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% Send and Sync
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Not everything obeys inherited mutability, though. Some types allow you to
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multiply alias a location in memory while mutating it. Unless these types use
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synchronization to manage this access, they are absolutely not thread safe. Rust
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captures this with through the `Send` and `Sync` traits.
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* A type is Send if it is safe to send it to another thread.
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* A type is Sync if it is safe to share between threads (`&T` is Send).
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Send and Sync are fundamental to Rust's concurrency story. As such, a
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substantial amount of special tooling exists to make them work right. First and
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foremost, they're [unsafe traits][]. This means that they are unsafe to
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implement, and other unsafe code can that they are correctly
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implemented. Since they're *marker traits* (they have no associated items like
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methods), correctly implemented simply means that they have the intrinsic
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properties an implementor should have. Incorrectly implementing Send or Sync can
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cause Undefined Behaviour.
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Send and Sync are also automatically derived traits. This means that, unlike
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every other trait, if a type is composed entirely of Send or Sync types, then it
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is Send or Sync. Almost all primitives are Send and Sync, and as a consequence
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pretty much all types you'll ever interact with are Send and Sync.
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Major exceptions include:
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* raw pointers are neither Send nor Sync (because they have no safety guards).
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* `UnsafeCell` isn't Sync (and therefore `Cell` and `RefCell` aren't).
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* `Rc` isn't Send or Sync (because the refcount is shared and unsynchronized).
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`Rc` and `UnsafeCell` are very fundamentally not thread-safe: they enable
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unsynchronized shared mutable state. However raw pointers are, strictly
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speaking, marked as thread-unsafe as more of a *lint*. Doing anything useful
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with a raw pointer requires dereferencing it, which is already unsafe. In that
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sense, one could argue that it would be "fine" for them to be marked as thread
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safe.
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However it's important that they aren't thread safe to prevent types that
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contain them from being automatically marked as thread safe. These types have
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non-trivial untracked ownership, and it's unlikely that their author was
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necessarily thinking hard about thread safety. In the case of Rc, we have a nice
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example of a type that contains a `*mut` that is definitely not thread safe.
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Types that aren't automatically derived can simply implement them if desired:
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```rust
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struct MyBox(*mut u8);
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unsafe impl Send for MyBox {}
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unsafe impl Sync for MyBox {}
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```
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In the *incredibly rare* case that a type is inappropriately automatically
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derived to be Send or Sync, then one can also unimplement Send and Sync:
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```rust
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#![feature(optin_builtin_traits)]
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// I have some magic semantics for some synchronization primitive!
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struct SpecialThreadToken(u8);
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impl !Send for SpecialThreadToken {}
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impl !Sync for SpecialThreadToken {}
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```
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Note that *in and of itself* it is impossible to incorrectly derive Send and
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Sync. Only types that are ascribed special meaning by other unsafe code can
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possible cause trouble by being incorrectly Send or Sync.
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Most uses of raw pointers should be encapsulated behind a sufficient abstraction
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that Send and Sync can be derived. For instance all of Rust's standard
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collections are Send and Sync (when they contain Send and Sync types) in spite
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of their pervasive use of raw pointers to manage allocations and complex ownership.
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Similarly, most iterators into these collections are Send and Sync because they
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largely behave like an `&` or `&mut` into the collection.
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TODO: better explain what can or can't be Send or Sync. Sufficient to appeal
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only to data races?
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[unsafe traits]: safe-unsafe-meaning.html
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