You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
trpl-zh-cn/ch20-03-graceful-shutdown-a...

1022 lines
66 KiB

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

<!DOCTYPE HTML>
<html lang="zh-CN" class="light" dir="ltr">
<head>
<!-- Book generated using mdBook -->
<meta charset="UTF-8">
<title>优雅停机与清理 - Rust 程序设计语言 简体中文版</title>
<!-- Custom HTML head -->
<meta name="description" content="Rust 程序设计语言 简体中文版">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="theme-color" content="#ffffff">
<link rel="icon" href="favicon.svg">
<link rel="shortcut icon" href="favicon.png">
<link rel="stylesheet" href="css/variables.css">
<link rel="stylesheet" href="css/general.css">
<link rel="stylesheet" href="css/chrome.css">
<link rel="stylesheet" href="css/print.css" media="print">
<!-- Fonts -->
<link rel="stylesheet" href="FontAwesome/css/font-awesome.css">
<link rel="stylesheet" href="fonts/fonts.css">
<!-- Highlight.js Stylesheets -->
<link rel="stylesheet" href="highlight.css">
<link rel="stylesheet" href="tomorrow-night.css">
<link rel="stylesheet" href="ayu-highlight.css">
<!-- Custom theme stylesheets -->
<link rel="stylesheet" href="ferris.css">
<link rel="stylesheet" href="theme/2018-edition.css">
</head>
<body class="sidebar-visible no-js">
<div id="body-container">
<!-- Provide site root to javascript -->
<script>
var path_to_root = "";
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "navy" : "light";
</script>
<!-- Work around some values being stored in localStorage wrapped in quotes -->
<script>
try {
var theme = localStorage.getItem('mdbook-theme');
var sidebar = localStorage.getItem('mdbook-sidebar');
if (theme.startsWith('"') && theme.endsWith('"')) {
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
}
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
}
} catch (e) { }
</script>
<!-- Set the theme before any content is loaded, prevents flash -->
<script>
var theme;
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
if (theme === null || theme === undefined) { theme = default_theme; }
var html = document.querySelector('html');
html.classList.remove('light')
html.classList.add(theme);
var body = document.querySelector('body');
body.classList.remove('no-js')
body.classList.add('js');
</script>
<input type="checkbox" id="sidebar-toggle-anchor" class="hidden">
<!-- Hide / unhide sidebar before it is displayed -->
<script>
var body = document.querySelector('body');
var sidebar = null;
var sidebar_toggle = document.getElementById("sidebar-toggle-anchor");
if (document.body.clientWidth >= 1080) {
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
sidebar = sidebar || 'visible';
} else {
sidebar = 'hidden';
}
sidebar_toggle.checked = sidebar === 'visible';
body.classList.remove('sidebar-visible');
body.classList.add("sidebar-" + sidebar);
</script>
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
<div class="sidebar-scrollbox">
<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">Rust 程序设计语言</a></li><li class="chapter-item expanded affix "><a href="foreword.html">前言</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">简介</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> 入门指南</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> 安装</a></li><li class="chapter-item expanded "><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li class="chapter-item expanded "><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> 写个猜数字游戏</a></li><li class="chapter-item expanded "><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> 常见编程概念</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> 变量与可变性</a></li><li class="chapter-item expanded "><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> 数据类型</a></li><li class="chapter-item expanded "><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> 函数</a></li><li class="chapter-item expanded "><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> 注释</a></li><li class="chapter-item expanded "><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> 控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> 认识所有权</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> 什么是所有权?</a></li><li class="chapter-item expanded "><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> 引用与借用</a></li><li class="chapter-item expanded "><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slice 类型</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> 使用结构体组织相关联的数据</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> 结构体的定义和实例化</a></li><li class="chapter-item expanded "><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> 结构体示例程序</a></li><li class="chapter-item expanded "><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> 方法语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> 枚举和模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> 枚举的定义</a></li><li class="chapter-item expanded "><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> match 控制流结构</a></li><li class="chapter-item expanded "><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> if let 简洁控制流</a></li></ol></li><li class="chapter-item expanded "><a href="ch07-00-managing-growing-projects-with-packages-crates-and-modules.html"><strong aria-hidden="true">7.</strong> 使用包、Crate 和模块管理不断增长的项目</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch07-01-packages-and-crates.html"><strong aria-hidden="true">7.1.</strong> 包和 Crate</a></li><li class="chapter-item expanded "><a href="ch07-02-defining-modules-to-control-scope-and-privacy.html"><strong aria-hidden="true">7.2.