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% Unwinding
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Rust has a *tiered* error-handling scheme:
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* If something might reasonably be absent, Option is used
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* If something goes wrong and can reasonably be handled, Result is used
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* If something goes wrong and cannot reasonably be handled, the thread panics
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* If something catastrophic happens, the program aborts
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Option and Result are overwhelmingly preferred in most situations, especially
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since they can be promoted into a panic or abort at the API user's discretion.
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However, anything and everything *can* panic, and you need to be ready for this.
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Panics cause the thread to halt normal execution and unwind its stack, calling
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destructors as if every function instantly returned.
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As of 1.0, Rust is of two minds when it comes to panics. In the long-long-ago,
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Rust was much more like Erlang. Like Erlang, Rust had lightweight tasks,
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and tasks were intended to kill themselves with a panic when they reached an
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untenable state. Unlike an exception in Java or C++, a panic could not be
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caught at any time. Panics could only be caught by the owner of the task, at which
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point they had to be handled or *that* task would itself panic.
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Unwinding was important to this story because if a task's
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destructors weren't called, it would cause memory and other system resources to
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leak. Since tasks were expected to die during normal execution, this would make
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Rust very poor for long-running systems!
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As the Rust we know today came to be, this style of programming grew out of
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fashion in the push for less-and-less abstraction. Light-weight tasks were
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killed in the name of heavy-weight OS threads. Still, panics could only be
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caught by the parent thread. This means catching a panic requires spinning up
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an entire OS thread! This unfortunately stands in conflict to Rust's philosophy
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of zero-cost abstractions.
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In the near future there will be a stable interface for catching panics in an
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arbitrary location, though we would encourage you to still only do this
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sparingly. In particular, Rust's current unwinding implementation is heavily
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optimized for the "doesn't unwind" case. If a program doesn't unwind, there
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should be no runtime cost for the program being *ready* to unwind. As a
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consequence, *actually* unwinding will be more expensive than in e.g. Java.
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Don't build your programs to unwind under normal circumstances. Ideally, you
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should only panic for programming errors or *extreme* problems.
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# Exception Safety
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Being ready for unwinding is often referred to as *exception safety*
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in the broader programming world. In Rust, their are two levels of exception
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safety that one may concern themselves with:
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* In unsafe code, we *must* be exception safe to the point of not violating
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memory safety.
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* In safe code, it is *good* to be exception safe to the point of your program
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doing the right thing.
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As is the case in many places in Rust, unsafe code must be ready to deal with
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bad safe code, and that includes code that panics. Code that transiently creates
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unsound states must be careful that a panic does not cause that state to be
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used. Generally this means ensuring that only non-panicking code is run while
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these states exist, or making a guard that cleans up the state in the case of
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a panic. This does not necessarily mean that the state a panic witnesses is a
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fully *coherent* state. We need only guarantee that it's a *safe* state.
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Most unsafe code is leaf-like, and therefore fairly easy to make exception-safe.
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It controls all the code that runs, and most of that code can't panic. However
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it is often the case that code that works with arrays works with temporarily
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uninitialized data while repeatedly invoking caller-provided code. Such code
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needs to be careful, and consider exception-safety.
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## Vec::push_all
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`Vec::push_all` is a temporary hack to get extending a Vec by a slice reliably
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effecient without specialization. Here's a simple implementation:
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|
```rust,ignore
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impl<T: Clone> Vec<T> {
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fn push_all(&mut self, to_push: &[T]) {
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self.reserve(to_push.len());
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unsafe {
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// can't overflow because we just reserved this
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self.set_len(self.len() + to_push.len());
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for (i, x) in to_push.iter().enumerate() {
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self.ptr().offset(i as isize).write(x.clone());
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}
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}
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}
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}
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```
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We bypass `push` in order to avoid redundant capacity and `len` checks on the
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Vec that we definitely know has capacity. The logic is totally correct, except
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there's a subtle problem with our code: it's not exception-safe! `set_len`,
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`offset`, and `write` are all fine, but *clone* is the panic bomb we over-looked.
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Clone is completely out of our control, and is totally free to panic. If it does,
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our function will exit early with the length of the Vec set too large. If
|
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the Vec is looked at or dropped, uninitialized memory will be read!
|
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The fix in this case is fairly simple. If we want to guarantee that the values
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we *did* clone are dropped we can set the len *in* the loop. If we just want to
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|
guarantee that uninitialized memory can't be observed, we can set the len *after*
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|
the loop.
