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@ -74,7 +74,7 @@ Now that we have a defined set of requirements for lifetimes, we can define how
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`'a` may define a region larger than `'b`, but that still fits our definition.
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`'a` may define a region larger than `'b`, but that still fits our definition.
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Going back to our example above, we can say that `'static: 'b`.
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Going back to our example above, we can say that `'static: 'b`.
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For now, let's accept the idea that subtypes of lifetimes can be transitive (more on this in [Variance](#variance)),
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For now, let's accept the idea that subtypes of lifetimes can be passed through references (more on this in [Variance](#variance)),
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eg. `&'static str` is a subtype of `&'b str`, then we can let them coerce, and then the example above will compile
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eg. `&'static str` is a subtype of `&'b str`, then we can let them coerce, and then the example above will compile
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```rust
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```rust
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@ -120,7 +120,7 @@ However, the implementation of `assign` is valid.
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Therefore, this must mean that `&mut &'static str` should **not** a *subtype* of `&mut &'b str`,
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Therefore, this must mean that `&mut &'static str` should **not** a *subtype* of `&mut &'b str`,
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even if `'static` is a subtype of `'b`.
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even if `'static` is a subtype of `'b`.
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Variance is the way that Rust defines the transitivity of subtypes through their *type constructor*.
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Variance is the way that Rust defines the relationships of subtypes through their *type constructor*.
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A type constructor in Rust is any generic type with unbound arguments.
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A type constructor in Rust is any generic type with unbound arguments.
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For instance `Vec` is a type constructor that takes a type `T` and returns
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For instance `Vec` is a type constructor that takes a type `T` and returns
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`Vec<T>`. `&` and `&mut` are type constructors that take two inputs: a
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`Vec<T>`. `&` and `&mut` are type constructors that take two inputs: a
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