring"> loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!("Worker {id} got a job; executing.");
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> }
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker { id, thread }
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">}</span></code></pre>
<p>这解决了编译器错误,而且不需要对我们的代码做任何其他修改。注意,因为 <code>drop</code> 可能在 panic 过程中被调用,这里的 <code>unwrap</code> 也可能再次 panic造成双重 panic并立刻让程序崩溃中断正在进行的清理。对于示例程序来说这没问题但在生产代码中并不推荐这样做。</p>
<h3 id="向线程发出信号让它们停止接收任务"><a class="header" href="#向线程发出信号让它们停止接收任务">向线程发出信号,让它们停止接收任务</a></h3>
<p>有了这些修改后,我们的代码已经可以无警告编译。然而坏消息是,它还不能按我们期望的方式工作。关键在于 <code>Worker</code> 实例中线程所运行的闭包逻辑:目前我们确实调用了 <code>join</code>,但这并不会让线程停止,因为它们会永远 <code>loop</code> 下去寻找新任务。如果用当前这个 <code>drop</code> 实现去丢弃 <code>ThreadPool</code>,主线程会永远阻塞,等待第一个线程结束。</p>
<p>为了修复这个问题,我们将修改 <code>ThreadPool</code><code>drop</code> 实现并修改 <code>Worker</code> 循环。</p>
<p>首先修改 <code>ThreadPool</code><code>drop</code> 实现在等待线程结束前显式地丢弃 <code>sender</code>。示例 21-23 展示了 <code>ThreadPool</code> 显式丢弃 <code>sender</code> 所作的修改。与处理线程时不同,这里<strong>确实</strong>需要使用 <code>Option</code>,以便能够使用 <code>Option::take</code><code>sender</code><code>ThreadPool</code> 中移出。</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground not_desired_behavior"><span class="boring">use std::{
</span><span class="boring"> sync::{Arc, Mutex, mpsc},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span>pub struct ThreadPool {
workers: Vec&lt;Worker&gt;,
sender: Option&lt;mpsc::Sender&lt;Job&gt;&gt;,
}
// --snip--
<span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span>impl ThreadPool {
<span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span> pub fn new(size: usize) -&gt; ThreadPool {
// --snip--
<span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span> ThreadPool {
workers,
sender: Some(sender),
}
}
pub fn execute&lt;F&gt;(&amp;self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job = Box::new(f);
self.sender.as_ref().unwrap().send(job).unwrap();
}
}
impl Drop for ThreadPool {
fn drop(&amp;mut self) {
drop(self.sender.take());
for worker in self.workers.drain(..) {
println!("Shutting down worker {}", worker.id);
worker.thread.join().unwrap();
}
}
}
<span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: thread::JoinHandle&lt;()&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || {
</span><span class="boring"> loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!("Worker {id} got a job; executing.");
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> }
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker { id, thread }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p><span class="caption">示例 21-23: 在 join <code>Worker</code> 线程之前显式丢弃 <code>sender</code></span></p>
<p>丢弃 <code>sender</code> 会关闭信道,这表明不会有更多的消息被发送。这时 <code>Worker</code> 实例中的无限循环中的所有 <code>recv</code> 调用都会返回错误。在示例 21-24 中,我们修改 <code>Worker</code> 循环在这种情况下优雅地退出,这意味着当 <code>ThreadPool</code><code>drop</code> 实现调用 <code>join</code> 时线程会结束。</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground"><span class="boring">use std::{
</span><span class="boring"> sync::{Arc, Mutex, mpsc},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: Option&lt;mpsc::Sender&lt;Job&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool {
</span><span class="boring"> workers,
</span><span class="boring"> sender: Some(sender),
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.as_ref().unwrap().send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Drop for ThreadPool {
</span><span class="boring"> fn drop(&amp;mut self) {
</span><span class="boring"> drop(self.sender.take());
</span><span class="boring">