</strong> 定义模块来控制作用域与私有性</a></li><li class="chapter-item expanded "><a href="ch07-03-paths-for-referring-to-an-item-in-the-module-tree.html"><strong aria-hidden="true">7.3.</strong> 引用模块项目的路径</a></li><li class="chapter-item expanded "><a href="ch07-04-bringing-paths-into-scope-with-the-use-keyword.html"><strong aria-hidden="true">7.4.</strong> 使用 use 关键字将路径引入作用域</a></li><li class="chapter-item expanded "><a href="ch07-05-separating-modules-into-different-files.html"><strong aria-hidden="true">7.5.</strong> 将模块拆分成多个文件</a></li></ol></li><li class="chapter-item expanded "><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> 常见集合</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> 使用 Vector 储存列表</a></li><li class="chapter-item expanded "><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> 使用字符串储存 UTF-8 编码的文本</a></li><li class="chapter-item expanded "><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> 使用 Hash Map 储存键值对</a></li></ol></li><li class="chapter-item expanded "><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> 错误处理</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> 用 panic! 处理不可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> 用 Result 处理可恢复的错误</a></li><li class="chapter-item expanded "><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> 要不要 panic!</a></li></ol></li><li class="chapter-item expanded "><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> 泛型、Trait 和生命周期</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> 泛型数据类型</a></li><li class="chapter-item expanded "><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Trait定义共同行为</a></li><li class="chapter-item expanded "><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> 生命周期确保引用有效</a></li></ol></li><li class="chapter-item expanded "><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> 编写自动化测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> 如何编写测试</a></li><li class="chapter-item expanded "><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> 控制测试如何运行</a></li><li class="chapter-item expanded "><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> 测试的组织结构</a></li></ol></li><li class="chapter-item expanded "><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> 一个 I/O 项目:构建命令行程序</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> 接受命令行参数</a></li><li class="chapter-item expanded "><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> 读取文件</a></li><li class="chapter-item expanded "><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> 重构以改进模块化与错误处理</a></li><li class="chapter-item expanded "><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> 采用测试驱动开发完善库的功能</a></li><li class="chapter-item expanded "><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> 处理环境变量</a></li><li class="chapter-item expanded "><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> 将错误信息输出到标准错误而不是标准输出</a></li></ol></li><li class="chapter-item expanded "><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Rust 中的函数式语言功能:迭代器与闭包</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> 闭包:可以捕获其环境的匿名函数</a></li><li class="chapter-item expanded "><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> 使用迭代器处理元素序列</a></li><li class="chapter-item expanded "><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> 改进之前的 I/O 项目</a></li><li class="chapter-item expanded "><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> 性能比较:循环对迭代器</a></li></ol></li><li class="chapter-item expanded "><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> 更多关于 Cargo 和 Crates.io 的内容</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> 采用发布配置自定义构建</a></li><li class="chapter-item expanded "><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> 将 crate 发布到 Crates.io</a></li><li class="chapter-item expanded "><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo 工作空间</a></li><li class="chapter-item expanded "><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> 使用 cargo install 安装二进制文件</a></li><li class="chapter-item expanded "><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Cargo 自定义扩展命令</a></li></ol></li><li class="chapter-item expanded "><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> 智能指针</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> 使用 Box&lt;T&gt; 指向堆上数据</a></li><li class="chapter-item expanded "><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> 使用 Deref Trait 将智能指针当作常规引用处理</a></li><li class="chapter-item expanded "><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> 使用 Drop Trait 运行清理代码</a></li><li class="chapter-item expanded "><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc&lt;T&gt; 引用计数智能指针</a></li><li class="chapter-item expanded "><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell&lt;T&gt; 与内部可变性模式</a></li><li class="chapter-item expanded "><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> 引用循环会导致内存泄漏</a></li></ol></li><li class="chapter-item expanded "><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> 无畏并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> 使用线程同时地运行代码</a></li><li class="chapter-item expanded "><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> 使用消息传递在线程间通信</a></li><li class="chapter-item expanded "><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> 共享状态并发</a></li><li class="chapter-item expanded "><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> 使用 Sync 与 Send Traits 的可扩展并发</a></li></ol></li><li class="chapter-item expanded "><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Rust 的面向对象编程特性</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> 面向对象语言的特点</a></li><li class="chapter-item expanded "><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> 顾及不同类型值的 trait 对象</a></li><li class="chapter-item expanded "><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> 面向对象设计模式的实现</a></li></ol></li><li class="chapter-item expanded "><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> 模式与模式匹配</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> 所有可能会用到模式的位置</a></li><li class="chapter-item expanded "><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability可反驳性: 模式是否会匹配失效</a></li><li class="chapter-item expanded "><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> 模式语法</a></li></ol></li><li class="chapter-item expanded "><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> 高级特征</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> 不安全的 Rust</a></li><li class="chapter-item expanded "><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.2.</strong> 高级 trait</a></li><li class="chapter-item expanded "><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.3.</strong> 高级类型</a></li><li class="chapter-item expanded "><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.4.</strong> 高级函数与闭包</a></li><li class="chapter-item expanded "><a href="ch19-06-macros.html"><strong aria-hidden="true">19.5.</strong></a></li></ol></li><li class="chapter-item expanded "><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> 最后的项目:构建多线程 web server</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> 建立单线程 web server</a></li><li class="chapter-item expanded "><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> 将单线程 server 变为多线程 server</a></li><li class="chapter-item expanded "><a href="ch20-03-graceful-shutdown-and-cleanup.html" class="active"><strong aria-hidden="true">20.3.</strong> 优雅停机与清理</a></li></ol></li><li class="chapter-item expanded "><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - 关键字</a></li><li class="chapter-item expanded "><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - 运算符与符号</a></li><li class="chapter-item expanded "><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - 可派生的 trait</a></li><li class="chapter-item expanded "><a href="appendix-04-useful-development-tools.html"><strong aria-hidden="true">21.4.</strong> D - 实用开发工具</a></li><li class="chapter-item expanded "><a href="appendix-05-editions.html"><strong aria-hidden="true">21.5.</strong> E - 版本</a></li><li class="chapter-item expanded "><a href="appendix-06-translation.html"><strong aria-hidden="true">21.6.</strong> F - 本书译本</a></li><li class="chapter-item expanded "><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - Rust 是如何开发的与 “Nightly Rust”</a></li></ol></li></ol>
</div>
<div id="sidebar-resize-handle" class="sidebar-resize-handle">
<div class="sidebar-resize-indicator"></div>
</div>
</nav>
<!-- Track and set sidebar scroll position -->
<script>
var sidebarScrollbox = document.querySelector('#sidebar .sidebar-scrollbox');
sidebarScrollbox.addEventListener('click', function(e) {
if (e.target.tagName === 'A') {
sessionStorage.setItem('sidebar-scroll', sidebarScrollbox.scrollTop);
}
}, { passive: true });
var sidebarScrollTop = sessionStorage.getItem('sidebar-scroll');
sessionStorage.removeItem('sidebar-scroll');
if (sidebarScrollTop) {
// preserve sidebar scroll position when navigating via links within sidebar
sidebarScrollbox.scrollTop = sidebarScrollTop;
} else {
// scroll sidebar to current active section when navigating via "next/previous chapter" buttons
var activeSection = document.querySelector('#sidebar .active');
if (activeSection) {
activeSection.scrollIntoView({ block: 'center' });
}
}
</script>
<div id="page-wrapper" class="page-wrapper">
<div class="page">
<div id="menu-bar-hover-placeholder"></div>
<div id="menu-bar" class="menu-bar sticky">
<div class="left-buttons">
<label id="sidebar-toggle" class="icon-button" for="sidebar-toggle-anchor" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
<i class="fa fa-bars"></i>
</label>
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
<i class="fa fa-paint-brush"></i>
</button>
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
<li role="none"><button role="menuitem" class="theme" id="light">Light</button></li>
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
</ul>
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
<i class="fa fa-search"></i>
</button>
</div>
<h1 class="menu-title">Rust 程序设计语言 简体中文版</h1>
<div class="right-buttons">
<a href="print.html" title="Print this book" aria-label="Print this book">
<i id="print-button" class="fa fa-print"></i>
</a>
<a href="https://github.com/KaiserY/trpl-zh-cn/tree/main" title="Git repository" aria-label="Git repository">
<i id="git-repository-button" class="fa fa-github"></i>
</a>
<a href="https://github.com/KaiserY/trpl-zh-cn/edit/main/src/ch20-03-graceful-shutdown-and-cleanup.md" title="Suggest an edit" aria-label="Suggest an edit">
<i id="git-edit-button" class="fa fa-edit"></i>
</a>
</div>
</div>
<div id="search-wrapper" class="hidden">
<form id="searchbar-outer" class="searchbar-outer">
<input type="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
</form>
<div id="searchresults-outer" class="searchresults-outer hidden">
<div id="searchresults-header" class="searchresults-header"></div>
<ul id="searchresults">
</ul>
</div>
</div>
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
