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@ -1,5 +1,12 @@
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% References
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% References
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This section gives a high-level view of the memory model that *all* Rust
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programs must satisfy to be correct. Safe code is statically verified
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to obey this model by the borrow checker. Unsafe code may go above
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and beyond the borrow checker while still satisfying this model. The borrow
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checker may also be extended to allow more programs to compile, as long as
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this more fundamental model is satisfied.
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There are two kinds of reference:
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There are two kinds of reference:
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* Shared reference: `&`
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* Shared reference: `&`
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@ -7,53 +14,63 @@ There are two kinds of reference:
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Which obey the following rules:
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Which obey the following rules:
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* A reference cannot outlive its referent A mutable reference cannot be aliased
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* A reference cannot outlive its referent
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* A mutable reference cannot be aliased
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To define aliasing, we must define the notion of *paths* and *liveness*.
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That's it. That's the whole model. Of course, we should probably define
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what *aliased* means. To define aliasing, we must define the notion of
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*paths* and *liveness*.
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# Paths
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# Paths
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If all Rust had were values, then every value would be uniquely owned by a
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If all Rust had were values (no pointers), then every value would be uniquely
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variable or composite structure. From this we naturally derive a *tree* of
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owned by a variable or composite structure. From this we naturally derive a
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ownership. The stack itself is the root of the tree, with every variable as its
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*tree* of ownership. The stack itself is the root of the tree, with every
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direct children. Each variable's direct children would be their fields (if any),
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variable as its direct children. Each variable's direct children would be their
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and so on.
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fields (if any), and so on.
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From this view, every value in Rust has a unique *path* in the tree of
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From this view, every value in Rust has a unique *path* in the tree of
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ownership. References to a value can subsequently be interpreted as a path in
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ownership. Of particular interest are *ancestors* and *descendants*: if `x` owns
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this tree. Of particular interest are *ancestors* and *descendants*: if `x` owns
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`y`, then `x` is an ancestor of `y`, and `y` is a descendant of `x`. Note
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`y`, then `x` is an *ancestor* of `y`, and `y` is a *descendant* of `x`. Note
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that this is an inclusive relationship: `x` is a descendant and ancestor of
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that this is an inclusive relationship: `x` is a descendant and ancestor of
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itself.
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itself.
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We can then define references as simply *names* for paths. When you create a
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reference, you're declaring that an ownership path exists to this address
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of memory.
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Tragically, plenty of data doesn't reside on the stack, and we must also
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Tragically, plenty of data doesn't reside on the stack, and we must also
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accommodate this. Globals and thread-locals are simple enough to model as
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accommodate this. Globals and thread-locals are simple enough to model as
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residing at the bottom of the stack (though we must be careful with mutable
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residing at the bottom of the stack (though we must be careful with mutable
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globals). Data on the heap poses a different problem.
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globals). Data on the heap poses a different problem.
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If all Rust had on the heap was data uniquely owned by a pointer on the stack,
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If all Rust had on the heap was data uniquely owned by a pointer on the stack,
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then we can just treat that pointer as a struct that owns the value on the heap.
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then we could just treat such a pointer as a struct that owns the value on the
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Box, Vec, String, and HashMap, are examples of types which uniquely own data on
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heap. Box, Vec, String, and HashMap, are examples of types which uniquely
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the heap.
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own data on the heap.
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Unfortunately, data on the heap is not *always* uniquely owned. Rc for instance
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Unfortunately, data on the heap is not *always* uniquely owned. Rc for instance
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introduces a notion of *shared* ownership. Shared ownership means there is no
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introduces a notion of *shared* ownership. Shared ownership of a value means
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unique path. A value with no unique path limits what we can do with it. In
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there is no unique path to it. A value with no unique path limits what we can do
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general, only shared references can be created to these values. However
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with it.
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In general, only shared references can be created to non-unique paths. However
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mechanisms which ensure mutual exclusion may establish One True Owner
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mechanisms which ensure mutual exclusion may establish One True Owner
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temporarily, establishing a unique path to that value (and therefore all its
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temporarily, establishing a unique path to that value (and therefore all
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children).
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its children). If this is done, the value may be mutated. In particular, a
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mutable reference can be taken.
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The most common way to establish such a path is through *interior mutability*,
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The most common way to establish such a path is through *interior mutability*,
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in contrast to the *inherited mutability* that everything in Rust normally uses.
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in contrast to the *inherited mutability* that everything in Rust normally uses.
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Cell, RefCell, Mutex, and RWLock are all examples of interior mutability types.
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Cell, RefCell, Mutex, and RWLock are all examples of interior mutability types.
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These types provide exclusive access through runtime restrictions. However it is
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These types provide exclusive access through runtime restrictions.
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also possible to establish unique ownership without interior mutability. For
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instance, if an Rc has refcount 1, then it is safe to mutate or move its
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An interesting case of this effect is Rc itself: if an Rc has refcount 1,
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internals.
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then it is safe to mutate or even move its internals. Note however that the
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refcount itself uses interior mutability.
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In order to correctly communicate to the type system that a variable or field of
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In order to correctly communicate to the type system that a variable or field of
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a struct can have interior mutability, it must be wrapped in an UnsafeCell. This
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a struct can have interior mutability, it must be wrapped in an UnsafeCell. This
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@ -62,6 +79,7 @@ that value. You still must yourself ensure that mutual exclusion is upheld.
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# Liveness
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# Liveness
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Note: Liveness is not the same thing as a *lifetime*, which will be explained
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Note: Liveness is not the same thing as a *lifetime*, which will be explained
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