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268 lines
10 KiB
268 lines
10 KiB
% Type Conversions
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At the end of the day, everything is just a pile of bits somewhere, and type systems
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are just there to help us use those bits right. Needing to reinterpret those piles
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of bits as different types is a common problem and Rust consequently gives you
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several ways to do that.
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First we'll look at the ways that *Safe Rust* gives you to reinterpret values. The
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most trivial way to do this is to just destructure a value into its constituent
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parts and then build a new type out of them. e.g.
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```rust
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struct Foo {
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x: u32,
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y: u16,
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}
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struct Bar {
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a: u32,
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b: u16,
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}
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fn reinterpret(foo: Foo) -> Bar {
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let Foo { x, y } = foo;
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Bar { a: x, b: y }
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}
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```
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But this is, at best, annoying to do. For common conversions, rust provides
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more ergonomic alternatives.
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# Auto-Deref
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(Maybe nix this in favour of receiver coercions)
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Deref is a trait that allows you to overload the unary `*` to specify a type
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you dereference to. This is largely only intended to be implemented by pointer
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types like `&`, `Box`, and `Rc`. The dot operator will automatically perform
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automatic dereferencing, so that foo.bar() will work uniformly on `Foo`, `&Foo`, `
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&&Foo`, `&Rc<Box<&mut&Box<Foo>>>` and so-on. Search bottoms out on the *first* match,
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so implementing methods on pointers is generally to be avoided, as it will shadow
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"actual" methods.
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# Coercions
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Types can implicitly be coerced to change in certain contexts. These changes are
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generally just *weakening* of types, largely focused around pointers and lifetimes.
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They mostly exist to make Rust "just work" in more cases, and are largely harmless.
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Here's all the kinds of coercion:
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Coercion is allowed between the following types:
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* `T` to `U` if `T` is a [subtype](lifetimes.html#subtyping-and-variance)
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of `U` (the 'identity' case);
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* `T_1` to `T_3` where `T_1` coerces to `T_2` and `T_2` coerces to `T_3`
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(transitivity case);
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* `&mut T` to `&T`;
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* `*mut T` to `*const T`;
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* `&T` to `*const T`;
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* `&mut T` to `*mut T`;
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* `T` to `U` if `T` implements `CoerceUnsized<U>` (see below) and `T = Foo<...>`
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and `U = Foo<...>`;
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* From TyCtor(`T`) to TyCtor(coerce_inner(`T`));
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where TyCtor(`T`) is one of `&T`, `&mut T`, `*const T`, `*mut T`, or `Box<T>`.
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And where coerce_inner is defined as
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* coerce_inner(`[T, ..n]`) = `[T]`;
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* coerce_inner(`T`) = `U` where `T` is a concrete type which implements the
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trait `U`;
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* coerce_inner(`T`) = `U` where `T` is a sub-trait of `U`;
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* coerce_inner(`Foo<..., T, ...>`) = `Foo<..., coerce_inner(T), ...>` where
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`Foo` is a struct and only the last field has type `T` and `T` is not part of
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the type of any other fields;
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* coerce_inner(`(..., T)`) = `(..., coerce_inner(T))`.
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Coercions only occur at a *coercion site*. Exhaustively, the coercion sites
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are:
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* In `let` statements where an explicit type is given: in `let _: U = e;`, `e`
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is coerced to to have type `U`;
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* In statics and consts, similarly to `let` statements;
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* In argument position for function calls. The value being coerced is the actual
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parameter and it is coerced to the type of the formal parameter. For example,
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where `foo` is defined as `fn foo(x: U) { ... }` and is called with `foo(e);`,
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`e` is coerced to have type `U`;
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* Where a field of a struct or variant is instantiated. E.g., where `struct Foo
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{ x: U }` and the instantiation is `Foo { x: e }`, `e` is coerced to to have
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type `U`;
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* The result of a function, either the final line of a block if it is not semi-
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colon terminated or any expression in a `return` statement. For example, for
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`fn foo() -> U { e }`, `e` is coerced to to have type `U`;
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If the expression in one of these coercion sites is a coercion-propagating
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expression, then the relevant sub-expressions in that expression are also
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coercion sites. Propagation recurses from these new coercion sites. Propagating
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expressions and their relevant sub-expressions are:
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* array literals, where the array has type `[U, ..n]`, each sub-expression in
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the array literal is a coercion site for coercion to type `U`;
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* array literals with repeating syntax, where the array has type `[U, ..n]`, the
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repeated sub-expression is a coercion site for coercion to type `U`;
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* tuples, where a tuple is a coercion site to type `(U_0, U_1, ..., U_n)`, each
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sub-expression is a coercion site for the respective type, e.g., the zero-th
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sub-expression is a coercion site to `U_0`;
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* the box expression, if the expression has type `Box<U>`, the sub-expression is
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a coercion site to `U`;
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* parenthesised sub-expressions (`(e)`), if the expression has type `U`, then
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the sub-expression is a coercion site to `U`;
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* blocks, if a block has type `U`, then the last expression in the block (if it
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is not semicolon-terminated) is a coercion site to `U`. This includes blocks
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which are part of control flow statements, such as `if`/`else`, if the block
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has a known type.