<script>
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
});
</script>
<div id="content" class="content">
<main>
<h2 id="优雅停机与清理"><a class="header" href="#优雅停机与清理">优雅停机与清理</a></h2>
<blockquote>
<p><a href="https://github.com/rust-lang/book/blob/main/src/ch20-03-graceful-shutdown-and-cleanup.md">ch20-03-graceful-shutdown-and-cleanup.md</a>
<br>
commit 3e5105b52f7e8d3d95def07ffade4dcb1cfdee27</p>
</blockquote>
<p>示例 20-20 中的代码如期通过使用线程池异步的响应请求。这里有一些警告说 <code>workers</code><code>id</code><code>thread</code> 字段没有直接被使用,这提醒了我们并没有清理所有的内容。当使用不那么优雅的 <span class="keystroke">ctrl-c</span> 终止主线程时,所有其他线程也会立刻停止,即便它们正处于处理请求的过程中。</p>
<p>现在我们要为 <code>ThreadPool</code> 实现 <code>Drop</code> trait 对线程池中的每一个线程调用 <code>join</code>,这样这些线程将会执行完它们的请求。接着会为 <code>ThreadPool</code> 实现一个告诉线程它们应该停止接收新请求并结束的方式。为了实践这些代码,修改 server 在优雅停机graceful shutdown之前只接受两个请求。</p>
<h3 id="为-threadpool-实现-drop-trait"><a class="header" href="#为-threadpool-实现-drop-trait"><code>ThreadPool</code> 实现 <code>Drop</code> Trait</a></h3>
<p>现在开始为线程池实现 <code>Drop</code>。当线程池被丢弃时,应该 join 所有线程以确保它们完成其操作。示例 20-22 展示了 <code>Drop</code> 实现的第一次尝试;这些代码还不能够编译:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust ignore does_not_compile"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span>impl Drop for ThreadPool {
fn drop(&amp;mut self) {
for worker in &amp;mut self.workers {
println!(&quot;Shutting down worker {}&quot;, worker.id);
worker.thread.join().unwrap();
}
}
}
<span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: thread::JoinHandle&lt;()&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!(&quot;Worker {id} got a job; executing.&quot;);
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker { id, thread }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p><span class="caption">示例 20-22: 当线程池离开作用域时 join 每个线程</span></p>
<p>这里首先遍历线程池中的每个 <code>workers</code>。这里使用了 <code>&amp;mut</code> 因为 <code>self</code> 本身是一个可变引用而且也需要能够修改 <code>worker</code>。对于每一个线程,会打印出说明信息表明此特定 worker 正在关闭,接着在 worker 线程上调用 <code>join</code>。如果 <code>join</code> 调用失败,通过 <code>unwrap</code> 使得 panic 并进行不优雅的关闭。</p>
<p>如下是尝试编译代码时得到的错误:</p>
<pre><code class="language-console">$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
error[E0507]: cannot move out of `worker.thread` which is behind a mutable reference
--&gt; src/lib.rs:52:13
|
52 | worker.thread.join().unwrap();
| ^^^^^^^^^^^^^ ------ `worker.thread` moved due to this method call
| |
| move occurs because `worker.thread` has type `JoinHandle&lt;()&gt;`, which does not implement the `Copy` trait
|
note: `JoinHandle::&lt;T&gt;::join` takes ownership of the receiver `self`, which moves `worker.thread`
--&gt; /rustc/9b00956e56009bab2aa15d7bff10916599e3d6d6/library/std/src/thread/mod.rs:1657:17
For more information about this error, try `rustc --explain E0507`.
error: could not compile `hello` (lib) due to 1 previous error
</code></pre>
<p>这里的错误告诉我们并不能调用 <code>join</code>,因为我们只有每一个 <code>worker</code> 的可变借用,而 <code>join</code> 需要获取其参数的所有权。为了解决这个问题,需要一个方法将 <code>thread</code> 移动出拥有其所有权的 <code>Worker</code> 实例以便 <code>join</code> 可以消费这个线程。示例 17-15 中我们曾见过这么做的方法:如果 <code>Worker</code> 存放的是 <code>Option&lt;thread::JoinHandle&lt;()&gt;</code>,就可以在 <code>Option</code> 上调用 <code>take</code> 方法将值从 <code>Some</code> 成员中移动出来而对 <code>None</code> 成员不做处理。换句话说,正在运行的 <code>Worker</code><code>thread</code> 将是 <code>Some</code> 成员值,而当需要清理 worker 时,将 <code>Some</code> 替换为 <code>None</code>,这样 worker 就没有可以运行的线程了。</p>
<p>为此需要更新 <code>Worker</code> 的定义为如下:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust ignore does_not_compile"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Drop for ThreadPool {
</span><span class="boring"> fn drop(&amp;mut self) {
</span><span class="boring"> for worker in &amp;mut self.workers {
</span><span class="boring"> println!(&quot;Shutting down worker {}&quot;, worker.id);
</span><span class="boring">
</span><span class="boring"> worker.thread.join().unwrap();
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span>struct Worker {
id: usize,
thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
}
<span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!(&quot;Worker {id} got a job; executing.&quot;);
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker { id, thread }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p>现在依靠编译器来找出其他需要修改的地方。check 代码会得到两个错误:</p>
<pre><code class="language-console">$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
error[E0599]: no method named `join` found for enum `Option` in the current scope
--&gt; src/lib.rs:52:27
|
52 | worker.thread.join().unwrap();
| ^^^^ method not found in `Option&lt;JoinHandle&lt;()&gt;&gt;`
|
note: the method `join` exists on the type `JoinHandle&lt;()&gt;`
--&gt; /rustc/9b00956e56009bab2aa15d7bff10916599e3d6d6/library/std/src/thread/mod.rs:1657:5
help: consider using `Option::expect` to unwrap the `JoinHandle&lt;()&gt;` value, panicking if the value is an `Option::None`
|
52 | worker.thread.expect(&quot;REASON&quot;).join().unwrap();
| +++++++++++++++++
error[E0308]: mismatched types
--&gt; src/lib.rs:72:22
|
72 | Worker { id, thread }
| ^^^^^^ expected `Option&lt;JoinHandle&lt;()&gt;&gt;`, found `JoinHandle&lt;_&gt;`
|
= note: expected enum `Option&lt;JoinHandle&lt;()&gt;&gt;`
found struct `JoinHandle&lt;_&gt;`
help: try wrapping the expression in `Some`
|
72 | Worker { id, thread: Some(thread) }
| +++++++++++++ +
Some errors have detailed explanations: E0308, E0599.
