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179 lines
6.5 KiB
179 lines
6.5 KiB
% The Perils Of RAII
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Ownership Based Resource Management (AKA RAII: Resource Acquisition is Initialization) is
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something you'll interact with a lot in Rust. Especially if you use the standard library.
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Roughly speaking the pattern is as follows: to acquire a resource, you create an object that
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manages it. To release the resource, you simply destroy the object, and it cleans up the
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resource for you. The most common "resource"
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this pattern manages is simply *memory*. `Box`, `Rc`, and basically everything in
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`std::collections` is a convenience to enable correctly managing memory. This is particularly
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important in Rust because we have no pervasive GC to rely on for memory management. Which is the
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point, really: Rust is about control. However we are not limited to just memory.
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Pretty much every other system resource like a thread, file, or socket is exposed through
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this kind of API.
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So, how does RAII work in Rust? Unlike C++, Rust does not come with a slew on builtin
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kinds of constructor. There are no Copy, Default, Assignment, Move, or whatever constructors.
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This largely has to do with Rust's philosophy of being explicit.
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Move constructors are meaningless in Rust because we don't enable types to "care" about their
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location in memory. Every type must be ready for it to be blindly memcopied to somewhere else
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in memory. This means pure on-the-stack-but-still-movable intrusive linked lists are simply
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not happening in Rust (safely).
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Assignment and copy constructors similarly don't exist because move semantics are the *default*
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in rust. At most `x = y` just moves the bits of y into the x variable. Rust does provide two
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facilities for going back to C++'s copy-oriented semantics: `Copy` and `Clone`. Clone is our
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moral equivalent of copy constructor, but it's never implicitly invoked. You have to explicitly
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call `clone` on an element you want to be cloned. Copy is a special case of Clone where the
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implementation is just "duplicate the bitwise representation". Copy types *are* implicitely
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cloned whenever they're moved, but because of the definition of Copy this just means *not*
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treating the old copy as uninitialized; a no-op.
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While Rust provides a `Default` trait for specifying the moral equivalent of a default
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constructor, it's incredibly rare for this trait to be used. This is because variables
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aren't implicitely initialized (see [working with uninitialized memory][uninit] for details).
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Default is basically only useful for generic programming.
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More often than not, in a concrete case a type will provide a static `new` method for any
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kind of "default" constructor. This has no relation to `new` in other languages and has no
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special meaning. It's just a naming convention.
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What the language *does* provide is full-blown automatic destructors through the `Drop` trait,
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which provides the following method:
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```rust
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fn drop(&mut self);
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```
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This method gives the type time to somehow finish what it was doing. **After `drop` is run,
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Rust will recursively try to drop all of the fields of the `self` struct**. This is a
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convenience feature so that you don't have to write "destructor boilerplate" dropping
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children. **There is no way to prevent this in Rust 1.0**. Also note that `&mut self` means
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that even if you *could* supress recursive Drop, Rust will prevent you from e.g. moving fields
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out of self. For most types, this is totally fine: they own all their data, there's no
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additional state passed into drop to try to send it to, and `self` is about to be marked as
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uninitialized (and therefore inaccessible).
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For instance, a custom implementation of `Box` might write `Drop` like this:
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```rust
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struct Box<T>{ ptr: *mut T }
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impl<T> Drop for Box<T> {
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fn drop(&mut self) {
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unsafe {
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(*self.ptr).drop();
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heap::deallocate(self.ptr);
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}
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}
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}
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```
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and this works fine because when Rust goes to drop the `ptr` field it just sees a *mut that
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has no actual `Drop` implementation. Similarly nothing can use-after-free the `ptr` because
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the Box is completely gone.
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However this wouldn't work:
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```rust
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struct Box<T>{ ptr: *mut T }
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impl<T> Drop for Box<T> {
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fn drop(&mut self) {
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unsafe {
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(*self.ptr).drop();
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heap::deallocate(self.ptr);
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}
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}
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}
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struct SuperBox<T> { box: Box<T> }
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impl<T> Drop for SuperBox<T> {
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fn drop(&mut self) {
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unsafe {
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// Hyper-optimized: deallocate the box's contents for it
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// without `drop`ing the contents
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heap::deallocate(self.box.ptr);
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}
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}
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}
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```
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because after we deallocate the `box`'s ptr in SuperBox's destructor, Rust will
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happily proceed to tell the box to Drop itself and everything will blow up with
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use-after-frees and double-frees.
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Note that the recursive drop behaviour applies to *all* structs and enums
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regardless of whether they implement Drop. Therefore something like
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```rust
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struct Boxy<T> {
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data1: Box<T>,
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data2: Box<T>,
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info: u32,
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}
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```
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will have its data1 and data2's fields destructors whenever it "would" be
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dropped, even though it itself doesn't implement Drop. We say that such a type
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*needs Drop*, even though it is not itself Drop.
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Similarly,
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```rust
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enum Link {
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Next(Box<Link>),
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None,
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}
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```
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will have its inner Box field dropped *if and only if* a value stores the Next variant.
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In general this works really nice because you don't need to worry about adding/removing
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dtors when you refactor your data layout. Still there's certainly many valid usecases for
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needing to do trickier things with destructors.
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The classic safe solution to blocking recursive drop semantics and allowing moving out
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of Self is to use an Option:
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```rust
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struct Box<T>{ ptr: *mut T }
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impl<T> Drop for Box<T> {
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fn drop(&mut self) {
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unsafe {
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(*self.ptr).drop();
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heap::deallocate(self.ptr);
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}
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}
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}
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struct SuperBox<T> { box: Option<Box<T>> }
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impl<T> Drop for SuperBox<T> {
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fn drop(&mut self) {
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unsafe {
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// Hyper-optimized: deallocate the box's contents for it
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// without `drop`ing the contents. Need to set the `box`
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// fields as `None` to prevent Rust from trying to Drop it.
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heap::deallocate(self.box.take().unwrap().ptr);
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}
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}
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}
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```
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However this has fairly odd semantics: you're saying that a field that *should* always be Some
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may be None, just because that happens in the dtor. Of course this conversely makes a lot of sense:
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you can call arbitrary methods on self during the destructor, and this should prevent you from
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ever doing so after deinitializing the field. Not that it will prevent you from producing any other
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arbitrarily invalid state in there.
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On balance this is an ok choice. Certainly if you're just getting started.
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In the future, we expect there to be a first-class way to announce that a field
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should be automatically dropped.
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[uninit]: |