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# Exotically Sized Types
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Most of the time, we expect types to have a statically known and positive size.
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This isn't always the case in Rust.
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## Dynamically Sized Types (DSTs)
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Rust supports Dynamically Sized Types (DSTs): types without a statically
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known size or alignment. On the surface, this is a bit nonsensical: Rust *must*
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know the size and alignment of something in order to correctly work with it! In
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this regard, DSTs are not normal types. Because they lack a statically known
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size, these types can only exist behind a pointer. Any pointer to a
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DST consequently becomes a *wide* pointer consisting of the pointer and the
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information that "completes" them (more on this below).
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There are two major DSTs exposed by the language:
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* trait objects: `dyn MyTrait`
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* slices: [`[T]`][slice], [`str`], and others
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A trait object represents some type that implements the traits it specifies.
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The exact original type is *erased* in favor of runtime reflection
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with a vtable containing all the information necessary to use the type.
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The information that completes a trait object pointer is the vtable pointer.
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The runtime size of the pointee can be dynamically requested from the vtable.
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A slice is simply a view into some contiguous storage -- typically an array or
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`Vec`. The information that completes a slice pointer is just the number of elements
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it points to. The runtime size of the pointee is just the statically known size
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of an element multiplied by the number of elements.
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Structs can actually store a single DST directly as their last field, but this
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makes them a DST as well:
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```rust
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// Can't be stored on the stack directly
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struct MySuperSlice {
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info: u32,
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data: [u8],
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}
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```
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Although such a type is largely useless without a way to construct it. Currently the
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only properly supported way to create a custom DST is by making your type generic
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and performing an *unsizing coercion*:
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```rust
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struct MySuperSliceable<T: ?Sized> {
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info: u32,
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data: T,
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}
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fn main() {
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let sized: MySuperSliceable<[u8; 8]> = MySuperSliceable {
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info: 17,
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data: [0; 8],
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};
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let dynamic: &MySuperSliceable<[u8]> = &sized;
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// prints: "17 [0, 0, 0, 0, 0, 0, 0, 0]"
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println!("{} {:?}", dynamic.info, &dynamic.data);
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}
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```
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(Yes, custom DSTs are a largely half-baked feature for now.)
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## Zero Sized Types (ZSTs)
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Rust also allows types to be specified that occupy no space:
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```rust
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struct Nothing; // No fields = no size
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// All fields have no size = no size
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struct LotsOfNothing {
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foo: Nothing,
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qux: (), // empty tuple has no size
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baz: [u8; 0], // empty array has no size
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}
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```
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On their own, Zero Sized Types (ZSTs) are, for obvious reasons, pretty useless.
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However as with many curious layout choices in Rust, their potential is realized
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in a generic context: Rust largely understands that any operation that produces
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or stores a ZST can be reduced to a no-op. First off, storing it doesn't even
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make sense -- it doesn't occupy any space. Also there's only one value of that
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type, so anything that loads it can just produce it from the aether -- which is
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also a no-op since it doesn't occupy any space.
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One of the most extreme examples of this is Sets and Maps. Given a
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`Map<Key, Value>`, it is common to implement a `Set<Key>` as just a thin wrapper
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around `Map<Key, UselessJunk>`. In many languages, this would necessitate
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allocating space for UselessJunk and doing work to store and load UselessJunk
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only to discard it. Proving this unnecessary would be a difficult analysis for
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the compiler.
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However in Rust, we can just say that `Set<Key> = Map<Key, ()>`. Now Rust
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statically knows that every load and store is useless, and no allocation has any
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size. The result is that the monomorphized code is basically a custom
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implementation of a HashSet with none of the overhead that HashMap would have to
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support values.
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Safe code need not worry about ZSTs, but *unsafe* code must be careful about the
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consequence of types with no size. In particular, pointer offsets are no-ops,
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and allocators typically [require a non-zero size][alloc].
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Note that references to ZSTs (including empty slices), just like all other
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references, must be non-null and suitably aligned. Dereferencing a null or
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unaligned pointer to a ZST is [undefined behavior][ub], just like for any other
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type.
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[alloc]: ../std/alloc/trait.GlobalAlloc.html#tymethod.alloc
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[ub]: what-unsafe-does.html
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## Empty Types
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Rust also enables types to be declared that *cannot even be instantiated*. These
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types can only be talked about at the type level, and never at the value level.
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Empty types can be declared by specifying an enum with no variants:
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```rust
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enum Void {} // No variants = EMPTY
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```
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Empty types are even more marginal than ZSTs. The primary motivating example for
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an empty type is type-level unreachability. For instance, suppose an API needs to
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return a Result in general, but a specific case actually is infallible. It's
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actually possible to communicate this at the type level by returning a
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`Result<T, Void>`. Consumers of the API can confidently unwrap such a Result
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knowing that it's *statically impossible* for this value to be an `Err`, as
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this would require providing a value of type `Void`.
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In principle, Rust can do some interesting analyses and optimizations based
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on this fact. For instance, `Result<T, Void>` is represented as just `T`,
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because the `Err` case doesn't actually exist (strictly speaking, this is only
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an optimization that is not guaranteed, so for example transmuting one into the
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other is still Undefined Behavior).
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The following *could* also compile:
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```rust,compile_fail
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enum Void {}
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let res: Result<u32, Void> = Ok(0);
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// Err doesn't exist anymore, so Ok is actually irrefutable.
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let Ok(num) = res;
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```
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But this trick doesn't work yet.
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One final subtle detail about empty types is that raw pointers to them are
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actually valid to construct, but dereferencing them is Undefined Behavior
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because that wouldn't make sense.
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We recommend against modelling C's `void*` type with `*const Void`.
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A lot of people started doing that but quickly ran into trouble because
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Rust doesn't really have any safety guards against trying to instantiate
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empty types with unsafe code, and if you do it, it's Undefined Behavior.
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This was especially problematic because developers had a habit of converting
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raw pointers to references and `&Void` is *also* Undefined Behavior to
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construct.
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`*const ()` (or equivalent) works reasonably well for `void*`, and can be made
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into a reference without any safety problems. It still doesn't prevent you from
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trying to read or write values, but at least it compiles to a no-op instead
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of Undefined Behavior.
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## Extern Types
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There is [an accepted RFC][extern-types] to add proper types with an unknown size,
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called *extern types*, which would let Rust developers model things like C's `void*`
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and other "declared but never defined" types more accurately. However as of
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Rust 2018, [the feature is stuck in limbo over how `size_of_val::<MyExternType>()`
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should behave][extern-types-issue].
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[extern-types]: https://github.com/rust-lang/rfcs/blob/master/text/1861-extern-types.md
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[extern-types-issue]: https://github.com/rust-lang/rust/issues/43467
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[`str`]: ../std/primitive.str.html
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[slice]: ../std/primitive.slice.html
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