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nomicon/vec-layout.md

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% Layout
First off, we need to come up with the struct layout. A Vec has three parts:
a pointer to the allocation, the size of the allocation, and the number of
elements that have been initialized.
Naively, this means we just want this design:
```rust
pub struct Vec<T> {
ptr: *mut T,
cap: usize,
len: usize,
}
# fn main() {}
```
And indeed this would compile. Unfortunately, it would be incorrect. First, the
compiler will give us too strict variance. So a `&Vec<&'static str>`
couldn't be used where an `&Vec<&'a str>` was expected. More importantly, it
will give incorrect ownership information to the drop checker, as it will
conservatively assume we don't own any values of type `T`. See [the chapter
on ownership and lifetimes][ownership] for all the details on variance and
drop check.
As we saw in the ownership chapter, we should use `Unique<T>` in place of
`*mut T` when we have a raw pointer to an allocation we own. Unique is unstable,
so we'd like to not use it if possible, though.
As a recap, Unique is a wrapper around a raw pointer that declares that:
* We are variant over `T`
* We may own a value of type `T` (for drop check)
* We are Send/Sync if `T` is Send/Sync
* We deref to `*mut T` (so it largely acts like a `*mut` in our code)
* Our pointer is never null (so `Option<Vec<T>>` is null-pointer-optimized)
We can implement all of the above requirements except for the last
one in stable Rust:
```rust
use std::marker::PhantomData;
use std::ops::Deref;
use std::mem;
struct Unique<T> {
ptr: *const T, // *const for variance
_marker: PhantomData<T>, // For the drop checker
}
// Deriving Send and Sync is safe because we are the Unique owners
// of this data. It's like Unique<T> is "just" T.
unsafe impl<T: Send> Send for Unique<T> {}
unsafe impl<T: Sync> Sync for Unique<T> {}
impl<T> Unique<T> {
pub fn new(ptr: *mut T) -> Self {
Unique { ptr: ptr, _marker: PhantomData }
}
}
impl<T> Deref for Unique<T> {
type Target = *mut T;
fn deref(&self) -> &*mut T {
// There's no way to cast the *const to a *mut
// while also taking a reference. So we just
// transmute it since it's all "just pointers".
unsafe { mem::transmute(&self.ptr) }
}
}
```
Unfortunately the mechanism for stating that your value is non-zero is
unstable and unlikely to be stabilized soon. As such we're just going to
take the hit and use std's Unique:
```rust
#![feature(unique)]
use std::ptr::{Unique, self};
pub struct Vec<T> {
ptr: Unique<T>,
cap: usize,
len: usize,
}
# fn main() {}
```
If you don't care about the null-pointer optimization, then you can use the
stable code. However we will be designing the rest of the code around enabling
the optimization. In particular, `Unique::new` is unsafe to call, because
putting `null` inside of it is Undefined Behaviour. Our stable Unique doesn't
need `new` to be unsafe because it doesn't make any interesting guarantees about
its contents.
[ownership]: ownership.html