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nomicon/checked-uninit.md

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% Checked Uninitialized Memory
Like C, all stack variables in Rust are uninitialized until a value is
explicitly assigned to them. Unlike C, Rust statically prevents you from ever
reading them until you do:
```rust,ignore
fn main() {
let x: i32;
println!("{}", x);
}
```
```text
src/main.rs:3:20: 3:21 error: use of possibly uninitialized variable: `x`
src/main.rs:3 println!("{}", x);
^
```
This is based off of a basic branch analysis: every branch must assign a value
to `x` before it is first used. Interestingly, Rust doesn't require the variable
to be mutable to perform a delayed initialization if every branch assigns
exactly once. However the analysis does not take advantage of constant analysis
or anything like that. So this compiles:
```rust
fn main() {
let x: i32;
if true {
x = 1;
} else {
x = 2;
}
println!("{}", x);
}
```
but this doesn't:
```rust,ignore
fn main() {
let x: i32;
if true {
x = 1;
}
println!("{}", x);
}
```
```text
src/main.rs:6:17: 6:18 error: use of possibly uninitialized variable: `x`
src/main.rs:6 println!("{}", x);
```
while this does:
```rust
fn main() {
let x: i32;
if true {
x = 1;
println!("{}", x);
}
// Don't care that there are branches where it's not initialized
// since we don't use the value in those branches
}
```
Of course, while the analysis doesn't consider actual values, it does
have a relatively sophisticated understanding of dependencies and control
flow. For instance, this works:
```rust
let x: i32;
loop {
// Rust doesn't understand that this branch will be taken unconditionally,
// because it relies on actual values.
if true {
// But it does understand that it will only be taken once because
// we *do* unconditionally break out of it. Therefore `x` doesn't
// need to be marked as mutable.
x = 0;
break;
}
}
// It also knows that it's impossible to get here without reaching the break.
// And therefore that `x` must be initialized here!
println!("{}", x);
```
If a value is moved out of a variable, that variable becomes logically
uninitialized if the type of the value isn't Copy. That is:
```rust
fn main() {
let x = 0;
let y = Box::new(0);
let z1 = x; // x is still valid because i32 is Copy
let z2 = y; // y is now logically uninitialized because Box isn't Copy
}
```
However reassigning `y` in this example *would* require `y` to be marked as
mutable, as a Safe Rust program could observe that the value of `y` changed:
```rust
fn main() {
let mut y = Box::new(0);
let z = y; // y is now logically uninitialized because Box isn't Copy
y = Box::new(1); // reinitialize y
}
```
Otherwise it's like `y` is a brand new variable.