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@ -1,6 +1,6 @@
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# Aliasing
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# Aliasing
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First off, let's get some important caveats out of this way:
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First off, let's get some important caveats out of the way:
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* We will be using the broadest possible definition of aliasing for the sake
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* We will be using the broadest possible definition of aliasing for the sake
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of discussion. Rust's definition will probably be more restricted to factor
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of discussion. Rust's definition will probably be more restricted to factor
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