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% The Unsafe Rust Programming Language
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This document seeks to complement [The Rust Programming Language][] (TRPL).
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Where TRPL introduces the language and teaches the basics, TURPL dives deep into
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the specification of the language, and all the nasty bits necessary to write
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Unsafe Rust. TURPL does not assume you have read TRPL, but does assume you know
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the basics of the language and systems programming. We will not explain the
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stack or heap, we will not explain the syntax.
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## Sections
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* [Data Layout](data.html)
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* [Ownership and Lifetimes](lifetimes.html)
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* [Conversions](conversions.html)
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* [Uninitialized Memory](uninitialized.html)
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* [Ownership-oriented resource management (RAII)](raii.html)
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* [Concurrency](concurrency.html)
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* [Interfacing with other languages (FFI)](ffi.html)
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* [Eliminating the Runtime (no_std)](no_std.html)
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## A Tale Of Two Languages
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Rust can be thought of as two different languages: Safe Rust, and Unsafe Rust.
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Any time someone opines the guarantees of Rust, they are almost surely talking about
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Safe Rust. However Safe Rust is not sufficient to write every program. For that,
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we need the Unsafe Rust superset.
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Most fundamentally, writing bindings to other languages
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(such as the C exposed by your operating system) is never going to be safe. Rust
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can't control what other languages do to program execution! However Unsafe Rust is
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also necessary to construct fundamental abstractions where the type system is not
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sufficient to automatically prove what you're doing is sound.
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Indeed, the Rust standard library is implemented in Rust, and it makes substantial
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use of Unsafe Rust for implementing IO, memory allocation, collections,
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synchronization, and other low-level computational primitives.
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Upon hearing this, many wonder why they would not simply just use C or C++ in place of
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Rust (or just use a "real" safe language). If we're going to do unsafe things, why not
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lean on these much more established languages?
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The most important difference between C++ and Rust is a matter of defaults:
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Rust is 100% safe by default. Even when you *opt out* of safety in Rust, it is a modular
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action. In deciding to work with unchecked uninitialized memory, this does not
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suddenly make dangling or null pointers a problem. When using unchecked indexing on `x`,
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one does not have to suddenly worry about indexing out of bounds on `y`.
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C and C++, by contrast, have pervasive unsafety baked into the language. Even the
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modern best practices like `unique_ptr` have various safety pitfalls.
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It should also be noted that writing Unsafe Rust should be regarded as an exceptional
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action. Unsafe Rust is often the domain of *fundamental libraries*. Anything that needs
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to make FFI bindings or define core abstractions. These fundamental libraries then expose
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a *safe* interface for intermediate libraries and applications to build upon. And these
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safe interfaces make an important promise: if your application segfaults, it's not your
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fault. *They* have a bug.
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And really, how is that different from *any* safe language? Python, Ruby, and Java libraries
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can internally do all sorts of nasty things. The languages themselves are no
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different. Safe languages regularly have bugs that cause critical vulnerabilities.
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The fact that Rust is written with a healthy spoonful of Unsafe Rust is no different.
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However it *does* mean that Rust doesn't need to fall back to the pervasive unsafety of
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C to do the nasty things that need to get done.
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## What does `unsafe` mean?
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Rust tries to model memory safety through the `unsafe` keyword. Interestingly,
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the meaning of `unsafe` largely revolves around what
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its *absence* means. If the `unsafe` keyword is absent from a program, it should
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not be possible to violate memory safety under *any* conditions. The presence
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of `unsafe` means that there are conditions under which this code *could*
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violate memory safety.
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To be more concrete, Rust cares about preventing the following things:
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* Dereferencing null/dangling pointers
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* Reading uninitialized memory
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* Breaking the pointer aliasing rules (TBD) (llvm rules + noalias on &mut and & w/o UnsafeCell)
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* Invoking Undefined Behaviour (in e.g. compiler intrinsics)
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* Producing invalid primitive values:
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* dangling/null references
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* a `bool` that isn't 0 or 1
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* an undefined `enum` discriminant
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* a `char` larger than char::MAX
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* A non-utf8 `str`
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* Unwinding into an FFI function
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* Causing a data race
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However libraries are free to declare arbitrary requirements if they could transitively
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cause memory safety issues. However Rust is otherwise quite permisive with respect to
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other dubious operations. Rust considers it "safe" to:
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* Deadlock
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* Leak memory
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* Fail to call destructors
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* Access private fields
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* Overflow integers
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* Delete the production database
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However any program that does such a thing is *probably* incorrect. Rust just isn't
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interested in modeling these problems, as they are much harder to prevent in general,
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and it's basically impossible to prevent incorrect programs from getting written.
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Their are several places `unsafe` can appear in Rust today, which can largely be
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grouped into two categories:
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* There are unchecked contracts here. To declare you understand this, I require
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you to write `unsafe` elsewhere:
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* On functions, `unsafe` is declaring the function to be unsafe to call. Users
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of the function must check the documentation to determine what this means,
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and then have to write `unsafe` somewhere to identify that they're aware of
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the danger.
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* On trait declarations, `unsafe` is declaring that *implementing* the trait
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is an unsafe operation, as it has contracts that other unsafe code is free to
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trust blindly.
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* I am declaring that I have, to the best of my knowledge, adhered to the
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unchecked contracts:
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* On trait implementations, `unsafe` is declaring that the contract of the
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`unsafe` trait has been upheld.
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* On blocks, `unsafe` is declaring any unsafety from an unsafe
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operation to be handled, and therefore the parent function is safe.
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There is also `#[unsafe_no_drop_flag]`, which is a special case that exists for
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historical reasons and is in the process of being phased out. See the section on
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destructors for details.
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Some examples of unsafe functions:
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* `slice::get_unchecked` will perform unchecked indexing, allowing memory
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safety to be freely violated.
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* `ptr::offset` in an intrinsic that invokes Undefined Behaviour if it is
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not "in bounds" as defined by LLVM (see the lifetimes section for details).
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* `mem::transmute` reinterprets some value as having the given type,
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bypassing type safety in arbitrary ways. (see the conversions section for details)
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* All FFI functions are `unsafe` because they can do arbitrary things.
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C being an obvious culprit, but generally any language can do something
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that Rust isn't happy about. (see the FFI section for details)
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As of Rust 1.0 there are exactly two unsafe traits:
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* `Send` is a marker trait (it has no actual API) that promises implementors
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are safe to send to another thread.
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* `Sync` is a marker trait that promises that threads can safely share
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implementors through a shared reference.
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All other traits that declare any kind of contract *really* can't be trusted
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to adhere to their contract when memory-safety is at stake. For instance Rust has
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`PartialOrd` and `Ord` to differentiate between types which can "just" be
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compared and those that implement a total ordering. However you can't actually
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trust an implementor of `Ord` to actually provide a total ordering if failing to
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do so causes you to e.g. index out of bounds. But if it just makes your program
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do a stupid thing, then it's "fine" to rely on `Ord`.
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The reason this is the case is that `Ord` is safe to implement, and it should be
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impossible for bad *safe* code to violate memory safety. Rust has traditionally
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avoided making traits unsafe because it makes `unsafe` pervasive in the language,
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which is not desirable. The only reason `Send` and `Sync` are unsafe is because
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thread safety is a sort of fundamental thing that a program can't really guard
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against locally (even by-value message passing still requires a notion Send).
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