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## BinaryHeap::sift_up
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|
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|
Bubbling an element up a heap is a bit more complicated than extending a Vec.
|
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|
|
The pseudocode is as follows:
|
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|
|
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|
|
|
```text
|
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|
|
bubble_up(heap, index):
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|
|
while index != 0 && heap[index] < heap[parent(index)]:
|
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|
|
heap.swap(index, parent(index))
|
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|
|
index = parent(index)
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|
|
```
|
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|
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|
|
A literal transcription of this code to Rust is totally fine, but has an annoying
|
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|
|
performance characteristic: the `self` element is swapped over and over again
|
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|
|
uselessly. We would *rather* have the following:
|
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|
|
|
|
|
|
```text
|
|
|
|
bubble_up(heap, index):
|
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|
|
let elem = heap[index]
|
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|
|
while index != 0 && element < heap[parent(index)]:
|
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|
|
heap[index] = heap[parent(index)]
|
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|
|
index = parent(index)
|
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|
|
heap[index] = elem
|
|
|
|
```
|
|
|
|
|
|
|
|
This code ensures that each element is copied as little as possible (it is in
|
|
|
|
fact necessary that elem be copied twice in general). However it now exposes
|
|
|
|
some exception-safety trouble! At all times, there exists two copies of one
|
|
|
|
value. If we panic in this function something will be double-dropped.
|
|
|
|
Unfortunately, we also don't have full control of the code: that comparison is
|
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|
|
user-defined!
|
|
|
|
|
|
|
|
Unlike Vec, the fix isn't as easy here. One option is to break the user-defined
|
|
|
|
code and the unsafe code into two separate phases:
|
|
|
|
|
|
|
|
```text
|
|
|
|
bubble_up(heap, index):
|
|
|
|
let end_index = index;
|
|
|
|
while end_index != 0 && heap[end_index] < heap[parent(end_index)]:
|
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|
|
end_index = parent(end_index)
|
|
|
|
|
|
|
|
let elem = heap[index]
|
|
|
|
while index != end_index:
|
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|
|
heap[index] = heap[parent(index)]
|
|
|
|
index = parent(index)
|
|
|
|
heap[index] = elem
|
|
|
|
```
|
|
|
|
|
|
|
|
If the user-defined code blows up, that's no problem anymore, because we haven't
|
|
|
|
actually touched the state of the heap yet. Once we do start messing with the
|
|
|
|
heap, we're working with only data and functions that we trust, so there's no
|
|
|
|
concern of panics.
|
|
|
|
|
|
|
|
Perhaps you're not happy with this design. Surely, it's cheating! And we have
|
|
|
|
to do the complex heap traversal *twice*! Alright, let's bite the bullet. Let's
|
|
|
|
intermix untrusted and unsafe code *for reals*.
|
|
|
|
|
|
|
|
If Rust had `try` and `finally` like in Java, we could do the following:
|
|
|
|
|
|
|
|
```text
|
|
|
|
bubble_up(heap, index):
|
|
|
|
let elem = heap[index]
|
|
|
|
try:
|
|
|
|
while index != 0 && element < heap[parent(index)]:
|
|
|
|
heap[index] = heap[parent(index)]
|
|
|
|
index = parent(index)
|
|
|
|
finally:
|
|
|
|
heap[index] = elem
|
|
|
|
```
|
|
|
|
|
|
|
|
The basic idea is simple: if the comparison panics, we just toss the loose
|
|
|
|
element in the logically uninitialized index and bail out. Anyone who observes
|
|
|
|
the heap will see a potentially *inconsistent* heap, but at least it won't
|
|
|
|
cause any double-drops! If the algorithm terminates normally, then this
|
|
|
|
operation happens to coincide precisely with the how we finish up regardless.
|
|
|
|
|
|
|
|
Sadly, Rust has no such construct, so we're going to need to roll our own! The
|
|
|
|
way to do this is to store the algorithm's state in a separate struct with a
|
|
|
|
destructor for the "finally" logic. Whether we panic or not, that destructor
|
|
|
|
will run and clean up after us.
|
|
|
|
|
|
|
|
```rust
|
|
|
|
struct Hole<'a, T: 'a> {
|
|
|
|
data: &'a mut [T],
|
|
|
|
/// `elt` is always `Some` from new until drop.