For more information about an error, try `rustc --explain E0308`.
error: could not compile `hello` (lib) due to 2 previous errors
</code></pre>
<p>让我们修复第二个错误,它指向 <code>Worker::new</code> 结尾的代码;当新建 <code>Worker</code> 时需要将 <code>thread</code> 值封装进 <code>Some</code>。做出如下改变以修复问题:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust ignore does_not_compile"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Drop for ThreadPool {
</span><span class="boring"> fn drop(&amp;mut self) {
</span><span class="boring"> for worker in &amp;mut self.workers {
</span><span class="boring"> println!(&quot;Shutting down worker {}&quot;, worker.id);
</span><span class="boring">
</span><span class="boring"> worker.thread.join().unwrap();
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span>impl Worker {
fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
// --snip--
<span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!(&quot;Worker {id} got a job; executing.&quot;);
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span> Worker {
id,
thread: Some(thread),
}
}
}</code></pre>
<p>第一个错误位于 <code>Drop</code> 实现中。之前提到过要调用 <code>Option</code> 上的 <code>take</code><code>thread</code> 移动出 <code>worker</code>。如下改变会修复问题:</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust ignore not_desired_behavior"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: mpsc::Sender&lt;Job&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool { workers, sender }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span>impl Drop for ThreadPool {
fn drop(&amp;mut self) {
for worker in &amp;mut self.workers {
println!(&quot;Shutting down worker {}&quot;, worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
<span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!(&quot;Worker {id} got a job; executing.&quot;);
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker {
</span><span class="boring"> id,
</span><span class="boring"> thread: Some(thread),
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p>如第十七章我们见过的,<code>Option</code> 上的 <code>take</code> 方法会取出 <code>Some</code> 而留下 <code>None</code>。使用 <code>if let</code> 解构 <code>Some</code> 并得到线程,接着在线程上调用 <code>join</code>。如果 worker 的线程已然是 <code>None</code>,就知道此时这个 worker 已经清理了其线程所以无需做任何操作。</p>
<h3 id="向线程发送信号使其停止接收任务"><a class="header" href="#向线程发送信号使其停止接收任务">向线程发送信号使其停止接收任务</a></h3>
<p>有了所有这些修改,代码就能编译且没有任何警告。不过也有坏消息,这些代码还不能以我们期望的方式运行。问题的关键在于 <code>Worker</code> 中分配的线程所运行的闭包中的逻辑:调用 <code>join</code> 并不会关闭线程,因为它们一直 <code>loop</code> 来寻找任务。如果采用这个实现来尝试丢弃 <code>ThreadPool</code>,则主线程会永远阻塞在等待第一个线程结束上。</p>
<p>为了修复这个问题,我们将修改 <code>ThreadPool</code><code>drop</code> 实现并修改 <code>Worker</code> 循环。</p>
<p>首先修改 <code>ThreadPool</code><code>drop</code> 实现在等待线程结束前显式丢弃 <code>sender</code>。示例 20-23 展示了 <code>ThreadPool</code> 显式丢弃 <code>sender</code> 所作的修改。我们使用了与之前处理线程时相同的 <code>Option</code><code>take</code> 技术以便能从 <code>ThreadPool</code> 中移动 <code>sender</code></p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground not_desired_behavior"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span>pub struct ThreadPool {
workers: Vec&lt;Worker&gt;,
sender: Option&lt;mpsc::Sender&lt;Job&gt;&gt;,
}
// --snip--
<span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span>impl ThreadPool {
<span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span> pub fn new(size: usize) -&gt; ThreadPool {
// --snip--
<span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span> ThreadPool {
workers,
sender: Some(sender),
}
}
pub fn execute&lt;F&gt;(&amp;self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job = Box::new(f);
self.sender.as_ref().unwrap().send(job).unwrap();
}
}
impl Drop for ThreadPool {
fn drop(&amp;mut self) {
drop(self.sender.take());
for worker in &amp;mut self.workers {
println!(&quot;Shutting down worker {}&quot;, worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
<span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Worker {
</span><span class="boring"> fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
</span><span class="boring"> let thread = thread::spawn(move || loop {
