mirror of https://github.com/rust-lang/nomicon
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
138 lines
5.2 KiB
138 lines
5.2 KiB
% Exotically Sized Types
|
|
|
|
Most of the time, we think in terms of types with a fixed, positive size. This
|
|
is not always the case, however.
|
|
|
|
|
|
|
|
|
|
|
|
# Dynamically Sized Types (DSTs)
|
|
|
|
Rust in fact supports Dynamically Sized Types (DSTs): types without a statically
|
|
known size or alignment. On the surface, this is a bit nonsensical: Rust *must*
|
|
know the size and alignment of something in order to correctly work with it! In
|
|
this regard, DSTs are not normal types. Due to their lack of a statically known
|
|
size, these types can only exist behind some kind of pointer. Any pointer to a
|
|
DST consequently becomes a *fat* pointer consisting of the pointer and the
|
|
information that "completes" them (more on this below).
|
|
|
|
There are two major DSTs exposed by the language: trait objects, and slices.
|
|
|
|
A trait object represents some type that implements the traits it specifies.
|
|
The exact original type is *erased* in favour of runtime reflection
|
|
with a vtable containing all the information necessary to use the type.
|
|
This is the information that completes a trait object: a pointer to its vtable.
|
|
|
|
A slice is simply a view into some contiguous storage -- typically an array or
|
|
`Vec`. The information that completes a slice is just the number of elements
|
|
it points to.
|
|
|
|
Structs can actually store a single DST directly as their last field, but this
|
|
makes them a DST as well:
|
|
|
|
```rust
|
|
// Can't be stored on the stack directly
|
|
struct Foo {
|
|
info: u32,
|
|
data: [u8],
|
|
}
|
|
```
|
|
|
|
**NOTE: [As of Rust 1.0 struct DSTs are broken if the last field has
|
|
a variable position based on its alignment][dst-issue].**
|
|
|
|
|
|
|
|
|
|
|
|
# Zero Sized Types (ZSTs)
|
|
|
|
Rust actually allows types to be specified that occupy no space:
|
|
|
|
```rust
|
|
struct Foo; // No fields = no size
|
|
|
|
// All fields have no size = no size
|
|
struct Baz {
|
|
foo: Foo,
|
|
qux: (), // empty tuple has no size
|
|
baz: [u8; 0], // empty array has no size
|
|
}
|
|
```
|
|
|
|
On their own, Zero Sized Types (ZSTs) are, for obvious reasons, pretty useless.
|
|
However as with many curious layout choices in Rust, their potential is realized
|
|
in a generic context: Rust largely understands that any operation that produces
|
|
or stores a ZST can be reduced to a no-op. First off, storing it doesn't even
|
|
make sense -- it doesn't occupy any space. Also there's only one value of that
|
|
type, so anything that loads it can just produce it from the aether -- which is
|
|
also a no-op since it doesn't occupy any space.
|
|
|
|
One of the most extreme example's of this is Sets and Maps. Given a
|
|
`Map<Key, Value>`, it is common to implement a `Set<Key>` as just a thin wrapper
|
|
around `Map<Key, UselessJunk>`. In many languages, this would necessitate
|
|
allocating space for UselessJunk and doing work to store and load UselessJunk
|
|
only to discard it. Proving this unnecessary would be a difficult analysis for
|
|
the compiler.
|
|
|
|
However in Rust, we can just say that `Set<Key> = Map<Key, ()>`. Now Rust
|
|
statically knows that every load and store is useless, and no allocation has any
|
|
size. The result is that the monomorphized code is basically a custom
|
|
implementation of a HashSet with none of the overhead that HashMap would have to
|
|
support values.
|
|
|
|
Safe code need not worry about ZSTs, but *unsafe* code must be careful about the
|
|
consequence of types with no size. In particular, pointer offsets are no-ops,
|
|
and standard allocators (including jemalloc, the one used by default in Rust)
|
|
may return `nullptr` when a zero-sized allocation is requested, which is
|
|
indistinguishable from out of memory.
|
|
|
|
|
|
|
|
|
|
|
|
# Empty Types
|
|
|
|
Rust also enables types to be declared that *cannot even be instantiated*. These
|
|
types can only be talked about at the type level, and never at the value level.
|
|
Empty types can be declared by specifying an enum with no variants:
|
|
|
|
```rust
|
|
enum Void {} // No variants = EMPTY
|
|
```
|
|
|
|
Empty types are even more marginal than ZSTs. The primary motivating example for
|
|
Void types is type-level unreachability. For instance, suppose an API needs to
|
|
return a Result in general, but a specific case actually is infallible. It's
|
|
actually possible to communicate this at the type level by returning a
|
|
`Result<T, Void>`. Consumers of the API can confidently unwrap such a Result
|
|
knowing that it's *statically impossible* for this value to be an `Err`, as
|
|
this would require providing a value of type `Void`.
|
|
|
|
In principle, Rust can do some interesting analyses and optimizations based
|
|
on this fact. For instance, `Result<T, Void>` could be represented as just `T`,
|
|
because the `Err` case doesn't actually exist. The following *could* also
|
|
compile:
|
|
|
|
```rust,ignore
|
|
enum Void {}
|
|
|
|
let res: Result<u32, Void> = Ok(0);
|
|
|
|
// Err doesn't exist anymore, so Ok is actually irrefutable.
|
|
let Ok(num) = res;
|
|
```
|
|
|
|
But neither of these tricks work today, so all Void types get you is
|
|
the ability to be confident that certain situations are statically impossible.
|
|
|
|
One final subtle detail about empty types is that raw pointers to them are
|
|
actually valid to construct, but dereferencing them is Undefined Behaviour
|
|
because that doesn't actually make sense. That is, you could model C's `void *`
|
|
type with `*const Void`, but this doesn't necessarily gain anything over using
|
|
e.g. `*const ()`, which *is* safe to randomly dereference.
|
|
|
|
|
|
[dst-issue]: https://github.com/rust-lang/rust/issues/26403
|