</span><span class="boring"> for worker in self.workers.drain(..) {
</span><span class="boring"> println!("Shutting down worker {}", worker.id);
</span><span class="boring">
</span><span class="boring"> worker.thread.join().unwrap();
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: thread::JoinHandle&lt;()&gt;,
</span><span class="boring">}
</span><span class="boring">
</span>impl Worker {
fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
let thread = thread::spawn(move || {
loop {
let message = receiver.lock().unwrap().recv();
match message {
Ok(job) =&gt; {
println!("Worker {id} got a job; executing.");
job();
}
Err(_) =&gt; {
println!("Worker {id} disconnected; shutting down.");
break;
}
}
}
});
Worker { id, thread }
}
}</code></pre>
<p><span class="caption">示例 21-24: 当 <code>recv</code> 返回错误时显式跳出循环</span></p>
<p>为了实践这些代码,如示例 21-25 所示修改 <code>main</code> 在优雅停机服务端之前只接受两个请求:</p>
<p><span class="filename">文件名src/main.rs</span></p>
<pre><code class="language-rust ignore"><span class="boring">use hello::ThreadPool;
</span><span class="boring">use std::{
</span><span class="boring"> fs,
</span><span class="boring"> io::{BufReader, prelude::*},
</span><span class="boring"> net::{TcpListener, TcpStream},
</span><span class="boring"> thread,
</span><span class="boring"> time::Duration,
</span><span class="boring">};
</span><span class="boring">
</span>fn main() {
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
let pool = ThreadPool::new(4);
for stream in listener.incoming().take(2) {
let stream = stream.unwrap();
pool.execute(|| {
handle_connection(stream);
});
}
println!("Shutting down.");
}
<span class="boring">
</span><span class="boring">fn handle_connection(mut stream: TcpStream) {
</span><span class="boring"> let buf_reader = BufReader::new(&amp;stream);
</span><span class="boring"> let request_line = buf_reader.lines().next().unwrap().unwrap();
</span><span class="boring">
</span><span class="boring"> let (status_line, filename) = match &amp;request_line[..] {
</span><span class="boring"> "GET / HTTP/1.1" =&gt; ("HTTP/1.1 200 OK", "hello.html"),
</span><span class="boring"> "GET /sleep HTTP/1.1" =&gt; {
</span><span class="boring"> thread::sleep(Duration::from_secs(5));
</span><span class="boring"> ("HTTP/1.1 200 OK", "hello.html")
</span><span class="boring"> }
</span><span class="boring"> _ =&gt; ("HTTP/1.1 404 NOT FOUND", "404.html"),
</span><span class="boring"> };
</span><span class="boring">
</span><span class="boring"> let contents = fs::read_to_string(filename).unwrap();
</span><span class="boring"> let length = contents.len();
</span><span class="boring">
</span><span class="boring"> let response =
</span><span class="boring"> format!("{status_line}\r\nContent-Length: {length}\r\n\r\n{contents}");
</span><span class="boring">
</span><span class="boring"> stream.write_all(response.as_bytes()).unwrap();
</span><span class="boring">}</span></code></pre>
<p><span class="caption">示例 21-25: 在处理两个请求之后通过退出循环来停止服务端</span></p>
<p>你不会希望真实世界的 web 服务端只处理两次请求就停机了,这只是为了展示优雅停机和清理处于正常工作状态。</p>
<p><code>take</code> 方法定义在 <code>Iterator</code> trait 上,它会把迭代限制为至多前两个元素。<code>ThreadPool</code> 会在 <code>main</code> 结束时离开作用域,随后 <code>drop</code> 实现就会运行。</p>
<p>使用 <code>cargo run</code> 启动服务端,并发起三个请求。第三个请求应该会失败,而终端的输出应该看起来像这样:</p>
<pre><code class="language-console">$ cargo run
Compiling hello v0.1.0 (file:///projects/hello)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.41s
Running `target/debug/hello`
Worker 0 got a job; executing.
Shutting down.
Shutting down worker 0
Worker 3 got a job; executing.
Worker 1 disconnected; shutting down.
Worker 2 disconnected; shutting down.
Worker 3 disconnected; shutting down.
Worker 0 disconnected; shutting down.