|
|
|
|
elt: Option<T>,
|
|
|
|
pos: usize,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<'a, T> Hole<'a, T> {
|
|
|
|
fn new(data: &'a mut [T], pos: usize) -> Self {
|
|
|
|
unsafe {
|
|
|
|
let elt = ptr::read(&data[pos]);
|
|
|
|
Hole {
|
|
|
|
data: data,
|
|
|
|
elt: Some(elt),
|
|
|
|
pos: pos,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn pos(&self) -> usize { self.pos }
|
|
|
|
|
|
|
|
fn removed(&self) -> &T { self.elt.as_ref().unwrap() }
|
|
|
|
|
|
|
|
unsafe fn get(&self, index: usize) -> &T { &self.data[index] }
|
|
|
|
|
|
|
|
unsafe fn move_to(&mut self, index: usize) {
|
|
|
|
let index_ptr: *const _ = &self.data[index];
|
|
|
|
let hole_ptr = &mut self.data[self.pos];
|
|
|
|
ptr::copy_nonoverlapping(index_ptr, hole_ptr, 1);
|
|
|
|
self.pos = index;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<'a, T> Drop for Hole<'a, T> {
|
|
|
|
fn drop(&mut self) {
|
|
|
|
// fill the hole again
|
|
|
|
unsafe {
|
|
|
|
let pos = self.pos;
|
|
|
|
ptr::write(&mut self.data[pos], self.elt.take().unwrap());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl<T: Ord> BinaryHeap<T> {
|
|
|
|
fn sift_up(&mut self, pos: usize) {
|
|
|
|
unsafe {
|
|
|
|
// Take out the value at `pos` and create a hole.
|
|
|
|
let mut hole = Hole::new(&mut self.data, pos);
|
|
|
|
|
|
|
|
while hole.pos() != 0 {
|
|
|
|
let parent = parent(hole.pos());
|
|
|
|
if hole.removed() <= hole.get(parent) { break }
|
|
|
|
hole.move_to(parent);
|
|
|
|
}
|
|
|
|
// Hole will be unconditionally filled here; panic or not!
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## Poisoning
|
|
|
|
|
|
|
|
Although all unsafe code *must* ensure some minimal level of exception safety,
|
|
|
|
some types may choose to explicitly *poison* themselves if they witness a panic.
|
|
|
|
Poisoning doesn't entail anything in particular. Generally it just means
|
|
|
|
preventing normal usage from proceeding. The most notable example of this is the
|
|
|
|
standard library's Mutex type. A Mutex will poison itself if one of its
|
|
|
|
MutexGuards (the thing it returns when a lock is obtained) is dropped during a
|
|
|
|
panic. Any future attempts to lock the Mutex will return an `Err`.
|
|
|
|
|
|
|
|
Mutex poisons not for *true* safety in the sense that Rust normally cares about. It
|
|
|
|
poisons as a safety-guard against blindly using the data that comes out of a Mutex
|
|
|
|
that has witnessed a panic while locked. The data in such a Mutex was likely in the
|
|
|
|
middle of being modified, and as such may be in an inconsistent or incomplete state.
|
|
|
|
It is important to note that one cannot violate memory safety with such a type
|
|
|
|
if it is correctly written. After all, it must be minimally exception safe!
|
|
|
|
|
|
|
|
However if the Mutex contained, say, a BinaryHeap that does not actually have the
|
|
|
|
heap property, it's unlikely that any code that uses it will do
|
|
|
|
what the author intended. As such, the program should not proceed normally.
|
|
|
|
Still, if you're double-plus-sure that you can do *something* with the value,
|
|
|
|
the Err exposes a method to get the lock anyway. It *is* safe, after all.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# FFI
|
|
|
|
|
|
|
|
Rust's unwinding strategy is not specified to be fundamentally compatible
|
|
|
|
with any other language's unwinding. As such, unwinding into Rust from another
|
|
|
|
language, or unwinding into another language from Rust is Undefined Behaviour.
|
|
|
|
You must *absolutely* catch any panics at the FFI boundary! What you do at that
|
|
|
|
point is up to you, but *something* must be done. If you fail to do this,
|
|
|
|
at best, your application will crash and burn. At worst, your application *won't*
|
|
|
|
crash and burn, and will proceed with completely clobbered state.
|