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224 lines
9.9 KiB
224 lines
9.9 KiB
% Allocating Memory
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Using Unique throws a wrench in an important feature of Vec (and indeed all of
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the std collections): an empty Vec doesn't actually allocate at all. So if we
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can't allocate, but also can't put a null pointer in `ptr`, what do we do in
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`Vec::new`? Well, we just put some other garbage in there!
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This is perfectly fine because we already have `cap == 0` as our sentinel for no
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allocation. We don't even need to handle it specially in almost any code because
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we usually need to check if `cap > len` or `len > 0` anyway. The traditional
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Rust value to put here is `0x01`. The standard library actually exposes this
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as `alloc::heap::EMPTY`. There are quite a few places where we'll
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want to use `heap::EMPTY` because there's no real allocation to talk about but
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`null` would make the compiler do bad things.
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All of the `heap` API is totally unstable under the `heap_api` feature, though.
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We could trivially define `heap::EMPTY` ourselves, but we'll want the rest of
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the `heap` API anyway, so let's just get that dependency over with.
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So:
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```rust,ignore
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#![feature(alloc, heap_api)]
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use std::mem;
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use alloc::heap::EMPTY;
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impl<T> Vec<T> {
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fn new() -> Self {
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assert!(mem::size_of::<T>() != 0, "We're not ready to handle ZSTs");
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unsafe {
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// need to cast EMPTY to the actual ptr type we want, let
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// inference handle it.
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Vec { ptr: Unique::new(heap::EMPTY as *mut _), len: 0, cap: 0 }
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}
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}
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}
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```
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I slipped in that assert there because zero-sized types will require some
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special handling throughout our code, and I want to defer the issue for now.
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Without this assert, some of our early drafts will do some Very Bad Things.
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Next we need to figure out what to actually do when we *do* want space. For
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that, we'll need to use the rest of the heap APIs. These basically allow us to
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talk directly to Rust's allocator (jemalloc by default).
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We'll also need a way to handle out-of-memory (OOM) conditions. The standard
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library calls the `abort` intrinsic, which just calls an illegal instruction to
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crash the whole program. The reason we abort and don't panic is because
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unwinding can cause allocations to happen, and that seems like a bad thing to do
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when your allocator just came back with "hey I don't have any more memory".
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Of course, this is a bit silly since most platforms don't actually run out of
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memory in a conventional way. Your operating system will probably kill the
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application by another means if you legitimately start using up all the memory.
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The most likely way we'll trigger OOM is by just asking for ludicrous quantities
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of memory at once (e.g. half the theoretical address space). As such it's
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*probably* fine to panic and nothing bad will happen. Still, we're trying to be
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like the standard library as much as possible, so we'll just kill the whole
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program.
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We said we don't want to use intrinsics, so doing exactly what `std` does is
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out. Instead, we'll call `std::process::exit` with some random number.
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```rust
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fn oom() {
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::std::process::exit(-9999);
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}
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```
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Okay, now we can write growing. Roughly, we want to have this logic:
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```text
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if cap == 0:
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allocate()
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cap = 1
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else:
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reallocate()
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cap *= 2
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```
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But Rust's only supported allocator API is so low level that we'll need to do a
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fair bit of extra work. We also need to guard against some special
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conditions that can occur with really large allocations or empty allocations.
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In particular, `ptr::offset` will cause us a lot of trouble, because it has
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the semantics of LLVM's GEP inbounds instruction. If you're fortunate enough to
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not have dealt with this instruction, here's the basic story with GEP: alias
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analysis, alias analysis, alias analysis. It's super important to an optimizing
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compiler to be able to reason about data dependencies and aliasing.
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As a simple example, consider the following fragment of code:
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```rust
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# let x = &mut 0;
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# let y = &mut 0;
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*x *= 7;
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*y *= 3;
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```
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If the compiler can prove that `x` and `y` point to different locations in
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memory, the two operations can in theory be executed in parallel (by e.g.
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loading them into different registers and working on them independently).
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However the compiler can't do this in general because if x and y point to
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the same location in memory, the operations need to be done to the same value,
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and they can't just be merged afterwards.
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When you use GEP inbounds, you are specifically telling LLVM that the offsets
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you're about to do are within the bounds of a single "allocated" entity. The
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ultimate payoff being that LLVM can assume that if two pointers are known to
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point to two disjoint objects, all the offsets of those pointers are *also*
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known to not alias (because you won't just end up in some random place in
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memory). LLVM is heavily optimized to work with GEP offsets, and inbounds
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offsets are the best of all, so it's important that we use them as much as
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possible.