</span><span class="boring"> let job = receiver.lock().unwrap().recv().unwrap();
</span><span class="boring">
</span><span class="boring"> println!(&quot;Worker {id} got a job; executing.&quot;);
</span><span class="boring">
</span><span class="boring"> job();
</span><span class="boring"> });
</span><span class="boring">
</span><span class="boring"> Worker {
</span><span class="boring"> id,
</span><span class="boring"> thread: Some(thread),
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}</span></code></pre>
<p><span class="caption">示例 20-23: 在 join worker 线程之前显式丢弃 <code>sender</code></span></p>
<p>丢弃 <code>sender</code> 会关闭信道,这表明不会有更多的消息被发送。这时 worker 中的无限循环中的所有 <code>recv</code> 调用都会返回错误。在示例 20-24 中,我们修改 <code>Worker</code> 循环在这种情况下优雅地退出,这意味着当 <code>ThreadPool</code><code>drop</code> 实现调用 <code>join</code> 时线程会结束。</p>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground"><span class="boring">use std::{
</span><span class="boring"> sync::{mpsc, Arc, Mutex},
</span><span class="boring"> thread,
</span><span class="boring">};
</span><span class="boring">
</span><span class="boring">pub struct ThreadPool {
</span><span class="boring"> workers: Vec&lt;Worker&gt;,
</span><span class="boring"> sender: Option&lt;mpsc::Sender&lt;Job&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
</span><span class="boring">
</span><span class="boring">impl ThreadPool {
</span><span class="boring"> /// Create a new ThreadPool.
</span><span class="boring"> ///
</span><span class="boring"> /// The size is the number of threads in the pool.
</span><span class="boring"> ///
</span><span class="boring"> /// # Panics
</span><span class="boring"> ///
</span><span class="boring"> /// The `new` function will panic if the size is zero.
</span><span class="boring"> pub fn new(size: usize) -&gt; ThreadPool {
</span><span class="boring"> assert!(size &gt; 0);
</span><span class="boring">
</span><span class="boring"> let (sender, receiver) = mpsc::channel();
</span><span class="boring">
</span><span class="boring"> let receiver = Arc::new(Mutex::new(receiver));
</span><span class="boring">
</span><span class="boring"> let mut workers = Vec::with_capacity(size);
</span><span class="boring">
</span><span class="boring"> for id in 0..size {
</span><span class="boring"> workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> ThreadPool {
</span><span class="boring"> workers,
</span><span class="boring"> sender: Some(sender),
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">
</span><span class="boring"> pub fn execute&lt;F&gt;(&amp;self, f: F)
</span><span class="boring"> where
</span><span class="boring"> F: FnOnce() + Send + 'static,
</span><span class="boring"> {
</span><span class="boring"> let job = Box::new(f);
</span><span class="boring">
</span><span class="boring"> self.sender.as_ref().unwrap().send(job).unwrap();
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">impl Drop for ThreadPool {
</span><span class="boring"> fn drop(&amp;mut self) {
</span><span class="boring"> drop(self.sender.take());
</span><span class="boring">
</span><span class="boring"> for worker in &amp;mut self.workers {
</span><span class="boring"> println!(&quot;Shutting down worker {}&quot;, worker.id);
</span><span class="boring">
</span><span class="boring"> if let Some(thread) = worker.thread.take() {
</span><span class="boring"> thread.join().unwrap();
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring"> }
</span><span class="boring">}
</span><span class="boring">
</span><span class="boring">struct Worker {
</span><span class="boring"> id: usize,
</span><span class="boring"> thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
</span><span class="boring">}
</span><span class="boring">
</span>impl Worker {
fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
let thread = thread::spawn(move || loop {
let message = receiver.lock().unwrap().recv();
match message {
Ok(job) =&gt; {
println!(&quot;Worker {id} got a job; executing.&quot;);
job();
}
Err(_) =&gt; {
println!(&quot;Worker {id} disconnected; shutting down.&quot;);
break;
}
}
});
Worker {
id,
thread: Some(thread),
}
}
}</code></pre>
