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// -*- Mode: C++; tab-width: 4; c-basic-offset: 4; indent-tabs-mode: nil -*-
// vim:tabstop=4:shiftwidth=4:expandtab:
/*
* Copyright (C) 2004-2008 Wu Yongwei <adah at users dot sourceforge dot net>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must
* not claim that you wrote the original software. If you use this
* software in a product, an acknowledgement in the product
* documentation would be appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must
* not be misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source
* distribution.
*
* This file is part of Stones of Nvwa:
* http://sourceforge.net/projects/nvwa
*
*/
/*!
* \file object_level_lock.h
* \ingroup QxMemLeak
*
* In essence Loki ObjectLevelLockable re-engineered to use a fast_mutex
* class. Check also Andrei Alexandrescu's article <a
* href="http://www.awprofessional.com/articles/article.asp?p=25298">
* "Multithreading and the C++ Type System"</a> for the ideas behind.
*
* \version 1.4, 2004/05/09
* \author Wu Yongwei
*
*/
#ifndef QT_NO_DEBUG
#ifndef _QX_MODE_RELEASE
#if _QX_USE_MEM_LEAK_DETECTION
#ifndef _OBJECT_LEVEL_LOCK_H
#define _OBJECT_LEVEL_LOCK_H
#ifdef _MSC_VER
#pragma once
#endif
#include "fast_mutex.h"
namespace qx {
namespace memory {
# ifdef _NOTHREADS
/**
* Helper class for object-level locking. This is the
* single-threaded implementation.
*/
template <class _Host>
class object_level_lock
{
public:
/** Type that provides locking/unlocking semantics. */
class lock
{
#ifndef _QX_MODE_RELEASE
#ifndef QT_NO_DEBUG
const object_level_lock& _M_host;
#endif // QT_NO_DEBUG
#endif // _QX_MODE_RELEASE
lock(const lock&);
lock& operator=(const lock&);
public:
explicit lock(const object_level_lock& __host)
#ifndef _QX_MODE_RELEASE
#ifndef QT_NO_DEBUG
: _M_host(__host)
#endif // QT_NO_DEBUG
#endif // _QX_MODE_RELEASE
{}
#ifndef _QX_MODE_RELEASE
#ifndef QT_NO_DEBUG
// The purpose of this method is allow one to write code
// like "assert(guard.get_locked_object() == this)" to
// ensure that the locked object is exactly the object being
// accessed.
const object_level_lock* get_locked_object() const
{
return &_M_host;
}
#endif // QT_NO_DEBUG
#endif // _QX_MODE_RELEASE
};
typedef _Host volatile_type;
};
# else
/**
* Helper class for class-level locking. This is the multi-threaded
* implementation.
*/
template <class _Host>
class object_level_lock
{
mutable fast_mutex _M_mtx;
public:
class lock;
friend class lock;
/** Type that provides locking/unlocking semantics. */
class lock
{
const object_level_lock& _M_host;
lock(const lock&);
lock& operator=(const lock&);
public:
explicit lock(const object_level_lock& __host) : _M_host(__host)
{
_M_host._M_mtx.lock();
}
~lock()
{
_M_host._M_mtx.unlock();
}
#ifndef _QX_MODE_RELEASE
#ifndef QT_NO_DEBUG
// The purpose of this method is allow one to write code
// like "assert(guard.get_locked_object() == this)" to
// ensure that the locked object is exactly the object being
// accessed.
const object_level_lock* get_locked_object() const
{
return &_M_host;
}
#endif // QT_NO_DEBUG
#endif // _QX_MODE_RELEASE
};
typedef volatile _Host volatile_type;
};
# endif // _NOTHREADS
} // namespace memory
} // namespace qx
#endif // _OBJECT_LEVEL_LOCK_H
#endif // _QX_USE_MEM_LEAK_DETECTION
#endif // _QX_MODE_RELEASE
#endif // QT_NO_DEBUG