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So that's what GEP's about, how can it cause us trouble?
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The first problem is that we index into arrays with unsigned integers, but
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GEP (and as a consequence `ptr::offset`) takes a signed integer. This means
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that half of the seemingly valid indices into an array will overflow GEP and
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actually go in the wrong direction! As such we must limit all allocations to
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`isize::MAX` elements. This actually means we only need to worry about
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byte-sized objects, because e.g. `> isize::MAX` `u16`s will truly exhaust all of
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the system's memory. However in order to avoid subtle corner cases where someone
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reinterprets some array of `< isize::MAX` objects as bytes, std limits all
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allocations to `isize::MAX` bytes.
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On all 64-bit targets that Rust currently supports we're artificially limited
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to significantly less than all 64 bits of the address space (modern x64
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platforms only expose 48-bit addressing), so we can rely on just running out of
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memory first. However on 32-bit targets, particularly those with extensions to
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use more of the address space (PAE x86 or x32), it's theoretically possible to
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successfully allocate more than `isize::MAX` bytes of memory.
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However since this is a tutorial, we're not going to be particularly optimal
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here, and just unconditionally check, rather than use clever platform-specific
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`cfg`s.
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The other corner-case we need to worry about is empty allocations. There will
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be two kinds of empty allocations we need to worry about: `cap = 0` for all T,
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and `cap > 0` for zero-sized types.
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These cases are tricky because they come
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down to what LLVM means by "allocated". LLVM's notion of an
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allocation is significantly more abstract than how we usually use it. Because
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LLVM needs to work with different languages' semantics and custom allocators,
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it can't really intimately understand allocation. Instead, the main idea behind
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allocation is "doesn't overlap with other stuff". That is, heap allocations,
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stack allocations, and globals don't randomly overlap. Yep, it's about alias
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analysis. As such, Rust can technically play a bit fast an loose with the notion of
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an allocation as long as it's *consistent*.
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Getting back to the empty allocation case, there are a couple of places where
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we want to offset by 0 as a consequence of generic code. The question is then:
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is it consistent to do so? For zero-sized types, we have concluded that it is
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indeed consistent to do a GEP inbounds offset by an arbitrary number of
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elements. This is a runtime no-op because every element takes up no space,
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and it's fine to pretend that there's infinite zero-sized types allocated
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at `0x01`. No allocator will ever allocate that address, because they won't
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allocate `0x00` and they generally allocate to some minimal alignment higher
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than a byte. Also generally the whole first page of memory is
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protected from being allocated anyway (a whole 4k, on many platforms).
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However what about for positive-sized types? That one's a bit trickier. In
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principle, you can argue that offsetting by 0 gives LLVM no information: either
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there's an element before the address or after it, but it can't know which.
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However we've chosen to conservatively assume that it may do bad things. As
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such we will guard against this case explicitly.
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*Phew*
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Ok with all the nonsense out of the way, let's actually allocate some memory:
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```rust,ignore
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fn grow(&mut self) {
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// this is all pretty delicate, so let's say it's all unsafe
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unsafe {
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// current API requires us to specify size and alignment manually.
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let align = mem::align_of::<T>();
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let elem_size = mem::size_of::<T>();
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let (new_cap, ptr) = if self.cap == 0 {
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let ptr = heap::allocate(elem_size, align);
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(1, ptr)
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} else {
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// as an invariant, we can assume that `self.cap < isize::MAX`,
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// so this doesn't need to be checked.
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let new_cap = self.cap * 2;
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// Similarly this can't overflow due to previously allocating this
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let old_num_bytes = self.cap * elem_size;
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// check that the new allocation doesn't exceed `isize::MAX` at all
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// regardless of the actual size of the capacity. This combines the
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// `new_cap <= isize::MAX` and `new_num_bytes <= usize::MAX` checks
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// we need to make. We lose the ability to allocate e.g. 2/3rds of
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// the address space with a single Vec of i16's on 32-bit though.
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// Alas, poor Yorick -- I knew him, Horatio.
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assert!(old_num_bytes <= (::std::isize::MAX as usize) / 2,
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"capacity overflow");
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let new_num_bytes = old_num_bytes * 2;
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let ptr = heap::reallocate(*self.ptr as *mut _,
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old_num_bytes,
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new_num_bytes,
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align);
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(new_cap, ptr)
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};
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// If allocate or reallocate fail, we'll get `null` back
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if ptr.is_null() { oom(); }
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self.ptr = Unique::new(ptr as *mut _);
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self.cap = new_cap;
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}
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}
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```
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Nothing particularly tricky here. Just computing sizes and alignments and doing
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some careful multiplication checks.
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