<p><span class="caption">示例 20-24<code>recv</code> 返回错误时显式退出循环</span></p>
<p>为了实践这些代码,如示例 20-25 所示修改 <code>main</code> 在优雅停机 server 之前只接受两个请求:</p>
<p><span class="filename">文件名src/main.rs</span></p>
<pre><code class="language-rust ignore"><span class="boring">use hello::ThreadPool;
</span><span class="boring">use std::{
</span><span class="boring"> fs,
</span><span class="boring"> io::{prelude::*, BufReader},
</span><span class="boring"> net::{TcpListener, TcpStream},
</span><span class="boring"> thread,
</span><span class="boring"> time::Duration,
</span><span class="boring">};
</span><span class="boring">
</span>fn main() {
let listener = TcpListener::bind(&quot;127.0.0.1:7878&quot;).unwrap();
let pool = ThreadPool::new(4);
for stream in listener.incoming().take(2) {
let stream = stream.unwrap();
pool.execute(|| {
handle_connection(stream);
});
}
println!(&quot;Shutting down.&quot;);
}
<span class="boring">
</span><span class="boring">fn handle_connection(mut stream: TcpStream) {
</span><span class="boring"> let buf_reader = BufReader::new(&amp;mut stream);
</span><span class="boring"> let request_line = buf_reader.lines().next().unwrap().unwrap();
</span><span class="boring">
</span><span class="boring"> let (status_line, filename) = match &amp;request_line[..] {
</span><span class="boring"> &quot;GET / HTTP/1.1&quot; =&gt; (&quot;HTTP/1.1 200 OK&quot;, &quot;hello.html&quot;),
</span><span class="boring"> &quot;GET /sleep HTTP/1.1&quot; =&gt; {
</span><span class="boring"> thread::sleep(Duration::from_secs(5));
</span><span class="boring"> (&quot;HTTP/1.1 200 OK&quot;, &quot;hello.html&quot;)
</span><span class="boring"> }
</span><span class="boring"> _ =&gt; (&quot;HTTP/1.1 404 NOT FOUND&quot;, &quot;404.html&quot;),
</span><span class="boring"> };
</span><span class="boring">
</span><span class="boring"> let contents = fs::read_to_string(filename).unwrap();
</span><span class="boring"> let length = contents.len();
</span><span class="boring">
</span><span class="boring"> let response =
</span><span class="boring"> format!(&quot;{status_line}\r\nContent-Length: {length}\r\n\r\n{contents}&quot;);
</span><span class="boring">
</span><span class="boring"> stream.write_all(response.as_bytes()).unwrap();
</span><span class="boring">}</span></code></pre>
<p><span class="caption">示例 20-25: 在处理两个请求之后通过退出循环来停止 server</span></p>
<p>你不会希望真实世界的 web server 只处理两次请求就停机了,这只是为了展示优雅停机和清理处于正常工作状态。</p>
<p><code>take</code> 方法定义于 <code>Iterator</code> trait这里限制循环最多头 2 次。<code>ThreadPool</code> 会在 <code>main</code> 的结尾离开作用域,而且还会看到 <code>drop</code> 实现的运行。</p>
<p>使用 <code>cargo run</code> 启动 server并发起三个请求。第三个请求应该会失败而终端的输出应该看起来像这样</p>
<pre><code class="language-console">$ cargo run
Compiling hello v0.1.0 (file:///projects/hello)
Finished dev [unoptimized + debuginfo] target(s) in 1.0s
Running `target/debug/hello`
Worker 0 got a job; executing.
Shutting down.
Shutting down worker 0
Worker 3 got a job; executing.
Worker 1 disconnected; shutting down.
Worker 2 disconnected; shutting down.
Worker 3 disconnected; shutting down.
Worker 0 disconnected; shutting down.
Shutting down worker 1
Shutting down worker 2
Shutting down worker 3
</code></pre>
<p>可能会出现不同顺序的 worker 和信息输出。可以从信息中看到服务是如何运行的worker 0 和 worker 3 获取了头两个请求。server 会在头第二个请求后停止接受请求,<code>ThreadPool</code><code>Drop</code> 实现甚至会在 worker 3 开始工作之前就开始执行。丢弃 <code>sender</code> 会断开所有 worker 的连接并让它们关闭。每个 worker 在断开时会打印出一个信息,接着线程池调用 <code>join</code> 来等待每一个 worker 线程结束。</p>
<p>这个特定的运行过程中一个有趣的地方在于:<code>ThreadPool</code> 丢弃 <code>sender</code>,而在任何线程收到消息之前,就尝试 join worker 0 了。worker 0 还没有从 <code>recv</code> 获得一个错误,所以主线程阻塞直到 worker 0 结束。与此同时worker 3 接收到一个任务接着所有线程会收到一个错误。一旦 worker 0 结束,主线程就等待余下其他 worker 结束。此时它们都退出了循环并停止。</p>
<p>恭喜!现在我们完成了这个项目,也有了一个使用线程池异步响应请求的基础 web server。我们能对 server 执行优雅停机,它会清理线程池中的所有线程。</p>
<p>如下是完整的代码参考:</p>
<p><span class="filename">文件名src/main.rs</span></p>
<pre><code class="language-rust ignore">use hello::ThreadPool;
use std::{
fs,
io::{prelude::*, BufReader},
net::{TcpListener, TcpStream},
thread,
time::Duration,
};
fn main() {
let listener = TcpListener::bind(&quot;127.0.0.1:7878&quot;).unwrap();
let pool = ThreadPool::new(4);