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Note that we do not perform coercions when matching traits (except for
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receivers, see below). If there is an impl for some type `U` and `T` coerces to
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`U`, that does not constitute an implementation for `T`. For example, the
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following will not type check, even though it is OK to coerce `t` to `&T` and
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there is an impl for `&T`:
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```
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struct T;
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trait Trait {}
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fn foo<X: Trait>(t: X) {}
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impl<'a> Trait for &'a T {}
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fn main() {
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let t: &mut T = &mut T;
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foo(t); //~ ERROR failed to find an implementation of trait Trait for &mut T
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}
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```
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In a cast expression, `e as U`, the compiler will first attempt to coerce `e` to
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`U`, only if that fails will the conversion rules for casts (see below) be
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applied.
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TODO: receiver coercions?
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# Casts
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Casts are a superset of coercions: every coercion can be explicitly invoked via a
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cast, but some conversions *require* a cast. These "true casts" are generally regarded
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as dangerous or problematic actions. True casts revolve around raw pointers and
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the primitive numeric types. True casts aren't checked.
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Here's an exhaustive list of all the true casts:
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* `e` has type `T` and `T` coerces to `U`; *coercion-cast*
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* `e` has type `*T`, `U` is `*U_0`, and either `U_0: Sized` or
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unsize_kind(`T`) = unsize_kind(`U_0`); *ptr-ptr-cast*
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* `e` has type `*T` and `U` is a numeric type, while `T: Sized`; *ptr-addr-cast*
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* `e` is an integer and `U` is `*U_0`, while `U_0: Sized`; *addr-ptr-cast*
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* `e` has type `T` and `T` and `U` are any numeric types; *numeric-cast*
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* `e` is a C-like enum and `U` is an integer type; *enum-cast*
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* `e` has type `bool` or `char` and `U` is an integer; *prim-int-cast*
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* `e` has type `u8` and `U` is `char`; *u8-char-cast*
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* `e` has type `&[T; n]` and `U` is `*const T`; *array-ptr-cast*
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* `e` is a function pointer type and `U` has type `*T`,
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while `T: Sized`; *fptr-ptr-cast*
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* `e` is a function pointer type and `U` is an integer; *fptr-addr-cast*
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where `&.T` and `*T` are references of either mutability,
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and where unsize_kind(`T`) is the kind of the unsize info
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in `T` - the vtable for a trait definition (e.g. `fmt::Display` or
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`Iterator`, not `Iterator<Item=u8>`) or a length (or `()` if `T: Sized`).
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Note that lengths are not adjusted when casting raw slices -
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`T: *const [u16] as *const [u8]` creates a slice that only includes
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half of the original memory.
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Casting is not transitive, that is, even if `e as U1 as U2` is a valid
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expression, `e as U2` is not necessarily so (in fact it will only be valid if
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`U1` coerces to `U2`).
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For numeric casts, there are quite a few cases to consider:
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* casting between two integers of the same size (e.g. i32 -> u32) is a no-op
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* casting from a larger integer to a smaller integer (e.g. u32 -> u8) will truncate
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* casting from a smaller integer to a larger integer (e.g. u8 -> u32) will
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* zero-extend if the source is unsigned
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* sign-extend if the source is signed
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* casting from a float to an integer will round the float towards zero
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* **NOTE: currently this will cause Undefined Behaviour if the rounded
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value cannot be represented by the target integer type**. This is a bug
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and will be fixed. (TODO: figure out what Inf and NaN do)
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* casting from an integer to float will produce the floating point representation
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of the integer, rounded if necessary (rounding strategy unspecified).
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* casting from an f32 to an f64 is perfect and lossless.
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* casting from an f64 to an f32 will produce the closest possible value
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(rounding strategy unspecified).
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* **NOTE: currently this will cause Undefined Behaviour if the value
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is finite but larger or smaller than the largest or smallest finite
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value representable by f32**. This is a bug and will be fixed.
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# Conversion Traits
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TODO?
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# Transmuting Types
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Get out of our way type system! We're going to reinterpret these bits or die
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trying! Even though this book is all about doing things that are unsafe, I really
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can't emphasize that you should deeply think about finding Another Way than the
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operations covered in this section. This is really, truly, the most horribly
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unsafe thing you can do in Rust. The railguards here are dental floss.
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`mem::transmute<T, U>` takes a value of type `T` and reinterprets it to have
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type `U`. The only restriction is that the `T` and `U` are verified to have the
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same size. The ways to cause Undefined Behaviour with this are mind boggling.
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* First and foremost, creating an instance of *any* type with an invalid state
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is going to cause arbitrary chaos that can't really be predicted.
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* Transmute has an overloaded return type. If you do not specify the return type
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it may produce a surprising type to satisfy inference.
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* Making a primitive with an invalid value is UB
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* Transmuting between non-repr(C) types is UB
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* Transmuting an & to &mut is UB
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* Transmuting to a reference without an explicitly provided lifetime
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produces an [unbound lifetime](lifetimes.html#unbounded-lifetimes)
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`mem::transmute_copy<T, U>` somehow manages to be *even more* wildly unsafe than
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this. It copies `size_of<U>` bytes out of an `&T` and interprets them as a `U`.
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The size check that `mem::transmute` has is gone (as it may be valid to copy
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out a prefix), though it is Undefined Behaviour for `U` to be larger than `T`.
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Also of course you can get most of the functionality of these functions using
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pointer casts.
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