Some rerp-rust improvements.

* Some clarifying rephrasing.
* Rename B.x back to B.a.
* Make null pointer optimization section bit more concrete.
pull/10/head
Taliesin Beynon 9 years ago committed by Manish Goregaokar
parent d787bec7d5
commit 2bea608ff4

@ -36,9 +36,9 @@ struct A {
} }
``` ```
will be 32-bit aligned assuming these primitives are aligned to their size. will be 32-bit aligned on an architecture that aligns these primitives to their
It will therefore have a size that is a multiple of 32-bits. It will potentially respective sizes. The whole struct will therefore have a size that is a multiple
*really* become: of 32-bits. It will potentially become:
```rust ```rust
struct A { struct A {
@ -50,10 +50,10 @@ struct A {
} }
``` ```
There is *no indirection* for these types; all data is stored contiguously as There is *no indirection* for these types; all data is stored within the struct,
you would expect in C. However with the exception of arrays (which are densely as you would expect in C. However with the exception of arrays (which are
packed and in-order), the layout of data is not by default specified in Rust. densely packed and in-order), the layout of data is not by default specified in
Given the two following struct definitions: Rust. Given the two following struct definitions:
```rust ```rust
struct A { struct A {
@ -62,18 +62,17 @@ struct A {
} }
struct B { struct B {
x: i32, a: i32,
b: u64, b: u64,
} }
``` ```
Rust *does* guarantee that two instances of A have their data laid out in Rust *does* guarantee that two instances of A have their data laid out in
exactly the same way. However Rust *does not* guarantee that an instance of A exactly the same way. However Rust *does not* currently guarantee that an
has the same field ordering or padding as an instance of B (in practice there's instance of A has the same field ordering or padding as an instance of B, though
no particular reason why they wouldn't, other than that its not currently in practice there's no reason why they wouldn't.
guaranteed).
With A and B as written, this is basically nonsensical, but several other With A and B as written, this point would seem to be pedantic, but several other
features of Rust make it desirable for the language to play with data layout in features of Rust make it desirable for the language to play with data layout in
complex ways. complex ways.
@ -133,18 +132,21 @@ struct FooRepr {
} }
``` ```
And indeed this is approximately how it would be laid out in general And indeed this is approximately how it would be laid out in general (modulo the
(modulo the size and position of `tag`). However there are several cases where size and position of `tag`).
such a representation is inefficient. The classic case of this is Rust's
"null pointer optimization". Given a pointer that is known to not be null However there are several cases where such a representation is inefficient. The
(e.g. `&u32`), an enum can *store* a discriminant bit *inside* the pointer classic case of this is Rust's "null pointer optimization": an enum consisting
by using null as a special value. The net result is that of a single outer unit variant (e.g. `None`) and a (potentially nested) non-
`size_of::<Option<&T>>() == size_of::<&T>()` nullable pointer variant (e.g. `&T`) makes the tag unnecessary, because a null
pointer value can safely be interpreted to mean that the unit variant is chosen
instead. The net result is that, for example, `size_of::<Option<&T>>() ==
size_of::<&T>()`.
There are many types in Rust that are, or contain, "not null" pointers such as There are many types in Rust that are, or contain, non-nullable pointers such as
`Box<T>`, `Vec<T>`, `String`, `&T`, and `&mut T`. Similarly, one can imagine `Box<T>`, `Vec<T>`, `String`, `&T`, and `&mut T`. Similarly, one can imagine
nested enums pooling their tags into a single discriminant, as they are by nested enums pooling their tags into a single discriminant, as they are by
definition known to have a limited range of valid values. In principle enums can definition known to have a limited range of valid values. In principle enums could
use fairly elaborate algorithms to cache bits throughout nested types with use fairly elaborate algorithms to cache bits throughout nested types with
special constrained representations. As such it is *especially* desirable that special constrained representations. As such it is *especially* desirable that
we leave enum layout unspecified today. we leave enum layout unspecified today.

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