for stream in listener.incoming().take(2) {
let stream = stream.unwrap();
pool.execute(|| {
handle_connection(stream);
});
}
println!(&quot;Shutting down.&quot;);
}
fn handle_connection(mut stream: TcpStream) {
let buf_reader = BufReader::new(&amp;mut stream);
let request_line = buf_reader.lines().next().unwrap().unwrap();
let (status_line, filename) = match &amp;request_line[..] {
&quot;GET / HTTP/1.1&quot; =&gt; (&quot;HTTP/1.1 200 OK&quot;, &quot;hello.html&quot;),
&quot;GET /sleep HTTP/1.1&quot; =&gt; {
thread::sleep(Duration::from_secs(5));
(&quot;HTTP/1.1 200 OK&quot;, &quot;hello.html&quot;)
}
_ =&gt; (&quot;HTTP/1.1 404 NOT FOUND&quot;, &quot;404.html&quot;),
};
let contents = fs::read_to_string(filename).unwrap();
let length = contents.len();
let response =
format!(&quot;{status_line}\r\nContent-Length: {length}\r\n\r\n{contents}&quot;);
stream.write_all(response.as_bytes()).unwrap();
}</code></pre>
<p><span class="filename">文件名src/lib.rs</span></p>
<pre><code class="language-rust noplayground">use std::{
sync::{mpsc, Arc, Mutex},
thread,
};
pub struct ThreadPool {
workers: Vec&lt;Worker&gt;,
sender: Option&lt;mpsc::Sender&lt;Job&gt;&gt;,
}
type Job = Box&lt;dyn FnOnce() + Send + 'static&gt;;
impl ThreadPool {
/// Create a new ThreadPool.
///
/// The size is the number of threads in the pool.
///
/// # Panics
///
/// The `new` function will panic if the size is zero.
pub fn new(size: usize) -&gt; ThreadPool {
assert!(size &gt; 0);
let (sender, receiver) = mpsc::channel();
let receiver = Arc::new(Mutex::new(receiver));
let mut workers = Vec::with_capacity(size);
for id in 0..size {
workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
}
ThreadPool {
workers,
sender: Some(sender),
}
}
pub fn execute&lt;F&gt;(&amp;self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job = Box::new(f);
self.sender.as_ref().unwrap().send(job).unwrap();
}
}
impl Drop for ThreadPool {
fn drop(&amp;mut self) {
drop(self.sender.take());
for worker in &amp;mut self.workers {
println!(&quot;Shutting down worker {}&quot;, worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
struct Worker {
id: usize,
thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
}
impl Worker {
fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
let thread = thread::spawn(move || loop {
let message = receiver.lock().unwrap().recv();
match message {
Ok(job) =&gt; {
println!(&quot;Worker {id} got a job; executing.&quot;);
job();
}
Err(_) =&gt; {
println!(&quot;Worker {id} disconnected; shutting down.&quot;);
break;
}
}
});
Worker {
id,
thread: Some(thread),
}
}
}</code></pre>
<p>这里还有很多可以做的事!如果你希望继续增强这个项目,如下是一些点子:</p>
<ul>
<li><code>ThreadPool</code> 和其公有方法增加更多文档</li>
<li>为库的功能增加测试</li>
<li><code>unwrap</code> 调用改为更健壮的错误处理</li>
<li>使用 <code>ThreadPool</code> 进行其他不同于处理网络请求的任务</li>
<li><a href="https://crates.io/">crates.io</a> 上寻找一个线程池 crate 并使用它实现一个类似的 web server将其 API 和鲁棒性与我们的实现做对比</li>
</ul>
<h2 id="总结"><a class="header" href="#总结">总结</a></h2>
<p>好极了!你结束了本书的学习!由衷感谢你同我们一道加入这次 Rust 之旅。现在你已经准备好出发并实现自己的 Rust 项目并帮助他人了。请不要忘记我们的社区,这里有其他 Rustaceans 正乐于帮助你迎接 Rust 之路上的任何挑战。</p>
</main>
<nav class="nav-wrapper" aria-label="Page navigation">
<!-- Mobile navigation buttons -->
<a rel="prev" href="ch20-02-multithreaded.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
<i class="fa fa-angle-left"></i>
</a>
<a rel="next prefetch" href="appendix-00.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
<div style="clear: both"></div>
</nav>
</div>
</div>
<nav class="nav-wide-wrapper" aria-label="Page navigation">
<a rel="prev" href="ch20-02-multithreaded.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
<i class="fa fa-angle-left"></i>
</a>
<a rel="next prefetch" href="appendix-00.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
</nav>
</div>
<script>
window.playground_copyable = true;
</script>
<script src="elasticlunr.min.js"></script>
<script src="mark.min.js"></script>
<script src="searcher.js"></script>
<script src="clipboard.min.js"></script>
<script src="highlight.js"></script>
<script src="book.js"></script>
<!-- Custom JS scripts -->
<script src="ferris.js"></script>
</div>
</body>
</html>