Shutting down worker 1
Shutting down worker 2
Shutting down worker 3
</code></pre>
<p>你看到的 <code>Worker</code> ID 和打印消息顺序可能会有所不同。我们可以从这些消息中看出代码是如何工作的:<code>Worker</code> 实例 0 和 3 处理了前两个请求。server 在接收到第二个连接后就停止接受新连接,而 <code>ThreadPool</code> 上的 <code>Drop</code> 实现甚至会在 <code>Worker</code> 3 真正开始处理任务之前就开始执行。丢弃 <code>sender</code> 会让所有 <code>Worker</code> 实例断开连接,并通知它们关闭。每个 <code>Worker</code> 实例在断开时都会打印一条消息,然后线程池会调用 <code>join</code>,等待每个 <code>Worker</code> 线程结束。</p>
<p>注意这个具体执行过程里有个有意思的地方:<code>ThreadPool</code> 丢弃了 <code>sender</code> 之后,在任何一个 <code>Worker</code> 收到错误之前,就先尝试去 join <code>Worker</code> 0。此时 <code>Worker</code> 0 还没有从 <code>recv</code> 得到错误,所以主线程会阻塞,等待 <code>Worker</code> 0 结束。与此同时,<code>Worker</code> 3 收到了一个任务,然后所有线程都会收到错误。当 <code>Worker</code> 0 完成后,主线程再等待其余 <code>Worker</code> 实例结束。那时,它们都已经退出循环并停止了。</p>
<p>恭喜!现在我们完成了这个项目,也有了一个使用线程池异步响应请求的基础 web 服务端。我们能对服务端执行优雅停机,它会清理线程池中的所有线程。</p>
<p>如下是完整的代码参考:</p>
<p><span class="filename">文件名src/main.rs</span></p>
<pre><code class="language-rust ignore">use hello::ThreadPool;
use std::{
fs,
io::{BufReader, prelude::*},
net::{TcpListener, TcpStream},
thread,
time::Duration,
};
fn main() {
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
let pool = ThreadPool::new(4);
for stream in listener.incoming().take(2) {
let stream = stream.unwrap();
pool.execute(|| {
handle_connection(stream);
});
}
println!("Shutting down.");
}
fn handle_connection(mut stream: TcpStream) {
let buf_reader = BufReader::new(&amp;stream);
let request_line = buf_reader.lines().next().unwrap().unwrap();
let (status_line, filename) = match &amp;request_line[..] {
"GET / HTTP/1.1" =&gt; ("HTTP/1.1 200 OK", "hello.html"),
"GET /sleep HTTP/1.1" =&gt; {
thread::sleep(Duration::from_secs(5));
("HTTP/1.1 200 OK", "hello.html")
}
_ =&gt; ("HTTP/1.1 404 NOT FOUND", "404.html"),
};
let contents = fs::read_to_string(filename).unwrap();
let length = contents.len();
let response =
format!("{status_line}\r\nContent-Length: {length}\r\n\r\n{contents}");
stream.write_all(response.as_bytes()).unwrap();
}</code></pre>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground">use std::{
sync::{Arc, Mutex, mpsc},
thread,
};
pub struct ThreadPool {
workers: Vec&lt;Worker&gt;,
sender: Option&lt;mpsc::Sender&lt;Job&gt;&gt;,
}
type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
impl ThreadPool {
/// Create a new ThreadPool.
///
/// The size is the number of threads in the pool.
///
/// # Panics
///
/// The `new` function will panic if the size is zero.
pub fn new(size: usize) -&gt; ThreadPool {
assert!(size &gt; 0);
let (sender, receiver) = mpsc::channel();
let receiver = Arc::new(Mutex::new(receiver));
let mut workers = Vec::with_capacity(size);
for id in 0..size {
workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
}
ThreadPool {
workers,
sender: Some(sender),
}
}
pub fn execute&lt;F&gt;(&amp;self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job = Box::new(f);
self.sender.as_ref().unwrap().send(job).unwrap();
}
}
impl Drop for ThreadPool {
fn drop(&amp;mut self) {
drop(self.sender.take());
for worker in &amp;mut self.workers {
println!("Shutting down worker {}", worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
struct Worker {
id: usize,
thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
}
impl Worker {
fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
let thread = thread::spawn(move || {
loop {
let message = receiver.lock().unwrap().recv();
match message {
Ok(job) =&gt; {
println!("Worker {id} got a job; executing.");
job();
}
Err(_) =&gt; {
println!("Worker {id} disconnected; shutting down.");
break;
}
}
}
});
Worker {
id,
thread: Some(thread),
}
}
}</code></pre>
<p>我们还能做得更多!如果你希望继续增强这个项目,如下是一些点子:</p>
<ul>
<li><code>ThreadPool</code> 和它的公有方法补充更多文档。</li>
<li>为这个库的功能添加测试。</li>
<li>把对 <code>unwrap</code> 的调用改成更健壮的错误处理。</li>
<li><code>ThreadPool</code> 来执行除处理 web 请求之外的其他任务。</li>
<li><a href="https://crates.io/">crates.io</a> 上找一个线程池 crate用它实现一个类似的 web server然后比较它的 API 和鲁棒性与我们实现的线程池有何不同。</li>
</ul>
<h2 id="总结"><a class="header" href="#总结">总结</a></h2>
<p>好极了!你已经完成了本书的学习!由衷感谢你与我们一道踏上这段 Rust 之旅。现在你已经准备好实现自己的 Rust 项目并帮助他人了。请不要忘记我们的社区,这里有其他 Rustaceans 正乐于帮助你迎接 Rust 之路上的任何挑战。</p>
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